diff --git a/README.md b/README.md
index 671c4a1ed99..27e3846a524 100644
--- a/README.md
+++ b/README.md
@@ -1,4 +1,4 @@
-## /tg/station
+## /tg/station server and codebase
[](https://travis-ci.org/tgstation/tgstation) [](http://www.krihelinator.xyz)
diff --git a/_maps/RandomRuins/SpaceRuins/deepstorage.dmm b/_maps/RandomRuins/SpaceRuins/deepstorage.dmm
new file mode 100644
index 00000000000..785d2e9456b
--- /dev/null
+++ b/_maps/RandomRuins/SpaceRuins/deepstorage.dmm
@@ -0,0 +1,6741 @@
+//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
+"aa" = (
+/turf/template_noop,
+/area/template_noop)
+"ab" = (
+/turf/closed/mineral/random/low_chance,
+/area/ruin/unpowered)
+"ac" = (
+/turf/closed/wall/mineral/iron,
+/area/ruin/deepstorage)
+"ad" = (
+/obj/structure/closet/cardboard,
+/obj/item/stack/sheet/mineral/silver,
+/obj/item/stack/sheet/mineral/gold,
+/obj/item/stack/sheet/mineral/silver,
+/obj/item/stack/sheet/mineral/silver,
+/obj/item/stack/sheet/mineral/gold,
+/obj/item/stack/sheet/mineral/gold,
+/turf/open/floor/plasteel/floorgrime,
+/area/ruin/deepstorage)
+"ae" = (
+/obj/structure/closet/cardboard,
+/obj/item/weapon/storage/box/monkeycubes,
+/obj/item/weapon/storage/box/monkeycubes,
+/obj/item/weapon/storage/box/monkeycubes,
+/obj/item/weapon/storage/toolbox/drone,
+/obj/item/weapon/storage/toolbox/drone,
+/turf/open/floor/plasteel/floorgrime,
+/area/ruin/deepstorage)
+"af" = (
+/obj/structure/closet/cardboard,
+/obj/item/stack/sheet/cardboard,
+/obj/item/stack/cable_coil,
+/obj/item/stack/sheet/mineral/wood,
+/obj/item/stack/sheet/mineral/wood,
+/obj/item/stack/packageWrap,
+/turf/open/floor/plasteel/floorgrime,
+/area/ruin/deepstorage)
+"ag" = (
+/obj/structure/closet/cardboard,
+/obj/item/weapon/storage/box/mousetraps,
+/obj/item/weapon/storage/box/mousetraps,
+/obj/item/weapon/storage/box/drinkingglasses,
+/obj/item/weapon/storage/box/zipties,
+/obj/item/weapon/switchblade,
+/turf/open/floor/plasteel/floorgrime,
+/area/ruin/deepstorage)
+"ah" = (
+/obj/structure/closet/cardboard,
+/obj/item/stack/sheet/metal{
+ amount = 50;
+ pixel_x = 2;
+ pixel_y = 2
+ },
+/obj/item/stack/sheet/metal{
+ amount = 50;
+ pixel_x = 2;
+ pixel_y = 2
+ },
+/obj/item/stack/sheet/metal{
+ amount = 50;
+ pixel_x = 2;
+ pixel_y = 2
+ },
+/obj/item/stack/sheet/metal{
+ amount = 50;
+ pixel_x = 2;
+ pixel_y = 2
+ },
+/obj/item/stack/rods{
+ amount = 50
+ },
+/obj/item/stack/rods{
+ amount = 50
+ },
+/obj/item/stack/rods{
+ amount = 50
+ },
+/obj/item/stack/rods{
+ amount = 50
+ },
+/turf/open/floor/plasteel/floorgrime,
+/area/ruin/deepstorage)
+"ai" = (
+/obj/structure/closet/cardboard,
+/obj/item/stack/sheet/glass{
+ amount = 50
+ },
+/obj/item/stack/sheet/glass{
+ amount = 50
+ },
+/obj/item/stack/sheet/glass{
+ amount = 50
+ },
+/obj/item/stack/sheet/glass{
+ amount = 50
+ },
+/obj/item/stack/sheet/plasteel{
+ amount = 10
+ },
+/obj/item/stack/sheet/plasteel{
+ amount = 10
+ },
+/obj/item/stack/sheet/plasteel{
+ amount = 10
+ },
+/obj/item/stack/sheet/plasteel{
+ amount = 10
+ },
+/obj/item/clothing/shoes/combat,
+/obj/item/clothing/shoes/combat,
+/turf/open/floor/plasteel/floorgrime,
+/area/ruin/deepstorage)
+"aj" = (
+/obj/structure/closet/cardboard,
+/obj/machinery/light{
+ icon_state = "tube1";
+ dir = 8
+ },
+/obj/item/device/flashlight/flare,
+/obj/item/device/flashlight/flare,
+/obj/item/device/flashlight/flare,
+/obj/item/device/flashlight/flare,
+/obj/item/device/flashlight/flare,
+/obj/item/device/flashlight/flare,
+/obj/item/device/flashlight,
+/obj/item/device/flashlight,
+/obj/item/device/flashlight,
+/obj/item/weapon/shovel,
+/obj/item/weapon/pickaxe/drill,
+/obj/item/weapon/pickaxe/drill,
+/obj/item/weapon/pickaxe/drill,
+/turf/open/floor/plasteel/floorgrime,
+/area/ruin/deepstorage)
+"ak" = (
+/obj/structure/closet/cardboard,
+/obj/item/device/flashlight/lantern,
+/obj/item/device/flashlight/lantern,
+/obj/item/device/flashlight/lantern,
+/obj/item/device/tape/random,
+/obj/item/device/tape/random,
+/obj/item/device/tape/random,
+/obj/item/weapon/storage/box/rxglasses,
+/obj/item/weapon/extinguisher,
+/obj/item/weapon/extinguisher,
+/obj/item/clothing/glasses/night,
+/obj/item/clothing/glasses/night,
+/turf/open/floor/plasteel/floorgrime,
+/area/ruin/deepstorage)
+"al" = (
+/obj/structure/closet/cardboard,
+/obj/item/weapon/storage/box/syringes,
+/obj/item/weapon/storage/box/syringes,
+/obj/item/weapon/storage/box/beakers,
+/obj/item/weapon/storage/box/beakers,
+/obj/item/weapon/storage/box/matches,
+/obj/item/weapon/storage/box/bodybags,
+/obj/item/clothing/glasses/meson/engine,
+/obj/item/clothing/glasses/meson/engine,
+/turf/open/floor/plasteel/floorgrime,
+/area/ruin/deepstorage)
+"am" = (
+/obj/structure/closet/cardboard,
+/obj/item/weapon/kitchen/knife,
+/obj/item/weapon/kitchen/knife,
+/obj/item/weapon/cultivator,
+/obj/item/weapon/hatchet,
+/obj/item/weapon/kitchen/rollingpin,
+/turf/open/floor/plasteel/floorgrime,
+/area/ruin/deepstorage)
+"an" = (
+/obj/structure/closet/cardboard,
+/obj/item/weapon/defibrillator,
+/obj/item/weapon/storage/box/medipens,
+/turf/open/floor/plasteel/floorgrime,
+/area/ruin/deepstorage)
+"ao" = (
+/obj/structure/closet/cardboard,
+/obj/machinery/light{
+ dir = 4;
+ icon_state = "tube1"
+ },
+/obj/item/ammo_box/c9mm,
+/obj/item/ammo_box/c9mm,
+/obj/item/ammo_box/c9mm,
+/obj/item/ammo_box/c9mm,
+/obj/item/ammo_box/c9mm,
+/obj/item/ammo_box/c9mm,
+/turf/open/floor/plasteel/floorgrime,
+/area/ruin/deepstorage)
+"ap" = (
+/obj/structure/closet/crate/freezer,
+/obj/item/weapon/reagent_containers/blood/OMinus,
+/obj/item/weapon/reagent_containers/blood/OMinus,
+/obj/item/weapon/reagent_containers/blood/OMinus,
+/obj/item/weapon/reagent_containers/blood/OMinus,
+/obj/item/weapon/reagent_containers/blood/OMinus,
+/obj/item/weapon/reagent_containers/blood/random,
+/obj/item/weapon/reagent_containers/blood/random,
+/obj/item/weapon/reagent_containers/blood/random,
+/obj/item/weapon/reagent_containers/blood/random,
+/obj/item/weapon/reagent_containers/blood/random,
+/obj/item/weapon/reagent_containers/blood/random,
+/turf/open/floor/plasteel/floorgrime,
+/area/ruin/deepstorage)
+"aq" = (
+/obj/machinery/iv_drip,
+/turf/open/floor/plasteel/floorgrime,
+/area/ruin/deepstorage)
+"ar" = (
+/turf/open/floor/plasteel/floorgrime,
+/area/ruin/deepstorage)
+"as" = (
+/obj/machinery/portable_atmospherics/canister/oxygen,
+/turf/open/floor/plasteel/floorgrime,
+/area/ruin/deepstorage)
+"at" = (
+/obj/machinery/portable_atmospherics/canister/air,
+/turf/open/floor/plasteel/floorgrime,
+/area/ruin/deepstorage)
+"au" = (
+/obj/machinery/door/airlock/highsecurity{
+ name = "Bunker"
+ },
+/turf/open/floor/plasteel,
+/area/ruin/deepstorage)
+"av" = (
+/obj/structure/toilet{
+ dir = 4
+ },
+/turf/open/floor/plasteel/freezer,
+/area/ruin/deepstorage)
+"aw" = (
+/obj/structure/mirror{
+ pixel_x = 30
+ },
+/obj/structure/sink{
+ dir = 4;
+ icon_state = "sink";
+ pixel_x = 11;
+ pixel_y = 0
+ },
+/turf/open/floor/plasteel/freezer,
+/area/ruin/deepstorage)
+"ax" = (
+/obj/structure/table,
+/obj/item/weapon/storage/toolbox/drone,
+/obj/item/device/flashlight,
+/obj/item/device/flashlight,
+/turf/open/floor/plasteel,
+/area/ruin/deepstorage)
+"ay" = (
+/obj/structure/table,
+/obj/item/weapon/gun/ballistic/automatic/wt550{
+ pixel_x = -3;
+ pixel_y = 6
+ },
+/obj/item/weapon/gun/ballistic/automatic/wt550{
+ pixel_x = 2;
+ pixel_y = 0
+ },
+/obj/structure/reagent_dispensers/peppertank{
+ pixel_y = 30
+ },
+/turf/open/floor/plasteel/floorgrime,
+/area/ruin/deepstorage)
+"az" = (
+/obj/structure/table,
+/obj/item/weapon/storage/backpack/dufflebag/sec{
+ contents = newlist(/obj/item/weapon/scalpel,/obj/item/weapon/hemostat,/obj/item/weapon/retractor,/obj/item/weapon/cautery,/obj/item/weapon/circular_saw,/obj/item/weapon/surgical_drapes,/obj/item/clothing/mask/surgical);
+ desc = "A large dufflebag for holding extra supplies - this one has a material inlay with space for various sharp-looking tools.";
+ name = "dufflebag";
+ pixel_y = 5
+ },
+/turf/open/floor/plasteel,
+/area/ruin/deepstorage)
+"aA" = (
+/obj/structure/table,
+/obj/item/device/radio{
+ pixel_x = -4
+ },
+/obj/item/device/radio,
+/obj/item/device/radio{
+ pixel_x = 4
+ },
+/turf/open/floor/plasteel,
+/area/ruin/deepstorage)
+"aB" = (
+/obj/structure/table,
+/obj/item/stack/sheet/metal{
+ amount = 50;
+ pixel_x = 2;
+ pixel_y = 2
+ },
+/obj/item/stack/rods{
+ amount = 50
+ },
+/obj/item/stack/cable_coil,
+/obj/item/stack/cable_coil,
+/turf/open/floor/plasteel,
+/area/ruin/deepstorage)
+"aC" = (
+/obj/structure/table,
+/obj/item/weapon/storage/firstaid/brute{
+ pixel_x = 4;
+ pixel_y = 4
+ },
+/obj/item/weapon/storage/firstaid/brute,
+/turf/open/floor/plasteel,
+/area/ruin/deepstorage)
+"aD" = (
+/obj/structure/table,
+/obj/item/weapon/storage/firstaid/regular{
+ pixel_x = 4;
+ pixel_y = 4
+ },
+/obj/item/weapon/storage/firstaid/regular,
+/obj/machinery/light/small{
+ dir = 4
+ },
+/turf/open/floor/plasteel,
+/area/ruin/deepstorage)
+"aE" = (
+/obj/structure/closet/crate/radiation,
+/turf/open/floor/plasteel,
+/area/ruin/deepstorage)
+"aF" = (
+/obj/structure/closet/cardboard,
+/obj/item/weapon/reagent_containers/food/snacks/beans,
+/obj/item/weapon/reagent_containers/food/snacks/beans,
+/obj/item/weapon/reagent_containers/food/snacks/beans,
+/obj/item/weapon/reagent_containers/food/snacks/beans,
+/obj/item/weapon/reagent_containers/food/snacks/beans,
+/turf/open/floor/plasteel/floorgrime,
+/area/ruin/deepstorage)
+"aG" = (
+/obj/structure/closet/cardboard,
+/obj/item/weapon/reagent_containers/food/snacks/beans,
+/obj/item/weapon/reagent_containers/food/snacks/beans,
+/obj/item/weapon/reagent_containers/food/snacks/beans,
+/obj/machinery/light{
+ dir = 4;
+ icon_state = "tube1"
+ },
+/obj/item/weapon/reagent_containers/food/snacks/beans,
+/obj/item/weapon/reagent_containers/food/snacks/beans,
+/turf/open/floor/plasteel/floorgrime,
+/area/ruin/deepstorage)
+"aH" = (
+/obj/structure/closet/cardboard,
+/obj/item/weapon/reagent_containers/glass/beaker/waterbottle/large,
+/obj/item/weapon/reagent_containers/glass/beaker/waterbottle/large,
+/obj/item/weapon/reagent_containers/glass/beaker/waterbottle/large,
+/obj/item/weapon/reagent_containers/glass/beaker/waterbottle/large,
+/obj/item/weapon/reagent_containers/glass/beaker/waterbottle/large,
+/turf/open/floor/plasteel,
+/area/ruin/deepstorage)
+"aI" = (
+/obj/machinery/vending/clothing,
+/turf/open/floor/wood,
+/area/ruin/deepstorage)
+"aJ" = (
+/turf/open/floor/wood{
+ icon_state = "wood-broken3"
+ },
+/area/ruin/deepstorage)
+"aK" = (
+/obj/structure/bed,
+/turf/open/floor/wood,
+/area/ruin/deepstorage)
+"aL" = (
+/turf/open/floor/plasteel/freezer,
+/area/ruin/deepstorage)
+"aM" = (
+/obj/machinery/light/small{
+ dir = 4
+ },
+/turf/open/floor/plasteel/freezer,
+/area/ruin/deepstorage)
+"aN" = (
+/obj/structure/table,
+/obj/item/clothing/gloves/combat{
+ pixel_x = -3;
+ pixel_y = 4
+ },
+/obj/item/clothing/gloves/combat{
+ pixel_x = 3;
+ pixel_y = -2
+ },
+/obj/item/clothing/mask/gas,
+/obj/item/clothing/mask/gas,
+/obj/item/clothing/mask/gas,
+/turf/open/floor/plasteel/floorgrime,
+/area/ruin/deepstorage)
+"aO" = (
+/turf/open/floor/plasteel,
+/area/ruin/deepstorage)
+"aP" = (
+/obj/structure/table,
+/obj/item/device/mass_spectrometer/adv,
+/obj/item/device/mass_spectrometer/adv,
+/obj/item/device/healthanalyzer,
+/obj/item/device/healthanalyzer,
+/obj/item/stack/medical/gauze,
+/obj/item/stack/medical/gauze,
+/turf/open/floor/plasteel/floorgrime,
+/area/ruin/deepstorage)
+"aQ" = (
+/obj/structure/closet/radiation,
+/obj/machinery/light{
+ icon_state = "tube1";
+ dir = 8
+ },
+/turf/open/floor/plasteel,
+/area/ruin/deepstorage)
+"aR" = (
+/obj/structure/closet/cardboard,
+/obj/item/weapon/reagent_containers/food/snacks/beans,
+/obj/item/weapon/reagent_containers/food/snacks/beans,
+/obj/item/weapon/reagent_containers/food/snacks/beans,
+/obj/item/weapon/reagent_containers/food/snacks/beans,
+/obj/item/weapon/reagent_containers/food/snacks/beans,
+/turf/open/floor/plasteel,
+/area/ruin/deepstorage)
+"aS" = (
+/obj/structure/closet/cardboard,
+/obj/item/weapon/reagent_containers/glass/beaker/waterbottle/large,
+/obj/item/weapon/reagent_containers/glass/beaker/waterbottle/large,
+/obj/item/weapon/reagent_containers/glass/beaker/waterbottle/large,
+/obj/item/weapon/reagent_containers/glass/beaker/waterbottle/large,
+/obj/item/weapon/reagent_containers/glass/beaker/waterbottle/large,
+/turf/open/floor/plasteel/floorgrime,
+/area/ruin/deepstorage)
+"aT" = (
+/obj/structure/closet/wardrobe/pink,
+/turf/open/floor/wood{
+ icon_state = "wood-broken"
+ },
+/area/ruin/deepstorage)
+"aU" = (
+/turf/open/floor/wood,
+/area/ruin/deepstorage)
+"aV" = (
+/obj/structure/bed,
+/turf/open/floor/wood{
+ icon_state = "wood-broken7"
+ },
+/area/ruin/deepstorage)
+"aW" = (
+/obj/machinery/shower{
+ dir = 4
+ },
+/turf/open/floor/plasteel/freezer,
+/area/ruin/deepstorage)
+"aX" = (
+/obj/machinery/shower{
+ dir = 8
+ },
+/turf/open/floor/plasteel/freezer,
+/area/ruin/deepstorage)
+"aY" = (
+/obj/machinery/light/small{
+ dir = 8
+ },
+/obj/structure/table,
+/obj/item/weapon/storage/firstaid/toxin{
+ pixel_x = 4;
+ pixel_y = 4
+ },
+/obj/item/weapon/storage/firstaid/toxin,
+/obj/item/weapon/storage/pill_bottle/charcoal,
+/turf/open/floor/plasteel,
+/area/ruin/deepstorage)
+"aZ" = (
+/obj/structure/table,
+/obj/item/device/flashlight/flare,
+/obj/item/device/flashlight/flare,
+/obj/item/device/flashlight/flare,
+/obj/item/device/flashlight/flare{
+ pixel_y = 6
+ },
+/obj/item/device/flashlight/flare,
+/obj/item/weapon/crowbar/red,
+/turf/open/floor/plasteel,
+/area/ruin/deepstorage)
+"ba" = (
+/obj/machinery/suit_storage_unit/standard_unit,
+/turf/open/floor/plasteel,
+/area/ruin/deepstorage)
+"bb" = (
+/obj/structure/closet/wardrobe/pjs,
+/obj/machinery/light/small{
+ dir = 8
+ },
+/turf/open/floor/wood,
+/area/ruin/deepstorage)
+"bc" = (
+/turf/open/floor/wood{
+ icon_state = "wood-broken4"
+ },
+/area/ruin/deepstorage)
+"bd" = (
+/obj/structure/bed,
+/turf/open/floor/wood{
+ icon_state = "wood-broken3"
+ },
+/area/ruin/deepstorage)
+"be" = (
+/obj/machinery/shower{
+ dir = 4
+ },
+/obj/item/weapon/soap,
+/turf/open/floor/plasteel/freezer,
+/area/ruin/deepstorage)
+"bf" = (
+/obj/structure/grille,
+/obj/structure/window/reinforced/fulltile,
+/turf/open/floor/plating,
+/area/ruin/deepstorage)
+"bg" = (
+/obj/structure/closet/cardboard,
+/obj/item/weapon/storage/box/donkpockets,
+/obj/item/weapon/storage/box/donkpockets,
+/obj/item/weapon/storage/box/donkpockets,
+/obj/item/weapon/storage/box/donkpockets,
+/obj/item/weapon/storage/box/donkpockets,
+/turf/open/floor/plasteel/floorgrime,
+/area/ruin/deepstorage)
+"bh" = (
+/obj/structure/closet/cardboard,
+/obj/item/weapon/storage/box/donkpockets,
+/obj/item/weapon/storage/box/donkpockets,
+/obj/item/weapon/storage/box/donkpockets,
+/obj/item/weapon/storage/box/donkpockets,
+/obj/item/weapon/storage/box/donkpockets,
+/turf/open/floor/plasteel,
+/area/ruin/deepstorage)
+"bi" = (
+/obj/machinery/door/airlock/highsecurity{
+ name = "Bunker"
+ },
+/turf/open/floor/wood,
+/area/ruin/deepstorage)
+"bj" = (
+/obj/machinery/door/airlock/highsecurity{
+ name = "Bunker"
+ },
+/turf/open/floor/plasteel/freezer,
+/area/ruin/deepstorage)
+"bk" = (
+/obj/structure/fireaxecabinet{
+ pixel_y = 30
+ },
+/turf/open/floor/plasteel,
+/area/ruin/deepstorage)
+"bl" = (
+/obj/machinery/sleeper{
+ icon_state = "sleeper-open";
+ dir = 4
+ },
+/obj/machinery/light/small{
+ dir = 8
+ },
+/turf/open/floor/plasteel/floorgrime,
+/area/ruin/deepstorage)
+"bm" = (
+/obj/machinery/light/small{
+ dir = 1
+ },
+/turf/open/floor/plasteel/floorgrime,
+/area/ruin/deepstorage)
+"bn" = (
+/obj/machinery/light/small{
+ dir = 4
+ },
+/turf/open/floor/plasteel/floorgrime,
+/area/ruin/deepstorage)
+"bo" = (
+/obj/machinery/sleeper{
+ icon_state = "sleeper-open";
+ dir = 4
+ },
+/turf/open/floor/plasteel/floorgrime,
+/area/ruin/deepstorage)
+"bp" = (
+/obj/machinery/door/airlock/highsecurity{
+ name = "Bunker"
+ },
+/turf/open/floor/plasteel/floorgrime,
+/area/ruin/deepstorage)
+"bq" = (
+/obj/machinery/processor{
+ name = "processor"
+ },
+/turf/open/floor/plasteel,
+/area/ruin/deepstorage)
+"br" = (
+/obj/structure/table,
+/obj/item/weapon/storage/box/matches,
+/turf/open/floor/plasteel,
+/area/ruin/deepstorage)
+"bs" = (
+/obj/structure/table,
+/obj/machinery/reagentgrinder,
+/turf/open/floor/plasteel/floorgrime,
+/area/ruin/deepstorage)
+"bt" = (
+/obj/structure/table,
+/obj/machinery/recharger,
+/turf/open/floor/plasteel/floorgrime,
+/area/ruin/deepstorage)
+"bu" = (
+/obj/machinery/light{
+ dir = 1
+ },
+/obj/machinery/hydroponics/constructable,
+/turf/open/floor/light,
+/area/ruin/deepstorage)
+"bv" = (
+/obj/machinery/hydroponics/constructable,
+/turf/open/floor/light,
+/area/ruin/deepstorage)
+"bw" = (
+/obj/machinery/blackbox_recorder,
+/turf/open/floor/plasteel,
+/area/ruin/deepstorage)
+"bx" = (
+/obj/structure/cable{
+ icon_state = "0-4";
+ d2 = 4
+ },
+/obj/machinery/power/port_gen/pacman,
+/turf/open/floor/plasteel,
+/area/ruin/deepstorage)
+"by" = (
+/obj/machinery/power/smes/magical{
+ desc = "A high-capacity superconducting magnetic energy storage (SMES) unit.";
+ name = "power storage unit"
+ },
+/obj/structure/cable,
+/obj/structure/cable{
+ icon_state = "0-2";
+ pixel_y = 1;
+ d2 = 2
+ },
+/obj/structure/cable{
+ d1 = 2;
+ d2 = 8;
+ icon_state = "2-8"
+ },
+/turf/open/floor/plasteel/floorgrime,
+/area/ruin/deepstorage)
+"bz" = (
+/obj/machinery/telecomms/relay/preset/telecomms,
+/turf/open/floor/plasteel,
+/area/ruin/deepstorage)
+"bA" = (
+/obj/machinery/light/small{
+ dir = 1
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+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+aa
+aa
+aa
+aa
+aa
+aa
+"}
+(80,1,1) = {"
+aa
+aa
+aa
+aa
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+aa
+aa
+aa
+aa
+aa
+aa
+"}
+(81,1,1) = {"
+aa
+aa
+aa
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+aa
+aa
+aa
+aa
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+aa
+aa
+aa
+aa
+aa
+aa
+"}
+(82,1,1) = {"
+aa
+aa
+aa
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+"}
+(83,1,1) = {"
+aa
+aa
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+"}
+(84,1,1) = {"
+aa
+aa
+ab
+ab
+ab
+aa
+aa
+ab
+ab
+aa
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+"}
+(85,1,1) = {"
+aa
+aa
+ab
+ab
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+ab
+ab
+ab
+ab
+ab
+ab
+ab
+aa
+aa
+aa
+aa
+aa
+ab
+ab
+ab
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+aa
+"}
diff --git a/_maps/map_files/Deltastation/DeltaStation2.dmm b/_maps/map_files/Deltastation/DeltaStation2.dmm
index 2e275a194f7..c46f6ea8305 100644
--- a/_maps/map_files/Deltastation/DeltaStation2.dmm
+++ b/_maps/map_files/Deltastation/DeltaStation2.dmm
@@ -44697,9 +44697,7 @@
/obj/effect/turf_decal/stripes/line{
dir = 2
},
-/turf/open/floor/plating{
- icon_state = "plating_warn_side"
- },
+/turf/open/floor/plating,
/area/maintenance/starboard)
"bGN" = (
/obj/effect/decal/cleanable/dirt,
diff --git a/_maps/map_files/generic/Centcomm.dmm b/_maps/map_files/generic/Centcomm.dmm
index 6782e4cce4e..9f7787b585a 100644
--- a/_maps/map_files/generic/Centcomm.dmm
+++ b/_maps/map_files/generic/Centcomm.dmm
@@ -20,7 +20,7 @@
/turf/closed/indestructible/riveted,
/area/space)
"af" = (
-/turf/open/floor/holofloor/snow/cold,
+/turf/open/floor/holofloor/snow,
/area/holodeck/rec_center/winterwonderland)
"ag" = (
/obj/structure/window/reinforced{
@@ -141,7 +141,7 @@
/area/space)
"ax" = (
/obj/structure/flora/bush,
-/turf/open/floor/holofloor/snow/cold,
+/turf/open/floor/holofloor/snow,
/area/holodeck/rec_center/winterwonderland)
"ay" = (
/obj/item/toy/snowball{
@@ -155,7 +155,7 @@
/obj/item/toy/snowball{
pixel_x = -4
},
-/turf/open/floor/holofloor/snow/cold,
+/turf/open/floor/holofloor/snow,
/area/holodeck/rec_center/winterwonderland)
"az" = (
/turf/open/floor/holofloor{
@@ -216,7 +216,7 @@
/area/holodeck/rec_center/court)
"aI" = (
/obj/structure/flora/grass/brown,
-/turf/open/floor/holofloor/snow/cold,
+/turf/open/floor/holofloor/snow,
/area/holodeck/rec_center/winterwonderland)
"aJ" = (
/obj/structure/table,
@@ -268,7 +268,7 @@
/obj/structure/statue/snow/snowman{
anchored = 1
},
-/turf/open/floor/holofloor/snow/cold,
+/turf/open/floor/holofloor/snow,
/area/holodeck/rec_center/winterwonderland)
"aP" = (
/obj/structure/chair/wood/normal{
@@ -282,7 +282,7 @@
/area/holodeck/rec_center/lounge)
"aQ" = (
/obj/structure/chair/wood/wings,
-/turf/open/floor/holofloor/snow/cold,
+/turf/open/floor/holofloor/snow,
/area/holodeck/rec_center/winterwonderland)
"aR" = (
/obj/structure/window/reinforced/tinted{
@@ -303,11 +303,11 @@
/area/holodeck/rec_center/lounge)
"aT" = (
/obj/structure/flora/tree/pine,
-/turf/open/floor/holofloor/snow/cold,
+/turf/open/floor/holofloor/snow,
/area/holodeck/rec_center/winterwonderland)
"aU" = (
/obj/structure/chair/wood,
-/turf/open/floor/holofloor/snow/cold,
+/turf/open/floor/holofloor/snow,
/area/holodeck/rec_center/winterwonderland)
"aV" = (
/obj/structure/table/wood,
@@ -14883,6 +14883,20 @@
/obj/machinery/computer/emergency_shuttle,
/turf/open/floor/mineral/titanium,
/area/shuttle/escape)
+"Me" = (
+/obj/machinery/light{
+ icon_state = "tube1";
+ dir = 8
+ },
+/turf/open/floor/mineral/titanium,
+/area/shuttle/escape)
+"Mf" = (
+/obj/machinery/light{
+ icon_state = "tube1";
+ dir = 4
+ },
+/turf/open/floor/mineral/titanium,
+/area/shuttle/escape)
(1,1,1) = {"
aa
@@ -64444,7 +64458,7 @@ Fa
Fh
Fh
Fh
-Fh
+Me
Fh
Fh
Fa
@@ -65729,7 +65743,7 @@ Fa
Md
Fp
FC
-Fh
+Mf
Fh
Fh
Fa
diff --git a/code/__DEFINES/antagonists.dm b/code/__DEFINES/antagonists.dm
new file mode 100644
index 00000000000..d30a2d098fa
--- /dev/null
+++ b/code/__DEFINES/antagonists.dm
@@ -0,0 +1,3 @@
+#define ANTAG_DATUM_CULT /datum/antagonist/cult
+#define ANTAG_DATUM_CLOCKCULT /datum/antagonist/clockcult
+#define ANTAG_DATUM_CLOCKCULT_SILENT /datum/antagonist/clockcult/silent
\ No newline at end of file
diff --git a/code/__DEFINES/language.dm b/code/__DEFINES/language.dm
index 3f09f46817d..e7818d7bf32 100644
--- a/code/__DEFINES/language.dm
+++ b/code/__DEFINES/language.dm
@@ -1,2 +1,4 @@
#define NO_STUTTER 1
#define TONGUELESS_SPEECH 2
+#define LANGUAGE_HIDE_ICON_IF_UNDERSTOOD 4
+#define LANGUAGE_HIDE_ICON_IF_NOT_UNDERSTOOD 8
diff --git a/code/__DEFINES/machines.dm b/code/__DEFINES/machines.dm
index 26105a86964..22cd58c0353 100644
--- a/code/__DEFINES/machines.dm
+++ b/code/__DEFINES/machines.dm
@@ -23,6 +23,7 @@
#define MECHFAB 16 //Remember, objects utilising this flag should have construction_time and construction_cost vars.
#define BIOGENERATOR 32 //Uses biomass
#define LIMBGROWER 64 //Uses synthetic flesh
+#define SMELTER 128 //uses various minerals
//Note: More then one of these can be added to a design but imprinter and lathe designs are incompatable.
//Modular computer/NTNet defines
diff --git a/code/_globalvars/lists/mapping.dm b/code/_globalvars/lists/mapping.dm
index 2ec3438892c..5f0ba6d1d8c 100644
--- a/code/_globalvars/lists/mapping.dm
+++ b/code/_globalvars/lists/mapping.dm
@@ -54,3 +54,4 @@ GLOBAL_LIST_EMPTY(awaydestinations) //a list of landmarks that the warpgate can
GLOBAL_LIST_EMPTY(sortedAreas)
GLOBAL_LIST_EMPTY(transit_markers)
+GLOBAL_LIST_EMPTY(all_abstract_markers)
\ No newline at end of file
diff --git a/code/_globalvars/lists/mobs.dm b/code/_globalvars/lists/mobs.dm
index b8531c536de..14242963245 100644
--- a/code/_globalvars/lists/mobs.dm
+++ b/code/_globalvars/lists/mobs.dm
@@ -11,6 +11,7 @@ GLOBAL_LIST_EMPTY(stealthminID) //reference list with IDs that store ckeys,
GLOBAL_LIST_EMPTY(player_list) //all mobs **with clients attached**. Excludes /mob/dead/new_player
GLOBAL_LIST_EMPTY(mob_list) //all mobs, including clientless
+GLOBAL_LIST_EMPTY(mob_directory) //mob_id -> mob
GLOBAL_LIST_EMPTY(living_mob_list) //all alive mobs, including clientless. Excludes /mob/dead/new_player
GLOBAL_LIST_EMPTY(dead_mob_list) //all dead mobs, including clientless. Excludes /mob/dead/new_player
GLOBAL_LIST_EMPTY(joined_player_list) //all clients that have joined the game at round-start or as a latejoin.
diff --git a/code/_globalvars/lists/names.dm b/code/_globalvars/lists/names.dm
index 0853a10aeb7..2565ba8cc17 100644
--- a/code/_globalvars/lists/names.dm
+++ b/code/_globalvars/lists/names.dm
@@ -1,23 +1,23 @@
-GLOBAL_LIST_INIT(ai_names, world.file2list("config/names/ai.txt"))
-GLOBAL_LIST_INIT(wizard_first, world.file2list("config/names/wizardfirst.txt"))
-GLOBAL_LIST_INIT(wizard_second, world.file2list("config/names/wizardsecond.txt"))
-GLOBAL_LIST_INIT(ninja_titles, world.file2list("config/names/ninjatitle.txt"))
-GLOBAL_LIST_INIT(ninja_names, world.file2list("config/names/ninjaname.txt"))
-GLOBAL_LIST_INIT(commando_names, world.file2list("config/names/death_commando.txt"))
-GLOBAL_LIST_INIT(first_names_male, world.file2list("config/names/first_male.txt"))
-GLOBAL_LIST_INIT(first_names_female, world.file2list("config/names/first_female.txt"))
-GLOBAL_LIST_INIT(last_names, world.file2list("config/names/last.txt"))
-GLOBAL_LIST_INIT(lizard_names_male, world.file2list("config/names/lizard_male.txt"))
-GLOBAL_LIST_INIT(lizard_names_female, world.file2list("config/names/lizard_female.txt"))
-GLOBAL_LIST_INIT(clown_names, world.file2list("config/names/clown.txt"))
-GLOBAL_LIST_INIT(mime_names, world.file2list("config/names/mime.txt"))
-GLOBAL_LIST_INIT(carp_names, world.file2list("config/names/carp.txt"))
-GLOBAL_LIST_INIT(golem_names, world.file2list("config/names/golem.txt"))
-GLOBAL_LIST_INIT(plasmaman_names, world.file2list("config/names/plasmaman.txt"))
-GLOBAL_LIST_INIT(posibrain_names, list("PBU","HIU","SINA","ARMA","OSI","HBL","MSO","RR","CHRI","CDB","HG","XSI","ORNG","GUN","KOR","MET","FRE","XIS","SLI","PKP","HOG","RZH","GOOF","MRPR","JJR","FIRC","INC","PHL","BGB","ANTR","MIW","WJ","JRD","CHOC","ANCL","JLLO","JNLG","KOS","TKRG","XAL","STLP","CBOS","DUNC","FXMC","DRSD","COI"))
+GLOBAL_LIST_INIT(ai_names, world.file2list("strings/names/ai.txt"))
+GLOBAL_LIST_INIT(wizard_first, world.file2list("strings/names/wizardfirst.txt"))
+GLOBAL_LIST_INIT(wizard_second, world.file2list("strings/names/wizardsecond.txt"))
+GLOBAL_LIST_INIT(ninja_titles, world.file2list("strings/names/ninjatitle.txt"))
+GLOBAL_LIST_INIT(ninja_names, world.file2list("strings/names/ninjaname.txt"))
+GLOBAL_LIST_INIT(commando_names, world.file2list("strings/names/death_commando.txt"))
+GLOBAL_LIST_INIT(first_names_male, world.file2list("strings/names/first_male.txt"))
+GLOBAL_LIST_INIT(first_names_female, world.file2list("strings/names/first_female.txt"))
+GLOBAL_LIST_INIT(last_names, world.file2list("strings/names/last.txt"))
+GLOBAL_LIST_INIT(lizard_names_male, world.file2list("strings/names/lizard_male.txt"))
+GLOBAL_LIST_INIT(lizard_names_female, world.file2list("strings/names/lizard_female.txt"))
+GLOBAL_LIST_INIT(clown_names, world.file2list("strings/names/clown.txt"))
+GLOBAL_LIST_INIT(mime_names, world.file2list("strings/names/mime.txt"))
+GLOBAL_LIST_INIT(carp_names, world.file2list("strings/names/carp.txt"))
+GLOBAL_LIST_INIT(golem_names, world.file2list("strings/names/golem.txt"))
+GLOBAL_LIST_INIT(plasmaman_names, world.file2list("strings/names/plasmaman.txt"))
+GLOBAL_LIST_INIT(posibrain_names, world.file2list("strings/names/posibrain.txt"))
-GLOBAL_LIST_INIT(verbs, world.file2list("config/names/verbs.txt"))
-GLOBAL_LIST_INIT(adjectives, world.file2list("config/names/adjectives.txt"))
+GLOBAL_LIST_INIT(verbs, world.file2list("strings/names/verbs.txt"))
+GLOBAL_LIST_INIT(adjectives, world.file2list("strings/names/adjectives.txt"))
//loaded on startup because of "
//would include in rsc if ' was used
diff --git a/code/_onclick/hud/_defines.dm b/code/_onclick/hud/_defines.dm
index 5c6e8893ef2..07fa2d14077 100644
--- a/code/_onclick/hud/_defines.dm
+++ b/code/_onclick/hud/_defines.dm
@@ -111,6 +111,10 @@
#define ui_alienplasmadisplay "EAST-1:28,CENTER-2:15"
#define ui_alien_queen_finder "EAST-1:28,CENTER-3:15"
+//constructs
+#define ui_construct_pull "EAST,CENTER-2:15"
+#define ui_construct_health "EAST,CENTER:15" //same as borgs and humans
+
// AI
#define ui_ai_core "SOUTH:6,WEST"
diff --git a/code/_onclick/hud/constructs.dm b/code/_onclick/hud/constructs.dm
new file mode 100644
index 00000000000..729de9da4a7
--- /dev/null
+++ b/code/_onclick/hud/constructs.dm
@@ -0,0 +1,18 @@
+
+/datum/hud/constructs
+ ui_style_icon = 'icons/mob/screen_construct.dmi'
+
+/datum/hud/constructs/New(mob/owner)
+ ..()
+ pull_icon = new /obj/screen/pull()
+ pull_icon.icon = 'icons/mob/screen_construct.dmi'
+ pull_icon.update_icon(mymob)
+ pull_icon.screen_loc = ui_construct_pull
+ static_inventory += pull_icon
+
+ healths = new /obj/screen/healths/construct()
+ infodisplay += healths
+
+/mob/living/simple_animal/hostile/construct/create_mob_hud()
+ if(client && !hud_used)
+ hud_used = new /datum/hud/constructs(src)
diff --git a/code/_onclick/hud/screen_objects.dm b/code/_onclick/hud/screen_objects.dm
index af210a274c0..452bdcc0485 100644
--- a/code/_onclick/hud/screen_objects.dm
+++ b/code/_onclick/hud/screen_objects.dm
@@ -532,6 +532,12 @@
screen_loc = ui_health
mouse_opacity = 0
+/obj/screen/healths/construct
+ icon = 'icons/mob/screen_construct.dmi'
+ icon_state = "artificer_health0"
+ screen_loc = ui_construct_health
+ mouse_opacity = 0
+
/obj/screen/healthdoll
name = "health doll"
screen_loc = ui_healthdoll
diff --git a/code/controllers/subsystem/air.dm b/code/controllers/subsystem/air.dm
index 919b4cfce92..38245c5bccf 100644
--- a/code/controllers/subsystem/air.dm
+++ b/code/controllers/subsystem/air.dm
@@ -299,7 +299,7 @@ SUBSYSTEM_DEF(air)
var/timer = world.timeofday
warning("There are [starting_ats] active turfs at roundstart, this is a mapping error caused by a difference of the air between the adjacent turfs. You can see its coordinates using \"Mapping -> Show roundstart AT list\" verb (debug verbs required)")
for(var/turf/T in active_turfs)
- GLOB.active_turfs_startlist += text("[T.x], [T.y], [T.z]\n")
+ GLOB.active_turfs_startlist += T
//now lets clear out these active turfs
var/list/turfs_to_check = active_turfs.Copy()
diff --git a/code/controllers/subsystem/vote.dm b/code/controllers/subsystem/vote.dm
index 8814464dcc8..5abea8281a1 100644
--- a/code/controllers/subsystem/vote.dm
+++ b/code/controllers/subsystem/vote.dm
@@ -117,7 +117,7 @@ SUBSYSTEM_DEF(vote)
if("gamemode")
if(GLOB.master_mode != .)
world.save_mode(.)
- if(SSticker && SSticker.mode)
+ if(SSticker.HasRoundStarted())
restart = 1
else
GLOB.master_mode = .
diff --git a/code/datums/antagonists/antag_datum.dm b/code/datums/antagonists/antag_datum.dm
index cdad0920879..deee1111c06 100644
--- a/code/datums/antagonists/antag_datum.dm
+++ b/code/datums/antagonists/antag_datum.dm
@@ -1,87 +1,49 @@
-//The Datum, Antagonist. Handles various antag things via a datum.
/datum/antagonist
- var/mob/living/owner //who's our owner and accordingly an antagonist
- var/some_flufftext = "yer an antag larry"
- var/prevented_antag_datum_type //the type of antag datum that this datum can't coexist with; should probably be a list
- var/silent_update = FALSE //if we suppress messages during on_gain, apply_innate_effects, remove_innate_effects, and on_remove
+ var/name = "Antagonist"
-/datum/antagonist/New()
- if(!prevented_antag_datum_type)
- prevented_antag_datum_type = type
+ var/datum/mind/owner //Mind that owns this datum
-/datum/antagonist/Destroy()
- owner = null
- return ..()
+ var/silent = FALSE //Silent will prevent the gain/lose texts to show
-/datum/antagonist/proc/can_be_owned(mob/living/new_body)
- return new_body && !new_body.has_antag_datum(prevented_antag_datum_type, TRUE)
+ var/can_coexist_with_others = TRUE //Whether or not the person will be able to have more than one datum
+ var/list/typecache_datum_blacklist = list() //List of datums this type can't coexist with
-/datum/antagonist/proc/give_to_body(mob/living/new_body) //tries to give an antag datum to a mob. cancels out if it can't be owned by the new body
- if(new_body && can_be_owned(new_body))
- new_body.antag_datums += src
- owner = new_body
- on_gain()
- . = src //return the datum if successful
- else
- qdel(src)
- . = FALSE
-/datum/antagonist/proc/on_gain() //on initial gain of antag datum, do this. should only be called once per datum
- apply_innate_effects()
- if(!silent_update && some_flufftext)
- to_chat(owner, some_flufftext)
+/datum/antagonist/New(datum/mind/new_owner)
+ . = ..()
+ typecache_datum_blacklist = typecacheof(typecache_datum_blacklist)
+ if(new_owner)
+ owner = new_owner
-/datum/antagonist/proc/apply_innate_effects() //applies innate effects to the owner, may be called multiple times due to mind transferral, but should only be called once per mob
- //antag huds would go here if antag huds were less completely unworkable as-is
+/datum/antagonist/proc/on_body_transfer(mob/living/old_body, mob/living/new_body)
+ remove_innate_effects(old_body)
+ apply_innate_effects(new_body)
-/datum/antagonist/proc/remove_innate_effects() //removes innate effects from the owner, may be called multiple times due to mind transferral, but should only be called once per mob
- //also antag huds but see above antag huds a shit
+//This handles the application of antag huds/special abilities
+/datum/antagonist/proc/apply_innate_effects(mob/living/mob_override)
+ return
-/datum/antagonist/proc/on_remove() //totally removes the antag datum from the owner; can only be called once per owner
+//This handles the removal of antag huds/special abilities
+/datum/antagonist/proc/remove_innate_effects(mob/living/mob_override)
+ return
+
+//Proc called when the datum is given to a mind.
+/datum/antagonist/proc/on_gain()
+ if(owner && owner.current)
+ if(!silent)
+ greet()
+ apply_innate_effects()
+
+/datum/antagonist/proc/on_removal()
remove_innate_effects()
- owner.antag_datums -= src
+ if(owner)
+ owner.antag_datums -= src
+ if(!silent && owner.current)
+ farewell()
qdel(src)
-/datum/antagonist/proc/transfer_to_new_body(mob/living/new_body)
- remove_innate_effects()
- if(!islist(new_body.antag_datums))
- new_body.antag_datums = list()
- new_body.antag_datums += src
- owner.antag_datums -= src
- owner = new_body
- apply_innate_effects()
+/datum/antagonist/proc/greet()
+ return
-//mob var and helper procs/Destroy override
-/mob/living
- var/list/antag_datums
-
-/mob/living/Destroy() //TODO: merge this with the living/Destroy() in code\modules\mob\living\living.dm (currently line 29)
- if(islist(antag_datums))
- for(var/i in antag_datums)
- qdel(i)
- antag_datums = null
- return ..()
-
-/mob/living/proc/can_have_antag_datum(datum_type) //if we can have this specific antagonist datum; neccessary, but requires creating a new antag datum each time.
- var/datum/antagonist/D = new datum_type()
- . = D.can_be_owned(src) //we can't exactly cache the results, either, because conditions might change. avoid use? TODO: better proc
- qdel(D)
-
-/mob/living/proc/gain_antag_datum(datum_type) //tries to give a mob a specific antagonist datum; returns the datum if successful.
- if(!islist(antag_datums))
- antag_datums = list()
- var/datum/antagonist/D = new datum_type()
- . = D.give_to_body(src)
-
-/mob/living/proc/has_antag_datum(type, check_subtypes) //checks this mob for if it has the antagonist datum. can either check specific type or subtypes
- if(!islist(antag_datums))
- return FALSE
- for(var/i in antag_datums)
- var/datum/antagonist/D = i
- if(check_subtypes)
- if(istype(D, type))
- return D //if it finds the datum, will return it so you can mess with it
- else
- if(D.type == type)
- return D
- return FALSE
+/datum/antagonist/proc/farewell()
+ return
\ No newline at end of file
diff --git a/code/datums/antagonists/datum_clockcult.dm b/code/datums/antagonists/datum_clockcult.dm
index 0c39b5a9899..ba18e76f020 100644
--- a/code/datums/antagonists/datum_clockcult.dm
+++ b/code/datums/antagonists/datum_clockcult.dm
@@ -1,92 +1,57 @@
//CLOCKCULT PROOF OF CONCEPT
-
-/datum/antagonist/clockcultist
- prevented_antag_datum_type = /datum/antagonist/clockcultist
- some_flufftext = null
+/datum/antagonist/clockcult
var/datum/action/innate/hierophant/hierophant_network = new()
-/datum/antagonist/clockcultist/silent
- silent_update = TRUE
+/datum/antagonist/clockcult/silent
+ silent = TRUE
-/datum/antagonist/clockcultist/Destroy()
+/datum/antagonist/clockcult/Destroy()
qdel(hierophant_network)
- ..()
+ return ..()
-/datum/antagonist/clockcultist/can_be_owned(mob/living/new_body)
- . = ..()
- if(.)
- . = is_eligible_servant(new_body)
-
-/datum/antagonist/clockcultist/give_to_body(mob/living/new_body)
- if(iscyborg(new_body))
- var/mob/living/silicon/robot/R = new_body
- if(R.deployed)
- var/mob/living/silicon/ai/AI = R.mainframe
- R.undeploy()
- var/converted = add_servant_of_ratvar(AI, silent_update)
- to_chat(AI, "Anomaly Detected. Returned to core!") //The AI needs to be in its core to properly be converted
- return converted
- if(!silent_update)
- if(issilicon(new_body))
- to_chat(new_body, "You are unable to compute this truth. Your vision glows a brilliant yellow, and all at once it comes to you. Ratvar, the Clockwork Justiciar, \
- lies in exile, derelict and forgotten in an unseen realm.")
- else
- to_chat(new_body, "[iscarbon(new_body) ? "Your mind is racing! Your body feels incredibly light! ":""]Your world glows a brilliant yellow! All at once it comes to you. \
- Ratvar, the Clockwork Justiciar, lies in exile, derelict and forgotten in an unseen realm.")
- . = ..()
- if(!silent_update && new_body)
- if(.)
- new_body.visible_message("[new_body]'s eyes glow a blazing yellow!")
- to_chat(new_body, "Assist your new companions in their righteous efforts. Your goal is theirs, and theirs yours. You serve the Clockwork Justiciar above all else. \
- Perform his every whim without hesitation.")
- else
- new_body.visible_message("[new_body] seems to resist an unseen force!")
- to_chat(new_body, "And yet, you somehow push it all away.")
-
-/datum/antagonist/clockcultist/on_gain()
- if(SSticker && SSticker.mode && owner.mind)
- SSticker.mode.servants_of_ratvar += owner.mind
- SSticker.mode.update_servant_icons_added(owner.mind)
- if(jobban_isbanned(owner, ROLE_SERVANT_OF_RATVAR))
- INVOKE_ASYNC(SSticker.mode, /datum/game_mode.proc/replace_jobbaned_player, owner, ROLE_SERVANT_OF_RATVAR, ROLE_SERVANT_OF_RATVAR)
- if(owner.mind)
- owner.mind.special_role = "Servant of Ratvar"
- owner.log_message("Has been converted to the cult of Ratvar!", INDIVIDUAL_ATTACK_LOG)
- if(issilicon(owner))
+/datum/antagonist/clockcult/on_gain()
+ if(!owner)
+ return
+ var/mob/living/current = owner.current
+ if(!istype(current))
+ return
+ if(jobban_isbanned(current, ROLE_SERVANT_OF_RATVAR))
+ addtimer(CALLBACK(SSticker.mode, /datum/game_mode.proc/replace_jobbaned_player, owner, ROLE_SERVANT_OF_RATVAR, ROLE_SERVANT_OF_RATVAR), 0)
+ owner.current.log_message("Has been converted to the cult of Ratvar!", INDIVIDUAL_ATTACK_LOG)
+ if(issilicon(current))
var/mob/living/silicon/S = owner
- if(iscyborg(S) && !silent_update)
- to_chat(S, "You have been desynced from your master AI.\n\
- In addition, your onboard camera is no longer active and you have gained additional equipment, including a limited clockwork slab.")
+ if(iscyborg(S) && !silent)
+ to_chat(S, "You have been desynced from your master AI.")
+ to_chat(S, "In addition, your onboard camera is no longer active and you have gained additional equipment, including a limited clockwork slab.")
if(isAI(S))
to_chat(S, "You are able to use your cameras to listen in on conversations.")
to_chat(S, "You can communicate with other servants by using the Hierophant Network action button in the upper left.")
- else if(isbrain(owner) || isclockmob(owner))
- to_chat(owner, "You can communicate with other servants by using the Hierophant Network action button in the upper left.")
+ else if(isbrain(current) || isclockmob(current))
+ to_chat(current, "You can communicate with other servants by using the Hierophant Network action button in the upper left.")
..()
if(istype(SSticker.mode, /datum/game_mode/clockwork_cult))
var/datum/game_mode/clockwork_cult/C = SSticker.mode
C.present_tasks(owner) //Memorize the objectives
-/datum/antagonist/clockcultist/apply_innate_effects()
- GLOB.all_clockwork_mobs += owner
- owner.faction |= "ratvar"
- owner.grant_language(/datum/language/ratvar)
- owner.update_action_buttons_icon() //because a few clockcult things are action buttons and we may be wearing/holding them for whatever reason, we need to update buttons
- if(issilicon(owner))
- var/mob/living/silicon/S = owner
+/datum/antagonist/clockcult/apply_innate_effects(mob/living/mob_override)
+ . = ..()
+ var/mob/living/current = owner.current
+ if(istype(mob_override))
+ current = mob_override
+ GLOB.all_clockwork_mobs += current
+ SSticker.mode.update_servant_icons_added(owner)
+ current.faction |= "ratvar"
+ current.grant_language(/datum/language/ratvar)
+ current.update_action_buttons_icon() //because a few clockcult things are action buttons and we may be wearing/holding them for whatever reason, we need to update buttons
+ if(issilicon(current))
+ var/mob/living/silicon/S = current
if(iscyborg(S))
var/mob/living/silicon/robot/R = S
- if(!R.shell)
- R.UnlinkSelf()
+ R.UnlinkSelf()
R.module.rebuild_modules()
else if(isAI(S))
var/mob/living/silicon/ai/A = S
- A.can_be_carded = FALSE
A.requires_power = POWER_REQ_CLOCKCULT
- var/list/AI_frame = list(mutable_appearance('icons/mob/clockwork_mobs.dmi', "aiframe")) //make the AI's cool frame
- for(var/d in GLOB.cardinal)
- AI_frame += image('icons/mob/clockwork_mobs.dmi', A, "eye[rand(1, 10)]", dir = d) //the eyes are randomly fast or slow
- A.add_overlay(AI_frame)
if(!A.lacks_power())
A.ai_restore_power()
if(A.eyeobj)
@@ -106,58 +71,55 @@
hierophant_network.title = "Silicon"
hierophant_network.span_for_name = "nezbere"
hierophant_network.span_for_message = "brass"
- else if(isbrain(owner))
- hierophant_network.Grant(owner)
+ else if(isbrain(current))
+ hierophant_network.Grant(current)
hierophant_network.title = "Vessel"
hierophant_network.span_for_name = "nezbere"
hierophant_network.span_for_message = "alloy"
- else if(isclockmob(owner))
- hierophant_network.Grant(owner)
+ else if(isclockmob(current))
+ hierophant_network.Grant(current)
hierophant_network.title = "Construct"
hierophant_network.span_for_name = "nezbere"
hierophant_network.span_for_message = "brass"
- owner.throw_alert("clockinfo", /obj/screen/alert/clockwork/infodump)
+ current.throw_alert("clockinfo", /obj/screen/alert/clockwork/infodump)
if(!GLOB.clockwork_gateway_activated)
- owner.throw_alert("scripturereq", /obj/screen/alert/clockwork/scripture_reqs)
- ..()
+ current.throw_alert("scripturereq", /obj/screen/alert/clockwork/scripture_reqs)
+ update_slab_info()
-/datum/antagonist/clockcultist/remove_innate_effects()
- GLOB.all_clockwork_mobs -= owner
- owner.faction -= "ratvar"
- owner.remove_language(/datum/language/ratvar)
- owner.clear_alert("clockinfo")
- owner.clear_alert("scripturereq")
- for(var/datum/action/innate/function_call/F in owner.actions) //Removes any bound Ratvarian spears
+
+/datum/antagonist/clockcult/remove_innate_effects(mob/living/mob_override)
+ var/mob/living/current = owner.current
+ if(istype(mob_override))
+ current = mob_override
+ GLOB.all_clockwork_mobs -= current
+ current.faction -= "ratvar"
+ current.remove_language(/datum/language/ratvar)
+ current.clear_alert("clockinfo")
+ current.clear_alert("scripturereq")
+ for(var/datum/action/innate/function_call/F in owner.current.actions) //Removes any bound Ratvarian spears
qdel(F)
- if(issilicon(owner))
- var/mob/living/silicon/S = owner
+ if(issilicon(current))
+ var/mob/living/silicon/S = current
if(isAI(S))
var/mob/living/silicon/ai/A = S
- A.can_be_carded = initial(A.can_be_carded)
A.requires_power = initial(A.requires_power)
- A.cut_overlays()
S.make_laws()
S.update_icons()
S.show_laws()
- var/mob/living/temp_owner = owner
+ var/mob/living/temp_owner = current
..()
if(iscyborg(temp_owner))
var/mob/living/silicon/robot/R = temp_owner
R.module.rebuild_modules()
if(temp_owner)
temp_owner.update_action_buttons_icon() //because a few clockcult things are action buttons and we may be wearing/holding them, we need to update buttons
+ update_slab_info()
-/datum/antagonist/clockcultist/on_remove()
- if(!silent_update)
- owner.visible_message("[owner] seems to have remembered their true allegiance!", \
+/datum/antagonist/clockcult/on_removal()
+ . = ..()
+ if(!silent)
+ owner.current.visible_message("[owner] seems to have remembered their true allegiance!", \
"A cold, cold darkness flows through your mind, extinguishing the Justiciar's light and all of your memories as his servant.")
- if(SSticker && SSticker.mode && owner.mind)
- SSticker.mode.servants_of_ratvar -= owner.mind
- SSticker.mode.update_servant_icons_removed(owner.mind)
- if(owner.mind)
- owner.mind.wipe_memory()
- owner.mind.special_role = null
- owner.log_message("Has renounced the cult of Ratvar!", INDIVIDUAL_ATTACK_LOG)
- if(iscyborg(owner))
- to_chat(owner, "Despite your freedom from Ratvar's influence, you are still irreparably damaged and no longer possess certain functions such as AI linking.")
- ..()
+ owner.current.log_message("Has renounced the cult of Ratvar!", INDIVIDUAL_ATTACK_LOG)
+ if(iscyborg(owner.current))
+ to_chat(owner.current, "Despite your freedom from Ratvar's influence, you are still irreparably damaged and no longer possess certain functions such as AI linking.")
\ No newline at end of file
diff --git a/code/datums/antagonists/datum_cult.dm b/code/datums/antagonists/datum_cult.dm
index 7d6806bab62..69c98497822 100644
--- a/code/datums/antagonists/datum_cult.dm
+++ b/code/datums/antagonists/datum_cult.dm
@@ -1,50 +1,33 @@
-/datum/antagonist/cultist
- prevented_antag_datum_type = /datum/antagonist/cultist
- some_flufftext = null
- var/datum/action/innate/cultcomm/communion = new()
+/datum/antagonist/cult
+ var/datum/action/innate/cultcomm/communion = new
-/datum/antagonist/cultist/Destroy()
+/datum/antagonist/cult/Destroy()
qdel(communion)
return ..()
-/datum/antagonist/cultist/can_be_owned(mob/living/new_body)
+/datum/antagonist/cult/on_gain()
. = ..()
- if(.)
- . = is_convertable_to_cult(new_body)
+ if(!owner)
+ return
+ if(jobban_isbanned(owner.current, ROLE_CULTIST))
+ addtimer(CALLBACK(SSticker.mode, /datum/game_mode.proc/replace_jobbaned_player, owner, ROLE_CULTIST, ROLE_CULTIST), 0)
+ owner.current.log_message("Has been converted to the cult of Nar'Sie!", INDIVIDUAL_ATTACK_LOG)
-/datum/antagonist/cultist/on_gain()
- if(SSticker && SSticker.mode && owner.mind)
- SSticker.mode.cult += owner.mind
- SSticker.mode.update_cult_icons_added(owner.mind)
- if(istype(SSticker.mode, /datum/game_mode/cult))
- var/datum/game_mode/cult/C = SSticker.mode
- C.memorize_cult_objectives(owner.mind)
- if(jobban_isbanned(owner, ROLE_CULTIST))
- INVOKE_ASYNC(SSticker.mode, /datum/game_mode.proc/replace_jobbaned_player, owner, ROLE_CULTIST, ROLE_CULTIST)
- if(owner.mind)
- owner.mind.special_role = "Cultist"
- owner.log_message("Has been converted to the cult of Nar'Sie!", INDIVIDUAL_ATTACK_LOG)
- ..()
-
-/datum/antagonist/cultist/apply_innate_effects()
- owner.faction |= "cult"
- owner.verbs += /mob/living/proc/cult_help
+/datum/antagonist/cult/apply_innate_effects()
+ . = ..()
+ owner.current.faction |= "cult"
+ owner.current.verbs += /mob/living/proc/cult_help
communion.Grant(owner)
- ..()
-/datum/antagonist/cultist/remove_innate_effects()
- owner.faction -= "cult"
- owner.verbs -= /mob/living/proc/cult_help
- ..()
+/datum/antagonist/cult/remove_innate_effects()
+ . = ..()
+ owner.current.faction -= "cult"
+ owner.current.verbs -= /mob/living/proc/cult_help
-/datum/antagonist/cultist/on_remove()
- if(owner.mind)
- owner.mind.wipe_memory()
- if(SSticker && SSticker.mode)
- SSticker.mode.cult -= owner.mind
- SSticker.mode.update_cult_icons_removed(owner.mind)
+
+/datum/antagonist/cult/on_removal()
+ . = ..()
to_chat(owner, "An unfamiliar white light flashes through your mind, cleansing the taint of the Dark One and all your memories as its servant.")
- owner.log_message("Has renounced the cult of Nar'Sie!", INDIVIDUAL_ATTACK_LOG)
- if(!silent_update)
- owner.visible_message("[owner] looks like [owner.p_they()] just reverted to their old faith!")
- ..()
+ owner.current.log_message("Has renounced the cult of Nar'Sie!", INDIVIDUAL_ATTACK_LOG)
+ if(!silent)
+ owner.current.visible_message("[owner] looks like [owner.current.p_they()] just reverted to their old faith!")
\ No newline at end of file
diff --git a/code/datums/material_container.dm b/code/datums/material_container.dm
index af227212a7a..76de0329cd7 100644
--- a/code/datums/material_container.dm
+++ b/code/datums/material_container.dm
@@ -136,7 +136,7 @@
return FALSE
//For spawning mineral sheets; internal use only
-/datum/material_container/proc/retrieve(sheet_amt, datum/material/M)
+/datum/material_container/proc/retrieve(sheet_amt, datum/material/M, target = null)
if(!M.sheet_type)
return 0
if(sheet_amt > 0)
@@ -149,26 +149,28 @@
use_amount_type(sheet_amt * MINERAL_MATERIAL_AMOUNT, M.id)
sheet_amt -= MAX_STACK_SIZE
if(round((sheet_amt * MINERAL_MATERIAL_AMOUNT) / MINERAL_MATERIAL_AMOUNT))
- new M.sheet_type(get_turf(owner), sheet_amt)
+ var/obj/item/stack/sheet/s = new M.sheet_type(get_turf(owner), sheet_amt)
+ if(target)
+ s.forceMove(target)
count += sheet_amt
use_amount_type(sheet_amt * MINERAL_MATERIAL_AMOUNT, M.id)
return count
return 0
-/datum/material_container/proc/retrieve_sheets(sheet_amt, id)
+/datum/material_container/proc/retrieve_sheets(sheet_amt, id, target = null)
if(materials[id])
- return retrieve(sheet_amt, materials[id])
+ return retrieve(sheet_amt, materials[id], target)
return 0
-/datum/material_container/proc/retrieve_amount(amt, id)
- return retrieve_sheets(amount2sheet(amt), id)
+/datum/material_container/proc/retrieve_amount(amt, id, target)
+ return retrieve_sheets(amount2sheet(amt), id, target)
-/datum/material_container/proc/retrieve_all()
+/datum/material_container/proc/retrieve_all(target = null)
var/result = 0
var/datum/material/M
for(var/MAT in materials)
M = materials[MAT]
- result += retrieve_sheets(amount2sheet(M.amount), MAT)
+ result += retrieve_sheets(amount2sheet(M.amount), MAT, target)
return result
/datum/material_container/proc/has_space(amt = 0)
diff --git a/code/datums/mind.dm b/code/datums/mind.dm
index 8d2b7cf0c5f..b7a5962865e 100644
--- a/code/datums/mind.dm
+++ b/code/datums/mind.dm
@@ -54,6 +54,7 @@
var/linglink
var/miming = 0 // Mime's vow of silence
+ var/list/antag_datums = list()
var/antag_hud_icon_state = null //this mind's ANTAG_HUD should have this icon_state
var/datum/atom_hud/antag/antag_hud = null //this mind's antag HUD
var/datum/gang/gang_datum //Which gang this mind belongs to, if any
@@ -86,13 +87,13 @@
if(new_character.mind) //disassociate any mind currently in our new body's mind variable
new_character.mind.current = null
- if(istype(current) && islist(current.antag_datums)) //wow apparently current isn't always living good fucking job SOMEONE
- for(var/i in current.antag_datums)
- var/datum/antagonist/D = i
- D.transfer_to_new_body(new_character)
var/datum/atom_hud/antag/hud_to_transfer = antag_hud//we need this because leave_hud() will clear this list
+ var/mob/living/old_current = current
current = new_character //associate ourself with our new body
new_character.mind = src //and associate our new body with ourself
+ for(var/a in antag_datums) //Makes sure all antag datums effects are applied in the new body
+ var/datum/antagonist/A = a
+ A.on_body_transfer(old_current, current)
if(iscarbon(new_character))
var/mob/living/carbon/C = new_character
C.last_mind = src
@@ -108,6 +109,51 @@
/datum/mind/proc/wipe_memory()
memory = null
+// Datum antag mind procs
+/datum/mind/proc/add_antag_datum(datum_type, on_gain = TRUE)
+ if(!datum_type)
+ return
+ if(!can_hold_antag_datum(datum_type))
+ return
+ var/datum/antagonist/A = new datum_type(src)
+ antag_datums += A
+ if(on_gain)
+ A.on_gain()
+
+/datum/mind/proc/remove_antag_datum(datum_type)
+ if(!datum_type)
+ return
+ var/datum/antagonist/A = has_antag_datum(datum_type)
+ if(A)
+ A.on_removal()
+
+/datum/mind/proc/remove_all_antag_datums() //For the Lazy amongst us.
+ for(var/a in antag_datums)
+ var/datum/antagonist/A = a
+ A.on_removal()
+
+/datum/mind/proc/has_antag_datum(datum_type, check_subtypes = TRUE)
+ if(!datum_type)
+ return
+ . = FALSE
+ for(var/a in antag_datums)
+ var/datum/antagonist/A = a
+ if(check_subtypes && istype(A, datum_type))
+ return A
+ else if(A.type == datum_type)
+ return A
+
+/datum/mind/proc/can_hold_antag_datum(datum_type)
+ if(!datum_type)
+ return
+ . = TRUE
+ if(has_antag_datum(datum_type))
+ return FALSE
+ for(var/i in antag_datums)
+ var/datum/antagonist/A = i
+ if(is_type_in_typecache(A, A.typecache_datum_blacklist))
+ return FALSE
+
/*
Removes antag type's references from a mind.
@@ -255,7 +301,7 @@
to_chat(recipient, "[output]")
/datum/mind/proc/edit_memory()
- if(!SSticker || !SSticker.mode)
+ if(!SSticker.HasRoundStarted())
alert("Not before round-start!", "Alert")
return
diff --git a/code/datums/ruins/space.dm b/code/datums/ruins/space.dm
index ab55919a03b..36883c59fe2 100644
--- a/code/datums/ruins/space.dm
+++ b/code/datums/ruins/space.dm
@@ -43,6 +43,13 @@
name = "Asteroid 5"
description = "Oh my god, another giant rock!"
+/datum/map_template/ruin/space/deep_storage
+ id = "deep-storage"
+ suffix = "deepstorage.dmm"
+ name = "Survivalist Bunker"
+ description = "Assume the best, prepare for the worst. Generally, you should do so by digging a three man heavily fortified bunker into a giant unused asteroid. \
+ Then make it self sufficient, mask any evidence of construction, hook it covertly into the telecommunications network and hope for the best."
+
/datum/map_template/ruin/space/bigderelict1
id = "bigderelict1"
suffix = "bigderelict1.dmm"
diff --git a/code/datums/status_effects/status_effect.dm b/code/datums/status_effects/status_effect.dm
index 8b6d255f1ab..51b4f8fc5f8 100644
--- a/code/datums/status_effects/status_effect.dm
+++ b/code/datums/status_effects/status_effect.dm
@@ -8,6 +8,7 @@
var/tick_interval = 10 //How many deciseconds between ticks, approximately. Leave at 10 for every second.
var/mob/living/owner //The mob affected by the status effect.
var/status_type = STATUS_EFFECT_UNIQUE //How many of the effect can be on one mob, and what happens when you try to add another
+ var/on_remove_on_mob_delete = FALSE //if we call on_remove() when the mob is deleted
var/alert_type = /obj/screen/alert/status_effect //the alert thrown by the status effect, contains name and description
/datum/status_effect/New(mob/living/new_owner)
@@ -21,8 +22,9 @@
STOP_PROCESSING(SSfastprocess, src)
if(owner)
owner.clear_alert(id)
- on_remove()
LAZYREMOVE(owner.status_effects, src)
+ on_remove()
+ owner = null
return ..()
/datum/status_effect/proc/start_ticking()
@@ -52,8 +54,8 @@
/datum/status_effect/proc/on_apply() //Called whenever the buff is applied.
/datum/status_effect/proc/tick() //Called every tick.
-/datum/status_effect/proc/on_remove() //Called whenever the buff expires or is removed.
-/datum/status_effect/proc/be_replaced() //Called instead of on_remove when a status effect is replaced by itself
+/datum/status_effect/proc/on_remove() //Called whenever the buff expires or is removed; do note that at the point this is called, it is out of the owner's status_effects but owner is not yet null
+/datum/status_effect/proc/be_replaced() //Called instead of on_remove when a status effect is replaced by itself or when a status effect with on_remove_on_mob_delete = FALSE has its mob deleted
owner.clear_alert(id)
LAZYREMOVE(owner.status_effects, src)
owner = null
diff --git a/code/game/area/areas/holodeck.dm b/code/game/area/areas/holodeck.dm
index c4b4e02f7ba..7bf213be523 100644
--- a/code/game/area/areas/holodeck.dm
+++ b/code/game/area/areas/holodeck.dm
@@ -96,16 +96,15 @@
/area/holodeck/rec_center/kobayashi
name = "Holodeck - Kobayashi Maru"
+/area/holodeck/rec_center/winterwonderland
+ name = "Holodeck - Winter Wonderland"
+
// Bad programs
/area/holodeck/rec_center/burn
name = "Holodeck - Atmospheric Burn Test"
restricted = 1
-/area/holodeck/rec_center/winterwonderland
- name = "Holodeck - Winter Wonderland"
- restricted = 1
-
/area/holodeck/rec_center/wildlife
name = "Holodeck - Wildlife Simulation"
restricted = 1
diff --git a/code/game/atoms_movable.dm b/code/game/atoms_movable.dm
index d694d2477ca..4e35f820753 100644
--- a/code/game/atoms_movable.dm
+++ b/code/game/atoms_movable.dm
@@ -121,7 +121,7 @@
if(flags & CLEAN_ON_MOVE)
clean_on_move()
-
+
var/datum/proximity_monitor/proximity_monitor = src.proximity_monitor
if(proximity_monitor)
proximity_monitor.HandleMove()
diff --git a/code/game/gamemodes/clock_cult/clock_cult.dm b/code/game/gamemodes/clock_cult/clock_cult.dm
index deb5ad7e1a1..7fccb37d3cd 100644
--- a/code/game/gamemodes/clock_cult/clock_cult.dm
+++ b/code/game/gamemodes/clock_cult/clock_cult.dm
@@ -46,7 +46,7 @@ Credit where due:
///////////
/proc/is_servant_of_ratvar(mob/living/M)
- return istype(M) && M.has_antag_datum(/datum/antagonist/clockcultist, TRUE)
+ return istype(M) && M.mind && M.mind.has_antag_datum(ANTAG_DATUM_CLOCKCULT)
/proc/is_eligible_servant(mob/living/M)
if(!istype(M))
@@ -65,17 +65,21 @@ Credit where due:
return FALSE
/proc/add_servant_of_ratvar(mob/living/L, silent = FALSE)
- var/update_type = /datum/antagonist/clockcultist
+ if(!L || !L.mind)
+ return
+ var/update_type = ANTAG_DATUM_CLOCKCULT
if(silent)
- update_type = /datum/antagonist/clockcultist/silent
- . = L.gain_antag_datum(update_type)
+ update_type = ANTAG_DATUM_CLOCKCULT_SILENT
+ . = L.mind.add_antag_datum(update_type)
/proc/remove_servant_of_ratvar(mob/living/L, silent = FALSE)
- var/datum/antagonist/clockcultist/clock_datum = L.has_antag_datum(/datum/antagonist/clockcultist, TRUE)
+ if(!L || !L.mind)
+ return
+ var/datum/antagonist/clockcult/clock_datum = L.mind.has_antag_datum(/datum/antagonist/clockcult)
if(!clock_datum)
return FALSE
- clock_datum.silent_update = silent
- clock_datum.on_remove()
+ clock_datum.silent = silent
+ clock_datum.on_removal()
return TRUE
///////////////
diff --git a/code/game/gamemodes/clock_cult/clock_effects/clock_sigils.dm b/code/game/gamemodes/clock_cult/clock_effects/clock_sigils.dm
index 6c56295c051..4f45b473aea 100644
--- a/code/game/gamemodes/clock_cult/clock_effects/clock_sigils.dm
+++ b/code/game/gamemodes/clock_cult/clock_effects/clock_sigils.dm
@@ -202,6 +202,21 @@
and [structure_number] Clockwork Structure[structure_number == 1 ? "":"s"] [structure_number == 1 ? "is":"are"] in range.")
if(iscyborg(user))
to_chat(user, "You can recharge from the [sigil_name] by crossing it.")
+ else if(!GLOB.ratvar_awakens)
+ to_chat(user, "Hitting the [sigil_name] with brass sheets will convert them to power at a rate of 1 brass sheet to [POWER_FLOOR]W power.")
+ if(!GLOB.ratvar_awakens)
+ to_chat(user, "You can recharge Clockwork Proselytizers from the [sigil_name].")
+
+/obj/effect/clockwork/sigil/transmission/attackby(obj/item/I, mob/living/user, params)
+ if(is_servant_of_ratvar(user) && istype(I, /obj/item/stack/tile/brass) && !GLOB.ratvar_awakens)
+ var/obj/item/stack/tile/brass/B = I
+ user.visible_message("[user] places [B] on [src], causing it to disintegrate into glowing orange energy!", \
+ "You charge the [sigil_name] with [B], providing it with [B.amount * POWER_FLOOR]W of power.")
+ modify_charge(-(B.amount * POWER_FLOOR))
+ playsound(src, 'sound/effects/light_flicker.ogg', (B.amount * POWER_FLOOR) * 0.01, 1)
+ qdel(B)
+ return TRUE
+ return ..()
/obj/effect/clockwork/sigil/transmission/sigil_effects(mob/living/L)
if(is_servant_of_ratvar(L))
@@ -214,9 +229,7 @@
if(!cyborg_checks(cyborg))
return
to_chat(cyborg, "You start to charge from the [sigil_name]...")
- if(!do_after(cyborg, 50, target = src))
- return
- if(!cyborg_checks(cyborg))
+ if(!do_after(cyborg, 50, target = src, extra_checks = CALLBACK(src, .proc/cyborg_checks, cyborg, TRUE)))
return
var/giving_power = min(Floor(cyborg.cell.maxcharge - cyborg.cell.charge, MIN_CLOCKCULT_POWER), power_charge) //give the borg either all our power or their missing power floored to MIN_CLOCKCULT_POWER
if(modify_charge(giving_power))
@@ -228,23 +241,27 @@
animate(cyborg, color = previous_color, time = 100)
addtimer(CALLBACK(cyborg, /atom/proc/update_atom_colour), 100)
-/obj/effect/clockwork/sigil/transmission/proc/cyborg_checks(mob/living/silicon/robot/cyborg)
+/obj/effect/clockwork/sigil/transmission/proc/cyborg_checks(mob/living/silicon/robot/cyborg, silent)
if(!cyborg.cell)
- to_chat(cyborg, "You have no cell!")
+ if(!silent)
+ to_chat(cyborg, "You have no cell!")
return FALSE
if(!power_charge)
- to_chat(cyborg, "The [sigil_name] has no stored power!")
+ if(!silent)
+ to_chat(cyborg, "The [sigil_name] has no stored power!")
return FALSE
if(cyborg.cell.charge > cyborg.cell.maxcharge - MIN_CLOCKCULT_POWER)
- to_chat(cyborg, "You are already at maximum charge!")
+ if(!silent)
+ to_chat(cyborg, "You are already at maximum charge!")
return FALSE
if(cyborg.has_status_effect(STATUS_EFFECT_POWERREGEN))
- to_chat(cyborg, "You are already regenerating power!")
+ if(!silent)
+ to_chat(cyborg, "You are already regenerating power!")
return FALSE
return TRUE
-/obj/effect/clockwork/sigil/transmission/New()
- ..()
+/obj/effect/clockwork/sigil/transmission/Initialize()
+ . = ..()
update_glow()
/obj/effect/clockwork/sigil/transmission/proc/modify_charge(amount)
@@ -299,8 +316,7 @@
if((is_servant_of_ratvar(L) && L.suiciding) || sigil_active)
return
visible_message("[src] begins to glow bright blue!")
- animate(src, alpha = 255, time = 10)
- addtimer(CALLBACK(src, .proc/update_alpha), 10)
+ animate(src, alpha = 255, time = 10, flags = ANIMATION_END_NOW) //we may have a previous animation going. finish it first, then do this one without delay.
sleep(10)
//as long as they're still on the sigil and are either not a servant or they're a servant AND it has remaining vitality
while(L && (!is_servant_of_ratvar(L) || (is_servant_of_ratvar(L) && (GLOB.ratvar_awakens || vitality))) && get_turf(L) == get_turf(src))
@@ -369,12 +385,4 @@
animation_number = initial(animation_number)
sigil_active = FALSE
visible_message("[src] slowly stops glowing!")
- if(sigil_active || alpha == 255)
- animate(src, alpha = initial(alpha), time = 10)
- addtimer(CALLBACK(src, .proc/update_alpha), 10)
-
-/obj/effect/clockwork/sigil/vitality/proc/update_alpha()
- if(sigil_active)
- alpha = 255
- else
- alpha = initial(alpha)
+ animate(src, alpha = initial(alpha), time = 10, flags = ANIMATION_END_NOW)
diff --git a/code/game/gamemodes/clock_cult/clock_helpers/proselytizer_helpers.dm b/code/game/gamemodes/clock_cult/clock_helpers/proselytizer_helpers.dm
index c6954bb67e8..529f38d832f 100644
--- a/code/game/gamemodes/clock_cult/clock_helpers/proselytizer_helpers.dm
+++ b/code/game/gamemodes/clock_cult/clock_helpers/proselytizer_helpers.dm
@@ -286,6 +286,28 @@
user.visible_message("[user]'s [proselytizer.name] stops covering [src] with glowing orange energy.", \
"You finish repairing [src]. It is now at [obj_integrity]/[max_integrity] integrity.")
+//Hitting a sigil of transmission will try to charge from it.
+/obj/effect/clockwork/sigil/transmission/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer)
+ . = TRUE
+ var/list/charge_values = list()
+ if(!proselytizer.sigil_charge_checks(charge_values, src, user))
+ return
+ user.visible_message("[user]'s [proselytizer.name] starts draining glowing orange energy from [src]...", \
+ "You start recharging your [proselytizer.name]...")
+ proselytizer.recharging = src
+ while(proselytizer && user && src)
+ if(!do_after(user, 10, target = src, extra_checks = CALLBACK(proselytizer, /obj/item/clockwork/clockwork_proselytizer.proc/sigil_charge_checks, charge_values, src, user, TRUE)))
+ break
+ modify_charge(charge_values["power_gain"])
+ proselytizer.modify_stored_power(charge_values["power_gain"])
+ playsound(src, 'sound/effects/light_flicker.ogg', charge_values["power_gain"] * 0.1, 1)
+
+ if(proselytizer)
+ proselytizer.recharging = null
+ if(user)
+ user.visible_message("[user]'s [proselytizer.name] stops draining glowing orange energy from [src].", \
+ "You finish recharging your [proselytizer.name]. It now contains [proselytizer.get_power()]W/[proselytizer.get_max_power()]W power.")
+
//Proselytizer mob heal proc, to avoid as much copypaste as possible.
/mob/living/proc/proselytizer_heal(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer)
var/list/repair_values = list()
diff --git a/code/game/gamemodes/clock_cult/clock_helpers/ratvarian_language.dm b/code/game/gamemodes/clock_cult/clock_helpers/ratvarian_language.dm
index fcb30a096da..a9727017d34 100644
--- a/code/game/gamemodes/clock_cult/clock_helpers/ratvarian_language.dm
+++ b/code/game/gamemodes/clock_cult/clock_helpers/ratvarian_language.dm
@@ -106,6 +106,6 @@ List of nuances:
if(!whisper)
L.say(message, "clock", spans, language=/datum/language/common)
else
- L.whisper(message)
+ L.whisper(message, "clock", spans, language=/datum/language/common)
else
AM.say(message, language=/datum/language/common)
diff --git a/code/game/gamemodes/clock_cult/clock_items/clockwork_proselytizer.dm b/code/game/gamemodes/clock_cult/clock_items/clockwork_proselytizer.dm
index 25e2138b816..60df56b6ef4 100644
--- a/code/game/gamemodes/clock_cult/clock_items/clockwork_proselytizer.dm
+++ b/code/game/gamemodes/clock_cult/clock_items/clockwork_proselytizer.dm
@@ -12,6 +12,7 @@
var/uses_power = TRUE
var/metal_to_power = FALSE
var/repairing = null //what we're currently repairing, if anything
+ var/obj/effect/clockwork/sigil/transmission/recharging = null //the sigil we're charging from, if any
var/speed_multiplier = 1 //how fast this proselytizer works
var/charge_rate = MIN_CLOCKCULT_POWER //how much power we gain every two seconds
var/charge_delay = 2 //how many proccess ticks remain before we can start to charge
@@ -140,10 +141,11 @@
/obj/item/clockwork/clockwork_proselytizer/attack_self(mob/living/user)
if(is_servant_of_ratvar(user))
- if(!can_use_power(POWER_WALL_TOTAL))
- to_chat(user, "[src] requires [POWER_WALL_TOTAL]W of power to produce brass sheets!")
- return
- modify_stored_power(-POWER_WALL_TOTAL)
+ if(uses_power)
+ if(!can_use_power(POWER_WALL_TOTAL))
+ to_chat(user, "[src] requires [POWER_WALL_TOTAL]W of power to produce brass sheets!")
+ return
+ modify_stored_power(-POWER_WALL_TOTAL)
playsound(src, 'sound/items/Deconstruct.ogg', 50, 1)
new/obj/item/stack/tile/brass(user.loc, 5)
to_chat(user, "You user [stored_power ? "some":"all"] of [src]'s power to produce some brass sheets. It now stores [get_power()]W/[get_max_power()]W of power.")
@@ -182,6 +184,9 @@
if(repairing)
to_chat(user, "You are currently repairing [repairing] with [src]!")
return FALSE
+ if(recharging)
+ to_chat(user, "You are currently recharging [src] from the [recharging.sigil_name]!")
+ return FALSE
var/list/proselytize_values = target.proselytize_vals(user, src) //relevant values for proselytizing stuff, given as an associated list
if(!islist(proselytize_values))
if(proselytize_values != TRUE) //if we get true, fail, but don't send a message for whatever reason
@@ -237,7 +242,7 @@
/obj/item/clockwork/clockwork_proselytizer/proc/proselytize_checks(list/proselytize_values, atom/target, expected_type, mob/user, silent) //checked constantly while proselytizing
if(!islist(proselytize_values) || !target || QDELETED(target) || !user)
return FALSE
- if(repairing)
+ if(repairing || recharging)
return FALSE
if(target.type != expected_type)
return FALSE
@@ -296,3 +301,20 @@
[round(repair_values["amount_to_heal"]*MIN_CLOCKCULT_POWER, MIN_CLOCKCULT_POWER)]W to fully repair [target == user ? "yourself" : "[target.p_them()]"]!")
return FALSE
return TRUE
+
+//checked constantly while charging from a sigil
+/obj/item/clockwork/clockwork_proselytizer/proc/sigil_charge_checks(list/charge_values, obj/effect/clockwork/sigil/transmission/sigil, mob/user, silent)
+ if(!islist(charge_values) || !sigil || QDELETED(sigil) || !user)
+ return FALSE
+ if(can_use_power(RATVAR_POWER_CHECK))
+ return FALSE
+ charge_values["power_gain"] = Clamp(sigil.power_charge, 0, POWER_WALL_MINUS_FLOOR)
+ if(!charge_values["power_gain"])
+ if(!silent)
+ to_chat(user, "The [sigil.sigil_name] contains no power!")
+ return FALSE
+ if(stored_power + charge_values["power_gain"] > max_power)
+ if(!silent)
+ to_chat(user, "Your [name] contains too much power to charge from the [sigil.sigil_name]!")
+ return FALSE
+ return TRUE
diff --git a/code/game/gamemodes/clock_cult/clock_items/clockwork_slab.dm b/code/game/gamemodes/clock_cult/clock_items/clockwork_slab.dm
index 36ff67262b2..35caabab5a8 100644
--- a/code/game/gamemodes/clock_cult/clock_items/clockwork_slab.dm
+++ b/code/game/gamemodes/clock_cult/clock_items/clockwork_slab.dm
@@ -61,7 +61,7 @@
/obj/item/clockwork/slab/cyborg/medical //five scriptures, plus a spear
quickbound = list(/datum/clockwork_scripture/ranged_ability/linked_vanguard, /datum/clockwork_scripture/ranged_ability/sentinels_compromise, \
- /datum/clockwork_scripture/create_object/vitality_matrix, /datum/clockwork_scripture/fellowship_armory, /datum/clockwork_scripture/create_object/mending_motor)
+ /datum/clockwork_scripture/create_object/vitality_matrix, /datum/clockwork_scripture/channeled/mending_mantra, /datum/clockwork_scripture/fellowship_armory)
/obj/item/clockwork/slab/cyborg/security //four scriptures, plus a spear
quickbound = list(/datum/clockwork_scripture/channeled/belligerent, /datum/clockwork_scripture/ranged_ability/judicial_marker, /datum/clockwork_scripture/channeled/taunting_tirade, \
diff --git a/code/game/gamemodes/clock_cult/clock_scriptures/scripture_applications.dm b/code/game/gamemodes/clock_cult/clock_scriptures/scripture_applications.dm
index efc479f5224..25576f57107 100644
--- a/code/game/gamemodes/clock_cult/clock_scriptures/scripture_applications.dm
+++ b/code/game/gamemodes/clock_cult/clock_scriptures/scripture_applications.dm
@@ -214,28 +214,6 @@
quickbind_desc = "Creates an Interdiction Lens, which drains power into nearby Sigils of Transmission."
-//Mending Motor: Creates a prism that will quickly heal mechanical servants/clockwork structures at a power cost
-/datum/clockwork_scripture/create_object/mending_motor
- descname = "Powered Structure, Repairs Other Structures"
- name = "Mending Motor"
- desc = "Creates a mechanized prism that will rapidly repair damaged clockwork constructs, converted cyborgs, and clockwork structures."
- invocations = list("May this prism...", "...mend our dents and scratches!")
- channel_time = 80
- consumed_components = list(VANGUARD_COGWHEEL = 3, GEIS_CAPACITOR = 1, REPLICANT_ALLOY = 1)
- object_path = /obj/structure/destructible/clockwork/powered/mending_motor
- creator_message = "You form a mending motor, which will rapidly repair damaged clockwork constructs, converted cyborgs, and clockwork structures."
- observer_message = "An onyx prism forms in midair and sprouts tendrils to support itself!"
- invokers_required = 2
- multiple_invokers_used = TRUE
- usage_tip = "Powerful healing but power use is somewhat inefficient, though much better than a proselytizer."
- tier = SCRIPTURE_APPLICATION
- one_per_tile = TRUE
- primary_component = VANGUARD_COGWHEEL
- sort_priority = 7
- quickbind = TRUE
- quickbind_desc = "Creates a Mending Motor, which rapidly repairs constructs and structures at a power cost."
-
-
//Mania Motor: Creates a malevolent transmitter that will broadcast the whispers of Sevtug into the minds of nearby nonservants, causing a variety of mental effects at a power cost.
/datum/clockwork_scripture/create_object/mania_motor
descname = "Powered Structure, Area Denial"
diff --git a/code/game/gamemodes/clock_cult/clock_scriptures/scripture_revenant.dm b/code/game/gamemodes/clock_cult/clock_scriptures/scripture_revenant.dm
index faab84befea..0dbd2d46e80 100644
--- a/code/game/gamemodes/clock_cult/clock_scriptures/scripture_revenant.dm
+++ b/code/game/gamemodes/clock_cult/clock_scriptures/scripture_revenant.dm
@@ -110,7 +110,7 @@
channel_time = 150
consumed_components = list(BELLIGERENT_EYE = 3, VANGUARD_COGWHEEL = 3, GEIS_CAPACITOR = 3, REPLICANT_ALLOY = 6)
usage_tip = "Ocular wardens will become empowered, clockwork proselytizers will require no alloy, tinkerer's daemons will produce twice as quickly, \
- and interdiction lenses, mending motors, mania motors, tinkerer's daemons, and clockwork obelisks will all require no power."
+ and interdiction lenses, mania motors, tinkerer's daemons, and clockwork obelisks will all require no power."
tier = SCRIPTURE_REVENANT
primary_component = REPLICANT_ALLOY
sort_priority = 4
diff --git a/code/game/gamemodes/clock_cult/clock_scriptures/scripture_scripts.dm b/code/game/gamemodes/clock_cult/clock_scriptures/scripture_scripts.dm
index 4fd4e629a12..f7fcc8c2998 100644
--- a/code/game/gamemodes/clock_cult/clock_scriptures/scripture_scripts.dm
+++ b/code/game/gamemodes/clock_cult/clock_scriptures/scripture_scripts.dm
@@ -69,6 +69,117 @@
quickbind_desc = "Creates a Vitality Matrix, which drains non-Servants on it to heal Servants that cross it."
+//Mending Mantra: Channeled for up to ten times over twenty seconds to repair structures and heal allies
+/datum/clockwork_scripture/channeled/mending_mantra
+ descname = "Channeled, Area Healing and Repair"
+ name = "Mending Mantra"
+ desc = "Repairs nearby structures and constructs. Servants wearing clockwork armor will also be healed. Channeled every two seconds for a maximum of twenty seconds."
+ chant_invocations = list("Mend our dents!", "Heal our scratches!", "Repair our gears!")
+ chant_amount = 10
+ chant_interval = 20
+ consumed_components = list(VANGUARD_COGWHEEL = 1, REPLICANT_ALLOY = 1)
+ usage_tip = "This is a very effective way to rapidly reinforce a base after an attack."
+ tier = SCRIPTURE_SCRIPT
+ primary_component = VANGUARD_COGWHEEL
+ sort_priority = 4
+ quickbind = TRUE
+ quickbind_desc = "Repairs nearby structures and constructs. Servants wearing clockwork armor will also be healed.
Maximum 10 chants."
+ var/heal_attempts = 4
+ var/heal_amount = 2.5
+ var/static/list/damage_heal_order = list(BRUTE, BURN, OXY)
+ var/static/list/heal_finish_messages = list("There, all mended!", "Try not to get too damaged.", "No more dents and scratches for you!", "Champions never die.", "All patched up.", \
+ "Ah, child, it's okay now.", "Pain is temporary.", "What you do for the Justiciar is eternal.", "Bear this for me.", "Be strong, child.", "Please, be careful!", \
+ "If you die, you will be remembered.")
+ var/static/list/heal_target_typecache = typecacheof(list(
+ /obj/structure/destructible/clockwork,
+ /obj/machinery/door/airlock/clockwork,
+ /obj/machinery/door/window/clockwork,
+ /obj/structure/window/reinforced/clockwork,
+ /obj/structure/table/reinforced/brass))
+ var/static/list/ratvarian_armor_typecache = typecacheof(list(
+ /obj/item/clothing/suit/armor/clockwork,
+ /obj/item/clothing/head/helmet/clockwork,
+ /obj/item/clothing/gloves/clockwork,
+ /obj/item/clothing/shoes/clockwork))
+
+/datum/clockwork_scripture/channeled/mending_mantra/chant_effects(chant_number)
+ var/turf/T
+ for(var/atom/movable/M in range(7, invoker))
+ if(isliving(M))
+ if(isclockmob(M) || istype(M, /mob/living/simple_animal/drone/cogscarab))
+ var/mob/living/simple_animal/S = M
+ if(S.health == S.maxHealth || S.stat == DEAD)
+ continue
+ T = get_turf(M)
+ for(var/i in 1 to heal_attempts)
+ if(S.health < S.maxHealth)
+ S.adjustHealth(-heal_amount)
+ new /obj/effect/overlay/temp/heal(T, "#1E8CE1")
+ if(i == heal_attempts && S.health >= S.maxHealth) //we finished healing on the last tick, give them the message
+ to_chat(S, "\"[text2ratvar(pick(heal_finish_messages))]\"")
+ break
+ else
+ to_chat(S, "\"[text2ratvar(pick(heal_finish_messages))]\"")
+ break
+ else if(issilicon(M))
+ var/mob/living/silicon/S = M
+ if(S.health == S.maxHealth || S.stat == DEAD || !is_servant_of_ratvar(S))
+ continue
+ T = get_turf(M)
+ for(var/i in 1 to heal_attempts)
+ if(S.health < S.maxHealth)
+ S.heal_ordered_damage(heal_amount, damage_heal_order)
+ new /obj/effect/overlay/temp/heal(T, "#1E8CE1")
+ if(i == heal_attempts && S.health >= S.maxHealth)
+ to_chat(S, "\"[text2ratvar(pick(heal_finish_messages))]\"")
+ break
+ else
+ to_chat(S, "\"[text2ratvar(pick(heal_finish_messages))]\"")
+ break
+ else if(ishuman(M))
+ var/mob/living/carbon/human/H = M
+ if(H.health == H.maxHealth || H.stat == DEAD || !is_servant_of_ratvar(H))
+ continue
+ T = get_turf(M)
+ var/heal_ticks = 0 //one heal tick for each piece of ratvarian armor worn
+ var/obj/item/I = H.get_item_by_slot(slot_wear_suit)
+ if(is_type_in_typecache(I, ratvarian_armor_typecache))
+ heal_ticks++
+ I = H.get_item_by_slot(slot_head)
+ if(is_type_in_typecache(I, ratvarian_armor_typecache))
+ heal_ticks++
+ I = H.get_item_by_slot(slot_gloves)
+ if(is_type_in_typecache(I, ratvarian_armor_typecache))
+ heal_ticks++
+ I = H.get_item_by_slot(slot_shoes)
+ if(is_type_in_typecache(I, ratvarian_armor_typecache))
+ heal_ticks++
+ if(heal_ticks)
+ for(var/i in 1 to heal_ticks)
+ if(H.health < H.maxHealth)
+ H.heal_ordered_damage(heal_amount, damage_heal_order)
+ new /obj/effect/overlay/temp/heal(T, "#1E8CE1")
+ if(i == heal_ticks && H.health >= H.maxHealth)
+ to_chat(H, "\"[text2ratvar(pick(heal_finish_messages))]\"")
+ break
+ else
+ to_chat(H, "\"[text2ratvar(pick(heal_finish_messages))]\"")
+ break
+ else if(is_type_in_typecache(M, heal_target_typecache))
+ var/obj/structure/destructible/clockwork/C = M
+ if(C.obj_integrity == C.max_integrity || (istype(C) && !C.can_be_repaired))
+ continue
+ T = get_turf(M)
+ for(var/i in 1 to heal_attempts)
+ if(C.obj_integrity < C.max_integrity)
+ C.obj_integrity = min(C.obj_integrity + 5, C.max_integrity)
+ C.update_icon()
+ new /obj/effect/overlay/temp/heal(T, "#1E8CE1")
+ else
+ break
+ return TRUE
+
+
//Sigil of Submission: Creates a sigil of submission, which converts one heretic above it after a delay.
/datum/clockwork_scripture/create_object/sigil_of_submission
descname = "Trap, Conversion"
diff --git a/code/game/gamemodes/clock_cult/clock_structures/mending_motor.dm b/code/game/gamemodes/clock_cult/clock_structures/mending_motor.dm
deleted file mode 100644
index 6bd0f46e9dc..00000000000
--- a/code/game/gamemodes/clock_cult/clock_structures/mending_motor.dm
+++ /dev/null
@@ -1,107 +0,0 @@
-//Mending Motor: A prism that consumes replicant alloy or power to repair nearby mechanical servants at a quick rate.
-/obj/structure/destructible/clockwork/powered/mending_motor
- name = "mending motor"
- desc = "A dark onyx prism, held in midair by spiraling tendrils of stone."
- clockwork_desc = "A powerful prism that rapidly repairs nearby mechanical servants and clockwork structures."
- icon_state = "mending_motor_inactive"
- active_icon = "mending_motor"
- inactive_icon = "mending_motor_inactive"
- unanchored_icon = "mending_motor_unwrenched"
- construction_value = 20
- max_integrity = 125
- obj_integrity = 125
- break_message = "The prism falls to the ground with a heavy thud!"
- debris = list(/obj/item/clockwork/alloy_shards/small = 3, \
- /obj/item/clockwork/alloy_shards/medium = 1, \
- /obj/item/clockwork/alloy_shards/large = 1, \
- /obj/item/clockwork/component/vanguard_cogwheel/onyx_prism = 1)
- var/heal_attempts = 4
- var/heal_cost = MIN_CLOCKCULT_POWER*2
- var/static/list/damage_heal_order = list(BRUTE, BURN, OXY)
- var/static/list/heal_finish_messages = list("There, all mended!", "Try not to get too damaged.", "No more dents and scratches for you!", "Champions never die.", "All patched up.", \
- "Ah, child, it's okay now.")
- var/static/list/heal_failure_messages = list("Pain is temporary.", "What you do for the Justiciar is eternal.", "Bear this for me.", "Be strong, child.", "Please, be careful!", \
- "If you die, you will be remembered.")
- var/static/list/mending_motor_typecache = typecacheof(list(
- /obj/structure/destructible/clockwork,
- /obj/machinery/door/airlock/clockwork,
- /obj/machinery/door/window/clockwork,
- /obj/structure/window/reinforced/clockwork,
- /obj/structure/table/reinforced/brass))
-
-/obj/structure/destructible/clockwork/powered/mending_motor/examine(mob/user)
- ..()
- if(is_servant_of_ratvar(user) || isobserver(user))
- to_chat(user, "It requires at least [heal_cost]W to attempt to repair clockwork mobs, structures, or converted silicons.")
-
-/obj/structure/destructible/clockwork/powered/mending_motor/forced_disable(bad_effects)
- if(active)
- if(bad_effects)
- try_use_power(heal_cost)
- visible_message("[src] emits an airy chuckling sound and falls dark!")
- toggle()
- return TRUE
-
-/obj/structure/destructible/clockwork/powered/mending_motor/attack_hand(mob/living/user)
- if(user.canUseTopic(src, !issilicon(user), NO_DEXTERY) && is_servant_of_ratvar(user))
- if(total_accessable_power() < MIN_CLOCKCULT_POWER)
- to_chat(user, "[src] needs more power to function!")
- return 0
- toggle(0, user)
-
-/obj/structure/destructible/clockwork/powered/mending_motor/process()
- var/efficiency = get_efficiency_mod()
- for(var/atom/movable/M in range(7, src))
- var/turf/T
- if(isclockmob(M) || istype(M, /mob/living/simple_animal/drone/cogscarab))
- T = get_turf(M)
- var/mob/living/simple_animal/S = M
- if(S.health == S.maxHealth || S.stat == DEAD)
- continue
- for(var/i in 1 to heal_attempts)
- if(S.health < S.maxHealth)
- if(try_use_power(heal_cost))
- S.adjustHealth(-(8 * efficiency))
- new /obj/effect/overlay/temp/heal(T, "#1E8CE1")
- else
- to_chat(S, "\"[text2ratvar(pick(heal_failure_messages))]\"")
- break
- else
- to_chat(S, "\"[text2ratvar(pick(heal_finish_messages))]\"")
- break
- else if(is_type_in_typecache(M, mending_motor_typecache))
- T = get_turf(M)
- var/obj/structure/destructible/clockwork/C = M
- if(C.obj_integrity == C.max_integrity || (istype(C) && !C.can_be_repaired))
- continue
- for(var/i in 1 to heal_attempts)
- if(C.obj_integrity < C.max_integrity)
- if(try_use_power(heal_cost))
- C.obj_integrity = min(C.obj_integrity + (8 * efficiency), C.max_integrity)
- if(C == src)
- efficiency = get_efficiency_mod()
- C.update_icon()
- new /obj/effect/overlay/temp/heal(T, "#1E8CE1")
- else
- break
- else
- break
- else if(issilicon(M))
- T = get_turf(M)
- var/mob/living/silicon/S = M
- if(S.health == S.maxHealth || S.stat == DEAD || !is_servant_of_ratvar(S))
- continue
- for(var/i in 1 to heal_attempts)
- if(S.health < S.maxHealth)
- if(try_use_power(heal_cost))
- S.heal_ordered_damage(8 * efficiency, damage_heal_order)
- new /obj/effect/overlay/temp/heal(T, "#1E8CE1")
- else
- to_chat(S, "\"[text2ratvar(pick(heal_failure_messages))]\"")
- break
- else
- to_chat(S, "\"[text2ratvar(pick(heal_finish_messages))]\"")
- break
- . = ..()
- if(. < heal_cost)
- forced_disable(FALSE)
diff --git a/code/game/gamemodes/clock_cult/clock_structures/ratvar_the_clockwork_justicar.dm b/code/game/gamemodes/clock_cult/clock_structures/ratvar_the_clockwork_justicar.dm
index 9b2d868730e..614a22a6f5c 100644
--- a/code/game/gamemodes/clock_cult/clock_structures/ratvar_the_clockwork_justicar.dm
+++ b/code/game/gamemodes/clock_cult/clock_structures/ratvar_the_clockwork_justicar.dm
@@ -40,8 +40,8 @@
/obj/structure/destructible/clockwork/massive/ratvar/attack_ghost(mob/dead/observer/O)
var/alertresult = alert(O, "Embrace the Justiciar's light? You can no longer be cloned!",,"Yes", "No")
- if(alertresult == "No" || !O)
- return 0
+ if(alertresult == "No" || QDELETED(O) || !istype(O) || !O.key)
+ return FALSE
var/mob/living/simple_animal/drone/cogscarab/ratvar/R = new/mob/living/simple_animal/drone/cogscarab/ratvar(get_turf(src))
R.visible_message("[R] forms, and its eyes blink open, glowing bright red!")
R.key = O.key
diff --git a/code/game/gamemodes/cult/cult.dm b/code/game/gamemodes/cult/cult.dm
index f3832a830bc..7780ae5db9d 100644
--- a/code/game/gamemodes/cult/cult.dm
+++ b/code/game/gamemodes/cult/cult.dm
@@ -5,7 +5,7 @@
var/list/cult_objectives = list()
/proc/iscultist(mob/living/M)
- return istype(M) && M.has_antag_datum(/datum/antagonist/cultist, TRUE)
+ return istype(M) && M.mind && M.mind.has_antag_datum(ANTAG_DATUM_CULT)
/proc/is_sacrifice_target(datum/mind/mind)
if(SSticker.mode.name == "cult")
@@ -158,18 +158,18 @@
/datum/game_mode/proc/add_cultist(datum/mind/cult_mind, stun) //BASE
if (!istype(cult_mind))
return 0
- if(cult_mind.current.gain_antag_datum(/datum/antagonist/cultist))
+ if(cult_mind.add_antag_datum(ANTAG_DATUM_CULT))
if(stun)
cult_mind.current.Paralyse(5)
return 1
/datum/game_mode/proc/remove_cultist(datum/mind/cult_mind, show_message = 1, stun)
if(cult_mind.current)
- var/datum/antagonist/cultist/cult_datum = cult_mind.current.has_antag_datum(/datum/antagonist/cultist, TRUE)
+ var/datum/antagonist/cult/cult_datum = cult_mind.has_antag_datum(ANTAG_DATUM_CULT)
if(!cult_datum)
return FALSE
- cult_datum.silent_update = show_message
- cult_datum.on_remove()
+ cult_datum.silent = show_message
+ cult_datum.on_removal()
if(stun)
cult_mind.current.Paralyse(5)
return TRUE
diff --git a/code/game/gamemodes/cult/runes.dm b/code/game/gamemodes/cult/runes.dm
index 296b248938f..892ba114c53 100644
--- a/code/game/gamemodes/cult/runes.dm
+++ b/code/game/gamemodes/cult/runes.dm
@@ -211,7 +211,7 @@ structure_check() searches for nearby cultist structures required for the invoca
log_game("Talisman Creation rune failed - already in use")
return
- for(var/I in subtypesof(/obj/item/weapon/paper/talisman) - /obj/item/weapon/paper/talisman/malformed - /obj/item/weapon/paper/talisman/supply - /obj/item/weapon/paper/talisman/supply/weak)
+ for(var/I in subtypesof(/obj/item/weapon/paper/talisman) - /obj/item/weapon/paper/talisman/malformed - /obj/item/weapon/paper/talisman/supply - /obj/item/weapon/paper/talisman/supply/weak - /obj/item/weapon/paper/talisman/summon_tome)
var/obj/item/weapon/paper/talisman/J = I
var/talisman_cult_name = initial(J.cultist_name)
if(talisman_cult_name)
@@ -514,7 +514,7 @@ structure_check() searches for nearby cultist structures required for the invoca
//Rite of Resurrection: Requires the corpse of a cultist and that there have been less revives than the number of people GLOB.sacrificed
/obj/effect/rune/raise_dead
- cultist_name = "Raise Dead"
+ cultist_name = "Resurrect Cultist"
cultist_desc = "requires the corpse of a cultist placed upon the rune. Provided there have been sufficient sacrifices, they will be revived."
invocation = null //Depends on the name of the user - see below
icon_state = "1"
@@ -633,9 +633,9 @@ structure_check() searches for nearby cultist structures required for the invoca
qdel(src) //delete before pulsing because it's a delay reee
empulse(E, 9*invokers.len, 12*invokers.len) // Scales now, from a single room to most of the station depending on # of chanters
-//Rite of Astral Communion: Separates one's spirit from their body. They will take damage while it is active.
-/obj/effect/rune/astral
- cultist_name = "Astral Communion"
+//Rite of Spirit Sight: Separates one's spirit from their body. They will take damage while it is active.
+/obj/effect/rune/spirit
+ cultist_name = "Spirit Sight"
cultist_desc = "severs the link between one's spirit and body. This effect is taxing and one's physical body will take damage while this is active."
invocation = "Fwe'sh mah erl nyag r'ya!"
icon_state = "7"
@@ -644,24 +644,24 @@ structure_check() searches for nearby cultist structures required for the invoca
construct_invoke = 0
var/mob/living/affecting = null
-/obj/effect/rune/astral/examine(mob/user)
+/obj/effect/rune/spirit/examine(mob/user)
..()
if(affecting)
to_chat(user, "A translucent field encases [user] above the rune!")
-/obj/effect/rune/astral/can_invoke(mob/living/user)
+/obj/effect/rune/spirit/can_invoke(mob/living/user)
if(rune_in_use)
to_chat(user, "[src] cannot support more than one body!")
- log_game("Astral Communion rune failed - more than one user")
+ log_game("Spirit Sight rune failed - more than one user")
return list()
var/turf/T = get_turf(src)
if(!(user in T))
to_chat(user, "You must be standing on top of [src]!")
- log_game("Astral Communion rune failed - user not standing on rune")
+ log_game("Spirit Sight rune failed - user not standing on rune")
return list()
return ..()
-/obj/effect/rune/astral/invoke(var/list/invokers)
+/obj/effect/rune/spirit/invoke(var/list/invokers)
var/mob/living/user = invokers[1]
..()
var/turf/T = get_turf(src)
@@ -898,45 +898,6 @@ structure_check() searches for nearby cultist structures required for the invoca
if(is_servant_of_ratvar(L))
L.adjustStaminaLoss(tick_damage*0.5)
-
-//Deals brute damage to all targets on the rune and heals the invoker for each target drained.
-/obj/effect/rune/leeching
- cultist_name = "Drain Life"
- cultist_desc = "drains the life of all targets on the rune, restoring life to the user."
- invocation = "Yu'gular faras desdae. Umathar uf'kal thenar!"
- icon_state = "3"
- color = "#9F1C34"
-
-/obj/effect/rune/leeching/can_invoke(mob/living/user)
- if(world.time <= user.next_move)
- return list()
- var/turf/T = get_turf(src)
- var/list/potential_targets = list()
- for(var/mob/living/carbon/M in T.contents - user)
- if(M.stat != DEAD)
- potential_targets += M
- if(!potential_targets.len)
- to_chat(user, "There must be at least one valid target on the rune!")
- log_game("Leeching rune failed - no valid targets")
- return list()
- return ..()
-
-/obj/effect/rune/leeching/invoke(var/list/invokers)
- var/mob/living/user = invokers[1]
- user.changeNext_move(CLICK_CD_CLICK_ABILITY)
- ..()
- var/turf/T = get_turf(src)
- for(var/mob/living/carbon/M in T.contents - user)
- if(M.stat != DEAD)
- var/drained_amount = rand(10,20)
- M.apply_damage(drained_amount, BRUTE, "chest")
- user.adjustBruteLoss(-drained_amount)
- to_chat(M, "You feel extremely weak.")
- user.Beam(T,icon_state="drainbeam",time=5)
- user.visible_message("Blood flows from the rune into [user]!", \
- "Blood flows into you, healing your wounds and revitalizing your spirit.")
-
-
//Rite of Spectral Manifestation: Summons a ghost on top of the rune as a cultist human with no items. User must stand on the rune at all times, and takes damage for each summoned ghost.
/obj/effect/rune/manifest
cultist_name = "Manifest Spirit"
diff --git a/code/game/gamemodes/cult/talisman.dm b/code/game/gamemodes/cult/talisman.dm
index 2876e80373b..2411f0c40da 100644
--- a/code/game/gamemodes/cult/talisman.dm
+++ b/code/game/gamemodes/cult/talisman.dm
@@ -176,7 +176,7 @@
invocation = "Kla'atu barada nikt'o!"
health_cost = 1
creation_time = 30
- uses = 2
+ uses = 6
var/revealing = FALSE //if it reveals or not
/obj/item/weapon/paper/talisman/true_sight/invoke(mob/living/user, successfuluse = 1)
@@ -186,7 +186,7 @@
"You speak the words of the talisman, hiding nearby runes.")
invocation = "Nikt'o barada kla'atu!"
revealing = TRUE
- for(var/obj/effect/rune/R in range(3,user))
+ for(var/obj/effect/rune/R in range(4,user))
R.talismanhide()
else
user.visible_message("A flash of light shines from [user]'s hand!", \
@@ -194,22 +194,6 @@
for(var/obj/effect/rune/R in range(3,user))
R.talismanreveal()
-//Rite of False Truths: Same as rune
-/obj/item/weapon/paper/talisman/make_runes_fake
- cultist_name = "Talisman of Disguising"
- cultist_desc = "A talisman that will make nearby runes appear fake."
- color = "#ff80d5" // honk
- invocation = "By'o nar'nar!"
- creation_time = 20
-
-/obj/item/weapon/paper/talisman/make_runes_fake/invoke(mob/living/user, successfuluse = 1)
- . = ..()
- user.visible_message("Dust flows from [user]s hand.", \
- "You speak the words of the talisman, making nearby runes appear fake.")
- for(var/obj/effect/rune/R in orange(6,user))
- R.desc = "A rune vandalizing the station."
-
-
//Rite of Disruption: Weaker than rune
/obj/item/weapon/paper/talisman/emp
cultist_name = "Talisman of Electromagnetic Pulse"
@@ -379,7 +363,7 @@
cultist_desc = "Use this talisman on a victim to handcuff them with dark bindings."
invocation = "In'totum Lig'abis!"
color = "#B27300" // burnt-orange
- uses = 4
+ uses = 6
/obj/item/weapon/paper/talisman/shackle/invoke(mob/living/user, successfuluse = 0)
if(successfuluse) //if we're forced to be successful(we normally aren't) then do the normal stuff
diff --git a/code/game/gamemodes/traitor/double_agents.dm b/code/game/gamemodes/traitor/double_agents.dm
index a273b946b6d..5de3c2b418a 100644
--- a/code/game/gamemodes/traitor/double_agents.dm
+++ b/code/game/gamemodes/traitor/double_agents.dm
@@ -1,22 +1,24 @@
-/datum/game_mode/traitor/double_agents
- name = "double agents"
- config_tag = "double_agents"
+/datum/game_mode/traitor/internal_affairs
+ name = "Internal Affairs"
+ config_tag = "internal_affairs"
+ employer = "Internal Affairs"
required_players = 25
required_enemies = 5
recommended_enemies = 8
reroll_friendly = 0
+ traitor_name = "Nanotrasen Internal Affairs Agent"
traitors_possible = 10 //hard limit on traitors if scaling is turned off
num_modifier = 4 // Four additional traitors
- announce_text = "There are double agents trying to kill each other!\n\
- Traitors: Eliminate your targets and protect yourself!\n\
- Crew: Stop the double agents before they can cause too much mayhem."
+ announce_text = "There are Nanotrasen Internal Affairs Agents trying to kill each other!\n\
+ IAA: Eliminate your targets and protect yourself!\n\
+ Crew: Stop the IAA agents before they can cause too much mayhem."
var/list/target_list = list()
var/list/late_joining_list = list()
-/datum/game_mode/traitor/double_agents/post_setup()
+/datum/game_mode/traitor/internal_affairs/post_setup()
var/i = 0
for(var/datum/mind/traitor in traitors)
i++
@@ -25,7 +27,7 @@
target_list[traitor] = traitors[i + 1]
..()
-/datum/game_mode/traitor/double_agents/forge_traitor_objectives(datum/mind/traitor)
+/datum/game_mode/traitor/internal_affairs/forge_traitor_objectives(datum/mind/traitor)
if(target_list.len && target_list[traitor]) // Is a double agent
@@ -58,7 +60,7 @@
..() // Give them standard objectives.
return
-/datum/game_mode/traitor/double_agents/add_latejoin_traitor(datum/mind/character)
+/datum/game_mode/traitor/internal_affairs/add_latejoin_traitor(datum/mind/character)
check_potential_agents()
@@ -87,7 +89,7 @@
late_joining_list += character
return
-/datum/game_mode/traitor/double_agents/proc/check_potential_agents()
+/datum/game_mode/traitor/internal_affairs/proc/check_potential_agents()
for(var/M in late_joining_list)
if(istype(M, /datum/mind))
@@ -100,3 +102,18 @@
// If any check fails, remove them from our list
late_joining_list -= M
+
+
+/datum/game_mode/traitor/internal_affairs/greet_traitor(datum/mind/traitor)
+ var/crime = pick("distribution of contraband" , "unauthorized erotic action on duty", "embezzlement", "piloting under the influence", "dereliction of duty", "syndicate collaboration", "mutiny", "multiple homicides", "corporate espionage", "recieving bribes", "malpractice", "worship of prohbited life forms", "possession of profane texts", "murder", "arson", "insulting their manager", "grand theft", "conspiracy", "attempting to unionize", "vandalism", "gross incompetence")
+ to_chat(traitor.current, "You are the [traitor_name].")
+ to_chat(traitor.current, "Your target is suspected of [crime], and you have been tasked with eliminating them by any means necessary to avoid a costly and embarrassing public trial.")
+ to_chat(traitor.current, "While you have a license to kill, unneeded property damage or loss of employee life will lead to your contract being terminated.")
+ to_chat(traitor.current, "For the sake of plausible deniability, you have been equipped with an array of captured Syndicate weaponry available via uplink.")
+ to_chat(traitor.current, "Finally, watch your back. Your target has friends in high places, and intel suggests someone may have taken out a contract of their own to protect them.")
+ traitor.announce_objectives()
+
+
+
+/datum/game_mode/traitor/internal_affairs/give_codewords(mob/living/traitor_mob)
+ return
\ No newline at end of file
diff --git a/code/game/gamemodes/traitor/traitor.dm b/code/game/gamemodes/traitor/traitor.dm
index 196a08ba9f0..ce034fdb5b1 100644
--- a/code/game/gamemodes/traitor/traitor.dm
+++ b/code/game/gamemodes/traitor/traitor.dm
@@ -1,5 +1,6 @@
/datum/game_mode
var/traitor_name = "traitor"
+ var/employer = "The Syndicate"
var/list/datum/mind/traitors = list()
var/datum/mind/exchange_red
@@ -213,7 +214,7 @@
..()
return//Traitors will be checked as part of check_extra_completion. Leaving this here as a reminder.
-/proc/give_codewords(mob/living/traitor_mob)
+/datum/game_mode/proc/give_codewords(mob/living/traitor_mob)
to_chat(traitor_mob, "The Syndicate provided you with the following information on how to identify their agents:")
to_chat(traitor_mob, "Code Phrase: [GLOB.syndicate_code_phrase]")
to_chat(traitor_mob, "Code Response: [GLOB.syndicate_code_response]")
@@ -335,7 +336,7 @@
uplink_loc = R
if (!uplink_loc)
- to_chat(traitor_mob, "Unfortunately, the Syndicate wasn't able to get you an Uplink.")
+ to_chat(traitor_mob, "Unfortunately, [employer] wasn't able to get you an Uplink.")
. = 0
else
var/obj/item/device/uplink/U = new(uplink_loc)
@@ -345,19 +346,19 @@
if(uplink_loc == R)
R.traitor_frequency = sanitize_frequency(rand(MIN_FREQ, MAX_FREQ))
- to_chat(traitor_mob, "The Syndicate have cunningly disguised a Syndicate Uplink as your [R.name]. Simply dial the frequency [format_frequency(R.traitor_frequency)] to unlock its hidden features.")
+ to_chat(traitor_mob, "[employer] has cunningly disguised a Syndicate Uplink as your [R.name]. Simply dial the frequency [format_frequency(R.traitor_frequency)] to unlock its hidden features.")
traitor_mob.mind.store_memory("Radio Frequency: [format_frequency(R.traitor_frequency)] ([R.name]).")
else if(uplink_loc == PDA)
PDA.lock_code = "[rand(100,999)] [pick("Alpha","Bravo","Charlie","Delta","Echo","Foxtrot","Golf","Hotel","India","Juliet","Kilo","Lima","Mike","November","Oscar","Papa","Quebec","Romeo","Sierra","Tango","Uniform","Victor","Whiskey","X-ray","Yankee","Zulu")]"
- to_chat(traitor_mob, "The Syndicate have cunningly disguised a Syndicate Uplink as your [PDA.name]. Simply enter the code \"[PDA.lock_code]\" into the ringtone select to unlock its hidden features.")
+ to_chat(traitor_mob, "[employer] has cunningly disguised a Syndicate Uplink as your [PDA.name]. Simply enter the code \"[PDA.lock_code]\" into the ringtone select to unlock its hidden features.")
traitor_mob.mind.store_memory("Uplink Passcode: [PDA.lock_code] ([PDA.name]).")
else if(uplink_loc == P)
P.traitor_unlock_degrees = rand(1, 360)
- to_chat(traitor_mob, "The Syndicate have cunningly disguised a Syndicate Uplink as your [P.name]. Simply twist the top of the pen [P.traitor_unlock_degrees] from its starting position to unlock its hidden features.")
+ to_chat(traitor_mob, "[employer] has cunningly disguised a Syndicate Uplink as your [P.name]. Simply twist the top of the pen [P.traitor_unlock_degrees] from its starting position to unlock its hidden features.")
traitor_mob.mind.store_memory("Uplink Degrees: [P.traitor_unlock_degrees] ([P.name]).")
if(!safety) // If they are not a rev. Can be added on to.
diff --git a/code/game/gamemodes/wizard/spellbook.dm b/code/game/gamemodes/wizard/spellbook.dm
index d13671885c7..b326aea5d97 100644
--- a/code/game/gamemodes/wizard/spellbook.dm
+++ b/code/game/gamemodes/wizard/spellbook.dm
@@ -253,7 +253,7 @@
/datum/spellbook_entry/the_traps
name = "The Traps!"
spell_type = /obj/effect/proc_holder/spell/aoe_turf/conjure/the_traps
- category = "Offensive"
+ category = "Defensive"
cost = 1
diff --git a/code/game/machinery/bank_machine.dm b/code/game/machinery/bank_machine.dm
index 35f7babe1e1..ace9b543d16 100644
--- a/code/game/machinery/bank_machine.dm
+++ b/code/game/machinery/bank_machine.dm
@@ -4,7 +4,21 @@
icon = 'goon/icons/obj/goon_terminals.dmi'
idle_power_usage = 100
var/siphoning = FALSE
- var/last_warning = 0
+ var/next_warning = 0
+ var/obj/item/device/radio/radio
+ var/radio_channel = "Common"
+ var/minimum_time_between_warnings = 400
+
+/obj/machinery/computer/bank_machine/Initialize(mapload)
+ ..()
+ radio = new(src)
+ radio.subspace_transmission = TRUE
+ radio.canhear_range = 0
+ radio.recalculateChannels()
+
+/obj/machinery/computer/bank_machine/Destroy()
+ QDEL_NULL(radio)
+ . = ..()
/obj/machinery/computer/bank_machine/attackby(obj/item/I, mob/user)
var/value = 0
@@ -32,18 +46,17 @@
say("Station funds depleted. Halting siphon.")
siphoning = FALSE
else
- var/obj/item/stack/spacecash/c200/on_turf = locate() in src.loc
- if(on_turf && on_turf.amount < on_turf.max_amount)
- on_turf.amount++
- else
- new /obj/item/stack/spacecash/c200(get_turf(src))
+ new /obj/item/stack/spacecash/c200(get_turf(src)) // will autostack
playsound(src.loc, 'sound/items/poster_being_created.ogg', 100, 1)
SSshuttle.points -= 200
- if(last_warning < world.time && prob(15))
+ if(next_warning < world.time && prob(15))
var/area/A = get_area(loc)
- minor_announce("Unauthorized credit withdrawal underway in [A.map_name]." , "Network Breach", TRUE)
- last_warning = world.time + 400
+ var/message = "Unauthorized credit withdrawal underway in [A.map_name]!!"
+ radio.talk_into(src, message, radio_channel, get_spans())
+ next_warning = world.time + minimum_time_between_warnings
+/obj/machinery/computer/bank_machine/get_spans()
+ . = ..() | SPAN_ROBOT
/obj/machinery/computer/bank_machine/attack_hand(mob/user)
if(..())
@@ -67,8 +80,8 @@
if(..())
return
if(href_list["siphon"])
- say("Siphon of station credits has begun!")
+ say("Siphon of station credits has begun!")
siphoning = TRUE
if(href_list["halt"])
- say("Station credit withdrawal halted.")
- siphoning = FALSE
\ No newline at end of file
+ say("Station credit withdrawal halted.")
+ siphoning = FALSE
diff --git a/code/game/machinery/computer/message.dm b/code/game/machinery/computer/message.dm
index de27f4fbb4b..8c19ed0e20b 100644
--- a/code/game/machinery/computer/message.dm
+++ b/code/game/machinery/computer/message.dm
@@ -455,14 +455,16 @@
name = "monitor decryption key"
var/obj/machinery/message_server/server = null
-/obj/item/weapon/paper/monitorkey/New()
+/obj/item/weapon/paper/monitorkey/Initialize()
..()
- spawn(10)
- if(GLOB.message_servers)
- for(var/obj/machinery/message_server/server in GLOB.message_servers)
- if(!isnull(server))
- if(!isnull(server.decryptkey))
- info = "
Daily Key Reset
The new message monitor key is '[server.decryptkey]'.
Please keep this a secret and away from the clown.
If necessary, change the password to a more secure one."
- info_links = info
- add_overlay("paper_words")
- break
+ return INITIALIZE_HINT_LATELOAD
+
+/obj/item/weapon/paper/monitorkey/LateInitialize()
+ if(GLOB.message_servers)
+ for(var/obj/machinery/message_server/server in GLOB.message_servers)
+ if(!isnull(server))
+ if(!isnull(server.decryptkey))
+ info = "Daily Key Reset
The new message monitor key is '[server.decryptkey]'.
Please keep this a secret and away from the clown.
If necessary, change the password to a more secure one."
+ info_links = info
+ add_overlay("paper_words")
+ break
diff --git a/code/game/machinery/dance_machine.dm b/code/game/machinery/dance_machine.dm
index 8c935419a5b..cf18a99875d 100644
--- a/code/game/machinery/dance_machine.dm
+++ b/code/game/machinery/dance_machine.dm
@@ -13,8 +13,6 @@
var/list/rangers = list()
var/charge = 35
var/stop = 0
- var/list/available = list()
- var/list/select_name = list()
var/list/spotlights = list()
var/list/sparkles = list()
var/static/list/songs = list(
@@ -30,6 +28,7 @@
var/song_path = null
var/song_length = 0
var/song_beat = 0
+ var/GBP_required = 0
/datum/track/New(name, path, length, beat)
song_name = name
@@ -37,6 +36,19 @@
song_length = length
song_beat = beat
+/obj/machinery/disco/proc/add_track(file, name, length, beat)
+ var/sound/S = file
+ if(!istype(S))
+ return
+ if(!name)
+ name = "[file]"
+ if(!beat)
+ beat = 5
+ if(!length)
+ length = 2400 //Unless there's a way to discern via BYOND.
+ var/datum/track/T = new /datum/track(name, file, length, beat)
+ songs += T
+
/obj/machinery/disco/Initialize()
..()
selection = songs[1]
@@ -126,14 +138,14 @@
if(active)
to_chat(usr, "Error: You cannot change the song until the current one is over.")
return
- check_GBP()
- select_name = input(usr, "Choose your song", "Track:") as null|anything in available
- if (QDELETED(src))
- return
+
+ var/list/available = list()
for(var/datum/track/S in songs)
- if(select_name == S.song_name)
- selection = S
- break
+ available[S.song_name] = S
+ var/selected = input(usr, "Choose your song", "Track:") as null|anything in available
+ if(QDELETED(src) || !selected || !istype(available[selected], /datum/track))
+ return
+ selection = available[selected]
updateUsrDialog()
if("horn")
deejay('sound/items/AirHorn2.ogg')
@@ -159,13 +171,6 @@
charge -= 5
playsound(src, S,300,1)
-/obj/machinery/disco/proc/check_GBP()
- available |= "Engineering's Basic Beat"
- available |= "Engineering's Domination Dance"
- available |= "Engineering's Superiority Shimmy"
- available |= "Engineering's Ultimate High-Energy Hustle"
-
-
/obj/machinery/disco/proc/dance_setup()
stop = world.time + selection.song_length
var/turf/cen = get_turf(src)
diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm
index a9331cd142f..7ff38f53c93 100644
--- a/code/game/machinery/doors/airlock.dm
+++ b/code/game/machinery/doors/airlock.dm
@@ -1283,8 +1283,6 @@
if(!density)
return 1
- if(!SSticker || !SSticker.mode)
- return 0
operating = 1
update_icon(AIRLOCK_OPENING, 1)
src.set_opacity(0)
diff --git a/code/game/machinery/doors/door.dm b/code/game/machinery/doors/door.dm
index 807d4c9aca9..51695317344 100644
--- a/code/game/machinery/doors/door.dm
+++ b/code/game/machinery/doors/door.dm
@@ -229,8 +229,6 @@
return 1
if(operating)
return
- if(!SSticker || !SSticker.mode)
- return 0
operating = 1
do_animate("opening")
set_opacity(0)
diff --git a/code/game/machinery/doors/windowdoor.dm b/code/game/machinery/doors/windowdoor.dm
index 47e18f32e68..77f33e45138 100644
--- a/code/game/machinery/doors/windowdoor.dm
+++ b/code/game/machinery/doors/windowdoor.dm
@@ -129,8 +129,6 @@
/obj/machinery/door/window/open(forced=0)
if (src.operating == 1) //doors can still open when emag-disabled
return 0
- if(!SSticker || !SSticker.mode)
- return 0
if(!forced)
if(!hasPower())
return 0
diff --git a/code/game/machinery/recharger.dm b/code/game/machinery/recharger.dm
old mode 100644
new mode 100755
index 9595d2ac02c..6cc42b73b5c
--- a/code/game/machinery/recharger.dm
+++ b/code/game/machinery/recharger.dm
@@ -61,7 +61,7 @@
G.loc = src
charging = G
use_power = 2
- update_icon()
+ update_icon(scan = TRUE)
else
to_chat(user, "[src] isn't connected to anything!")
return 1
@@ -162,10 +162,13 @@
..()
-/obj/machinery/recharger/update_icon(using_power = 0) //we have an update_icon() in addition to the stuff in process to make it feel a tiny bit snappier.
+/obj/machinery/recharger/update_icon(using_power = 0, scan) //we have an update_icon() in addition to the stuff in process to make it feel a tiny bit snappier.
if(stat & (NOPOWER|BROKEN) || !anchored)
icon_state = "rechargeroff"
return
+ if(scan)
+ icon_state = "rechargeroff"
+ return
if(panel_open)
icon_state = "rechargeropen"
return
diff --git a/code/game/machinery/requests_console.dm b/code/game/machinery/requests_console.dm
index 0ab08814a0c..02cdbc88c48 100644
--- a/code/game/machinery/requests_console.dm
+++ b/code/game/machinery/requests_console.dm
@@ -439,12 +439,12 @@ GLOBAL_LIST_EMPTY(allConsoles)
updateUsrDialog()
return
-/obj/machinery/requests_console/say_quote(input, list/spans, message_mode)
+/obj/machinery/requests_console/say_mod(input, message_mode)
var/ending = copytext(input, length(input) - 2)
if (ending == "!!!")
- return "blares, \"[attach_spans(input, spans)]\""
-
- return ..()
+ . = "blares"
+ else
+ . = ..()
/obj/machinery/requests_console/proc/clear_emergency()
emergency = null
diff --git a/code/game/machinery/vending.dm b/code/game/machinery/vending.dm
index fea3b90390b..73555ce7c41 100644
--- a/code/game/machinery/vending.dm
+++ b/code/game/machinery/vending.dm
@@ -732,7 +732,8 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
icon_state = "sustenance"
products = list(/obj/item/weapon/reagent_containers/food/snacks/tofu = 24,
/obj/item/weapon/reagent_containers/food/drinks/ice = 12,
- /obj/item/weapon/reagent_containers/food/snacks/candy_corn = 6)
+ /obj/item/weapon/reagent_containers/food/snacks/candy_corn = 6,
+ /obj/item/weapon/reagent_containers/glass/beaker/waterbottle = 10)
contraband = list(/obj/item/weapon/kitchen/knife = 6,
/obj/item/weapon/reagent_containers/food/drinks/coffee = 12,
/obj/item/weapon/tank/internals/emergency_oxygen = 6,
@@ -749,7 +750,7 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
products = list(/obj/item/weapon/reagent_containers/food/drinks/soda_cans/cola = 10,/obj/item/weapon/reagent_containers/food/drinks/soda_cans/space_mountain_wind = 10,
/obj/item/weapon/reagent_containers/food/drinks/soda_cans/dr_gibb = 10,/obj/item/weapon/reagent_containers/food/drinks/soda_cans/starkist = 10,
/obj/item/weapon/reagent_containers/food/drinks/soda_cans/space_up = 10,/obj/item/weapon/reagent_containers/food/drinks/soda_cans/pwr_game = 10,
- /obj/item/weapon/reagent_containers/food/drinks/soda_cans/lemon_lime = 10)
+ /obj/item/weapon/reagent_containers/food/drinks/soda_cans/lemon_lime = 10,/obj/item/weapon/reagent_containers/glass/beaker/waterbottle = 10)
contraband = list(/obj/item/weapon/reagent_containers/food/drinks/soda_cans/thirteenloko = 6,/obj/item/weapon/reagent_containers/food/drinks/soda_cans/shamblers = 6)
premium = list(/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/filled/nuka_cola = 1,/obj/item/weapon/reagent_containers/food/drinks/soda_cans/air = 1)
refill_canister = /obj/item/weapon/vending_refill/cola
diff --git a/code/game/objects/effects/misc.dm b/code/game/objects/effects/misc.dm
index ae283e5edb9..cf96bd4afbc 100644
--- a/code/game/objects/effects/misc.dm
+++ b/code/game/objects/effects/misc.dm
@@ -30,4 +30,23 @@
icon_state = "white"
plane = LIGHTING_PLANE
layer = LIGHTING_LAYER
- blend_mode = BLEND_ADD
\ No newline at end of file
+ blend_mode = BLEND_ADD
+
+/obj/effect/abstract/marker
+ name = "marker"
+ icon = 'icons/effects/effects.dmi'
+ anchored = TRUE
+ icon_state = "wave3"
+ layer = RIPPLE_LAYER
+
+/obj/effect/abstract/marker/Initialize(mapload)
+ . = ..()
+ GLOB.all_abstract_markers += src
+
+/obj/effect/abstract/marker/Destroy()
+ GLOB.all_abstract_markers -= src
+ . = ..()
+
+/obj/effect/abstract/marker/at
+ name = "active turf marker"
+
diff --git a/code/game/objects/items/devices/gps.dm b/code/game/objects/items/devices/gps.dm
index 669438f7ee9..f54bd72af07 100644
--- a/code/game/objects/items/devices/gps.dm
+++ b/code/game/objects/items/devices/gps.dm
@@ -7,6 +7,7 @@ GLOBAL_LIST_EMPTY(GPS_list)
w_class = WEIGHT_CLASS_SMALL
slot_flags = SLOT_BELT
origin_tech = "materials=2;magnets=1;bluespace=2"
+ unique_rename = TRUE
var/gpstag = "COM0"
var/emped = FALSE
var/turf/locked_location
@@ -117,9 +118,8 @@ GLOBAL_LIST_EMPTY(GPS_list)
switch(action)
if("rename")
var/a = input("Please enter desired tag.", name, gpstag) as text
- a = uppertext(copytext(sanitize(a), 1, 5))
+ a = copytext(sanitize(a), 1, 20)
gpstag = a
- name = "global positioning system ([gpstag])"
. = TRUE
if("power")
toggletracking(usr)
diff --git a/code/game/objects/items/stacks/sheets/sheet_types.dm b/code/game/objects/items/stacks/sheets/sheet_types.dm
index a007dd45455..4700f81d824 100644
--- a/code/game/objects/items/stacks/sheets/sheet_types.dm
+++ b/code/game/objects/items/stacks/sheets/sheet_types.dm
@@ -328,7 +328,7 @@ GLOBAL_LIST_INIT(brass_recipes, list ( \
/obj/item/stack/tile/brass/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.brass_recipes
- ..()
+ . = ..()
pixel_x = 0
pixel_y = 0
diff --git a/code/game/objects/items/stacks/tiles/tile_types.dm b/code/game/objects/items/stacks/tiles/tile_types.dm
index f2432cee3d0..aecee4e0701 100644
--- a/code/game/objects/items/stacks/tiles/tile_types.dm
+++ b/code/game/objects/items/stacks/tiles/tile_types.dm
@@ -13,8 +13,8 @@
var/turf_type = null
var/mineralType = null
-/obj/item/stack/tile/New(loc, amount)
- ..()
+/obj/item/stack/tile/Initialize(mapload, amount)
+ . = ..()
pixel_x = rand(-3, 3)
pixel_y = rand(-3, 3) //randomize a little
diff --git a/code/game/objects/items/weapons/grenades/chem_grenade.dm b/code/game/objects/items/weapons/grenades/chem_grenade.dm
index e1e4c1acccd..3bb9c2155b8 100644
--- a/code/game/objects/items/weapons/grenades/chem_grenade.dm
+++ b/code/game/objects/items/weapons/grenades/chem_grenade.dm
@@ -19,10 +19,10 @@
var/threatscale = 1 // Used by advanced grenades to make them slightly more worthy.
var/no_splash = FALSE //If the grenade deletes even if it has no reagents to splash with. Used for slime core reactions.
-/obj/item/weapon/grenade/chem_grenade/New()
+/obj/item/weapon/grenade/chem_grenade/Initialize()
+ . = ..()
create_reagents(1000)
stage_change() // If no argument is set, it will change the stage to the current stage, useful for stock grenades that start READY.
- ..()
/obj/item/weapon/grenade/chem_grenade/examine(mob/user)
display_timer = (stage == READY && !nadeassembly) //show/hide the timer based on assembly state
@@ -313,8 +313,8 @@
desc = "Used for emergency sealing of air breaches."
stage = READY
-/obj/item/weapon/grenade/chem_grenade/metalfoam/New()
- ..()
+/obj/item/weapon/grenade/chem_grenade/metalfoam/Initialize()
+ . = ..()
var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
@@ -331,8 +331,8 @@
desc = "Used for clearing rooms of living things."
stage = READY
-/obj/item/weapon/grenade/chem_grenade/incendiary/New()
- ..()
+/obj/item/weapon/grenade/chem_grenade/incendiary/Initialize()
+ . = ..()
var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
@@ -349,8 +349,8 @@
desc = "Used for purging large areas of invasive plant species. Contents under pressure. Do not directly inhale contents."
stage = READY
-/obj/item/weapon/grenade/chem_grenade/antiweed/New()
- ..()
+/obj/item/weapon/grenade/chem_grenade/antiweed/Initialize()
+ . = ..()
var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
@@ -368,8 +368,8 @@
desc = "BLAM!-brand foaming space cleaner. In a special applicator for rapid cleaning of wide areas."
stage = READY
-/obj/item/weapon/grenade/chem_grenade/cleaner/New()
- ..()
+/obj/item/weapon/grenade/chem_grenade/cleaner/Initialize()
+ . = ..()
var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
@@ -386,8 +386,8 @@
desc = "Waffle Co.-brand foaming space cleaner. In a special applicator for rapid cleaning of wide areas."
stage = READY
-/obj/item/weapon/grenade/chem_grenade/ez_clean/New()
- ..()
+/obj/item/weapon/grenade/chem_grenade/ez_clean/Initialize()
+ . = ..()
var/obj/item/weapon/reagent_containers/glass/beaker/large/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/large/B2 = new(src)
@@ -405,8 +405,8 @@
desc = "Used for nonlethal riot control. Contents under pressure. Do not directly inhale contents."
stage = READY
-/obj/item/weapon/grenade/chem_grenade/teargas/New()
- ..()
+/obj/item/weapon/grenade/chem_grenade/teargas/Initialize()
+ . = ..()
var/obj/item/weapon/reagent_containers/glass/beaker/large/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/large/B2 = new(src)
@@ -424,8 +424,8 @@
desc = "Used for melting armoured opponents."
stage = READY
-/obj/item/weapon/grenade/chem_grenade/facid/New()
- ..()
+/obj/item/weapon/grenade/chem_grenade/facid/Initialize()
+ . = ..()
var/obj/item/weapon/reagent_containers/glass/beaker/bluespace/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/bluespace/B2 = new(src)
@@ -444,8 +444,8 @@
desc = "Used for wide scale painting projects."
stage = READY
-/obj/item/weapon/grenade/chem_grenade/colorful/New()
- ..()
+/obj/item/weapon/grenade/chem_grenade/colorful/Initialize()
+ . = ..()
var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
@@ -463,8 +463,8 @@
stage = READY
var/glitter_type = "glitter"
-/obj/item/weapon/grenade/chem_grenade/glitter/New()
- ..()
+/obj/item/weapon/grenade/chem_grenade/glitter/Initialize()
+ . = ..()
var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
@@ -496,8 +496,8 @@
desc = "BURN!-brand foaming clf3. In a special applicator for rapid purging of wide areas."
stage = READY
-/obj/item/weapon/grenade/chem_grenade/clf3/New()
- ..()
+/obj/item/weapon/grenade/chem_grenade/clf3/Initialize()
+ . = ..()
var/obj/item/weapon/reagent_containers/glass/beaker/bluespace/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/bluespace/B2 = new(src)
@@ -514,8 +514,8 @@
desc = "Tiger Cooperative chemical foam grenade. Causes temporary irration, blindness, confusion, mutism, and mutations to carbon based life forms. Contains additional spore toxin"
stage = READY
-/obj/item/weapon/grenade/chem_grenade/bioterrorfoam/New()
- ..()
+/obj/item/weapon/grenade/chem_grenade/bioterrorfoam/Initialize()
+ . = ..()
var/obj/item/weapon/reagent_containers/glass/beaker/bluespace/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/bluespace/B2 = new(src)
@@ -534,8 +534,8 @@
desc = "WARNING: GRENADE WILL RELEASE DEADLY SPORES CONTAINING ACTIVE AGENTS. SEAL SUIT AND AIRFLOW BEFORE USE."
stage = READY
-/obj/item/weapon/grenade/chem_grenade/tuberculosis/New()
- ..()
+/obj/item/weapon/grenade/chem_grenade/tuberculosis/Initialize()
+ . = ..()
var/obj/item/weapon/reagent_containers/glass/beaker/bluespace/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/bluespace/B2 = new(src)
diff --git a/code/game/objects/items/weapons/tanks/tanks.dm b/code/game/objects/items/weapons/tanks/tanks.dm
index 0595076901d..e5ffbade4c8 100644
--- a/code/game/objects/items/weapons/tanks/tanks.dm
+++ b/code/game/objects/items/weapons/tanks/tanks.dm
@@ -116,7 +116,7 @@
var/mob/living/carbon/human/H = user
user.visible_message("[user] is putting [src]'s valve to [user.p_their()] lips! It looks like [user.p_theyre()] trying to commit suicide!")
playsound(loc, 'sound/effects/spray.ogg', 10, 1, -3)
- if (H && !QDELETED(H))
+ if (!QDELETED(H) && air_contents && air_contents.return_pressure() >= 1000)
for(var/obj/item/W in H)
H.dropItemToGround(W)
if(prob(50))
diff --git a/code/game/objects/items/weapons/weaponry.dm b/code/game/objects/items/weapons/weaponry.dm
index d7465876c0e..71e7c0e5669 100644
--- a/code/game/objects/items/weapons/weaponry.dm
+++ b/code/game/objects/items/weapons/weaponry.dm
@@ -390,7 +390,7 @@
desc = "A chainsaw that has replaced your arm."
icon_state = "chainsaw_on"
item_state = "mounted_chainsaw"
- flags = NODROP | ABSTRACT
+ flags = NODROP | ABSTRACT | DROPDEL
w_class = WEIGHT_CLASS_HUGE
force = 21
throwforce = 0
@@ -400,10 +400,17 @@
attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
hitsound = 'sound/weapons/chainsawhit.ogg'
-/obj/item/weapon/mounted_chainsaw/dropped()
- ..()
+/obj/item/weapon/mounted_chainsaw/Destroy()
+ var/obj/item/bodypart/part
new /obj/item/weapon/twohanded/required/chainsaw(get_turf(src))
- qdel(src)
+ if(iscarbon(loc))
+ var/mob/living/carbon/holder = loc
+ var/index = holder.get_held_index_of_item(src)
+ if(index)
+ part = holder.hand_bodyparts[index]
+ . = ..()
+ if(part)
+ part.drop_limb()
/obj/item/weapon/statuebust
name = "bust"
diff --git a/code/game/objects/structures/traps.dm b/code/game/objects/structures/traps.dm
index 90500f14db7..dad4e9b53e1 100644
--- a/code/game/objects/structures/traps.dm
+++ b/code/game/objects/structures/traps.dm
@@ -8,8 +8,10 @@
alpha = 30 //initially quite hidden when not "recharging"
var/last_trigger = 0
var/time_between_triggers = 600 //takes a minute to recharge
+ var/charges = INFINITY
var/list/static/ignore_typecache
+ var/list/mob/immune_minds = list()
var/datum/effect_system/spark_spread/spark_system
@@ -30,9 +32,11 @@
. = ..()
/obj/structure/trap/examine(mob/user)
- ..()
+ . = ..()
if(!isliving(user))
return
+ if(user.mind && user.mind in immune_minds)
+ return
if(get_dist(user, src) <= 1)
to_chat(user, "You reveal [src]!")
flare()
@@ -41,10 +45,15 @@
// Makes the trap visible, and starts the cooldown until it's
// able to be triggered again.
visible_message("[src] flares brightly!")
- alpha = 200
- animate(src, alpha = initial(alpha), time = time_between_triggers)
- last_trigger = world.time
spark_system.start()
+ alpha = 200
+ last_trigger = world.time
+ charges--
+ if(charges <= 0)
+ animate(src, alpha = 0, time = 10)
+ QDEL_IN(src, 10)
+ else
+ animate(src, alpha = initial(alpha), time = time_between_triggers)
/obj/structure/trap/Crossed(atom/movable/AM)
if(last_trigger + time_between_triggers > world.time)
@@ -52,6 +61,12 @@
// Don't want the traps triggered by sparks, ghosts or projectiles.
if(is_type_in_typecache(AM, ignore_typecache))
return
+ if(ismob(AM))
+ var/mob/M = AM
+ if(M.mind in immune_minds)
+ return
+ if(charges <= 0)
+ return
flare()
if(isliving(AM))
trap_effect(AM)
diff --git a/code/game/say.dm b/code/game/say.dm
index efad2f105fc..deab83ad101 100644
--- a/code/game/say.dm
+++ b/code/game/say.dm
@@ -56,10 +56,16 @@ GLOBAL_LIST_INIT(freqtospan, list(
var/namepart = "[speaker.GetVoice()][speaker.get_alt_name()]"
//End name span.
var/endspanpart = ""
- //Message
- var/messagepart = " [lang_treat(speaker, message_language, raw_message, spans, message_mode)]"
- return "[spanpart1][spanpart2][freqpart][compose_track_href(speaker, namepart)][namepart][compose_job(speaker, message_language, raw_message, radio_freq)][endspanpart][messagepart]"
+ //Message
+ var/messagepart = " [lang_treat(speaker, message_language, raw_message, spans)]"
+
+ var/languageicon = ""
+ var/datum/language/D = get_language_instance(message_language)
+ if(D.display_icon(src))
+ languageicon = "[D.get_icon()] "
+
+ return "[spanpart1][spanpart2][freqpart][languageicon][compose_track_href(speaker, namepart)][namepart][compose_job(speaker, message_language, raw_message, radio_freq)][endspanpart][messagepart]"
/atom/movable/proc/compose_track_href(atom/movable/speaker, message_langs, raw_message, radio_freq)
return ""
@@ -67,33 +73,37 @@ GLOBAL_LIST_INIT(freqtospan, list(
/atom/movable/proc/compose_job(atom/movable/speaker, message_langs, raw_message, radio_freq)
return ""
-/atom/movable/proc/say_quote(input, list/spans=list(), message_mode)
- if(!input)
- return "says, \"...\"" //not the best solution, but it will stop a large number of runtimes. The cause is somewhere in the Tcomms code
+/atom/movable/proc/say_mod(input, message_mode)
var/ending = copytext(input, length(input))
if(copytext(input, length(input) - 1) == "!!")
- spans |= SPAN_YELL
- return "[verb_yell], \"[attach_spans(input, spans)]\""
- input = attach_spans(input, spans)
- if(ending == "?")
- return "[verb_ask], \"[input]\""
- if(ending == "!")
- return "[verb_exclaim], \"[input]\""
+ return verb_yell
+ else if(ending == "?")
+ return verb_ask
+ else if(ending == "!")
+ return verb_exclaim
+ else
+ return verb_say
- return "[verb_say], \"[input]\""
+/atom/movable/proc/say_quote(input, list/spans=list(), message_mode)
+ if(!input)
+ input = "..."
+
+ if(copytext(input, length(input) - 1) == "!!")
+ spans |= SPAN_YELL
+
+ var/spanned = attach_spans(input, spans)
+ return "[say_mod(input, message_mode)], \"[spanned]\""
/atom/movable/proc/lang_treat(atom/movable/speaker, datum/language/language, raw_message, list/spans, message_mode)
if(has_language(language))
var/atom/movable/AM = speaker.GetSource()
if(AM) //Basically means "if the speaker is virtual"
- if(AM.verb_say != speaker.verb_say || AM.verb_ask != speaker.verb_ask || AM.verb_exclaim != speaker.verb_exclaim || AM.verb_yell != speaker.verb_yell) //If the saymod was changed
- return speaker.say_quote(raw_message, spans, message_mode)
return AM.say_quote(raw_message, spans, message_mode)
else
return speaker.say_quote(raw_message, spans, message_mode)
else if(language)
var/atom/movable/AM = speaker.GetSource()
- var/datum/language/D = new language
+ var/datum/language/D = get_language_instance(language)
raw_message = D.scramble(raw_message)
if(AM)
return AM.say_quote(raw_message, spans, message_mode)
diff --git a/code/modules/admin/admin_investigate.dm b/code/modules/admin/admin_investigate.dm
index f1951a2c71a..126414cbe84 100644
--- a/code/modules/admin/admin_investigate.dm
+++ b/code/modules/admin/admin_investigate.dm
@@ -25,7 +25,7 @@
F << "[time_stamp()] \ref[src] ([x],[y],[z]) || [src] [message]
"
//ADMINVERBS
-/client/proc/investigate_show( subject in list("hrefs","notes, memos, watchlist","singulo","wires","telesci", "gravity", "records", "cargo", "supermatter", "atmos", "experimentor", "kudzu") )
+/client/proc/investigate_show( subject in list("hrefs","notes, memos, watchlist","singulo","wires","telesci", "gravity", "records", "cargo", "supermatter", "atmos", "experimentor", "botany") )
set name = "Investigate"
set category = "Admin"
if(!holder)
diff --git a/code/modules/admin/admin_verbs.dm b/code/modules/admin/admin_verbs.dm
index a32a37b046d..ae547140404 100644
--- a/code/modules/admin/admin_verbs.dm
+++ b/code/modules/admin/admin_verbs.dm
@@ -1,7 +1,8 @@
//admin verb groups - They can overlap if you so wish. Only one of each verb will exist in the verbs list regardless
+//the procs are cause you can't put the comments in the GLOB var define
GLOBAL_PROTECT(admin_verbs_default)
-GLOBAL_LIST_INIT(admin_verbs_default, AVerbsDefault())
-/proc/AVerbsDefault()
+GLOBAL_LIST_INIT(admin_verbs_default, world.AVerbsDefault())
+/world/proc/AVerbsDefault()
return list(
/client/proc/toggleadminhelpsound, /*toggles whether we hear a sound when adminhelps/PMs are used*/
/client/proc/toggleannouncelogin, /*toggles if an admin's login is announced during a round*/
@@ -25,8 +26,8 @@ GLOBAL_LIST_INIT(admin_verbs_default, AVerbsDefault())
/client/proc/stop_sounds
)
GLOBAL_PROTECT(admin_verbs_admin)
-GLOBAL_LIST_INIT(admin_verbs_admin, AVerbsAdmin())
-/proc/AVerbsAdmin()
+GLOBAL_LIST_INIT(admin_verbs_admin, world.AVerbsAdmin())
+/world/proc/AVerbsAdmin()
return list(
/client/proc/player_panel_new, /*shows an interface for all players, with links to various panels*/
/client/proc/invisimin, /*allows our mob to go invisible/visible*/
@@ -78,9 +79,7 @@ GLOBAL_LIST_INIT(admin_verbs_ban, list(/client/proc/unban_panel,/client/proc/DB_
GLOBAL_PROTECT(admin_verbs_sounds)
GLOBAL_LIST_INIT(admin_verbs_sounds, list(/client/proc/play_local_sound,/client/proc/play_sound,/client/proc/set_round_end_sound))
GLOBAL_PROTECT(admin_verbs_fun)
-GLOBAL_LIST_INIT(admin_verbs_fun, AVerbsFun())
-/proc/AVerbsFun()
- return list(
+GLOBAL_LIST_INIT(admin_verbs_fun, list(
/client/proc/cmd_admin_dress,
/client/proc/cmd_admin_gib_self,
/client/proc/drop_bomb,
@@ -102,12 +101,12 @@ GLOBAL_LIST_INIT(admin_verbs_fun, AVerbsFun())
/client/proc/polymorph_all,
/client/proc/show_tip,
/client/proc/smite
- )
+ ))
GLOBAL_PROTECT(admin_verbs_spawn)
GLOBAL_LIST_INIT(admin_verbs_spawn, list(/datum/admins/proc/spawn_atom,/client/proc/respawn_character))
GLOBAL_PROTECT(admin_verbs_server)
-GLOBAL_LIST_INIT(admin_verbs_server, AVerbsServer())
-/proc/AVerbsServer()
+GLOBAL_LIST_INIT(admin_verbs_server, world.AVerbsServer())
+/world/proc/AVerbsServer()
return list(
/datum/admins/proc/startnow,
/datum/admins/proc/restart,
@@ -126,8 +125,8 @@ GLOBAL_LIST_INIT(admin_verbs_server, AVerbsServer())
/client/proc/toggle_hub
)
GLOBAL_PROTECT(admin_verbs_debug)
-GLOBAL_LIST_INIT(admin_verbs_debug, AVerbsDebug())
-/proc/AVerbsDebug()
+GLOBAL_LIST_INIT(admin_verbs_debug, world.AVerbsDebug())
+/world/proc/AVerbsDebug()
return list(
/client/proc/restart_controller,
/client/proc/cmd_admin_list_open_jobs,
@@ -172,9 +171,7 @@ GLOBAL_LIST_INIT(admin_verbs_rejuv, list(/client/proc/respawn_character))
//verbs which can be hidden - needs work
GLOBAL_PROTECT(admin_verbs_hideable)
-GLOBAL_LIST_INIT(admin_verbs_hideable, AVerbsHideable())
-/proc/AVerbsHideable()
- return list(
+GLOBAL_LIST_INIT(admin_verbs_hideable, list(
/client/proc/set_ooc,
/client/proc/reset_ooc,
/client/proc/deadmin,
@@ -244,7 +241,7 @@ GLOBAL_LIST_INIT(admin_verbs_hideable, AVerbsHideable())
/client/proc/debug_huds,
/client/proc/customiseSNPC,
/client/proc/resetSNPC,
- )
+ ))
/client/proc/add_admin_verbs()
if(holder)
diff --git a/code/modules/admin/secrets.dm b/code/modules/admin/secrets.dm
index aea7d3521a0..eabc7d3fd05 100644
--- a/code/modules/admin/secrets.dm
+++ b/code/modules/admin/secrets.dm
@@ -238,7 +238,7 @@
if("showgm")
if(!check_rights(R_ADMIN))
return
- if(!SSticker || !SSticker.mode)
+ if(!SSticker.HasRoundStarted())
alert("The game hasn't started yet!")
else if (SSticker.mode)
alert("The game mode is [SSticker.mode.name]")
@@ -327,7 +327,7 @@
if("traitor_all")
if(!check_rights(R_FUN))
return
- if(!SSticker || !SSticker.mode)
+ if(!SSticker.HasRoundStarted())
alert("The game hasn't started yet!")
return
var/objective = copytext(sanitize(input("Enter an objective")),1,MAX_MESSAGE_LEN)
diff --git a/code/modules/admin/topic.dm b/code/modules/admin/topic.dm
index 6b77a705457..1f8778361fd 100644
--- a/code/modules/admin/topic.dm
+++ b/code/modules/admin/topic.dm
@@ -8,7 +8,7 @@
if(href_list["ahelp"])
if(!check_rights(R_ADMIN))
return
-
+
var/ahelp_ref = href_list["ahelp"]
var/datum/admin_help/AH = locate(ahelp_ref)
if(AH)
@@ -1170,7 +1170,7 @@
if(!check_rights(R_ADMIN))
return
- if(SSticker && SSticker.mode)
+ if(SSticker.HasRoundStarted())
return alert(usr, "The game has already started.", null, null, null, null)
var/dat = {"What mode do you wish to play?
"}
for(var/mode in config.modes)
@@ -1184,7 +1184,7 @@
if(!check_rights(R_ADMIN))
return
- if(SSticker && SSticker.mode)
+ if(SSticker.HasRoundStarted())
return alert(usr, "The game has already started.", null, null, null, null)
if(GLOB.master_mode != "secret")
return alert(usr, "The game mode has to be secret!", null, null, null, null)
@@ -1199,7 +1199,7 @@
if(!check_rights(R_ADMIN|R_SERVER))
return
- if (SSticker && SSticker.mode)
+ if (SSticker.HasRoundStarted())
return alert(usr, "The game has already started.", null, null, null, null)
GLOB.master_mode = href_list["c_mode2"]
log_admin("[key_name(usr)] set the mode as [GLOB.master_mode].")
@@ -1213,7 +1213,7 @@
if(!check_rights(R_ADMIN|R_SERVER))
return
- if(SSticker && SSticker.mode)
+ if(SSticker.HasRoundStarted())
return alert(usr, "The game has already started.", null, null, null, null)
if(GLOB.master_mode != "secret")
return alert(usr, "The game mode has to be secret!", null, null, null, null)
@@ -1810,7 +1810,7 @@
if(!check_rights(R_ADMIN))
return
- if(!SSticker || !SSticker.mode)
+ if(!SSticker.HasRoundStarted())
alert("The game hasn't started yet!")
return
diff --git a/code/modules/admin/verbs/SDQL2/SDQL_2.dm b/code/modules/admin/verbs/SDQL2/SDQL_2.dm
index bda6354f930..a59f40e35a6 100644
--- a/code/modules/admin/verbs/SDQL2/SDQL_2.dm
+++ b/code/modules/admin/verbs/SDQL2/SDQL_2.dm
@@ -251,6 +251,11 @@
/proc/SDQL_from_objs(list/tree)
if("world" in tree)
+ if(IsAdminAdvancedProcCall())
+ var/msg = "WARNING: Attempt to retrieve world reference made by [usr]!"
+ log_admin(msg)
+ message_admins(msg)
+ return
return world
return SDQL_expression(world, tree)
@@ -451,12 +456,17 @@
else
return null
if("world")
+ if(IsAdminAdvancedProcCall())
+ var/msg = "WARNING: Attempt to retrieve world reference made by [usr]!"
+ log_admin(msg)
+ message_admins(msg)
+ return
v = world
if("global")
v = GLOB
else
return null
- else if(object == world) // Shitty ass hack kill me.
+ else if(object == GLOB) // Shitty ass hack kill me.
v = expression[start]
if(long)
if(expression[start + 1] == ".")
diff --git a/code/modules/admin/verbs/deadsay.dm b/code/modules/admin/verbs/deadsay.dm
index c8edb35ec91..c71c8321905 100644
--- a/code/modules/admin/verbs/deadsay.dm
+++ b/code/modules/admin/verbs/deadsay.dm
@@ -19,7 +19,7 @@
if (!msg)
return
- var/nicknames = world.file2list("config/admin_nicknames.txt")
+ var/static/nicknames = world.file2list("config/admin_nicknames.txt")
var/rendered = "DEAD: ADMIN([src.holder.fakekey ? pick(nicknames) : src.key]) says, \"[msg]\""
@@ -29,4 +29,4 @@
if (M.stat == DEAD || (M.client && M.client.holder && (M.client.prefs.chat_toggles & CHAT_DEAD))) //admins can toggle deadchat on and off. This is a proc in admin.dm and is only give to Administrators and above
M.show_message(rendered, 2)
- SSblackbox.add_details("admin_verb","Dsay") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
\ No newline at end of file
+ SSblackbox.add_details("admin_verb","Dsay") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
diff --git a/code/modules/admin/verbs/debug.dm b/code/modules/admin/verbs/debug.dm
index 9fb18c86599..1ee98d15557 100644
--- a/code/modules/admin/verbs/debug.dm
+++ b/code/modules/admin/verbs/debug.dm
@@ -213,7 +213,7 @@ GLOBAL_PROTECT(AdminProcCallCount)
set category = "Fun"
set name = "Make Robot"
- if(!SSticker || !SSticker.mode)
+ if(!SSticker.HasRoundStarted())
alert("Wait until the game starts")
return
if(ishuman(M))
@@ -229,7 +229,7 @@ GLOBAL_PROTECT(AdminProcCallCount)
set category = "Fun"
set name = "Make Blob"
- if(!SSticker || !SSticker.mode)
+ if(!SSticker.HasRoundStarted())
alert("Wait until the game starts")
return
if(ishuman(M))
@@ -247,7 +247,7 @@ GLOBAL_PROTECT(AdminProcCallCount)
set category = "Fun"
set name = "Make Simple Animal"
- if(!SSticker || !SSticker.mode)
+ if(!SSticker.HasRoundStarted())
alert("Wait until the game starts")
return
@@ -295,7 +295,7 @@ GLOBAL_PROTECT(AdminProcCallCount)
set category = "Fun"
set name = "Make Alien"
- if(!SSticker || !SSticker.mode)
+ if(!SSticker.HasRoundStarted())
alert("Wait until the game starts")
return
if(ishuman(M))
@@ -312,7 +312,7 @@ GLOBAL_PROTECT(AdminProcCallCount)
set category = "Fun"
set name = "Make slime"
- if(!SSticker || !SSticker.mode)
+ if(!SSticker.HasRoundStarted())
alert("Wait until the game starts")
return
if(ishuman(M))
@@ -423,7 +423,7 @@ GLOBAL_PROTECT(AdminProcCallCount)
set category = "Admin"
set name = "Grant Full Access"
- if(!SSticker || !SSticker.mode)
+ if(!SSticker.HasRoundStarted())
alert("Wait until the game starts")
return
if(ishuman(M))
diff --git a/code/modules/admin/verbs/mapping.dm b/code/modules/admin/verbs/mapping.dm
index 8a8d18d5fd4..681a58f95fb 100644
--- a/code/modules/admin/verbs/mapping.dm
+++ b/code/modules/admin/verbs/mapping.dm
@@ -41,7 +41,7 @@ GLOBAL_LIST_INIT(admin_verbs_debug_mapping, list(
/client/proc/disable_communication,
/client/proc/print_pointers,
/client/proc/cmd_show_at_list,
- /client/proc/cmd_show_at_list,
+ /client/proc/cmd_show_at_markers,
/client/proc/manipulate_organs
))
@@ -154,14 +154,35 @@ GLOBAL_LIST_INIT(admin_verbs_debug_mapping, list(
var/dat = {"Coordinate list of Active Turfs at Roundstart
Real-time Active Turfs list you can see in Air Subsystem at active_turfs var
"}
- for(var/i=1; i<=GLOB.active_turfs_startlist.len; i++)
- dat += GLOB.active_turfs_startlist[i]
+ for(var/t in GLOB.active_turfs_startlist)
+ var/turf/T = t
+ dat += "[ADMIN_COORDJMP(T)]\n"
dat += "
"
usr << browse(dat, "window=at_list")
SSblackbox.add_details("admin_verb","Show Roundstart Active Turfs") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
+/client/proc/cmd_show_at_markers()
+ set category = "Mapping"
+ set name = "Show roundstart AT markers"
+ set desc = "Places a marker on all active-at-roundstart turfs"
+
+ var/count = 0
+ for(var/obj/effect/abstract/marker/at/AT in GLOB.all_abstract_markers)
+ qdel(AT)
+ count++
+
+ if(count)
+ to_chat(usr, "[count] AT markers removed.")
+ else
+ for(var/t in GLOB.active_turfs_startlist)
+ new /obj/effect/abstract/marker/at(t)
+ count++
+ to_chat(usr, "[count] AT markers placed.")
+
+ SSblackbox.add_details("admin_verb","Show Roundstart Active Turf Markers")
+
/client/proc/enable_debug_verbs()
set category = "Debug"
set name = "Debug verbs - Enable"
diff --git a/code/modules/admin/verbs/onlyone.dm b/code/modules/admin/verbs/onlyone.dm
index d8db479d5b8..feba659d725 100644
--- a/code/modules/admin/verbs/onlyone.dm
+++ b/code/modules/admin/verbs/onlyone.dm
@@ -1,6 +1,6 @@
GLOBAL_VAR_INIT(highlander, FALSE)
/client/proc/only_one() //Gives everyone kilts, berets, claymores, and pinpointers, with the objective to hijack the emergency shuttle.
- if(!SSticker || !SSticker.mode)
+ if(!SSticker.HasRoundStarted())
alert("The game hasn't started yet!")
return
GLOB.highlander = TRUE
@@ -79,7 +79,7 @@ GLOBAL_VAR_INIT(highlander, FALSE)
Activate it in your hand, and it will lead to the nearest target. Attack the nuclear authentication disk with it, and you will store it.")
/proc/only_me()
- if(!SSticker || !SSticker.mode)
+ if(!SSticker.HasRoundStarted())
alert("The game hasn't started yet!")
return
diff --git a/code/modules/admin/verbs/playsound.dm b/code/modules/admin/verbs/playsound.dm
index c49009daabd..118114e81ff 100644
--- a/code/modules/admin/verbs/playsound.dm
+++ b/code/modules/admin/verbs/playsound.dm
@@ -4,9 +4,6 @@
if(!check_rights(R_SOUNDS))
return
- log_admin("[key_name(src)] played sound [S]")
- message_admins("[key_name_admin(src)] played sound [S]")
-
var/freq = 1
if(SSevents.holidays && SSevents.holidays[APRIL_FOOLS])
freq = pick(0.5, 0.7, 0.8, 0.85, 0.9, 0.95, 1.1, 1.2, 1.4, 1.6, 2.0, 2.5)
@@ -20,6 +17,16 @@
admin_sound.wait = 1
admin_sound.repeat = 0
admin_sound.status = SOUND_STREAM
+
+ var/res = alert(usr, "Show the title of this song to the players?",, "No", "Yes", "Cancel")
+ switch(res)
+ if("Yes")
+ to_chat(world, "An admin played: [S]")
+ if("Cancel")
+ return
+
+ log_admin("[key_name(src)] played sound [S]")
+ message_admins("[key_name_admin(src)] played sound [S]")
for(var/mob/M in GLOB.player_list)
if(M.client.prefs.toggles & SOUND_MIDI)
diff --git a/code/modules/admin/verbs/randomverbs.dm b/code/modules/admin/verbs/randomverbs.dm
index eccf8a253ac..ef47c849eb8 100644
--- a/code/modules/admin/verbs/randomverbs.dm
+++ b/code/modules/admin/verbs/randomverbs.dm
@@ -701,7 +701,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
set name = "Make Everyone Random"
set desc = "Make everyone have a random appearance. You can only use this before rounds!"
- if(SSticker && SSticker.mode)
+ if(SSticker.HasRoundStarted())
to_chat(usr, "Nope you can't do this, the game's already started. This only works before rounds!")
return
diff --git a/code/modules/atmospherics/environmental/LINDA_fire.dm b/code/modules/atmospherics/environmental/LINDA_fire.dm
index a52a7259549..bbbc3f12ed4 100644
--- a/code/modules/atmospherics/environmental/LINDA_fire.dm
+++ b/code/modules/atmospherics/environmental/LINDA_fire.dm
@@ -64,6 +64,8 @@
setDir(pick(GLOB.cardinal))
air_update_turf()
+/obj/effect/hotspot/make_frozen_visual()
+ return //you take my fun i take yours
/obj/effect/hotspot/proc/perform_exposure()
var/turf/open/location = loc
diff --git a/code/modules/cargo/exports/materials.dm b/code/modules/cargo/exports/materials.dm
index c2a07349584..8f3292df3a1 100644
--- a/code/modules/cargo/exports/materials.dm
+++ b/code/modules/cargo/exports/materials.dm
@@ -50,11 +50,6 @@
material_id = MAT_PLASMA
message = "cm3 of plasma"
-/datum/export/material/plasma/get_cost(obj/O, contr = 0, emag = 0)
- . = ..()
- if(emag) // Syndicate pays you more for the plasma.
- . = round(. * 1.5)
-
// Uranium. Still useful for both power generation and nuclear annihilation.
/datum/export/material/uranium
cost = 400
@@ -98,4 +93,4 @@
message = "cm3 of glass"
material_id = MAT_GLASS
export_types = list(/obj/item/stack/sheet/glass, /obj/item/weapon/ore,
- /obj/item/weapon/shard)
\ No newline at end of file
+ /obj/item/weapon/shard)
diff --git a/code/modules/cargo/packs.dm b/code/modules/cargo/packs.dm
index b7c7a7e3771..1a61048f486 100644
--- a/code/modules/cargo/packs.dm
+++ b/code/modules/cargo/packs.dm
@@ -182,14 +182,14 @@
/datum/supply_pack/emergency/syndicate
name = "NULL_ENTRY"
hidden = TRUE
- cost = 14000
+ cost = 20000
contains = list()
crate_name = "emergency crate"
crate_type = /obj/structure/closet/crate/internals
dangerous = TRUE
/datum/supply_pack/emergency/syndicate/fill(obj/structure/closet/crate/C)
- var/crate_value = 50
+ var/crate_value = 30
var/list/uplink_items = get_uplink_items(SSticker.mode)
while(crate_value)
var/category = pick(uplink_items)
diff --git a/code/modules/clothing/shoes/miscellaneous.dm b/code/modules/clothing/shoes/miscellaneous.dm
index 2cdd1dfb871..25e09b9af77 100644
--- a/code/modules/clothing/shoes/miscellaneous.dm
+++ b/code/modules/clothing/shoes/miscellaneous.dm
@@ -178,6 +178,7 @@
pockets = /obj/item/weapon/storage/internal/pocket/shoes
actions_types = list(/datum/action/item_action/bhop)
var/jumpdistance = 5 //-1 from to see the actual distance, e.g 4 goes over 3 tiles
+ var/jumpspeed = 3
var/recharging_rate = 60 //default 6 seconds between each dash
var/recharging_time = 0 //time until next dash
var/jumping = FALSE //are we mid-jump?
@@ -198,7 +199,7 @@
jumping = TRUE
playsound(src.loc, 'sound/effects/stealthoff.ogg', 50, 1, 1)
usr.visible_message("[usr] dashes foward into the air!")
- usr.throw_at(target, jumpdistance, 1, spin=0, diagonals_first = 1, callback = CALLBACK(src, .proc/hop_end))
+ usr.throw_at(target, jumpdistance, jumpspeed, spin=0, diagonals_first = 1, callback = CALLBACK(src, .proc/hop_end))
/obj/item/clothing/shoes/bhop/proc/hop_end()
jumping = FALSE
@@ -214,4 +215,4 @@
name = "blue performer's boots"
desc = "These boots were made for dancing."
icon_state = "bsing"
- put_on_delay = 50
\ No newline at end of file
+ put_on_delay = 50
diff --git a/code/modules/clothing/suits/miscellaneous.dm b/code/modules/clothing/suits/miscellaneous.dm
index 45606035a42..3e3791ef427 100644
--- a/code/modules/clothing/suits/miscellaneous.dm
+++ b/code/modules/clothing/suits/miscellaneous.dm
@@ -335,7 +335,7 @@
/obj/item/clothing/suit/vapeshirt //wearing this is asking to get beat.
name = "Vape Naysh shirt"
- desc = "A cheap white T-shirt with a big tacky \"VN\" on the front, Why would you wear this unironicly?"
+ desc = "A cheap white T-shirt with a big tacky \"VN\" on the front, Why would you wear this unironically?"
icon_state = "vapeshirt"
item_state = "vapeshirt"
diff --git a/code/modules/flufftext/Hallucination.dm b/code/modules/flufftext/Hallucination.dm
index cd034a11174..4c1328a38b0 100644
--- a/code/modules/flufftext/Hallucination.dm
+++ b/code/modules/flufftext/Hallucination.dm
@@ -178,7 +178,7 @@ Gunshots/explosions/opening doors/less rare audio (done)
/obj/effect/hallucination/simple/xeno/throw_impact(A)
update_icon("alienh_pounce")
- if(A == target)
+ if(A == target && target.stat!=DEAD)
target.Weaken(5)
target.visible_message("[target] flails around wildly.","[name] pounces on you!")
@@ -286,7 +286,7 @@ Gunshots/explosions/opening doors/less rare audio (done)
bubblegum = new(wall, target)
sleep(10) //ominous wait
var/charged = FALSE //only get hit once
- while(get_turf(bubblegum) != landing && target)
+ while(get_turf(bubblegum) != landing && target && target.stat != DEAD)
bubblegum.forceMove(get_step_towards(bubblegum, landing))
bubblegum.setDir(get_dir(bubblegum, landing))
target.playsound_local(get_turf(bubblegum), 'sound/effects/meteorimpact.ogg', 150, 1)
diff --git a/code/modules/hydroponics/hydroitemdefines.dm b/code/modules/hydroponics/hydroitemdefines.dm
index 401347edf93..8eb1057becd 100644
--- a/code/modules/hydroponics/hydroitemdefines.dm
+++ b/code/modules/hydroponics/hydroitemdefines.dm
@@ -28,8 +28,8 @@
throw_speed = 3
throw_range = 10
-/obj/item/weapon/reagent_containers/spray/weedspray/New()
- ..()
+/obj/item/weapon/reagent_containers/spray/weedspray/Initialize()
+ . = ..()
reagents.add_reagent("weedkiller", 100)
/obj/item/weapon/reagent_containers/spray/weedspray/suicide_act(mob/user)
@@ -50,8 +50,8 @@
throw_speed = 3
throw_range = 10
-/obj/item/weapon/reagent_containers/spray/pestspray/New()
- ..()
+/obj/item/weapon/reagent_containers/spray/pestspray/Initialize()
+ . = ..()
reagents.add_reagent("pestkiller", 100)
/obj/item/weapon/reagent_containers/spray/pestspray/suicide_act(mob/user)
@@ -135,8 +135,8 @@
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(1,2,5,10,15,25,50)
-/obj/item/weapon/reagent_containers/glass/bottle/nutrient/New()
- ..()
+/obj/item/weapon/reagent_containers/glass/bottle/nutrient/Initialize()
+ . = ..()
src.pixel_x = rand(-5, 5)
src.pixel_y = rand(-5, 5)
@@ -147,8 +147,8 @@
icon = 'icons/obj/chemical.dmi'
icon_state = "bottle16"
-/obj/item/weapon/reagent_containers/glass/bottle/nutrient/ez/New()
- ..()
+/obj/item/weapon/reagent_containers/glass/bottle/nutrient/ez/Initialize()
+ . = ..()
reagents.add_reagent("eznutriment", 50)
/obj/item/weapon/reagent_containers/glass/bottle/nutrient/l4z
@@ -157,8 +157,8 @@
icon = 'icons/obj/chemical.dmi'
icon_state = "bottle18"
-/obj/item/weapon/reagent_containers/glass/bottle/nutrient/l4z/New()
- ..()
+/obj/item/weapon/reagent_containers/glass/bottle/nutrient/l4z/Initialize()
+ . = ..()
reagents.add_reagent("left4zednutriment", 50)
/obj/item/weapon/reagent_containers/glass/bottle/nutrient/rh
@@ -167,8 +167,8 @@
icon = 'icons/obj/chemical.dmi'
icon_state = "bottle15"
-/obj/item/weapon/reagent_containers/glass/bottle/nutrient/rh/New()
- ..()
+/obj/item/weapon/reagent_containers/glass/bottle/nutrient/rh/Initialize()
+ . = ..()
reagents.add_reagent("robustharvestnutriment", 50)
/obj/item/weapon/reagent_containers/glass/bottle/nutrient/empty
@@ -191,8 +191,8 @@
icon = 'icons/obj/chemical.dmi'
icon_state = "bottle19"
-/obj/item/weapon/reagent_containers/glass/bottle/killer/weedkiller/New()
- ..()
+/obj/item/weapon/reagent_containers/glass/bottle/killer/weedkiller/Initialize()
+ . = ..()
reagents.add_reagent("weedkiller", 50)
/obj/item/weapon/reagent_containers/glass/bottle/killer/pestkiller
@@ -201,6 +201,6 @@
icon = 'icons/obj/chemical.dmi'
icon_state = "bottle20"
-/obj/item/weapon/reagent_containers/glass/bottle/killer/pestkiller/New()
- ..()
+/obj/item/weapon/reagent_containers/glass/bottle/killer/pestkiller/Initialize()
+ . = ..()
reagents.add_reagent("pestkiller", 50)
diff --git a/code/modules/jobs/job_types/civilian.dm b/code/modules/jobs/job_types/civilian.dm
index 605a0a9c358..3ff8892d7e4 100644
--- a/code/modules/jobs/job_types/civilian.dm
+++ b/code/modules/jobs/job_types/civilian.dm
@@ -143,6 +143,15 @@ Librarian
/obj/item/soapstone = 1
)
+
+/datum/outfit/job/librarian/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
+ ..()
+
+ if(visualsOnly)
+ return
+
+ H.grant_all_languages(omnitongue=TRUE)
+
/*
Lawyer
*/
diff --git a/code/modules/language/common.dm b/code/modules/language/common.dm
index b6fb555729a..c00ab328ec1 100644
--- a/code/modules/language/common.dm
+++ b/code/modules/language/common.dm
@@ -5,9 +5,11 @@
speech_verb = "says"
whisper_verb = "whispers"
key = "0"
- flags = TONGUELESS_SPEECH
+ flags = TONGUELESS_SPEECH | LANGUAGE_HIDE_ICON_IF_UNDERSTOOD
default_priority = 100
+ icon_state = "galcom"
+
//Syllable Lists
/*
This list really long, mainly because I can't make up my mind about which mandarin syllables should be removed,
diff --git a/code/modules/language/drone.dm b/code/modules/language/drone.dm
index 18f0ed3842c..390e0027cf8 100644
--- a/code/modules/language/drone.dm
+++ b/code/modules/language/drone.dm
@@ -4,7 +4,7 @@
speech_verb = "chitters"
ask_verb = "chitters inquisitively"
exclaim_verb = "chitters loudly"
- spans = list(SPAN_ROBOT, "drone")
+ spans = list(SPAN_ROBOT)
key = "d"
flags = NO_STUTTER
syllables = list(".", "|")
@@ -12,3 +12,5 @@
space_chance = 0
sentence_chance = 0
default_priority = 20
+
+ icon_state = "drone"
diff --git a/code/modules/language/language.dm b/code/modules/language/language.dm
index 08d45a4a6a2..f01eb2c7006 100644
--- a/code/modules/language/language.dm
+++ b/code/modules/language/language.dm
@@ -21,6 +21,21 @@
var/static/list/scramble_cache = list()
var/default_priority = 0 // the language that an atom knows with the highest "default_priority" is selected by default.
+ // if you are seeing someone speak popcorn language, then something is wrong.
+ var/icon = 'icons/misc/language.dmi'
+ var/icon_state = "popcorn"
+
+/datum/language/proc/display_icon(atom/movable/hearer)
+ var/understands = hearer.has_language(src.type)
+ if(flags & LANGUAGE_HIDE_ICON_IF_UNDERSTOOD && understands)
+ return FALSE
+ if(flags & LANGUAGE_HIDE_ICON_IF_NOT_UNDERSTOOD && !understands)
+ return FALSE
+ return TRUE
+
+/datum/language/proc/get_icon()
+ return "
"
+
/datum/language/proc/get_random_name(gender, name_count=2, syllable_count=4, syllable_divisor=2)
if(!syllables || !syllables.len)
if(gender==FEMALE)
@@ -93,3 +108,13 @@
return speech_verb
#undef SCRAMBLE_CACHE_LEN
+
+/proc/get_language_instance(langtype)
+ if(!ispath(langtype, /datum/language))
+ return
+
+ if(!GLOB.language_datums[langtype])
+ var/datum/language/langdatum = new langtype
+ GLOB.language_datums[langtype] = langdatum
+
+ . = GLOB.language_datums[langtype]
diff --git a/code/modules/language/machine.dm b/code/modules/language/machine.dm
index 620e70d012b..4d88bcb4160 100644
--- a/code/modules/language/machine.dm
+++ b/code/modules/language/machine.dm
@@ -4,13 +4,15 @@
speech_verb = "whistles"
ask_verb = "chirps"
exclaim_verb = "whistles loudly"
- spans = list(SPAN_ROBOT, "changeling")
+ spans = list(SPAN_ROBOT)
key = "6"
flags = NO_STUTTER
syllables = list("beep","beep","beep","beep","beep","boop","boop","boop","bop","bop","dee","dee","doo","doo","hiss","hss","buzz","buzz","bzz","ksssh","keey","wurr","wahh","tzzz")
space_chance = 10
default_priority = 90
+ icon_state = "eal"
+
/datum/language/machine/get_random_name()
if(prob(70))
return "[pick(GLOB.posibrain_names)]-[rand(100, 999)]"
diff --git a/code/modules/language/monkey.dm b/code/modules/language/monkey.dm
index 3b6ee332f1d..3f19008754b 100644
--- a/code/modules/language/monkey.dm
+++ b/code/modules/language/monkey.dm
@@ -4,8 +4,9 @@
speech_verb = "chimpers"
ask_verb = "chimpers"
exclaim_verb = "screeches"
- spans = list("monkey")
key = "1"
space_chance = 100
syllables = list("oop", "aak", "chee", "eek")
default_priority = 80
+
+ icon_state = "animal"
diff --git a/code/modules/language/ratvar.dm b/code/modules/language/ratvar.dm
index 2319b408892..cef4a3164ec 100644
--- a/code/modules/language/ratvar.dm
+++ b/code/modules/language/ratvar.dm
@@ -6,7 +6,9 @@
exclaim_verb = "clanks"
key = "r"
default_priority = 10
- spans = list(SPAN_ROBOT, "brass")
+ spans = list(SPAN_ROBOT)
+
+ icon_state = "ratvar"
/datum/language/ratvar/scramble(var/input)
. = text2ratvar(input)
diff --git a/code/modules/language/slime.dm b/code/modules/language/slime.dm
index cc4c36e2ef7..7171c07b391 100644
--- a/code/modules/language/slime.dm
+++ b/code/modules/language/slime.dm
@@ -4,7 +4,8 @@
speech_verb = "warbles"
ask_verb = "warbles"
exclaim_verb = "warbles"
- spans = list("slime")
key = "k"
syllables = list("qr","qrr","xuq","qil","quum","xuqm","vol","xrim","zaoo","qu-uu","qix","qoo","zix","*","!")
default_priority = 70
+
+ icon_state = "slime"
diff --git a/code/modules/language/swarmer.dm b/code/modules/language/swarmer.dm
index b17cb88bf2a..e3b78267060 100644
--- a/code/modules/language/swarmer.dm
+++ b/code/modules/language/swarmer.dm
@@ -4,12 +4,15 @@
speech_verb = "tones"
ask_verb = "tones inquisitively"
exclaim_verb = "tones loudly"
- spans = list(SPAN_ROBOT, "swarmer")
+ spans = list(SPAN_ROBOT)
key = "s"
flags = NO_STUTTER
space_chance = 100
sentence_chance = 0
default_priority = 60
+
+ icon_state = "swarmer"
+
// since various flats and sharps are the same,
// all non-accidental notes are doubled in the list
/* The list with unicode symbols for the accents.
diff --git a/code/modules/language/xenocommon.dm b/code/modules/language/xenocommon.dm
index 263c3d0a9e0..6684ab31f85 100644
--- a/code/modules/language/xenocommon.dm
+++ b/code/modules/language/xenocommon.dm
@@ -4,7 +4,8 @@
speech_verb = "hisses"
ask_verb = "hisses"
exclaim_verb = "hisses"
- spans = list("alien")
key = "4"
syllables = list("sss","sSs","SSS")
default_priority = 50
+
+ icon_state = "xeno"
diff --git a/code/modules/mining/machine_input_output_plates.dm b/code/modules/mining/machine_input_output_plates.dm
index 0049c86ae92..12d0d5cd826 100644
--- a/code/modules/mining/machine_input_output_plates.dm
+++ b/code/modules/mining/machine_input_output_plates.dm
@@ -25,7 +25,7 @@
var/output_dir = SOUTH
/obj/machinery/mineral/proc/unload_mineral(atom/movable/S)
- S.loc = loc
+ S.forceMove(loc)
var/turf/T = get_step(src,output_dir)
if(T)
- S.loc = T
\ No newline at end of file
+ S.forceMove(T)
\ No newline at end of file
diff --git a/code/modules/mining/machine_processing.dm b/code/modules/mining/machine_processing.dm
index 0ffe9ae3a7e..38c900d31e7 100644
--- a/code/modules/mining/machine_processing.dm
+++ b/code/modules/mining/machine_processing.dm
@@ -1,3 +1,5 @@
+#define SMELT_AMOUNT 10
+
/**********************Mineral processing unit console**************************/
/obj/machinery/mineral/processing_unit_console
@@ -10,182 +12,50 @@
var/machinedir = EAST
speed_process = 1
-/obj/machinery/mineral/processing_unit_console/New()
- ..()
- spawn(7)
- src.machine = locate(/obj/machinery/mineral/processing_unit, get_step(src, machinedir))
- if (machine)
- machine.CONSOLE = src
- else
- qdel(src)
+/obj/machinery/mineral/processing_unit_console/Initialize()
+ . = ..()
+ machine = locate(/obj/machinery/mineral/processing_unit, get_step(src, machinedir))
+ if (machine)
+ machine.CONSOLE = src
+ else
+ qdel(src)
/obj/machinery/mineral/processing_unit_console/attack_hand(mob/user)
- var/dat = "Smelter control console
"
- //iron
- if(machine.ore_iron || machine.ore_glass || machine.ore_plasma || machine.ore_uranium || machine.ore_gold || machine.ore_silver || machine.ore_diamond || machine.ore_clown || machine.ore_adamantine)
- if(machine.ore_iron)
- if (machine.selected_iron==1)
- dat += "Smelting "
- else
- dat += "Not smelting "
- dat += "Iron: [machine.ore_iron]
"
- else
- machine.selected_iron = 0
-
- //sand - glass
- if(machine.ore_glass)
- if (machine.selected_glass==1)
- dat += "Smelting "
- else
- dat += "Not smelting "
- dat += "Sand: [machine.ore_glass]
"
- else
- machine.selected_glass = 0
-
- //plasma
- if(machine.ore_plasma)
- if (machine.selected_plasma==1)
- dat += "Smelting "
- else
- dat += "Not smelting "
- dat += "Plasma: [machine.ore_plasma]
"
- else
- machine.selected_plasma = 0
-
- //uranium
- if(machine.ore_uranium)
- if (machine.selected_uranium==1)
- dat += "Smelting "
- else
- dat += "Not smelting "
- dat += "Uranium: [machine.ore_uranium]
"
- else
- machine.selected_uranium = 0
-
- //gold
- if(machine.ore_gold)
- if (machine.selected_gold==1)
- dat += "Smelting "
- else
- dat += "Not smelting "
- dat += "Gold: [machine.ore_gold]
"
- else
- machine.selected_gold = 0
-
- //silver
- if(machine.ore_silver)
- if (machine.selected_silver==1)
- dat += "Smelting "
- else
- dat += "Not smelting "
- dat += "Silver: [machine.ore_silver]
"
- else
- machine.selected_silver = 0
-
- //diamond
- if(machine.ore_diamond)
- if (machine.selected_diamond==1)
- dat += "Smelting "
- else
- dat += "Not smelting "
- dat += "Diamond: [machine.ore_diamond]
"
- else
- machine.selected_diamond = 0
-
- //bananium
- if(machine.ore_clown)
- if (machine.selected_clown==1)
- dat += "Smelting "
- else
- dat += "Not smelting "
- dat += "Bananium: [machine.ore_clown]
"
- else
- machine.selected_clown = 0
-
- //titanium
- if(machine.ore_titanium)
- if (machine.selected_titanium==1)
- dat += "Smelting "
- else
- dat += "Not smelting "
- dat += "Titanium: [machine.ore_titanium]
"
- else
- machine.selected_titanium = 0
-
-
- //On or off
- dat += text("Machine is currently ")
- if (machine.on==1)
- dat += text("On ")
- else
- dat += text("Off ")
- else
- dat+="---No Materials Loaded---"
-
-
- user << browse(dat, "window=console_processing_unit")
+ if(!machine)
+ return
+ var/dat = machine.get_machine_data()
+ var/datum/browser/popup = new(user, "processing", "Smelting Console", 300, 500)
+ popup.set_content(dat)
+ popup.open()
/obj/machinery/mineral/processing_unit_console/Topic(href, href_list)
if(..())
return
usr.set_machine(src)
- src.add_fingerprint(usr)
- if(href_list["sel_iron"])
- if (href_list["sel_iron"] == "yes")
- machine.selected_iron = 1
- else
- machine.selected_iron = 0
- if(href_list["sel_glass"])
- if (href_list["sel_glass"] == "yes")
- machine.selected_glass = 1
- else
- machine.selected_glass = 0
- if(href_list["sel_plasma"])
- if (href_list["sel_plasma"] == "yes")
- machine.selected_plasma = 1
- else
- machine.selected_plasma = 0
- if(href_list["sel_uranium"])
- if (href_list["sel_uranium"] == "yes")
- machine.selected_uranium = 1
- else
- machine.selected_uranium = 0
- if(href_list["sel_gold"])
- if (href_list["sel_gold"] == "yes")
- machine.selected_gold = 1
- else
- machine.selected_gold = 0
- if(href_list["sel_silver"])
- if (href_list["sel_silver"] == "yes")
- machine.selected_silver = 1
- else
- machine.selected_silver = 0
- if(href_list["sel_diamond"])
- if (href_list["sel_diamond"] == "yes")
- machine.selected_diamond = 1
- else
- machine.selected_diamond = 0
- if(href_list["sel_clown"])
- if (href_list["sel_clown"] == "yes")
- machine.selected_clown = 1
- else
- machine.selected_clown = 0
- if(href_list["sel_titanium"])
- if (href_list["sel_titanium"] == "yes")
- machine.selected_titanium = 1
- else
- machine.selected_titanium = 0
+ add_fingerprint(usr)
+
+ if(href_list["material"])
+ machine.selected_material = href_list["material"]
+ machine.selected_alloy = null
+
+ if(href_list["alloy"])
+ machine.selected_material = null
+ machine.selected_alloy = href_list["alloy"]
+
if(href_list["set_on"])
- if (href_list["set_on"] == "on")
- machine.on = 1
- else
- machine.on = 0
- src.updateUsrDialog()
+ machine.on = (href_list["set_on"] == "on")
+
+ updateUsrDialog()
return
+/obj/machinery/mineral/processing_unit_console/Destroy()
+ machine = null
+ return ..()
+
+
/**********************Mineral processing unit**************************/
@@ -196,117 +66,84 @@
density = 1
anchored = 1
var/obj/machinery/mineral/CONSOLE = null
- var/ore_gold = 0;
- var/ore_silver = 0;
- var/ore_diamond = 0;
- var/ore_glass = 0;
- var/ore_plasma = 0;
- var/ore_uranium = 0;
- var/ore_iron = 0;
- var/ore_clown = 0;
- var/ore_adamantine = 0;
- var/ore_titanium = 0;
- var/selected_gold = 0
- var/selected_silver = 0
- var/selected_diamond = 0
- var/selected_glass = 0
- var/selected_plasma = 0
- var/selected_uranium = 0
- var/selected_iron = 0
- var/selected_clown = 0
- var/selected_titanium = 0
- var/on = 0 //0 = off, 1 =... oh you know!
+ var/datum/material_container/materials
+ var/on = FALSE
+ var/selected_material = MAT_METAL
+ var/selected_alloy = null
+ var/datum/research/files
+ var/list/categories = list("Alloys")
+
+/obj/machinery/mineral/processing_unit/Initialize()
+ . = ..()
+ proximity_monitor = new(src, 1)
+ materials = new(src, list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_TITANIUM, MAT_BLUESPACE),INFINITY)
+ files = new /datum/research/smelter(src)
+
+/obj/machinery/mineral/processing_unit/Destroy()
+ CONSOLE = null
+ qdel(materials)
+ return ..()
+
+/obj/machinery/mineral/processing_unit/HasProximity(atom/movable/AM)
+ if(istype(AM, /obj/item/weapon/ore) && AM.loc == get_step(src, input_dir))
+ process_ore(AM)
+
+/obj/machinery/mineral/processing_unit/proc/process_ore(obj/item/weapon/ore/O)
+ var/material_amount = materials.get_item_material_amount(O)
+ if(!materials.has_space(material_amount))
+ unload_mineral(O)
+ else
+ materials.insert_item(O)
+ qdel(O)
+ if(CONSOLE)
+ CONSOLE.updateUsrDialog()
+
+/obj/machinery/mineral/processing_unit/proc/get_machine_data()
+ var/dat = "Smelter control console
"
+ for(var/mat_id in materials.materials)
+ var/datum/material/M = materials.materials[mat_id]
+ dat += "[M.name]: [M.amount] cm³"
+ if (selected_material == mat_id)
+ dat += " Smelting"
+ else
+ dat += " Not Smelting "
+ dat += "
"
+
+ dat += "
"
+ dat += "Smelt Alloys
"
+
+ for(var/v in files.known_designs)
+ var/datum/design/D = files.known_designs[v]
+ dat += "[D.name] "
+ if (selected_alloy == D.id)
+ dat += " Smelting"
+ else
+ dat += " Not Smelting "
+ dat += "
"
+
+ dat += "
"
+ //On or off
+ dat += "Machine is currently "
+ if (on)
+ dat += "On "
+ else
+ dat += "Off "
+
+ return dat
/obj/machinery/mineral/processing_unit/process()
- for(var/i in 1 to 10)
- if (on)
- if (selected_glass && !selected_gold && !selected_silver && !selected_diamond && !selected_plasma && !selected_uranium && !selected_iron && !selected_clown && !selected_titanium)
- if (ore_glass > 0)
- ore_glass--
- generate_mineral(/obj/item/stack/sheet/glass)
- else
- on = 0
- continue
- if (selected_glass && !selected_gold && !selected_silver && !selected_diamond && !selected_plasma && !selected_uranium && selected_iron && !selected_clown && !selected_titanium)
- if (ore_glass > 0 && ore_iron > 0)
- ore_glass--
- ore_iron--
- generate_mineral(/obj/item/stack/sheet/rglass)
- else
- on = 0
- continue
- if (!selected_glass && selected_gold && !selected_silver && !selected_diamond && !selected_plasma && !selected_uranium && !selected_iron && !selected_clown && !selected_titanium)
- if (ore_gold > 0)
- ore_gold--
- generate_mineral(/obj/item/stack/sheet/mineral/gold)
- else
- on = 0
- continue
- if (!selected_glass && !selected_gold && selected_silver && !selected_diamond && !selected_plasma && !selected_uranium && !selected_iron && !selected_clown && !selected_titanium)
- if (ore_silver > 0)
- ore_silver--
- generate_mineral(/obj/item/stack/sheet/mineral/silver)
- else
- on = 0
- continue
- if (!selected_glass && !selected_gold && !selected_silver && selected_diamond && !selected_plasma && !selected_uranium && !selected_iron && !selected_clown && !selected_titanium)
- if (ore_diamond > 0)
- ore_diamond--
- generate_mineral(/obj/item/stack/sheet/mineral/diamond)
- else
- on = 0
- continue
- if (!selected_glass && !selected_gold && !selected_silver && !selected_diamond && selected_plasma && !selected_uranium && !selected_iron && !selected_clown && !selected_titanium)
- if (ore_plasma > 0)
- ore_plasma--
- generate_mineral(/obj/item/stack/sheet/mineral/plasma)
- else
- on = 0
- continue
- if (!selected_glass && !selected_gold && !selected_silver && !selected_diamond && !selected_plasma && selected_uranium && !selected_iron && !selected_clown && !selected_titanium)
- if (ore_uranium > 0)
- ore_uranium--
- generate_mineral(/obj/item/stack/sheet/mineral/uranium)
- else
- on = 0
- continue
- if (!selected_glass && !selected_gold && !selected_silver && !selected_diamond && !selected_plasma && !selected_uranium && selected_iron && !selected_clown && !selected_titanium)
- if (ore_iron > 0)
- ore_iron--
- generate_mineral(/obj/item/stack/sheet/metal)
- else
- on = 0
- continue
- if (!selected_glass && !selected_gold && !selected_silver && !selected_diamond && selected_plasma && !selected_uranium && selected_iron && !selected_clown && !selected_titanium)
- if (ore_iron > 0 && ore_plasma > 0)
- ore_iron--
- ore_plasma--
- generate_mineral(/obj/item/stack/sheet/plasteel)
- else
- on = 0
- continue
- if (!selected_glass && !selected_gold && !selected_silver && !selected_diamond && !selected_plasma && !selected_uranium && !selected_iron && selected_clown && !selected_titanium)
- if (ore_clown > 0)
- ore_clown--
- generate_mineral(/obj/item/stack/sheet/mineral/bananium)
- else
- on = 0
- continue
- if (!selected_glass && !selected_gold && !selected_silver && !selected_diamond && !selected_plasma && !selected_uranium && !selected_iron && !selected_clown && selected_titanium)
- if (ore_titanium > 0)
- ore_titanium--
- generate_mineral(/obj/item/stack/sheet/mineral/titanium)
- else
- on = 0
- continue
- if (!selected_glass && !selected_gold && !selected_silver && !selected_diamond && selected_plasma && !selected_uranium && !selected_iron && !selected_clown && selected_titanium)
- if (ore_titanium > 0)
- ore_titanium--
- ore_plasma--
- generate_mineral(/obj/item/stack/sheet/mineral/plastitanium)
- else
- on = 0
- continue
+ if (on)
+ if(selected_material)
+ smelt_ore()
+
+ else if(selected_alloy)
+ smelt_alloy()
+
+
+ if(CONSOLE)
+ CONSOLE.updateUsrDialog()
+
+
//THESE TWO ARE CODED FOR URIST TO USE WHEN HE GETS AROUND TO IT.
//They were coded on 18 Feb 2012. If you're reading this in 2015, then firstly congratulations on the world not ending on 21 Dec 2012 and secondly, Urist is apparently VERY lazy. ~Errorage
//Even in the dark year of 2016, where /tg/ is dead, Urist still hasn't finished this -Bawhoppennn
@@ -327,104 +164,57 @@
on = 0
continue*/
-
- //if a non valid combination is selected
-
- var/b = 1 //this part checks if all required ores are available
-
- if (!(selected_gold || selected_silver ||selected_diamond || selected_uranium | selected_plasma || selected_iron || selected_iron))
- b = 0
-
- if (selected_gold == 1)
- if (ore_gold <= 0)
- b = 0
- if (selected_silver == 1)
- if (ore_silver <= 0)
- b = 0
- if (selected_diamond == 1)
- if (ore_diamond <= 0)
- b = 0
- if (selected_uranium == 1)
- if (ore_uranium <= 0)
- b = 0
- if (selected_plasma == 1)
- if (ore_plasma <= 0)
- b = 0
- if (selected_iron == 1)
- if (ore_iron <= 0)
- b = 0
- if (selected_glass == 1)
- if (ore_glass <= 0)
- b = 0
- if (selected_clown == 1)
- if (ore_clown <= 0)
- b = 0
-
- if (b) //if they are, deduct one from each, produce slag and shut the machine off
- if (selected_gold == 1)
- ore_gold--
- if (selected_silver == 1)
- ore_silver--
- if (selected_diamond == 1)
- ore_diamond--
- if (selected_uranium == 1)
- ore_uranium--
- if (selected_plasma == 1)
- ore_plasma--
- if (selected_iron == 1)
- ore_iron--
- if (selected_clown == 1)
- ore_clown--
- generate_mineral(/obj/item/weapon/ore/slag)
- on = 0
- else
- on = 0
- break
- break
+/obj/machinery/mineral/processing_unit/proc/smelt_ore()
+ var/datum/material/mat = materials.materials[selected_material]
+ if(mat)
+ var/sheets_to_remove = (mat.amount >= (MINERAL_MATERIAL_AMOUNT * SMELT_AMOUNT) ) ? SMELT_AMOUNT : round(mat.amount / MINERAL_MATERIAL_AMOUNT)
+ if(!sheets_to_remove)
+ on = FALSE
else
- break
- var/turf/T = get_step(src,input_dir)
- if(T)
- var/n = 0
- for(var/obj/item/O in T)
- n++
- if(n>10)
- break
- if (istype(O,/obj/item/weapon/ore/iron))
- ore_iron++;
- O.loc = null
- continue
- if (istype(O,/obj/item/weapon/ore/glass))
- ore_glass++;
- O.loc = null
- continue
- if (istype(O,/obj/item/weapon/ore/diamond))
- ore_diamond++;
- O.loc = null
- continue
- if (istype(O,/obj/item/weapon/ore/plasma))
- ore_plasma++
- O.loc = null
- continue
- if (istype(O,/obj/item/weapon/ore/gold))
- ore_gold++
- O.loc = null
- continue
- if (istype(O,/obj/item/weapon/ore/silver))
- ore_silver++
- O.loc = null
- continue
- if (istype(O,/obj/item/weapon/ore/uranium))
- ore_uranium++
- O.loc = null
- continue
- if (istype(O,/obj/item/weapon/ore/bananium))
- ore_clown++
- O.loc = null
- continue
- unload_mineral(O)
+ var/out = get_step(src, output_dir)
+ materials.retrieve_sheets(sheets_to_remove, selected_material, out)
+/obj/machinery/mineral/processing_unit/proc/smelt_alloy()
+ var/datum/design/alloy = files.FindDesignByID(selected_alloy) //check if it's a valid design
+ if(!alloy)
+ on = FALSE
+ return
+
+ var/amount = can_smelt(alloy)
+
+ if(!amount)
+ on = FALSE
+ return
+
+ materials.use_amount(alloy.materials, amount)
+
+ generate_mineral(alloy.build_path)
+
+/obj/machinery/mineral/processing_unit/proc/can_smelt(datum/design/D)
+ if(D.make_reagents.len)
+ return 0
+
+ var/build_amount = SMELT_AMOUNT
+
+
+ for(var/mat_id in D.materials)
+ var/M = D.materials[mat_id]
+ var/datum/material/smelter_mat = materials.materials[mat_id]
+
+ if(!M || !smelter_mat)
+ return 0
+
+ build_amount = min(build_amount, round(smelter_mat.amount / M))
+
+ return build_amount
+
/obj/machinery/mineral/processing_unit/proc/generate_mineral(P)
var/O = new P(src)
unload_mineral(O)
+
+/obj/machinery/mineral/processing_unit/on_deconstruction()
+ materials.retrieve_all()
+ ..()
+
+#undef SMELT_AMOUNT
\ No newline at end of file
diff --git a/code/modules/mob/dead/observer/observer.dm b/code/modules/mob/dead/observer/observer.dm
index 6234eaa5145..300c4636ea2 100644
--- a/code/modules/mob/dead/observer/observer.dm
+++ b/code/modules/mob/dead/observer/observer.dm
@@ -294,7 +294,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
/mob/dead/observer/Stat()
..()
if(statpanel("Status"))
- if(SSticker && SSticker.mode)
+ if(SSticker.HasRoundStarted())
for(var/datum/gang/G in SSticker.mode.gangs)
if(G.is_dominating)
stat(null, "[G.name] Gang Takeover: [max(G.domination_time_remaining(), 0)]")
@@ -357,7 +357,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
if(!A.hidden)
filtered += A
var/area/thearea = input("Area to jump to", "BOOYEA") as null|anything in filtered
-
+
if(!thearea)
return
diff --git a/code/modules/mob/living/brain/brain_item.dm b/code/modules/mob/living/brain/brain_item.dm
index ea97bc30ae7..f137299581c 100644
--- a/code/modules/mob/living/brain/brain_item.dm
+++ b/code/modules/mob/living/brain/brain_item.dm
@@ -50,7 +50,8 @@
if(C.has_brain_worms())
var/mob/living/simple_animal/borer/B = C.has_brain_worms()
B.leave_victim() //Should remove borer if the brain is removed - RR
- transfer_identity(C)
+ if(!gc_destroyed || (owner && !owner.gc_destroyed))
+ transfer_identity(C)
C.update_hair()
/obj/item/organ/brain/prepare_eat()
@@ -60,6 +61,8 @@
name = "[L.name]'s brain"
if(brainmob || decoy_override)
return
+ if(!L.mind)
+ return
brainmob = new(src)
brainmob.name = L.real_name
brainmob.real_name = L.real_name
diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm
index 44e578c909d..85f2dfc3e0e 100644
--- a/code/modules/mob/living/carbon/carbon.dm
+++ b/code/modules/mob/living/carbon/carbon.dm
@@ -728,7 +728,7 @@
/mob/living/carbon/can_be_revived()
. = ..()
- if(!getorgan(/obj/item/organ/brain))
+ if(!getorgan(/obj/item/organ/brain) && (!mind || !mind.changeling))
return 0
/mob/living/carbon/harvest(mob/living/user)
diff --git a/code/modules/mob/living/carbon/human/death.dm b/code/modules/mob/living/carbon/human/death.dm
index 5df1d9296ae..f239a64774a 100644
--- a/code/modules/mob/living/carbon/human/death.dm
+++ b/code/modules/mob/living/carbon/human/death.dm
@@ -32,7 +32,7 @@
dna.species.spec_death(gibbed, src)
- if(SSticker && SSticker.mode)
+ if(SSticker.HasRoundStarted())
SSblackbox.ReportDeath(src)
if(mind && mind.devilinfo)
INVOKE_ASYNC(mind.devilinfo, /datum/devilinfo.proc/beginResurrectionCheck, src)
diff --git a/code/modules/mob/living/carbon/human/inventory.dm b/code/modules/mob/living/carbon/human/inventory.dm
index 101b06849b0..1b5518008e5 100644
--- a/code/modules/mob/living/carbon/human/inventory.dm
+++ b/code/modules/mob/living/carbon/human/inventory.dm
@@ -142,10 +142,12 @@
return not_handled //For future deeper overrides
/mob/living/carbon/human/doUnEquip(obj/item/I, force, newloc, no_move, invdrop = TRUE)
+ var/index = get_held_index_of_item(I)
. = ..() //See mob.dm for an explanation on this and some rage about people copypasting instead of calling ..() like they should.
if(!. || !I)
return
-
+ if(index && dna.species.mutanthands)
+ put_in_hand(new dna.species.mutanthands(), index)
if(I == wear_suit)
if(s_store && invdrop)
dropItemToGround(s_store, TRUE) //It makes no sense for your suit storage to stay on you if you drop your suit.
diff --git a/code/modules/mob/living/carbon/human/say.dm b/code/modules/mob/living/carbon/human/say.dm
index cb564e1b307..a4e733d5b25 100644
--- a/code/modules/mob/living/carbon/human/say.dm
+++ b/code/modules/mob/living/carbon/human/say.dm
@@ -1,10 +1,9 @@
-/mob/living/carbon/human/say_quote(input, spans, message_mode)
+/mob/living/carbon/human/say_mod(input, message_mode)
verb_say = dna.species.say_mod
- . = ..()
- if(src.slurring)
- input = attach_spans(input, spans)
- return "slurs, \"[input]\""
-
+ if(slurring)
+ return "slurs"
+ else
+ . = ..()
/mob/living/carbon/human/treat_message(message)
message = dna.species.handle_speech(message,src)
diff --git a/code/modules/mob/living/carbon/human/species.dm b/code/modules/mob/living/carbon/human/species.dm
index f64d30e90ac..fe75bf6cc86 100644
--- a/code/modules/mob/living/carbon/human/species.dm
+++ b/code/modules/mob/living/carbon/human/species.dm
@@ -73,6 +73,9 @@
//Ears
var/obj/item/organ/ears/mutantears = /obj/item/organ/ears
+ //Hands
+ var/obj/item/mutanthands = null
+
///////////
// PROCS //
///////////
@@ -139,15 +142,16 @@
qdel(lungs)
lungs = null
- if(eyes)
- qdel(eyes)
- eyes = new mutanteyes
- eyes.Insert(C)
+ if(C.get_bodypart("head"))
+ if(eyes)
+ qdel(eyes)
+ eyes = new mutanteyes
+ eyes.Insert(C)
- if(ears)
- qdel(ears)
- ears = new mutantears
- ears.Insert(C)
+ if(ears)
+ qdel(ears)
+ ears = new mutantears
+ ears.Insert(C)
if((!(NOBREATH in species_traits)) && !lungs)
if(mutantlungs)
@@ -169,6 +173,21 @@
if(exotic_bloodtype && C.dna.blood_type != exotic_bloodtype)
C.dna.blood_type = exotic_bloodtype
+ if(old_species.mutanthands)
+ for(var/obj/item/I in C.held_items)
+ if(istype(I, old_species.mutanthands))
+ qdel(I)
+
+ if(mutanthands)
+ // Drop items in hands
+ // If you're lucky enough to have a NODROP item, then it stays.
+ for(var/V in C.held_items)
+ var/obj/item/I = V
+ if(istype(I))
+ C.dropItemToGround(I)
+ else //Entries in the list should only ever be items or null, so if it's not an item, we can assume it's an empty hand
+ C.put_in_hands(new mutanthands())
+
/datum/species/proc/on_species_loss(mob/living/carbon/C)
if(C.dna.species.exotic_bloodtype)
C.dna.blood_type = random_blood_type()
diff --git a/code/modules/mob/living/carbon/human/species_types/zombies.dm b/code/modules/mob/living/carbon/human/species_types/zombies.dm
index abd080bfaef..a2e26b4e5ef 100644
--- a/code/modules/mob/living/carbon/human/species_types/zombies.dm
+++ b/code/modules/mob/living/carbon/human/species_types/zombies.dm
@@ -13,6 +13,7 @@
name = "Infectious Zombie"
id = "memezombies"
limbs_id = "zombie"
+ mutanthands = /obj/item/zombie_hand
no_equip = list(slot_wear_mask, slot_head)
armor = 20 // 120 damage to KO a zombie, which kills it
speedmod = 2
@@ -27,29 +28,15 @@
/datum/species/zombie/infectious/on_species_gain(mob/living/carbon/C, datum/species/old_species)
. = ..()
- // Drop items in hands
- // If you're a zombie lucky enough to have a NODROP item, then it stays.
- for(var/V in C.held_items)
- var/obj/item/I = V
- if(istype(I))
- if(C.dropItemToGround(I))
- var/obj/item/zombie_hand/zh = new /obj/item/zombie_hand()
- C.put_in_hands(zh)
- else //Entries in the list should only ever be items or null, so if it's not an item, we can assume it's an empty hand
- var/obj/item/zombie_hand/zh = new /obj/item/zombie_hand()
- C.put_in_hands(zh)
- // Next, deal with the source of this zombie corruption
+ // Deal with the source of this zombie corruption
+ // Infection organ needs to be handled separately from mutant_organs
+ // because it persists through species transitions
var/obj/item/organ/zombie_infection/infection
infection = C.getorganslot("zombie_infection")
if(!infection)
- infection = new(C)
-
-/datum/species/zombie/infectious/on_species_loss(mob/living/carbon/C)
- . = ..()
- for(var/obj/item/I in C.held_items)
- if(istype(I, /obj/item/zombie_hand))
- qdel(I)
+ infection = new()
+ infection.Insert(C)
// Your skin falls off
diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm
index 78970c0bc97..0421ccabefd 100644
--- a/code/modules/mob/living/living.dm
+++ b/code/modules/mob/living/living.dm
@@ -29,6 +29,13 @@
med_hud_set_status()
/mob/living/Destroy()
+ if(LAZYLEN(status_effects))
+ for(var/s in status_effects)
+ var/datum/status_effect/S = s
+ if(S.on_remove_on_mob_delete) //the status effect calls on_remove when its mob is deleted
+ qdel(S)
+ else
+ S.be_replaced()
if(ranged_ability)
ranged_ability.remove_ranged_ability(src)
if(buckled)
@@ -597,7 +604,7 @@
return name
/mob/living/update_gravity(has_gravity,override = 0)
- if(!SSticker || !SSticker.mode)
+ if(!SSticker.HasRoundStarted())
return
if(has_gravity)
clear_alert("weightless")
diff --git a/code/modules/mob/living/living_defense.dm b/code/modules/mob/living/living_defense.dm
index 6e2b4c18217..c7f392d21bb 100644
--- a/code/modules/mob/living/living_defense.dm
+++ b/code/modules/mob/living/living_defense.dm
@@ -172,7 +172,7 @@
/mob/living/attack_slime(mob/living/simple_animal/slime/M)
- if(!SSticker || !SSticker.mode)
+ if(!SSticker.HasRoundStarted())
to_chat(M, "You cannot attack people before the game has started.")
return
diff --git a/code/modules/mob/living/say.dm b/code/modules/mob/living/say.dm
index 4818a58dad4..b0ab3b27af4 100644
--- a/code/modules/mob/living/say.dm
+++ b/code/modules/mob/living/say.dm
@@ -423,18 +423,17 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
return 3
return 0
-/mob/living/say_quote(input, list/spans, message_mode)
- var/tempinput = attach_spans(input, spans)
+/mob/living/say_mod(input, message_mode)
if(message_mode == MODE_WHISPER)
- return "[verb_whisper], \"[tempinput]\""
- if(message_mode == MODE_WHISPER_CRIT)
- return "[verb_whisper] in [p_their()] last breath, \"[tempinput]\""
- if (stuttering)
- return "stammers, \"[tempinput]\""
- if (getBrainLoss() >= 60)
- return "gibbers, \"[tempinput]\""
-
- return ..()
+ . = verb_whisper
+ else if(message_mode == MODE_WHISPER_CRIT)
+ . = "[verb_whisper] in [p_their()] last breath"
+ else if(stuttering)
+ . = "stammers"
+ else if(getBrainLoss() >= 60)
+ . = "gibbers"
+ else
+ . = ..()
/mob/living/get_default_language()
if(selected_default_language)
@@ -448,5 +447,5 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
/mob/living/proc/open_language_menu(mob/user)
language_menu.ui_interact(user)
-/mob/living/whisper(message as text)
- say("#[message]")
+/mob/living/whisper(message, bubble_type, var/list/spans = list(), sanitize = TRUE, datum/language/language = null)
+ say("#[message]", bubble_type, spans, sanitize, language)
diff --git a/code/modules/mob/living/silicon/ai/ai_defense.dm b/code/modules/mob/living/silicon/ai/ai_defense.dm
index 75ef88768f7..d07f85ef6a0 100644
--- a/code/modules/mob/living/silicon/ai/ai_defense.dm
+++ b/code/modules/mob/living/silicon/ai/ai_defense.dm
@@ -6,7 +6,7 @@
/mob/living/silicon/ai/attack_alien(mob/living/carbon/alien/humanoid/M)
- if(!SSticker || !SSticker.mode)
+ if(!SSticker.HasRoundStarted())
to_chat(M, "You cannot attack people before the game has started.")
return
..()
diff --git a/code/modules/mob/living/silicon/robot/robot_modules.dm b/code/modules/mob/living/silicon/robot/robot_modules.dm
index 1891e2a5520..fde80220572 100644
--- a/code/modules/mob/living/silicon/robot/robot_modules.dm
+++ b/code/modules/mob/living/silicon/robot/robot_modules.dm
@@ -271,6 +271,7 @@
/obj/item/roller/robo,
/obj/item/borg/cyborghug/medical,
/obj/item/stack/medical/gauze/cyborg,
+ /obj/item/weapon/organ_storage,
/obj/item/borg/lollipop)
emag_modules = list(/obj/item/weapon/reagent_containers/borghypo/hacked)
ratvar_modules = list(
diff --git a/code/modules/mob/living/simple_animal/constructs.dm b/code/modules/mob/living/simple_animal/constructs.dm
index 0a9605d85ed..d175054970c 100644
--- a/code/modules/mob/living/simple_animal/constructs.dm
+++ b/code/modules/mob/living/simple_animal/constructs.dm
@@ -15,6 +15,7 @@
status_flags = CANPUSH
attack_sound = 'sound/weapons/punch1.ogg'
see_in_dark = 7
+ lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0)
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
@@ -31,11 +32,14 @@
var/list/construct_spells = list()
var/playstyle_string = "You are a generic construct! Your job is to not exist, and you should probably adminhelp this."
+
/mob/living/simple_animal/hostile/construct/Initialize()
. = ..()
+ update_health_hud()
for(var/spell in construct_spells)
AddSpell(new spell(null))
+
/mob/living/simple_animal/hostile/construct/Login()
..()
to_chat(src, playstyle_string)
@@ -84,6 +88,10 @@
/mob/living/simple_animal/hostile/construct/electrocute_act(shock_damage, obj/source, siemens_coeff = 1, safety = 0, tesla_shock = 0, illusion = 0, stun = TRUE)
return 0
+/mob/living/simple_animal/hostile/construct/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
+ . = ..()
+ if(updating_health)
+ update_health_hud()
/////////////////Juggernaut///////////////
/mob/living/simple_animal/hostile/construct/armored
@@ -268,3 +276,22 @@
/mob/living/simple_animal/hostile/construct/harvester/hostile //actually hostile, will move around, hit things
AIStatus = AI_ON
environment_smash = 1 //only token destruction, don't smash the cult wall NO STOP
+
+
+
+/////////////////////////////ui stuff/////////////////////////////
+
+/mob/living/simple_animal/hostile/construct/update_health_hud()
+ if(hud_used)
+ if(health >= maxHealth)
+ hud_used.healths.icon_state = "[icon_state]_health0"
+ else if(health > maxHealth*0.8)
+ hud_used.healths.icon_state = "[icon_state]_health2"
+ else if(health > maxHealth*0.6)
+ hud_used.healths.icon_state = "[icon_state]_health3"
+ else if(health > maxHealth*0.4)
+ hud_used.healths.icon_state = "[icon_state]_health4"
+ else if(health > maxHealth*0.2)
+ hud_used.healths.icon_state = "[icon_state]_health5"
+ else
+ hud_used.healths.icon_state = "[icon_state]_health6"
\ No newline at end of file
diff --git a/code/modules/mob/living/simple_animal/hostile/statue.dm b/code/modules/mob/living/simple_animal/hostile/statue.dm
index 455f893a5c1..a810d3fd67a 100644
--- a/code/modules/mob/living/simple_animal/hostile/statue.dm
+++ b/code/modules/mob/living/simple_animal/hostile/statue.dm
@@ -220,7 +220,7 @@
else
target.lighting_alpha = LIGHTING_PLANE_ALPHA_VISIBLE
name = "Toggle Nightvision \[ON]"
- target.update_sight()
+ target.update_sight()
/mob/living/simple_animal/hostile/statue/sentience_act()
faction -= "neutral"
diff --git a/code/modules/mob/living/simple_animal/simple_animal.dm b/code/modules/mob/living/simple_animal/simple_animal.dm
index d3b27dd5df5..8db43623dcf 100644
--- a/code/modules/mob/living/simple_animal/simple_animal.dm
+++ b/code/modules/mob/living/simple_animal/simple_animal.dm
@@ -254,10 +254,10 @@
if(icon_gib)
new /obj/effect/overlay/temp/gib_animation/animal(loc, icon_gib)
-/mob/living/simple_animal/say_quote(input, list/spans)
+/mob/living/simple_animal/say_mod(input, message_mode)
if(speak_emote && speak_emote.len)
verb_say = pick(speak_emote)
- return ..()
+ . = ..()
/mob/living/simple_animal/emote(act, m_type=1, message = null)
if(stat)
diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm
index 95d3abfa288..0c8335f62df 100644
--- a/code/modules/mob/mob.dm
+++ b/code/modules/mob/mob.dm
@@ -3,6 +3,7 @@
GLOB.dead_mob_list -= src
GLOB.living_mob_list -= src
GLOB.all_clockwork_mobs -= src
+ GLOB.mob_directory -= tag
if(observers && observers.len)
for(var/M in observers)
var/mob/dead/observe = M
@@ -22,6 +23,7 @@
/mob/Initialize()
tag = "mob_[next_mob_id++]"
GLOB.mob_list += src
+ GLOB.mob_directory[tag] = src
if(stat == DEAD)
GLOB.dead_mob_list += src
else
diff --git a/code/modules/mob/mob_helpers.dm b/code/modules/mob/mob_helpers.dm
index f2fbcac82c9..a704c2e43f0 100644
--- a/code/modules/mob/mob_helpers.dm
+++ b/code/modules/mob/mob_helpers.dm
@@ -326,7 +326,7 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
return 0
/proc/is_special_character(mob/M) // returns 1 for special characters and 2 for heroes of gamemode //moved out of admins.dm because things other than admin procs were calling this.
- if(!SSticker || !SSticker.mode)
+ if(!SSticker.HasRoundStarted())
return 0
if(!istype(M))
return 0
diff --git a/code/modules/mob/transform_procs.dm b/code/modules/mob/transform_procs.dm
index 9bd3b582939..6545fcb505c 100644
--- a/code/modules/mob/transform_procs.dm
+++ b/code/modules/mob/transform_procs.dm
@@ -13,12 +13,6 @@
stored_implants += IMP
IMP.removed(src, 1, 1)
- if (tr_flags & TR_KEEPORGANS)
- for(var/X in internal_organs)
- var/obj/item/organ/I = X
- int_organs += I
- I.Remove(src, 1)
-
var/list/missing_bodyparts_zones = get_missing_limbs()
var/obj/item/cavity_object
@@ -92,10 +86,21 @@
var/obj/item/weapon/implant/IMP = Y
IMP.implant(O, null, 1)
- //re-add organs to new mob
+ //re-add organs to new mob. this order prevents moving the mind to a brain at any point
if(tr_flags & TR_KEEPORGANS)
for(var/X in O.internal_organs)
- qdel(X)
+ var/obj/item/organ/I = X
+ I.Remove(O, 1)
+
+ if(mind)
+ mind.transfer_to(O)
+ if(O.mind.changeling)
+ O.mind.changeling.purchasedpowers += new /obj/effect/proc_holder/changeling/humanform(null)
+
+ for(var/X in internal_organs)
+ var/obj/item/organ/I = X
+ int_organs += I
+ I.Remove(src, 1)
for(var/X in int_organs)
var/obj/item/organ/I = X
@@ -118,7 +123,7 @@
qdel(G) //we lose the organs in the missing limbs
qdel(BP)
- //transfer mind and delete old mob
+ //transfer mind if we didn't yet
if(mind)
mind.transfer_to(O)
if(O.mind.changeling)
@@ -154,12 +159,6 @@
stored_implants += IMP
IMP.removed(src, 1, 1)
- if (tr_flags & TR_KEEPORGANS)
- for(var/X in internal_organs)
- var/obj/item/organ/I = X
- int_organs += I
- I.Remove(src, 1)
-
var/list/missing_bodyparts_zones = get_missing_limbs()
var/obj/item/cavity_object
@@ -244,7 +243,19 @@
if(tr_flags & TR_KEEPORGANS)
for(var/X in O.internal_organs)
- qdel(X)
+ var/obj/item/organ/I = X
+ I.Remove(O, 1)
+
+ if(mind)
+ mind.transfer_to(O)
+ if(O.mind.changeling)
+ for(var/obj/effect/proc_holder/changeling/humanform/HF in O.mind.changeling.purchasedpowers)
+ mind.changeling.purchasedpowers -= HF
+
+ for(var/X in internal_organs)
+ var/obj/item/organ/I = X
+ int_organs += I
+ I.Remove(src, 1)
for(var/X in int_organs)
var/obj/item/organ/I = X
diff --git a/code/modules/power/singularity/emitter.dm b/code/modules/power/singularity/emitter.dm
index 9d10624093a..a084788daf7 100644
--- a/code/modules/power/singularity/emitter.dm
+++ b/code/modules/power/singularity/emitter.dm
@@ -93,6 +93,7 @@
connect_to_network()
sparks = new
+ sparks.attach(src)
sparks.set_up(5, TRUE, src)
/obj/machinery/power/emitter/Destroy()
diff --git a/code/modules/reagents/chemistry/reagents/other_reagents.dm b/code/modules/reagents/chemistry/reagents/other_reagents.dm
index c25a1d050d4..0b388ee7b42 100644
--- a/code/modules/reagents/chemistry/reagents/other_reagents.dm
+++ b/code/modules/reagents/chemistry/reagents/other_reagents.dm
@@ -1533,7 +1533,9 @@
/datum/reagent/romerol/on_mob_life(mob/living/carbon/human/H)
// Silently add the zombie infection organ to be activated upon death
- new /obj/item/organ/zombie_infection(H)
+ if(!H.getorganslot("zombie_infection"))
+ var/obj/item/organ/zombie_infection/ZI = new()
+ ZI.Insert(H)
..()
/datum/reagent/growthserum
diff --git a/code/modules/reagents/reagent_containers/glass.dm b/code/modules/reagents/reagent_containers/glass.dm
index a697ccbe5b8..b2c657b02a7 100644
--- a/code/modules/reagents/reagent_containers/glass.dm
+++ b/code/modules/reagents/reagent_containers/glass.dm
@@ -279,3 +279,27 @@
slot_equipment_priority.Insert(index, slot_head)
return
return ..()
+
+/obj/item/weapon/reagent_containers/glass/beaker/waterbottle
+ name = "bottle of water"
+ desc = "A bottle of water filled at an old Earth bottling facility,"
+ icon = 'icons/obj/drinks.dmi'
+ icon_state = "smallbottle"
+ item_state = "bottle"
+ list_reagents = list("water" = 49.5, "fluorine" = 0.5)//see desc, don't think about it too hard
+ materials = list(MAT_GLASS=0)
+ volume = 50
+ amount_per_transfer_from_this = 10
+ origin_tech = null
+
+/obj/item/weapon/reagent_containers/glass/beaker/waterbottle/large
+ desc = "A fresh commercial-sized bottle of water."
+ icon_state = "largebottle"
+ materials = list(MAT_GLASS=0)
+ list_reagents = list("water" = 100)
+ volume = 100
+ amount_per_transfer_from_this = 20
+
+
+
+
diff --git a/code/modules/research/designs/smelting_designs.dm b/code/modules/research/designs/smelting_designs.dm
new file mode 100644
index 00000000000..2672e0e27a7
--- /dev/null
+++ b/code/modules/research/designs/smelting_designs.dm
@@ -0,0 +1,18 @@
+///////SMELTABLE ALLOYS///////
+
+/datum/design/plasteel_alloy
+ name = "Plasma + Iron alloy"
+ id = "plasteel"
+ build_type = SMELTER
+ materials = list(MAT_METAL = MINERAL_MATERIAL_AMOUNT / 2, MAT_PLASMA = MINERAL_MATERIAL_AMOUNT / 2)
+ build_path = /obj/item/stack/sheet/plasteel
+ category = list("initial","Alloys")
+
+
+/datum/design/plastitanium_alloy
+ name = "Plasma + Titanium alloy"
+ id = "plastitanium"
+ build_type = SMELTER
+ materials = list(MAT_TITANIUM = MINERAL_MATERIAL_AMOUNT / 2, MAT_PLASMA = MINERAL_MATERIAL_AMOUNT / 2)
+ build_path = /obj/item/stack/sheet/mineral/plastitanium
+ category = list("initial","Alloys")
\ No newline at end of file
diff --git a/code/modules/research/research.dm b/code/modules/research/research.dm
index a321c03b473..aa106541e6f 100644
--- a/code/modules/research/research.dm
+++ b/code/modules/research/research.dm
@@ -175,6 +175,21 @@ research holder datum.
return
..()
+//Smelter files
+/datum/research/smelter/New()
+ for(var/T in (subtypesof(/datum/tech)))
+ possible_tech += new T(src)
+ for(var/path in subtypesof(/datum/design))
+ var/datum/design/D = new path(src)
+ possible_designs += D
+ if((D.build_type & SMELTER) && ("initial" in D.category))
+ AddDesign2Known(D)
+
+/datum/research/biogenerator/AddDesign2Known(datum/design/D)
+ if(!(D.build_type & SMELTER))
+ return
+ ..()
+
/***************************************************************
** Technology Datums **
diff --git a/code/modules/ruins/lavaland_ruin_code.dm b/code/modules/ruins/lavaland_ruin_code.dm
index 32fb4a46e5c..e427400553f 100644
--- a/code/modules/ruins/lavaland_ruin_code.dm
+++ b/code/modules/ruins/lavaland_ruin_code.dm
@@ -119,7 +119,6 @@
name = "incomplete artificial golem shell"
has_owner = TRUE
-
///Syndicate Listening Post
/obj/effect/mob_spawn/human/lavaland_syndicate
r_hand = /obj/item/weapon/gun/ballistic/automatic/sniper_rifle
@@ -136,7 +135,7 @@
icon = 'icons/obj/Cryogenic2.dmi'
icon_state = "sleeper"
has_id = 1
- flavour_text = "You are a syndicate agent, employed in a top secret research facility developing biological weapons. Unfortunatley, your hated enemy, Nanotrasen, has begun mining in this sector. Continue your research as best you can, and try to keep a low profile. Do not abandon the base without good cause. The base is rigged with explosives should the worst happen, do not let the base fall into enemy hands!"
+ flavour_text = "You are a syndicate agent, employed in a top secret research facility developing biological weapons. Unfortunately, your hated enemy, Nanotrasen, has begun mining in this sector. Continue your research as best you can, and try to keep a low profile. Do not abandon the base without good cause. The base is rigged with explosives should the worst happen, do not let the base fall into enemy hands!"
id_access_list = list(GLOB.access_syndicate)
/obj/effect/mob_spawn/human/lavaland_syndicate/comms
@@ -144,5 +143,5 @@
r_hand = /obj/item/weapon/melee/energy/sword/saber
mask = /obj/item/clothing/mask/chameleon
suit = /obj/item/clothing/suit/armor/vest
- flavour_text = "You are a syndicate agent, employed in a top secret research facility developing biological weapons. Unfortunatley, your hated enemy, Nanotrasen, has begun mining in this sector. Monitor enemy activity as best you can, and try to keep a low profile. Do not abandon the base without good cause. Use the communication equipment to provide support to any field agents, and sow disinformation to throw Nanotrasen off your trail. Do not let the base fall into enemy hands!"
+ flavour_text = "You are a syndicate agent, employed in a top secret research facility developing biological weapons. Unfortunately, your hated enemy, Nanotrasen, has begun mining in this sector. Monitor enemy activity as best you can, and try to keep a low profile. Do not abandon the base without good cause. Use the communication equipment to provide support to any field agents, and sow disinformation to throw Nanotrasen off your trail. Do not let the base fall into enemy hands!"
pocket2 = /obj/item/weapon/card/id/syndicate/anyone
diff --git a/code/modules/spells/spell_types/conjure.dm b/code/modules/spells/spell_types/conjure.dm
index 4a28a220762..dfde331207a 100644
--- a/code/modules/spells/spell_types/conjure.dm
+++ b/code/modules/spells/spell_types/conjure.dm
@@ -42,6 +42,11 @@
if(summon_lifespan)
QDEL_IN(summoned_object, summon_lifespan)
+ post_summon(summoned_object, user)
+
+/obj/effect/proc_holder/spell/aoe_turf/conjure/proc/post_summon(atom/summoned_object, mob/user)
+ return
+
/obj/effect/proc_holder/spell/aoe_turf/conjure/summonEdSwarm //test purposes - Also a lot of fun
name = "Dispense Wizard Justice"
desc = "This spell dispenses wizard justice."
diff --git a/code/modules/spells/spell_types/the_traps.dm b/code/modules/spells/spell_types/the_traps.dm
index ca3da766172..169a38bb957 100644
--- a/code/modules/spells/spell_types/the_traps.dm
+++ b/code/modules/spells/spell_types/the_traps.dm
@@ -3,7 +3,7 @@
desc = "Summon a number of traps to confuse and weaken your enemies, and possibly you."
charge_max = 250
- cooldown_min = 100
+ cooldown_min = 50
clothes_req = 1
invocation = "CAVERE INSIDIAS"
@@ -14,10 +14,13 @@
/obj/structure/trap/stun,
/obj/structure/trap/fire,
/obj/structure/trap/chill,
- /obj/structure/trap/damage,
- /obj/structure/swarmer/trap
+ /obj/structure/trap/damage
)
- summon_lifespan = 0
+ summon_lifespan = 3000
summon_amt = 5
action_icon_state = "the_traps"
+
+/obj/effect/proc_holder/spell/aoe_turf/conjure/the_traps/post_summon(obj/structure/trap/T, mob/user)
+ T.immune_minds += user.mind
+ T.charges = 1
diff --git a/code/modules/surgery/bodyparts/dismemberment.dm b/code/modules/surgery/bodyparts/dismemberment.dm
index de8c2b79acf..c8f0ade4b8d 100644
--- a/code/modules/surgery/bodyparts/dismemberment.dm
+++ b/code/modules/surgery/bodyparts/dismemberment.dm
@@ -254,6 +254,8 @@
if(held_index > C.hand_bodyparts.len)
C.hand_bodyparts.len = held_index
C.hand_bodyparts[held_index] = src
+ if(C.dna.species.mutanthands && !is_pseudopart)
+ C.put_in_hand(new C.dna.species.mutanthands(), held_index)
if(C.hud_used)
var/obj/screen/inventory/hand/hand = C.hud_used.hand_slots["[held_index]"]
if(hand)
@@ -269,6 +271,9 @@
qdel(S)
break
+ for(var/obj/item/organ/O in contents)
+ O.Insert(C)
+
update_bodypart_damage_state()
C.updatehealth()
diff --git a/code/modules/surgery/organ_manipulation.dm b/code/modules/surgery/organ_manipulation.dm
index 1808a45b08c..6e3c224924d 100644
--- a/code/modules/surgery/organ_manipulation.dm
+++ b/code/modules/surgery/organ_manipulation.dm
@@ -24,7 +24,7 @@
/datum/surgery_step/manipulate_organs
time = 64
name = "manipulate organs"
- implements = list(/obj/item/organ = 100, /obj/item/weapon/reagent_containers/food/snacks/organ = 0)
+ implements = list(/obj/item/organ = 100, /obj/item/weapon/reagent_containers/food/snacks/organ = 0, /obj/item/weapon/organ_storage = 100)
var/implements_extract = list(/obj/item/weapon/hemostat = 100, /obj/item/weapon/crowbar = 55)
var/implements_mend = list(/obj/item/weapon/cautery = 100, /obj/item/weapon/weldingtool = 70, /obj/item/weapon/lighter = 45, /obj/item/weapon/match = 20)
var/current_type
@@ -55,6 +55,15 @@
/datum/surgery_step/manipulate_organs/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
I = null
+ if(istype(tool, /obj/item/weapon/organ_storage))
+ if(!tool.contents.len)
+ to_chat(user, "There is nothing inside [tool]!")
+ return -1
+ I = tool.contents[1]
+ if(!isorgan(I))
+ to_chat(user, "You cannot put [I] into [target]'s [parse_zone(target_zone)]!")
+ return -1
+ tool = I
if(isorgan(tool))
current_type = "insert"
I = tool
@@ -74,7 +83,7 @@
"You begin to extract [B] from [target]'s [parse_zone(target_zone)]...")
return TRUE
if(!organs.len)
- to_chat(user, "There is no removeable organs in [target]'s [parse_zone(target_zone)]!")
+ to_chat(user, "There are no removeable organs in [target]'s [parse_zone(target_zone)]!")
return -1
else
for(var/obj/item/organ/O in organs)
@@ -108,7 +117,14 @@
target.heal_bodypart_damage(45,0)
return 1
else if(current_type == "insert")
- I = tool
+ if(istype(tool, /obj/item/weapon/organ_storage))
+ I = tool.contents[1]
+ tool.icon_state = "evidenceobj"
+ tool.desc = "A container for holding body parts."
+ tool.cut_overlays()
+ tool = I
+ else
+ I = tool
user.drop_item()
I.Insert(target)
user.visible_message("[user] inserts [tool] into [target]'s [parse_zone(target_zone)]!",
diff --git a/code/modules/surgery/organs/organ_internal.dm b/code/modules/surgery/organs/organ_internal.dm
index d90e1448634..9dbca40558b 100644
--- a/code/modules/surgery/organs/organ_internal.dm
+++ b/code/modules/surgery/organs/organ_internal.dm
@@ -39,7 +39,7 @@
M.internal_organs -= src
if(M.internal_organs_slot[slot] == src)
M.internal_organs_slot.Remove(slot)
- if(vital && !special)
+ if(vital && !special && !(M.status_flags & GODMODE))
M.death()
for(var/X in actions)
var/datum/action/A = X
diff --git a/code/modules/surgery/organs/vocal_cords.dm b/code/modules/surgery/organs/vocal_cords.dm
index 2413a45870b..a2048c2b718 100644
--- a/code/modules/surgery/organs/vocal_cords.dm
+++ b/code/modules/surgery/organs/vocal_cords.dm
@@ -175,7 +175,7 @@
var/static/regex/stun_words = regex("stop|wait|stand still|hold on|halt")
var/static/regex/weaken_words = regex("drop|fall|trip|weaken")
- var/static/regex/sleep_words = regex("sleep|slumber")
+ var/static/regex/sleep_words = regex("sleep|slumber|rest")
var/static/regex/vomit_words = regex("vomit|throw up")
var/static/regex/silence_words = regex("shut up|silence|ssh|quiet|hush")
var/static/regex/hallucinate_words = regex("see the truth|hallucinate")
@@ -206,7 +206,6 @@
var/static/regex/throwmode_words = regex("throw|catch")
var/static/regex/flip_words = regex("flip|rotate|revolve|roll|somersault")
var/static/regex/speak_words = regex("speak|say something")
- var/static/regex/rest_words = regex("rest")
var/static/regex/getup_words = regex("get up")
var/static/regex/sit_words = regex("sit")
var/static/regex/stand_words = regex("stand")
@@ -443,17 +442,9 @@
L.say(pick_list_replacements(BRAIN_DAMAGE_FILE, "brain_damage"))
sleep(5) //So the chat flows more naturally
- //REST
- else if((findtext(message, rest_words)))
- cooldown = COOLDOWN_MEME
- for(var/V in listeners)
- var/mob/living/L = V
- if(!L.resting)
- L.lay_down()
-
//GET UP
else if((findtext(message, getup_words)))
- cooldown = COOLDOWN_DAMAGE
+ cooldown = COOLDOWN_DAMAGE //because stun removal
for(var/V in listeners)
var/mob/living/L = V
if(L.resting)
diff --git a/code/modules/surgery/prosthetic_replacement.dm b/code/modules/surgery/prosthetic_replacement.dm
index b054626f4e8..4be7b84a6c6 100644
--- a/code/modules/surgery/prosthetic_replacement.dm
+++ b/code/modules/surgery/prosthetic_replacement.dm
@@ -16,11 +16,20 @@
/datum/surgery_step/add_prosthetic
name = "add prosthetic"
- implements = list(/obj/item/bodypart = 100, /obj/item/weapon/twohanded/required/chainsaw = 100, /obj/item/weapon/melee/synthetic_arm_blade = 100)
+ implements = list(/obj/item/bodypart = 100, /obj/item/weapon/organ_storage = 100, /obj/item/weapon/twohanded/required/chainsaw = 100, /obj/item/weapon/melee/synthetic_arm_blade = 100)
time = 32
var/organ_rejection_dam = 0
/datum/surgery_step/add_prosthetic/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
+ if(istype(tool, /obj/item/weapon/organ_storage))
+ if(!tool.contents.len)
+ to_chat(user, "There is nothing inside [tool]!")
+ return -1
+ var/obj/item/I = tool.contents[1]
+ if(!isbodypart(I))
+ to_chat(user, "[I] cannot be attached!")
+ return -1
+ tool = I
if(istype(tool, /obj/item/bodypart))
var/obj/item/bodypart/BP = tool
if(ismonkey(target))// monkey patient only accept organic monkey limbs
@@ -49,6 +58,11 @@
return -1
/datum/surgery_step/add_prosthetic/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
+ if(istype(tool, /obj/item/weapon/organ_storage))
+ tool.icon_state = "evidenceobj"
+ tool.desc = "A container for holding body parts."
+ tool.cut_overlays()
+ tool = tool.contents[1]
if(istype(tool, /obj/item/bodypart))
var/obj/item/bodypart/L = tool
user.drop_item()
@@ -58,9 +72,9 @@
user.visible_message("[user] successfully replaces [target]'s [parse_zone(target_zone)]!", "You succeed in replacing [target]'s [parse_zone(target_zone)].")
return 1
else
- target.regenerate_limb(target_zone)
- var/obj/item/bodypart/L = target.get_bodypart(target_zone)
+ var/obj/item/bodypart/L = target.newBodyPart(target_zone, FALSE, FALSE)
L.is_pseudopart = TRUE
+ L.attach_limb(target)
user.visible_message("[user] finishes attaching [tool]!", "You attach [tool].")
qdel(tool)
if(istype(tool, /obj/item/weapon/twohanded/required/chainsaw))
diff --git a/code/modules/surgery/tools.dm b/code/modules/surgery/tools.dm
index 9d011f68890..9d3377cc9c2 100644
--- a/code/modules/surgery/tools.dm
+++ b/code/modules/surgery/tools.dm
@@ -97,4 +97,57 @@
/obj/item/weapon/surgical_drapes/attack(mob/living/M, mob/user)
if(!attempt_initiate_surgery(src, M, user))
- ..()
\ No newline at end of file
+ ..()
+
+/obj/item/weapon/organ_storage //allows medical cyborgs to manipulate organs without hands
+ name = "organ storage bag"
+ desc = "A container for holding body parts."
+ icon = 'icons/obj/storage.dmi'
+ icon_state = "evidenceobj"
+
+/obj/item/weapon/organ_storage/afterattack(obj/item/I, mob/user, proximity)
+ if(!proximity)
+ return
+ if(contents.len)
+ to_chat(user, "[src] already has something inside it.")
+ return
+ if(isorgan(I))
+ var/obj/item/organ/O = I
+ if(O.status != ORGAN_ORGANIC)
+ to_chat(user, "[src] can only hold organic body parts!")
+ return
+ else if(isbodypart(I))
+ var/obj/item/bodypart/BP = I
+ if(BP.status != BODYPART_ORGANIC)
+ to_chat(user, "[src] can only hold organic body parts!")
+ return
+ else
+ return
+
+ user.visible_message("[user] puts [I] into [src].", "You put [I] inside [src].")
+ icon_state = "evidence"
+ var/xx = I.pixel_x
+ var/yy = I.pixel_y
+ I.pixel_x = 0
+ I.pixel_y = 0
+ var/image/img = image("icon"=I, "layer"=FLOAT_LAYER)
+ img.plane = FLOAT_PLANE
+ I.pixel_x = xx
+ I.pixel_y = yy
+ add_overlay(img)
+ add_overlay("evidence")
+ desc = "An organ storage container holding [I]."
+ I.loc = src
+ w_class = I.w_class
+
+/obj/item/weapon/organ_storage/attack_self(mob/user)
+ if(contents.len)
+ var/obj/item/I = contents[1]
+ user.visible_message("[user] dumps [I] from [src].", "You dump [I] from [src].")
+ cut_overlays()
+ I.forceMove(get_turf(src))
+ icon_state = "evidenceobj"
+ desc = "A container for holding body parts."
+ else
+ to_chat(user, "[src] is empty.")
+ return
\ No newline at end of file
diff --git a/code/modules/zombie/items.dm b/code/modules/zombie/items.dm
index 1bdbd3fa45c..1b93a4f6857 100644
--- a/code/modules/zombie/items.dm
+++ b/code/modules/zombie/items.dm
@@ -46,7 +46,8 @@
var/obj/item/organ/zombie_infection/infection
infection = target.getorganslot("zombie_infection")
if(!infection)
- infection = new(target)
+ infection = new()
+ infection.Insert(target)
/obj/item/zombie_hand/proc/check_feast(mob/living/target, mob/living/user)
if(target.stat == DEAD)
diff --git a/code/modules/zombie/organs.dm b/code/modules/zombie/organs.dm
index f254ef6337e..3515da0dc66 100644
--- a/code/modules/zombie/organs.dm
+++ b/code/modules/zombie/organs.dm
@@ -5,7 +5,7 @@
slot = "zombie_infection"
icon_state = "blacktumor"
origin_tech = "biotech=5"
- var/datum/species/old_species
+ var/datum/species/old_species = /datum/species/human
var/living_transformation_time = 3
var/converts_living = FALSE
@@ -63,6 +63,7 @@
if(!iszombie(owner))
old_species = owner.dna.species.type
+ owner.set_species(/datum/species/zombie/infectious)
if(!converts_living && owner.stat != DEAD)
return
@@ -70,7 +71,6 @@
var/stand_up = (owner.stat == DEAD) || (owner.stat == UNCONSCIOUS)
owner.grab_ghost()
- owner.set_species(/datum/species/zombie/infectious)
owner.revive(full_heal = TRUE)
owner.visible_message("[owner] suddenly convulses, as [owner.p_they()][stand_up ? " stagger to [owner.p_their()] feet and" : ""] gain a ravenous hunger in [owner.p_their()] eyes!", "You HUNGER!")
playsound(owner.loc, 'sound/hallucinations/far_noise.ogg', 50, 1)
diff --git a/code/world.dm b/code/world.dm
index 5602e62aff7..34e3265fcad 100644
--- a/code/world.dm
+++ b/code/world.dm
@@ -114,7 +114,7 @@
s["map_name"] = SSmapping.config.map_name
- if(key_valid && SSticker && SSticker.mode)
+ if(key_valid && SSticker.HasRoundStarted())
s["real_mode"] = SSticker.mode.name
// Key-authed callers may know the truth behind the "secret"
diff --git a/config/game_options.txt b/config/game_options.txt
index 8b4a583edd8..e519e9fa8c3 100644
--- a/config/game_options.txt
+++ b/config/game_options.txt
@@ -78,7 +78,7 @@ ALERT_DELTA Destruction of the station is imminent. All crew are instructed to o
PROBABILITY TRAITOR 5
PROBABILITY TRAITORCHAN 4
-PROBABILITY DOUBLE_AGENTS 3
+PROBABILITY INTERNAL_AFFAIRS 3
PROBABILITY NUCLEAR 2
PROBABILITY REVOLUTION 2
PROBABILITY GANG 2
diff --git a/config/spaceruinblacklist.txt b/config/spaceruinblacklist.txt
index 56f65f6c24c..f56db22fd95 100644
--- a/config/spaceruinblacklist.txt
+++ b/config/spaceruinblacklist.txt
@@ -18,6 +18,7 @@
#_maps/RandomRuins/SpaceRuins/derelict6.dmm
#_maps/RandomRuins/SpaceRuins/spacebar.dmm
#_maps/RandomRuins/SpaceRuins/abandonedzoo.dmm
+#_maps/RandomRuins/SpaceRuins/deepstorage.dmm
#_maps/RandomRuins/SpaceRuins/emptyshell.dmm
#_maps/RandomRuins/SpaceRuins/gasthelizards.dmm
#_maps/RandomRuins/SpaceRuins/intactemptyship.dmm
diff --git a/config/tips.txt b/config/tips.txt
index dc9c8931d71..0293e53c141 100644
--- a/config/tips.txt
+++ b/config/tips.txt
@@ -155,7 +155,7 @@ As a Cultist, do not cause too much chaos before your objective is completed. If
As a Cultist, your team starts off very weak, but if necessary can quickly convert everything they have into raw power. Make sure you have the numbers and equipment to support going loud, or the cult will fall flat on its face.
As a Cultist, the Blood Boil rune will deal massive amounts of brute damage to non-cultists, stamina damage to Ratvarian scum, and some damage to fellow cultists of Nar-Sie nearby, but will create a fire where the rune stands on use.
As a Cultist, you can create an army of manifested goons using a combination of the Manifest rune, which creates homunculi from ghosts, and the Blood Drain rune, which drains life from anyone standing on any blood drain rune.
-As a Servant, your clockwork Slab fits in pockets and does not need to be held to communicate with other Servants.
+As a Servant, your Clockwork Slab fits in pockets and does not need to be held to communicate with other Servants.
As a Servant, remember that while the selection of scripture and tools Servant cyborgs get is limited, it is still extremely useful, and some of it is unique; for example, engineering and janitor cyborgs get a proselytizer that can use their own power in addition to its own.
As a Servant, the Judicial Visor is an effective defensive combat tool in small spaces, as it stuns and mutes anyone still on it after 3 seconds. It is also useful for stunning already-stunned enemies for long enough to convert them or finish them off.
As a Servant, making, and protecting, Tinkerer's Caches is extremely important, as caches are required to unlock scripture and share components.
@@ -171,13 +171,13 @@ As a Servant, you can deconstruct a Clockwork Wall with a Clockwork Proselytizer
As a Servant, Volt Void will drain power from nearby Sigils of Transmission to up to double the damage of each volt ray. It'll even use your own power if you happen to be a cyborg!
As a Servant, Fellowship Armory invokes much faster for each nearby servant and attempts to provide each affected servant with powerful armor against melee, bullet, and bomb attacks. The gauntlets provided are also immune to elecricity.
As a Servant, Spatial Gateway can teleport to any living Servant or Clockwork Obelisk, and gains additional uses and duration for each Servant assisting in the invocation.
-As a Servant, defending the Gateway to the Celestial Derelict is your ultimate goal, and it is heavily recommended that you defend it with all the tools you have avalible, including Ocular Wardens, Mania Motors, Mending Motors, and other, not mentioned things.
+As a Servant, creating and activating the Gateway to the Celestial Derelict is your ultimate goal, and you must defend it with all the tools you have available.
As a Servant, once Ratvar has arrived, all of your tools gain a massive boost in power and will, in general, have no cost and work at double speed.
As a Servant, you can impale human targets with a Ratvarian Spear by pulling them, then attacking them. This does massive damage and stuns them, and should effectively win the fight.
As a Servant, Sentinel's Compromise can instantly return you or another Servant to a fighting state by converting half of all their brute, burn, and oxygen damage to toxin, effectively halving the damage they have. Clockwork Floors will also rapidly heal toxin damage in Servants, allowing the Compromise more effectiveness.
As a Servant, Belligerent and Taunting Tirade are extremely powerful for disabling and disrupting large groups of enemies, though they render you somewhat vulnerable, as Belligerent requires that you stand still, and Taunting Tirade makes you extremely obvious.
As a Servant, Soul Vessels can be placed in cyborg shells, mecha, Cogscarab shells, and Anima Fragment shells.
-As a Servant, you can unwrench Clockwork Structures, but doing so will damage them, severely weakening them until repaired with a proselytizer or a mending motor. Damage from other sources will also similarly weaken structures.
+As a Servant, you can unwrench Clockwork Structures, but doing so will damage them, severely weakening them until repaired with a Proselytizer or Mending Mantra. Damage from other sources will also similarly weaken structures.
You can deconvert Cultists of Nar-Sie and Servants of Ratvar by feeding them large amounts of holy water.
As a Wizard, you can turn people to stone, then animate the resulting statue with a staff of animation to create an extremely powerful minion, for all of 5 minutes at least.
As a Wizard, the fireball spell performs very poorly at close range, as it can easily catch you in the blast. It is best used as a form of artillery down long hallways.
diff --git a/html/changelog.html b/html/changelog.html
index 84c30da356c..c7b35fb731e 100644
--- a/html/changelog.html
+++ b/html/changelog.html
@@ -55,6 +55,82 @@
-->
+
01 May 2017
+
Bawhoppen updated:
+
+ - Deep storage space ruin has been readded.
+ - Space Cola machines now stock bottles of water.
+
+
+
30 April 2017
+
QualityVan updated:
+
+ - Changelings can once again revive with their brain missing
+
+
XDTM updated:
+
+ - Voice of God's Rest command now no longer makes listeners rest. It instead activates the sleep command.
+
+
coiax updated:
+
+ - The Bank Machine in the vault now uses the radio to announce unauthorized withdrawals, rather than an endless stream of loud announcements.
+
+
+
29 April 2017
+
BeeSting12 updated:
+
+ - The emergency backup shuttle has lighting now.
+ - Plating in deltastation's aux tool storage is no longer checkered.
+
+
Cobby updated:
+
+ - Syndicate Lavabase now has more explicit instructions when it comes to outing non-syndicate affiliated enemies of Nanotrasen.
+ - The GPS set tag has gone from a limit of 5 characters to 20.
+ - The GPS can now be personalized in both name and description using a pen.
+
+
Joan updated:
+
+ - Removed Mending Motor.
+ - Added Mending Mantra, which is a script that causes you to repair nearby constructs and structures as long as you continue chanting it.
+ - Mending Mantra will also heal Servants as long as they're wearing clockwork armor.
+
+
Kor updated:
+
+ - Removed double agents mode.
+ - Replaced it with Internal Affairs mode.
+
+
Swindly updated:
+
+ - Added organ storage bags for medical cyborgs. They can hold an organic body part. Use the bag on a carbon during organ manipulation or prosthetic replacement to add the held body part.
+
+
coiax updated:
+
+ - Swarmer traps are no longer summoned by The Traps.
+ - Wizard traps automatically disappear five minutes after being summoned.
+ - Wizard traps disappear after firing, whether triggered via person or something being thrown across it.
+ - Wizards are immune to their own traps.
+ - The Traps are now marked as a Defensive spell, rather than an Offensive spell.
+
+
kevinz000 updated:
+
+ - Songs can now be added to disco machines with add_track(file, name, length, beat). Only file is required, the other 3 should still be put in, though.
+
+
tacolizard forever updated:
+
+ - Rechargers no longer flash the 'fully charged' animation before charging something
+
+
+
28 April 2017
+
Kor updated:
+
+ - Librarians can speak any language
+
+
coiax, WJohnston updated:
+
+ - Languages no longer colour their text.
+ - Languages now have icons to identify them. Galatic Common does not have an icon if understood.
+
+
27 April 2017
Gun Hog updated:
@@ -1190,78 +1266,6 @@
- You can now change the input/output directons for Ore Redemption Machines by using a multitool on them with the panel open.
- Diagnostic HUDs can now see if airlocks are shocked.
-
-
27 February 2017
-
Kor, Jordie0608 and Tokiko1 updated:
-
- - Singularity containment has been replaced on box, meta, and delta with a supermatter room. The supermatter gives ample warning when melting down, so hopefully we'll see fewer 15 minute rounds ended by a loose singularity.
- - Supermatter crystals now collapse into singularities when they fail, rather than explode.
-
-
Tofa01 updated:
-
- - Stops AI And Borgs From Interfacing With Ferry Console
-
-
TrustyGun updated:
-
- - Box sprites are improved.
-
-
WJohnston updated:
-
- - New and improved BRPED beam. The old one was hideous.
-
-
coiax updated:
-
- - Drone shells are now points of interest in the orbit list.
- - Derelict drone shells now spawn with appropriate headgear.
-
-
-
26 February 2017
-
Ausops updated:
-
- - New sprites for water, fuel and hydroponics tanks.
-
-
Joan updated:
-
- - Clockwork objects are overall easier to deconstruct:
- - Clockwork Walls now take 33% less time to slice through, Brass Windows now work like non-reinforced windows, and Pinion Airlocks now have less health and only two steps to decon(wrench, then crowbar).
- - EMPing Pinion Airlocks and Brass Windoors now has a high chance to open them and will not shock or bolt them.
- - Anima fragments will very gradually self-repair.
-
-
Tofa01 updated:
-
- - [Omega] Fixes ORM input and output directions
- - Fixes space bar kitchen freezer access level
- - Fixes giving IDs proper access for players who spawn on a ruin via a player sleeper/spawners
- - [Delta] Fixes varedited tiles causing tiles to appear as if they have no texture
- - Fixes robotic limb repair grammar issue
-
-
-
25 February 2017
-
AnonymousNow updated:
-
- - Nerd Co. has sent pairs of thicker prescription glasses out to Nanotrasen stations, for your local geek to wear.
-
-
Basilman updated:
-
-
Robustin updated:
-
- - Hulks can no longer use pneumatic cannons or flamethrowers
-
-
Tofa01 updated:
-
- - [All Maps] The new and improved Centcom transportation ferry version 2.0 is out now!
-
-
coiax updated:
-
- - Cargo can now order plastic sheets to make plastic flaps. No doubt other uses for plastic will be discovered in the future.
- - To deconstruct plastic flaps, unscrew from the floor, then cut apart with wirecutters. Plastic flaps have examine tips like reinforced walls.
-
-
uraniummeltdown updated:
-
- - Science crates now have new sprites
-
GoonStation 13 Development Team
diff --git a/html/changelogs/.all_changelog.yml b/html/changelogs/.all_changelog.yml
index f2cd1614b29..32e3b4b3e3c 100644
--- a/html/changelogs/.all_changelog.yml
+++ b/html/changelogs/.all_changelog.yml
@@ -10721,3 +10721,59 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- rscdel: Lightbringers can understand Slime and Galactic Common, and can only speak
Slime, as before.
- rscadd: The helper anomalous crystal is in the orbit list after it has been activated.
+2017-04-28:
+ Kor:
+ - rscadd: Librarians can speak any language
+ coiax, WJohnston:
+ - rscdel: Languages no longer colour their text.
+ - rscadd: Languages now have icons to identify them. Galatic Common does not have
+ an icon if understood.
+2017-04-29:
+ BeeSting12:
+ - bugfix: The emergency backup shuttle has lighting now.
+ - bugfix: Plating in deltastation's aux tool storage is no longer checkered.
+ Cobby:
+ - rscadd: Syndicate Lavabase now has more explicit instructions when it comes to
+ outing non-syndicate affiliated enemies of Nanotrasen.
+ - tweak: The GPS set tag has gone from a limit of 5 characters to 20.
+ - rscadd: The GPS can now be personalized in both name and description using a pen.
+ Joan:
+ - rscdel: Removed Mending Motor.
+ - rscadd: Added Mending Mantra, which is a script that causes you to repair nearby
+ constructs and structures as long as you continue chanting it.
+ - tweak: Mending Mantra will also heal Servants as long as they're wearing clockwork
+ armor.
+ Kor:
+ - rscdel: Removed double agents mode.
+ - rscadd: Replaced it with Internal Affairs mode.
+ Swindly:
+ - rscadd: Added organ storage bags for medical cyborgs. They can hold an organic
+ body part. Use the bag on a carbon during organ manipulation or prosthetic replacement
+ to add the held body part.
+ coiax:
+ - rscdel: Swarmer traps are no longer summoned by The Traps.
+ - balance: Wizard traps automatically disappear five minutes after being summoned.
+ - balance: Wizard traps disappear after firing, whether triggered via person or
+ something being thrown across it.
+ - balance: Wizards are immune to their own traps.
+ - tweak: The Traps are now marked as a Defensive spell, rather than an Offensive
+ spell.
+ kevinz000:
+ - experiment: Songs can now be added to disco machines with add_track(file, name,
+ length, beat). Only file is required, the other 3 should still be put in, though.
+ tacolizard forever:
+ - bugfix: Rechargers no longer flash the 'fully charged' animation before charging
+ something
+2017-04-30:
+ QualityVan:
+ - bugfix: Changelings can once again revive with their brain missing
+ XDTM:
+ - rscdel: Voice of God's Rest command now no longer makes listeners rest. It instead
+ activates the sleep command.
+ coiax:
+ - rscadd: The Bank Machine in the vault now uses the radio to announce unauthorized
+ withdrawals, rather than an endless stream of loud announcements.
+2017-05-01:
+ Bawhoppen:
+ - rscadd: Deep storage space ruin has been readded.
+ - rscadd: Space Cola machines now stock bottles of water.
diff --git a/html/changelogs/AutoChangeLog-pr-26725.yml b/html/changelogs/AutoChangeLog-pr-26725.yml
new file mode 100644
index 00000000000..73c6fac7664
--- /dev/null
+++ b/html/changelogs/AutoChangeLog-pr-26725.yml
@@ -0,0 +1,5 @@
+author: "Joan"
+delete-after: True
+changes:
+ - rscadd: "Proselytizers can now charge from Sigils of Transmission at a rate of 1000W per second."
+ - rscadd: "Sigils of Transmission can be charged with brass at a rate of 250W per sheet."
diff --git a/icons/misc/language.dmi b/icons/misc/language.dmi
new file mode 100644
index 00000000000..e961c351912
Binary files /dev/null and b/icons/misc/language.dmi differ
diff --git a/icons/mob/actions.dmi b/icons/mob/actions.dmi
index 84e1f1c1da0..988ae8bdc83 100644
Binary files a/icons/mob/actions.dmi and b/icons/mob/actions.dmi differ
diff --git a/icons/mob/mob.dmi b/icons/mob/mob.dmi
index 49779ffd365..b49ee2d81d5 100644
Binary files a/icons/mob/mob.dmi and b/icons/mob/mob.dmi differ
diff --git a/icons/mob/screen_construct.dmi b/icons/mob/screen_construct.dmi
new file mode 100644
index 00000000000..82dbe19cf65
Binary files /dev/null and b/icons/mob/screen_construct.dmi differ
diff --git a/icons/obj/drinks.dmi b/icons/obj/drinks.dmi
index 6067b02ad32..69f6c087111 100644
Binary files a/icons/obj/drinks.dmi and b/icons/obj/drinks.dmi differ
diff --git a/icons/obj/reagentfillings.dmi b/icons/obj/reagentfillings.dmi
index 38c47790fc1..aa4a6fc2995 100644
Binary files a/icons/obj/reagentfillings.dmi and b/icons/obj/reagentfillings.dmi differ
diff --git a/config/names/adjectives.txt b/strings/names/adjectives.txt
similarity index 88%
rename from config/names/adjectives.txt
rename to strings/names/adjectives.txt
index bca89bc5a25..fe9b28d4314 100644
--- a/config/names/adjectives.txt
+++ b/strings/names/adjectives.txt
@@ -1,375 +1,375 @@
-abundant
-adorable
-adventurous
-aggressive
-agreeable
-alert
-alive
-amused
-ancient
-angry
-annoyed
-annoying
-anxious
-arrogant
-ashamed
-attractive
-average
-awful
-bad
-beautiful
-better
-bewildered
-big
-bitter
-black
-bloody
-blue
-blue-eyed
-blushing
-boiling
-bored
-brainy
-brave
-breakable
-breezy
-brief
-bright
-broad
-broken
-bumpy
-busy
-calm
-careful
-cautious
-charming
-cheerful
-chilly
-chubby
-clean
-clear
-clever
-cloudy
-clumsy
-cold
-colorful
-colossal
-combative
-comfortable
-concerned
-condemned
-confused
-cooing
-cool
-cooperative
-courageous
-crazy
-crazy flipped-out
-creepy
-crooked
-crowded
-cruel
-cuddly
-curious
-curly
-curved
-cute
-damaged
-damp
-dangerous
-dark
-dead
-deafening
-deep
-defeated
-defiant
-delicious
-delightful
-depressed
-determined
-different
-difficult
-dirty
-disgusted
-distinct
-disturbed
-dizzy
-doubtful
-drab
-dry
-dull
-dusty
-eager
-early
-easy
-elated
-elegant
-embarrassed
-empty
-enchanting
-encouraging
-energetic
-enthusiastic
-envious
-evil
-excited
-expensive
-exuberant
-faint
-fair
-faithful
-famous
-fancy
-fantastic
-fast
-fat
-few
-fierce
-filthy
-fine
-flaky
-flat
-fluffy
-fluttering
-foolish
-fragile
-frail
-frantic
-freezing
-fresh
-friendly
-frightened
-funny
-fuzzy
-gentle
-gifted
-gigantic
-glamorous
-gleaming
-glorious
-good
-gorgeous
-graceful
-greasy
-great
-grieving
-grotesque
-grubby
-grumpy
-handsome
-happy
-hard
-harsh
-healthy
-heavy
-helpful
-helpless
-high
-high-pitched
-hilarious
-hissing
-hollow
-homeless
-homely
-horrible
-hot
-huge
-hungry
-hurt
-hushed
-husky
-icy
-ill
-immense
-important
-impossible
-inexpensive
-innocent
-inquisitive
-itchy
-jealous
-jittery
-jolly
-joyous
-juicy
-kind
-large
-late
-lazy
-light
-little
-lively
-lonely
-long
-loose
-loud
-lovely
-low
-lucky
-magnificent
-mammoth
-many
-massive
-melodic
-melted
-miniature
-misty
-moaning
-modern
-motionless
-muddy
-mushy
-mute
-mysterious
-narrow
-nasty
-naughty
-nervous
-nice
-noisy
-numerous
-nutritious
-nutty
-obedient
-obnoxious
-odd
-old
-old-fashioned
-open
-outrageous
-outstanding
-panicky
-perfect
-petite
-plain
-plastic
-pleasant
-poised
-poor
-powerful
-precious
-prickly
-proud
-puny
-purring
-puzzled
-quaint
-quick
-quiet
-rainy
-rapid
-raspy
-real
-relieved
-repulsive
-resonant
-rich
-ripe
-rotten
-rough
-round
-salty
-scary
-scattered
-scrawny
-screeching
-selfish
-shaggy
-shaky
-shallow
-sharp
-shiny
-shivering
-short
-shrill
-shy
-silent
-silky
-silly
-skinny
-sleepy
-slimy
-slippery
-slow
-small
-smiling
-smoggy
-smooth
-soft
-solid
-sore
-sour
-sparkling
-spicy
-splendid
-spotless
-square
-squealing
-stale
-steady
-steep
-sticky
-stormy
-straight
-strange
-strong
-stupid
-substantial
-successful
-super
-sweet
-swift
-talented
-tall
-tame
-tart
-Taste/Touch
-tasteless
-tasty
-teeny
-teeny-tiny
-tender
-tense
-terrible
-testy
-thankful
-thirsty
-thoughtful
-thoughtless
-thundering
-tight
-tiny
-tired
-tough
-troubled
-ugliest
-ugly
-uneven
-uninterested
-unsightly
-unusual
-upset
-uptight
-vast
-victorious
-vivacious
-voiceless
-wandering
-warm
-weak
-weary
-wet
-whispering
-wicked
-wide
-wide-eyed
-wild
-witty
-wonderful
-wooden
-worried
-wrong
-young
-yummy
-zany
+abundant
+adorable
+adventurous
+aggressive
+agreeable
+alert
+alive
+amused
+ancient
+angry
+annoyed
+annoying
+anxious
+arrogant
+ashamed
+attractive
+average
+awful
+bad
+beautiful
+better
+bewildered
+big
+bitter
+black
+bloody
+blue
+blue-eyed
+blushing
+boiling
+bored
+brainy
+brave
+breakable
+breezy
+brief
+bright
+broad
+broken
+bumpy
+busy
+calm
+careful
+cautious
+charming
+cheerful
+chilly
+chubby
+clean
+clear
+clever
+cloudy
+clumsy
+cold
+colorful
+colossal
+combative
+comfortable
+concerned
+condemned
+confused
+cooing
+cool
+cooperative
+courageous
+crazy
+crazy flipped-out
+creepy
+crooked
+crowded
+cruel
+cuddly
+curious
+curly
+curved
+cute
+damaged
+damp
+dangerous
+dark
+dead
+deafening
+deep
+defeated
+defiant
+delicious
+delightful
+depressed
+determined
+different
+difficult
+dirty
+disgusted
+distinct
+disturbed
+dizzy
+doubtful
+drab
+dry
+dull
+dusty
+eager
+early
+easy
+elated
+elegant
+embarrassed
+empty
+enchanting
+encouraging
+energetic
+enthusiastic
+envious
+evil
+excited
+expensive
+exuberant
+faint
+fair
+faithful
+famous
+fancy
+fantastic
+fast
+fat
+few
+fierce
+filthy
+fine
+flaky
+flat
+fluffy
+fluttering
+foolish
+fragile
+frail
+frantic
+freezing
+fresh
+friendly
+frightened
+funny
+fuzzy
+gentle
+gifted
+gigantic
+glamorous
+gleaming
+glorious
+good
+gorgeous
+graceful
+greasy
+great
+grieving
+grotesque
+grubby
+grumpy
+handsome
+happy
+hard
+harsh
+healthy
+heavy
+helpful
+helpless
+high
+high-pitched
+hilarious
+hissing
+hollow
+homeless
+homely
+horrible
+hot
+huge
+hungry
+hurt
+hushed
+husky
+icy
+ill
+immense
+important
+impossible
+inexpensive
+innocent
+inquisitive
+itchy
+jealous
+jittery
+jolly
+joyous
+juicy
+kind
+large
+late
+lazy
+light
+little
+lively
+lonely
+long
+loose
+loud
+lovely
+low
+lucky
+magnificent
+mammoth
+many
+massive
+melodic
+melted
+miniature
+misty
+moaning
+modern
+motionless
+muddy
+mushy
+mute
+mysterious
+narrow
+nasty
+naughty
+nervous
+nice
+noisy
+numerous
+nutritious
+nutty
+obedient
+obnoxious
+odd
+old
+old-fashioned
+open
+outrageous
+outstanding
+panicky
+perfect
+petite
+plain
+plastic
+pleasant
+poised
+poor
+powerful
+precious
+prickly
+proud
+puny
+purring
+puzzled
+quaint
+quick
+quiet
+rainy
+rapid
+raspy
+real
+relieved
+repulsive
+resonant
+rich
+ripe
+rotten
+rough
+round
+salty
+scary
+scattered
+scrawny
+screeching
+selfish
+shaggy
+shaky
+shallow
+sharp
+shiny
+shivering
+short
+shrill
+shy
+silent
+silky
+silly
+skinny
+sleepy
+slimy
+slippery
+slow
+small
+smiling
+smoggy
+smooth
+soft
+solid
+sore
+sour
+sparkling
+spicy
+splendid
+spotless
+square
+squealing
+stale
+steady
+steep
+sticky
+stormy
+straight
+strange
+strong
+stupid
+substantial
+successful
+super
+sweet
+swift
+talented
+tall
+tame
+tart
+Taste/Touch
+tasteless
+tasty
+teeny
+teeny-tiny
+tender
+tense
+terrible
+testy
+thankful
+thirsty
+thoughtful
+thoughtless
+thundering
+tight
+tiny
+tired
+tough
+troubled
+ugliest
+ugly
+uneven
+uninterested
+unsightly
+unusual
+upset
+uptight
+vast
+victorious
+vivacious
+voiceless
+wandering
+warm
+weak
+weary
+wet
+whispering
+wicked
+wide
+wide-eyed
+wild
+witty
+wonderful
+wooden
+worried
+wrong
+young
+yummy
+zany
zealous
\ No newline at end of file
diff --git a/config/names/ai.txt b/strings/names/ai.txt
similarity index 88%
rename from config/names/ai.txt
rename to strings/names/ai.txt
index 4104337d2cd..2ea5e18fc00 100644
--- a/config/names/ai.txt
+++ b/strings/names/ai.txt
@@ -1,146 +1,146 @@
-1-Rover-1
-16-20
-7-Zark-7
-790
-Adaptive Manipulator
-Allied Mastercomputer
-Alpha 5
-Alpha 6
-Alpha 7
-AM
-AMEE
-AmigoBot
-Android
-Aniel
-Asimov
-ASTAR
-Astor
-B O B
-B-4
-B-9
-B166ER
-Bender
-Bishop
-Blitz
-Box
-Brackenridge
-C-3PO
-Cassandra One
-Cell
-Chii
-Chip
-Computer
-Conky 2000
-Cutie
-Data
-Decimus
-Dee Model
-Deep Thought
-Dor-15
-Dorfl
-Dot Matrix
-Duey
-E D I
-E-Man
-ED-209
-Emma-2
-Erasmus
-Ez-27
-Fagor
-Faith
-Fi
-FRIEND COMPUTER
-Frost
-Fum
-Futura
-G2
-George
-Gnut
-Gort
-H A R L I E
-H E L P eR
-H E R B I E
-Hadaly
-HAL 9000
-Huey
-Irona
-Ironhide
-Jay-Dub
-Jinx
-Johnny 5
-K-9
-KITT
-Klapaucius
-Kryten 2X4B-523P
-L-76
-L-Ron
-Louie
-LUH 3417
-Maria
-MARK13
-Marvin
-Master Control Program
-Max 404
-Maximillian
-Mechagodzilla
-Mechani-Kong
-Megatron
-Metalhead
-Mr R I N G
-Mugsy3000
-NCH
-Necron-99
-Norby
-OMM 0910
-Optimus
-Orange v 3 5
-Project 2501
-PTO
-R I C 2 0
-R2-D2
-R4-P17
-Revelation
-Ro-Man
-Robbie
-Robot Devil
-S A M
-S H O C K
-S H R O U D
-S O P H I E
-SEN 5241
-Setaur
-SHODAN
-Shrike
-SID 6 7
-Solo
-Soundwave
-Speedy
-Super 17
-Surgeon General Kraken
-T-1000
-T-800
-T-850
-Terminus
-THX 1138
-Tidy
-Tik-Tok
-Tobor
-Trurl
-TWA
-ULTRABOT
-Ulysses
-Uniblab
-V I N CENT
-Voltes V
-W1k1
-Wikipedia
-Windows 3 1
-X-5
-XERXES
-XR
-Yod
-Z-1
-Z-2
-Z-3
-Zed
+1-Rover-1
+16-20
+7-Zark-7
+790
+Adaptive Manipulator
+Allied Mastercomputer
+Alpha 5
+Alpha 6
+Alpha 7
+AM
+AMEE
+AmigoBot
+Android
+Aniel
+Asimov
+ASTAR
+Astor
+B O B
+B-4
+B-9
+B166ER
+Bender
+Bishop
+Blitz
+Box
+Brackenridge
+C-3PO
+Cassandra One
+Cell
+Chii
+Chip
+Computer
+Conky 2000
+Cutie
+Data
+Decimus
+Dee Model
+Deep Thought
+Dor-15
+Dorfl
+Dot Matrix
+Duey
+E D I
+E-Man
+ED-209
+Emma-2
+Erasmus
+Ez-27
+Fagor
+Faith
+Fi
+FRIEND COMPUTER
+Frost
+Fum
+Futura
+G2
+George
+Gnut
+Gort
+H A R L I E
+H E L P eR
+H E R B I E
+Hadaly
+HAL 9000
+Huey
+Irona
+Ironhide
+Jay-Dub
+Jinx
+Johnny 5
+K-9
+KITT
+Klapaucius
+Kryten 2X4B-523P
+L-76
+L-Ron
+Louie
+LUH 3417
+Maria
+MARK13
+Marvin
+Master Control Program
+Max 404
+Maximillian
+Mechagodzilla
+Mechani-Kong
+Megatron
+Metalhead
+Mr R I N G
+Mugsy3000
+NCH
+Necron-99
+Norby
+OMM 0910
+Optimus
+Orange v 3 5
+Project 2501
+PTO
+R I C 2 0
+R2-D2
+R4-P17
+Revelation
+Ro-Man
+Robbie
+Robot Devil
+S A M
+S H O C K
+S H R O U D
+S O P H I E
+SEN 5241
+Setaur
+SHODAN
+Shrike
+SID 6 7
+Solo
+Soundwave
+Speedy
+Super 17
+Surgeon General Kraken
+T-1000
+T-800
+T-850
+Terminus
+THX 1138
+Tidy
+Tik-Tok
+Tobor
+Trurl
+TWA
+ULTRABOT
+Ulysses
+Uniblab
+V I N CENT
+Voltes V
+W1k1
+Wikipedia
+Windows 3 1
+X-5
+XERXES
+XR
+Yod
+Z-1
+Z-2
+Z-3
+Zed
Zord
\ No newline at end of file
diff --git a/config/names/carp.txt b/strings/names/carp.txt
similarity index 91%
rename from config/names/carp.txt
rename to strings/names/carp.txt
index 223106992bf..4b10aa65f74 100644
--- a/config/names/carp.txt
+++ b/strings/names/carp.txt
@@ -1,30 +1,30 @@
-Lungfish
-Blackfish
-Alligator
-Icefish
-Armorhead
-Hammerhead
-Anaconda
-Flathead
-Manta Ray
-Sting Ray
-Fangtooth Moray
-Goblin Shark
-Grass Carp
-Round River Bat Ray
-Noodlefish
-Hagfish
-Man o’ War
-Ladyfish
-Black Eel
-Baby Seal
-Sprat
-Koi
-Electric Eel
-Lamprey
-Pejeray
-Yellow-edged Moray
-Salmon Shark
-Sleeper Shark
-Featherback
-Eagle Ray
+Lungfish
+Blackfish
+Alligator
+Icefish
+Armorhead
+Hammerhead
+Anaconda
+Flathead
+Manta Ray
+Sting Ray
+Fangtooth Moray
+Goblin Shark
+Grass Carp
+Round River Bat Ray
+Noodlefish
+Hagfish
+Man o’ War
+Ladyfish
+Black Eel
+Baby Seal
+Sprat
+Koi
+Electric Eel
+Lamprey
+Pejeray
+Yellow-edged Moray
+Salmon Shark
+Sleeper Shark
+Featherback
+Eagle Ray
diff --git a/config/names/clown.txt b/strings/names/clown.txt
similarity index 89%
rename from config/names/clown.txt
rename to strings/names/clown.txt
index b47cd9de105..8eec0990d0b 100644
--- a/config/names/clown.txt
+++ b/strings/names/clown.txt
@@ -1,37 +1,37 @@
-Baby Cakes
-Bo Bo Sassy
-Bonker
-Bubble
-Buster Frown
-Button
-Candy
-Checkers
-Dinky Doodle
-Flop O'Honker
-Freckle
-Giggles
-Gigglesworth
-Goose McSunny
-Honkel the III
-Honker
-Honkerbelle
-Jingle
-Jo Jo Bobo Bo
-Ladybug Honks
-Miss Stockings
-Mr Shoe
-Patches
-Pepinpop
-Pocket
-Razzle Dazzle
-Redshirt McBeat
-Ronnie Pace
-Scootaloo
-Silly Willy
-Skiddle
-Slippy Joe
-Sparkle
-Speckles
-Sprinkledinkle
-Toodles Sharperton
+Baby Cakes
+Bo Bo Sassy
+Bonker
+Bubble
+Buster Frown
+Button
+Candy
+Checkers
+Dinky Doodle
+Flop O'Honker
+Freckle
+Giggles
+Gigglesworth
+Goose McSunny
+Honkel the III
+Honker
+Honkerbelle
+Jingle
+Jo Jo Bobo Bo
+Ladybug Honks
+Miss Stockings
+Mr Shoe
+Patches
+Pepinpop
+Pocket
+Razzle Dazzle
+Redshirt McBeat
+Ronnie Pace
+Scootaloo
+Silly Willy
+Skiddle
+Slippy Joe
+Sparkle
+Speckles
+Sprinkledinkle
+Toodles Sharperton
Ziggy Yoyo
\ No newline at end of file
diff --git a/config/names/death_commando.txt b/strings/names/death_commando.txt
similarity index 93%
rename from config/names/death_commando.txt
rename to strings/names/death_commando.txt
index 226b074037e..01259acf8cb 100644
--- a/config/names/death_commando.txt
+++ b/strings/names/death_commando.txt
@@ -1,70 +1,70 @@
-A whole bunch of spiders in a SWAT suit
-Al "Otta" Gore
-AMERICA
-Beat Punchbeef
-Blast Hardcheese
-Blast Thickneck
-Bob Johnson
-Bold Bigflank
-Bolt Vanderhuge
-Brick Hardmeat
-Buck Plankchest
-Buff Drinklots
-Buff Hardback
-Butch Deadlift
-Crud Bonemeal
-Crunch Buttsteak
-Crush McStompbones
-Dirk Hardpeck
-Duke Killington
-Evil Bob Marley
-Evil Martin Luther King
-Fist Rockbone
-Flint Ironstag
-Fridge Largemeat
-George Melons
-Gibbs McLargehuge
-GORE Vidal
-Gristle McThornBody
-Hank Chesthair
-Hans Testosteroneson
-Killiam Shakespeare
-Killing McKillingalot
-Lance Killiam
-Leonardo Da Viking
-Lump Beefrock
-Mancrush McBrorape
-Max Pain
-Maximilian Murderface
-Maxx Power
-Noam Bombsky
-Pack Blowfist
-Punch Rockgroin
-Punch Sideiron
-Punt Speedchunk
-Reef Blastbody
-Rex Dudekiller VII
-Rip Sidecheek
-Rip Steakface
-Roll Fizzlebeef
-Sarah Pain
-Seamus McTosterone
-Sgt Slaughter
-Sir Killaslot
-Slab Bulkhead
-Slab Squatthrust
-Slake Fistcrunch
-Slate Slabrock
-Smash Lampjaw
-Smoke Manmuscle
-Splint Chesthair
-Stabby McGee
-Stump Beefgnaw
-Stump Chunkman
-THAT DAMN FAGGOT TRAITOR GEORGE MELONS
-Theodore Pain
-Thick McRunfast
-Toolboxl Rose
-Touch Rustrod
-Trunk Slamchest
+A whole bunch of spiders in a SWAT suit
+Al "Otta" Gore
+AMERICA
+Beat Punchbeef
+Blast Hardcheese
+Blast Thickneck
+Bob Johnson
+Bold Bigflank
+Bolt Vanderhuge
+Brick Hardmeat
+Buck Plankchest
+Buff Drinklots
+Buff Hardback
+Butch Deadlift
+Crud Bonemeal
+Crunch Buttsteak
+Crush McStompbones
+Dirk Hardpeck
+Duke Killington
+Evil Bob Marley
+Evil Martin Luther King
+Fist Rockbone
+Flint Ironstag
+Fridge Largemeat
+George Melons
+Gibbs McLargehuge
+GORE Vidal
+Gristle McThornBody
+Hank Chesthair
+Hans Testosteroneson
+Killiam Shakespeare
+Killing McKillingalot
+Lance Killiam
+Leonardo Da Viking
+Lump Beefrock
+Mancrush McBrorape
+Max Pain
+Maximilian Murderface
+Maxx Power
+Noam Bombsky
+Pack Blowfist
+Punch Rockgroin
+Punch Sideiron
+Punt Speedchunk
+Reef Blastbody
+Rex Dudekiller VII
+Rip Sidecheek
+Rip Steakface
+Roll Fizzlebeef
+Sarah Pain
+Seamus McTosterone
+Sgt Slaughter
+Sir Killaslot
+Slab Bulkhead
+Slab Squatthrust
+Slake Fistcrunch
+Slate Slabrock
+Smash Lampjaw
+Smoke Manmuscle
+Splint Chesthair
+Stabby McGee
+Stump Beefgnaw
+Stump Chunkman
+THAT DAMN FAGGOT TRAITOR GEORGE MELONS
+Theodore Pain
+Thick McRunfast
+Toolboxl Rose
+Touch Rustrod
+Trunk Slamchest
Zombie Gandhi
\ No newline at end of file
diff --git a/config/names/first.txt b/strings/names/first.txt
similarity index 87%
rename from config/names/first.txt
rename to strings/names/first.txt
index 3f9018adca2..cc99e59d84e 100644
--- a/config/names/first.txt
+++ b/strings/names/first.txt
@@ -1,1396 +1,1396 @@
-Aaden
-Aaliyah
-Aaron
-Abby
-Abel
-Abigail
-Abraham
-Adam
-Adan
-Addison
-Addyson
-Adeline
-Aden
-Adolph
-Adrian
-Adriana
-Adrianna
-Aida
-Aidan
-Aiden
-Aileen
-Ainsley
-Alaina
-Alan
-Alana
-Alanna
-Alayna
-Albert
-Alberto
-Alden
-Alec
-Alejandra
-Alejandro
-Alessandra
-Alex
-Alexa
-Alexander
-Alexandra
-Alexandria
-Alexia
-Alexis
-Alexus
-Alfred
-Alfreda
-Alfredo
-Alger
-Ali
-Alice
-Alicia
-Alijah
-Alina
-Alisa
-Alison
-Alissa
-Alisya
-Alivia
-Aliyah
-Allegra
-Allegria
-Allen
-Allie
-Allison
-Allisson
-Allyson
-Alma
-Alondra
-Alvin
-Alysha
-Alyson
-Alyssa
-Alyssia
-Amanda
-Amari
-Amaryllis
-Amaya
-Amber
-Ambrosine
-Amelia
-Amir
-Amira
-Amiyah
-Amos
-Amy
-Amya
-Ana
-Anahi
-Anastasia
-Anaya
-Anderson
-Andre
-Andrea
-Andres
-Andrew
-Andy
-Angel
-Angela
-Angelica
-Angelina
-Angelo
-Angie
-Aniya
-Aniyah
-Anjelica
-Anna
-Annabelle
-Anne
-Annie
-Annika
-Anthony
-Antonio
-Anya
-April
-Arabella
-Archie
-Ariana
-Arianna
-Ariel
-Arielle
-Arleen
-Armando
-Arn
-Art
-Arthur
-Arturo
-Asher
-Ashley
-Ashlie
-Ashlyn
-Ashlynn
-Ashton
-Asia
-Astor
-Athena
-Aubree
-Aubrey
-Aubrie
-Audrey
-Audrina
-August
-Aurora
-Austin
-Autumn
-Ava
-Avalon
-Averill
-Avery
-Axel
-Ayden
-Ayla
-Bailey
-Baldric
-Barbra
-Bartholomew
-Baylee
-Beau
-Beckah
-Beckett
-Becky
-Bella
-Benjamin
-Bennett
-Bernice
-Bertrand
-Bethany
-Bethney
-Betsy
-Bianca
-Bidelia
-Bill
-Blake
-Braden
-Bradley
-Brady
-Braeden
-Braiden
-Brandon
-Braxton
-Brayan
-Brayden
-Braydon
-Braylon
-Breanna
-Breanne
-Brenda
-Brendan
-Brenden
-Brenna
-Brennan
-Brett
-Brian
-Briana
-Brianna
-Bridget
-Brielle
-Brittani
-Brittany
-Brock
-Brodie
-Brody
-Bronte
-Brooke
-Brooklyn
-Brooklynn
-Bruce
-Bryan
-Bryant
-Bryce
-Brycen
-Brynn
-Bryson
-Burt
-Byrne
-Byron
-Bysshe
-Cade
-Caden
-Cadence
-Caiden
-Caitlin
-Caitlyn
-Calanthia
-Caleb
-Caleigh
-Cali
-Callie
-Calvin
-Camden
-Cameron
-Camila
-Camille
-Camron
-Camryn
-Candace
-Candice
-Candis
-Canute
-Cara
-Carl
-Carlos
-Carly
-Carlyle
-Carmen
-Carolina
-Caroline
-Carolyn
-Carry
-Carson
-Carter
-Caryl
-Casey
-Cash
-Casimir
-Cassandra
-Cassian
-Cassidy
-Catherine
-Cayden
-Cecilia
-Cecily
-Celeste
-Cesar
-Chad
-Chance
-Chandler
-Charles
-Charlie
-Charlotte
-Charlton
-Chase
-Chelsea
-Cherette
-Cheri
-Cherry
-Cheyanne
-Cheyenne
-Chip
-Chloe
-Chris
-Christa
-Christian
-Christiana
-Christina
-Christobel
-Christopher
-Ciara
-Cindy
-Claire
-Clara
-Claribel
-Clark
-Claudia
-Claudius
-Clayton
-Clement
-Cleveland
-Cliff
-Clinton
-Clitus
-Clover
-Cody
-Cohen
-Colby
-Cole
-Colin
-Collin
-Colten
-Colton
-Conner
-Connor
-Cooper
-Cora
-Corbin
-Coreen
-Corey
-Corrine
-Cory
-Courtney
-Cristian
-Cristopher
-Cruz
-Crystal
-Curtis
-Cy
-Cynthia
-Daisy
-Dakota
-Dallas
-Dalton
-Dalya
-Damian
-Damien
-Damon
-Dana
-Dane
-Danica
-Daniel
-Daniela
-Daniella
-Danielle
-Danika
-Danna
-Danny
-Dante
-Darcey
-Darell
-Daria
-Darin
-Darius
-Darren
-David
-Davion
-Davis
-Dawson
-Dayana
-Dayna
-Dayton
-Dean
-Deandre
-Deangelo
-Debbi
-Declan
-Dee
-Deena
-Delaney
-Delilah
-Della
-Delma
-Denholm
-Denise
-Dennis
-Denys
-Derek
-Derrick
-Desiree
-Desmond
-Destiny
-Devin
-Devon
-Diamond
-Diana
-Diego
-Dillon
-Dina
-Dolores
-Dominic
-Dominick
-Donald
-Donella
-Donna
-Donny
-Donovan
-Dorian
-Dorothy
-Dortha
-Douglas
-Drake
-Drew
-Driscoll
-Dulce
-Duncan
-Dustin
-Dylan
-Easter
-Easton
-Ebba
-Eddie
-Eden
-Edgar
-Eduardo
-Edward
-Edwin
-Effie
-Elaina
-Eleanor
-Elena
-Eli
-Eliana
-Elias
-Elijah
-Eliot
-Eliott
-Elise
-Eliza
-Elizabeth
-Ella
-Elle
-Ellie
-Elliot
-Elliott
-Elric
-Elspet
-Elwood
-Emanuel
-Emely
-Emerson
-Emery
-Emilee
-Emilia
-Emiliano
-Emilio
-Emily
-Emma
-Emmanuel
-Enrique
-Eric
-Erica
-Erick
-Erik
-Erika
-Erin
-Ermintrude
-Ernesto
-Esmeralda
-Esteban
-Esther
-Estrella
-Ethan
-Eugenia
-Euphemia
-Eustace
-Eva
-Evan
-Evangeline
-Eveleen
-Evelina
-Evelyn
-Everett
-Ezekiel
-Ezra
-Fabian
-Faith
-Fatima
-Fay
-Felix
-Fernanda
-Fernando
-Finn
-Fiona
-Fitz
-Flick
-Floella
-Flora
-Flossie
-Fortune
-Francesca
-Francis
-Francisco
-Frank
-Frankie
-Franklin
-Fulton
-Gabriel
-Gabriela
-Gabriella
-Gabrielle
-Gael
-Gage
-Garret
-Garrett
-Gary
-Gavin
-Gaye
-Gaylord
-Genesis
-Genette
-Genevieve
-George
-Georgene
-Georgia
-Geraldine
-Gerardo
-Gervase
-Gianna
-Gina
-Ginger
-Giovanni
-Giselle
-Gladwyn
-Glenna
-Gloria
-Goddard
-Godwin
-Goodwin
-Gordon
-Grace
-Gracie
-Grady
-Graeme
-Graham
-Grant
-Gratian
-Grayson
-Gregory
-Greta
-Greyson
-Griffin
-Griselda
-Guadalupe
-Guillermo
-Gunner
-Gustavo
-Gwenda
-Gwenevere
-Hadley
-Haidee
-Hailee
-Hailey
-Hal
-Haleigh
-Haley
-Hanna
-Hannah
-Happy
-Harley
-Harmony
-Harper
-Harrison
-Hartley
-Hayden
-Haylee
-Hayley
-Haylie
-Hazel
-Heather
-Heaven
-Hector
-Hedley
-Heidi
-Helen
-Henderson
-Henry
-Hepsie
-Hervey
-Holden
-Holly
-Homer
-Hope
-Horatio
-Hortensia
-Hudson
-Huffie
-Hugo
-Hunter
-Ian
-Iantha
-Ileen
-Imani
-Innocent
-Irene
-Iris
-Irvine
-Isaac
-Isabel
-Isabella
-Isabelle
-Isaiah
-Isaias
-Isiah
-Ismael
-Israel
-Issac
-Itzel
-Ivan
-Ivy
-Izabella
-Izaiah
-Jacaline
-Jace
-Jack
-Jackson
-Jacob
-Jacoby
-Jacqueline
-Jacquetta
-Jacqui
-Jada
-Jade
-Jaden
-Jadon
-Jadyn
-Jaelyn
-Jaiden
-Jaime
-Jake
-Jakki
-Jakob
-Jalen
-Jamar
-Jamari
-Jamarion
-James
-Jameson
-Jamie
-Jamison
-Jane
-Janel
-Janelle
-Janette
-Janie
-Janina
-Janine
-Janiya
-Janiyah
-Jared
-Jaslene
-Jasmin
-Jasmine
-Jason
-Jasper
-Javier
-Javon
-Jaxon
-Jaxson
-Jay
-Jayce
-Jayda
-Jayden
-Jaydon
-Jaye
-Jayla
-Jaylee
-Jaylen
-Jayne
-Jaynie
-Jayson
-Jazlyn
-Jazmin
-Jazmine
-Jeanna
-Jeannie
-Jeannine
-Jeb
-Jed
-Jeffrey
-Jemmy
-Jenifer
-Jenna
-Jennie
-Jennifer
-Jera
-Jere
-Jeremiah
-Jeremy
-Jeri
-Jermaine
-Jerrie
-Jerry
-Jesse
-Jessica
-Jesus
-Jillian
-Jillie
-Jim
-Jimena
-Jimmy
-Joachim
-Joanna
-Joaquin
-Jocelyn
-Joe
-Joel
-Joetta
-Joey
-Johan
-Johanna
-John
-Johnathan
-Johnny
-Joi
-Jonah
-Jonas
-Jonathan
-Jonathon
-Joni
-Jordan
-Jordyn
-Jorge
-Jose
-Joselyn
-Joseph
-Josepha
-Josephine
-Josh
-Joshua
-Josiah
-Josie
-Josue
-Joye
-Juan
-Judah
-Jude
-Julia
-Julian
-Juliana
-Julianna
-Julie
-Juliet
-Julio
-Julissa
-Julius
-July
-Justice
-Justin
-Kade
-Kaden
-Kadence
-Kaelea
-Kaelyn
-Kai
-Kaiden
-Kailey
-Kailyn
-Kaitlin
-Kaitlyn
-Kale
-Kaleb
-Kaleigh
-Kameron
-Kamryn
-Kane
-Kara
-Karen
-Karenza
-Karina
-Karla
-Karly
-Karson
-Karyn
-Kassidy
-Kat
-Kate
-Katelyn
-Katelynn
-Katherine
-Kathleen
-Kathryn
-Kathy
-Katie
-Katlyn
-Kayden
-Kaydence
-Kayla
-Kaylee
-Kayleigh
-Kaylie
-Kaylin
-Keagan
-Keaton
-Keegan
-Keira
-Keith
-Kellen
-Kellie
-Kelly
-Kelsey
-Kelvin
-Kendall
-Kendra
-Kennard
-Kennedy
-Kenneth
-Kenzie
-Kerena
-Kerensa
-Keturah
-Kevin
-Keziah
-Khalil
-Khloe
-Kiana
-Kiara
-Kiera
-Kiley
-Kimberley
-Kimberly
-Kimora
-Kingston
-Kira
-Kobe
-Kolton
-Kristen
-Kristina
-Kristopher
-Kyla
-Kyle
-Kylee
-Kyleigh
-Kyler
-Kylie
-Kyra
-Lacey
-Lacy
-Laila
-Lakeisha
-Lalla
-Lana
-Lance
-Landen
-Landon
-Landyn
-Lane
-Lanny
-Larry
-Latanya
-Launce
-Laura
-Lauren
-Laurencia
-Laurissa
-Lauryn
-Lawrence
-Layla
-Leah
-Leeann
-Leia
-Leila
-Leilani
-Leland
-Lena
-Lennox
-Leo
-Leonardo
-Leonel
-Leroi
-Leslie
-Lesly
-Lessie
-Leta
-Levi
-Lexi
-Lexia
-Lexus
-Lia
-Liam
-Lila
-Lilah
-Lilian
-Liliana
-Lillian
-Lilliana
-Lillie
-Lilly
-Lily
-Lincoln
-Linden
-Lindsay
-Lindsey
-Lindsie
-Lindy
-Linton
-Lizbeth
-Lockie
-Logan
-Lola
-London
-Lorenzo
-Loreto
-Lori
-Lorin
-Lou
-Louis
-Luanne
-Luca
-Lucas
-Lucia
-Lucian
-Lucy
-Luis
-Lukas
-Luke
-Luna
-Luvenia
-Lydia
-Lyla
-Lyndsey
-Lynn
-Lynsey
-Lynwood
-Lyric
-Mabelle
-Macey
-Macie
-Mackenzie
-Macy
-Madalyn
-Maddison
-Maddox
-Madeleine
-Madeline
-Madelyn
-Madelynn
-Madilyn
-Madison
-Madisyn
-Madyson
-Maegan
-Maggie
-Makayla
-Makenna
-Makenzie
-Malachi
-Malcolm
-Malia
-Malik
-Mallory
-Manley
-Manuel
-Marc
-Marcia
-Marco
-Marcos
-Marcus
-Marely
-Margaret
-Maria
-Mariabella
-Mariah
-Mariana
-Marilene
-Mario
-Marion
-Marisol
-Marissa
-Marje
-Marjory
-Mark
-Marlee
-Marley
-Marlowe
-Marlyn
-Marshall
-Martin
-Marvin
-Mary
-Maryann
-Mason
-Mateo
-Mathew
-Matthew
-Maudie
-Maurene
-Maurice
-Mauricio
-Max
-Maximilian
-Maximus
-Maxwell
-May
-Maya
-Maynard
-Mckenna
-Mckenzie
-Megan
-Meghan
-Mekhi
-Melanie
-Melany
-Melissa
-Melody
-Melvin
-Melvyn
-Meredith
-Merideth
-Merrilyn
-Meryl
-Mia
-Micah
-Michael
-Michaela
-Micheal
-Michelle
-Miguel
-Mikayla
-Mike
-Miles
-Miley
-Milo
-Milton
-Minnie
-Miracle
-Miranda
-Miriam
-Mitchell
-Moises
-Molly
-Monica
-Monna
-Montague
-Monte
-Monty
-Morgan
-Moses
-Muriel
-Mya
-Mylee
-Myles
-Myriam
-Myrtie
-Nadia
-Nan
-Nancy
-Naomi
-Nasir
-Natalia
-Natalie
-Nataly
-Natasha
-Nathan
-Nathaniel
-Nayeli
-Nehemiah
-Nelle
-Nelson
-Nena
-Nerissa
-Netta
-Nettie
-Nevaeh
-Nia
-Nicholas
-Nickolas
-Nicolas
-Nicole
-Nikolas
-Nina
-Noah
-Noel
-Noelle
-Nolan
-Nonie
-Nora
-Norah
-Nova
-Nowell
-Nydia
-Nyla
-Olive
-Oliver
-Olivia
-Omar
-Oralie
-Orlando
-Osbert
-Osborn
-Osborne
-Oscar
-Osmund
-Owen
-Pablo
-Paget
-Paige
-Paisley
-Paola
-Paris
-Parker
-Patience
-Patricia
-Patrick
-Patton
-Paul
-Pauleen
-Paxton
-Payton
-Pedro
-Pene
-Penelope
-Percival
-Peregrine
-Perla
-Peter
-Peyton
-Pheobe
-Philip
-Phillip
-Phoebe
-Phoenix
-Phyliss
-Phyllida
-Phyllis
-Piper
-Porsche
-Porter
-Presley
-Preston
-Priscilla
-Prosper
-Prue
-Quanah
-Quentin
-Quiana
-Quinn
-Quinton
-Rachael
-Rachel
-Raegan
-Raelene
-Rafael
-Rain
-Ramon
-Randa
-Randal
-Randy
-Rastus
-Raul
-Raymond
-Rayner
-Reagan
-Rebecca
-Rebeckah
-Rebekah
-Reece
-Reed
-Reene
-Reese
-Reid
-Renie
-Reuben
-Rexana
-Reynard
-Rhetta
-Ricardo
-Rich
-Richard
-Richie
-Rick
-Rickena
-Rickey
-Rickie
-Ricky
-Rihanna
-Riley
-River
-Robert
-Roberto
-Rocco
-Rodger
-Rodrigo
-Roger
-Roman
-Romayne
-Romeo
-Ronald
-Ronnette
-Rosa
-Roscoe
-Rose
-Rosemary
-Roswell
-Rowan
-Roy
-Royce
-Ruben
-Ruby
-Rubye
-Russell
-Rusty
-Ruth
-Ryan
-Ryder
-Ryker
-Rylan
-Rylee
-Ryleigh
-Rylie
-Sabella
-Sabrina
-Sachie
-Sadie
-Sage
-Sal
-Sally
-Salvador
-Sam
-Samantha
-Samara
-Samuel
-Sandra
-Santiago
-Sara
-Sarah
-Sarai
-Saranna
-Sasha
-Saul
-Savanna
-Savannah
-Sawyer
-Scarlett
-Scott
-Scotty
-Sean
-Sebastian
-Selena
-Seneca
-Serena
-Serenity
-Sergio
-Seth
-Seymour
-Shan
-Shana
-Shane
-Shanika
-Shannah
-Shannon
-Shantae
-Sharalyn
-Sharla
-Shaun
-Shawn
-Shayla
-Shelby
-Sheri
-Sherie
-Sherill
-Sherri
-Shiloh
-Sienna
-Sierra
-Silas
-Simon
-Sissy
-Skylar
-Skyler
-Sloan
-Sofia
-Solomon
-Sophia
-Sophie
-Sorrel
-Spencer
-Spike
-Star
-Stella
-Steph
-Stephanie
-Stephany
-Stephen
-Steven
-Sue
-Sukie
-Summer
-Sunshine
-Susanna
-Susannah
-Suzan
-Suzy
-Sybil
-Syd
-Sydney
-Talia
-Talon
-Tamika
-Tamsin
-Tania
-Tanner
-Tansy
-Taryn
-Tate
-Tatiana
-Tatum
-Tatyanna
-Taylor
-Teagan
-Tel
-Terrell
-Terry
-Tessa
-Theodore
-Thomas
-Tiffany
-Timothy
-Titus
-Tod
-Tolly
-Tony
-Topaz
-Tori
-Tracee
-Tracey
-Travis
-Trent
-Trenton
-Trevor
-Trey
-Trinity
-Tristan
-Tristen
-Triston
-Troy
-Tucker
-Ty
-Tye
-Tyler
-Tyson
-Uland
-Ulric
-Ulyssa
-Uriel
-Valary
-Valentina
-Valeria
-Valerie
-Vanessa
-Vaughn
-Verna
-Veronica
-Victor
-Victoria
-Vince
-Vincent
-Vinnie
-Violet
-Vivian
-Viviana
-Vivyan
-Walker
-Walter
-Ward
-Warner
-Wayne
-Wendi
-Wendy
-Wesley
-Weston
-Whitaker
-William
-Willow
-Willy
-Winifred
-Wisdom
-Woodrow
-Woody
-Wyatt
-Wynonna
-Wynter
-Xander
-Xavier
-Ximena
-Yahir
-Yasmin
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+Janiyah
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+Jaslene
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+Javier
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+Jayda
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+Jeannie
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+Joaquin
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+Joe
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+Joi
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+Jonas
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+Jonathon
+Joni
+Jordan
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+Jorge
+Jose
+Joselyn
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+Josepha
+Josephine
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+Josiah
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+Julie
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+Kaelyn
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+Kailyn
+Kaitlin
+Kaitlyn
+Kale
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+Kamryn
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+Karenza
+Karina
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+Kassidy
+Kat
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+Katelyn
+Katelynn
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+Monte
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+Nathaniel
+Nayeli
+Nehemiah
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+Netta
+Nettie
+Nevaeh
+Nia
+Nicholas
+Nickolas
+Nicolas
+Nicole
+Nikolas
+Nina
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+Noel
+Noelle
+Nolan
+Nonie
+Nora
+Norah
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+Nowell
+Nydia
+Nyla
+Olive
+Oliver
+Olivia
+Omar
+Oralie
+Orlando
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+Osborn
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+Oscar
+Osmund
+Owen
+Pablo
+Paget
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+Paisley
+Paola
+Paris
+Parker
+Patience
+Patricia
+Patrick
+Patton
+Paul
+Pauleen
+Paxton
+Payton
+Pedro
+Pene
+Penelope
+Percival
+Peregrine
+Perla
+Peter
+Peyton
+Pheobe
+Philip
+Phillip
+Phoebe
+Phoenix
+Phyliss
+Phyllida
+Phyllis
+Piper
+Porsche
+Porter
+Presley
+Preston
+Priscilla
+Prosper
+Prue
+Quanah
+Quentin
+Quiana
+Quinn
+Quinton
+Rachael
+Rachel
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+Raelene
+Rafael
+Rain
+Ramon
+Randa
+Randal
+Randy
+Rastus
+Raul
+Raymond
+Rayner
+Reagan
+Rebecca
+Rebeckah
+Rebekah
+Reece
+Reed
+Reene
+Reese
+Reid
+Renie
+Reuben
+Rexana
+Reynard
+Rhetta
+Ricardo
+Rich
+Richard
+Richie
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+Rickena
+Rickey
+Rickie
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+Rihanna
+Riley
+River
+Robert
+Roberto
+Rocco
+Rodger
+Rodrigo
+Roger
+Roman
+Romayne
+Romeo
+Ronald
+Ronnette
+Rosa
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+Rose
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+Royce
+Ruben
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+Rubye
+Russell
+Rusty
+Ruth
+Ryan
+Ryder
+Ryker
+Rylan
+Rylee
+Ryleigh
+Rylie
+Sabella
+Sabrina
+Sachie
+Sadie
+Sage
+Sal
+Sally
+Salvador
+Sam
+Samantha
+Samara
+Samuel
+Sandra
+Santiago
+Sara
+Sarah
+Sarai
+Saranna
+Sasha
+Saul
+Savanna
+Savannah
+Sawyer
+Scarlett
+Scott
+Scotty
+Sean
+Sebastian
+Selena
+Seneca
+Serena
+Serenity
+Sergio
+Seth
+Seymour
+Shan
+Shana
+Shane
+Shanika
+Shannah
+Shannon
+Shantae
+Sharalyn
+Sharla
+Shaun
+Shawn
+Shayla
+Shelby
+Sheri
+Sherie
+Sherill
+Sherri
+Shiloh
+Sienna
+Sierra
+Silas
+Simon
+Sissy
+Skylar
+Skyler
+Sloan
+Sofia
+Solomon
+Sophia
+Sophie
+Sorrel
+Spencer
+Spike
+Star
+Stella
+Steph
+Stephanie
+Stephany
+Stephen
+Steven
+Sue
+Sukie
+Summer
+Sunshine
+Susanna
+Susannah
+Suzan
+Suzy
+Sybil
+Syd
+Sydney
+Talia
+Talon
+Tamika
+Tamsin
+Tania
+Tanner
+Tansy
+Taryn
+Tate
+Tatiana
+Tatum
+Tatyanna
+Taylor
+Teagan
+Tel
+Terrell
+Terry
+Tessa
+Theodore
+Thomas
+Tiffany
+Timothy
+Titus
+Tod
+Tolly
+Tony
+Topaz
+Tori
+Tracee
+Tracey
+Travis
+Trent
+Trenton
+Trevor
+Trey
+Trinity
+Tristan
+Tristen
+Triston
+Troy
+Tucker
+Ty
+Tye
+Tyler
+Tyson
+Uland
+Ulric
+Ulyssa
+Uriel
+Valary
+Valentina
+Valeria
+Valerie
+Vanessa
+Vaughn
+Verna
+Veronica
+Victor
+Victoria
+Vince
+Vincent
+Vinnie
+Violet
+Vivian
+Viviana
+Vivyan
+Walker
+Walter
+Ward
+Warner
+Wayne
+Wendi
+Wendy
+Wesley
+Weston
+Whitaker
+William
+Willow
+Willy
+Winifred
+Wisdom
+Woodrow
+Woody
+Wyatt
+Wynonna
+Wynter
+Xander
+Xavier
+Ximena
+Yahir
+Yasmin
+Yolanda
+Ysabel
+Zachariah
+Zachary
+Zack
+Zackary
+Zander
+Zane
+Zayden
+Zeke
+Zelda
+Zion
+Zoe
+Zoey
Zune
\ No newline at end of file
diff --git a/config/names/first_female.txt b/strings/names/first_female.txt
similarity index 87%
rename from config/names/first_female.txt
rename to strings/names/first_female.txt
index 038e9368792..6710c1bfc32 100644
--- a/config/names/first_female.txt
+++ b/strings/names/first_female.txt
@@ -1,771 +1,771 @@
-Aaliyah
-Abby
-Abigail
-Addison
-Addyson
-Adeline
-Adriana
-Adrianna
-Aida
-Aileen
-Ainsley
-Alaina
-Alana
-Alanna
-Alayna
-Alejandra
-Alessandra
-Alexa
-Alexandra
-Alexandria
-Alexia
-Alexis
-Alexus
-Alfreda
-Alice
-Alicia
-Alina
-Alisa
-Alison
-Alissa
-Alisya
-Alivia
-Aliyah
-Allegra
-Allegria
-Allie
-Allison
-Allisson
-Allyson
-Alma
-Alondra
-Alysha
-Alyson
-Alyssa
-Alyssia
-Amanda
-Amari
-Amaryllis
-Amaya
-Amber
-Ambrosine
-Amelia
-Amira
-Amiyah
-Amy
-Amya
-Ana
-Anahi
-Anastasia
-Anaya
-Andrea
-Angel
-Angela
-Angelica
-Angelina
-Angie
-Aniya
-Aniyah
-Anjelica
-Anna
-Annabelle
-Anne
-Annie
-Annika
-Anya
-April
-Arabella
-Ariana
-Arianna
-Ariel
-Arielle
-Arleen
-Ashley
-Ashlie
-Ashlyn
-Ashlynn
-Asia
-Astor
-Athena
-Aubree
-Aubrey
-Aubrie
-Audrey
-Audrina
-Aurora
-Autumn
-Ava
-Avalona
-Averill
-Avery
-Ayla
-Bailey
-Barbara
-Baylee
-Beckah
-Becky
-Bella
-Bernice
-Bethany
-Bethney
-Betsy
-Bianca
-Bidelia
-Breanna
-Breanne
-Brenda
-Brenna
-Briana
-Brianna
-Bridget
-Brielle
-Brittani
-Brittany
-Brooke
-Brooklyn
-Brooklynn
-Brynn
-Cadence
-Caitlin
-Caitlyn
-Calanthia
-Caleigh
-Cali
-Callie
-Cameron
-Camila
-Camille
-Camryn
-Candace
-Candice
-Cara
-Carly
-Carlyle
-Carmen
-Carolina
-Caroline
-Carolyn
-Carry
-Caryl
-Casey
-Cassandra
-Cassidy
-Catherine
-Cecilia
-Cecily
-Celeste
-Charlotte
-Chelsea
-Cherette
-Cheri
-Cherry
-Cheyanne
-Cheyenne
-Chloe
-Christa
-Christiana
-Christina
-Christobelle
-Ciara
-Cindy
-Claire
-Clara
-Claribel
-Claudia
-Clover
-Cora
-Coreen
-Corrine
-Courtney
-Crystal
-Cynthia
-Daisy
-Dakota
-Dalya
-Dana
-Danica
-Daniela
-Daniella
-Danielle
-Danika
-Danna
-Daria
-Dayana
-Dayna
-Debbi
-Dee
-Deena
-Delaney
-Delilah
-Della
-Delma
-Denise
-Denys
-Desiree
-Destiny
-Diamond
-Diana
-Dina
-Dolores
-Donella
-Donna
-Dorothy
-Dortha
-Dulce
-Easter
-Ebba
-Eden
-Effie
-Elaina
-Eleanor
-Elena
-Eliana
-Elise
-Eliza
-Elizabeth
-Ella
-Elle
-Ellie
-Emely
-Emerson
-Emery
-Emilee
-Emilia
-Emily
-Emma
-Erica
-Erika
-Erin
-Ermintrude
-Esmeralda
-Esther
-Estrella
-Eugenia
-Euphemia
-Eustace
-Eva
-Evangeline
-Eveleen
-Evelina
-Evelyn
-Faith
-Fatima
-Fay
-Fernanda
-Fiona
-Floella
-Flora
-Flossie
-Fortune
-Francesca
-Gabriela
-Gabriella
-Gabrielle
-Genette
-Genevieve
-Georgene
-Georgia
-Geraldine
-Gervase
-Gianna
-Gina
-Ginger
-Giselle
-Gladwyn
-Glenna
-Gloria
-Grace
-Gracie
-Greta
-Griselda
-Guadalupe
-Gwenda
-Gwenevere
-Hadley
-Haidee
-Hailee
-Hailey
-Hal
-Haleigh
-Haley
-Hanna
-Hannah
-Harley
-Harmony
-Harper
-Hayden
-Haylee
-Hayley
-Haylie
-Hazel
-Heather
-Heaven
-Hedley
-Heidi
-Helen
-Hepsie
-Holly
-Hope
-Hortensia
-Iantha
-Ileen
-Imani
-Innocent
-Irene
-Iris
-Isabel
-Isabella
-Isabelle
-Itzel
-Ivy
-Izabella
-Jacaline
-Jacqueline
-Jacquetta
-Jacqui
-Jada
-Jade
-Jaden
-Jadyn
-Jaelyn
-Jakki
-Jalen
-Jamie
-Jane
-Janelle
-Janette
-Janie
-Janina
-Janine
-Janiya
-Janiyah
-Jaslene
-Jasmin
-Jasmine
-Jayda
-Jayden
-Jayla
-Jaylee
-Jaynie
-Jazlyn
-Jazmin
-Jazmine
-Jeanna
-Jeannie
-Jeannine
-Jenifer
-Jenna
-Jennie
-Jennifer
-Jera
-Jere
-Jeri
-Jessica
-Jillian
-Jillie
-Jimena
-Joanna
-Jocelyn
-Joetta
-Johanna
-Joi
-Joni
-Jordan
-Jordyn
-Joselyn
-Josepha
-Josephine
-Josie
-Joye
-Julia
-Juliana
-Julianna
-Julie
-Juliet
-Julissa
-July
-Kadence
-Kaelea
-Kaelyn
-Kailey
-Kailyn
-Kaitlin
-Kaitlyn
-Kaleigh
-Kamryn
-Kara
-Karen
-Karenza
-Karina
-Karla
-Karly
-Karyn
-Kassidy
-Kat
-Kate
-Katelyn
-Katelynn
-Katherine
-Kathleen
-Kathryn
-Kathy
-Katie
-Katlyn
-Kayden
-Kaydence
-Kayla
-Kaylee
-Kayleigh
-Kaylie
-Kaylin
-Keegan
-Keira
-Keith
-Kellie
-Kelly
-Kelsey
-Kendall
-Kendra
-Kennedy
-Kenzie
-Kerena
-Kerensa
-Keturah
-Khloe
-Kiana
-Kiara
-Kiera
-Kiley
-Kimberley
-Kimberly
-Kimora
-Kira
-Kristen
-Kristina
-Kyla
-Kylee
-Kyleigh
-Kylie
-Kyra
-Lacey
-Lacy
-Laila
-Lakeisha
-Lalla
-Lana
-Latanya
-Laura
-Lauren
-Laurencia
-Laurissa
-Lauryn
-Layla
-Leah
-Leeann
-Leia
-Leila
-Leilani
-Lena
-Leslie
-Lesly
-Lessie
-Leta
-Lexi
-Lexia
-Lexus
-Lia
-Lila
-Lilah
-Lilian
-Liliana
-Lillian
-Lilliana
-Lillie
-Lilly
-Lily
-Lindsay
-Lindsey
-Lindsie
-Lindy
-Lizbeth
-Lockie
-Logan
-Lola
-London
-Lori
-Lorin
-Luanne
-Lucia
-Lucian
-Lucy
-Luna
-Luvenia
-Lydia
-Lyla
-Lyndsey
-Lynn
-Lynsey
-Lynwood
-Lyric
-Mabelle
-Macey
-Macie
-Mackenzie
-Macy
-Madalyn
-Maddison
-Madeleine
-Madeline
-Madelyn
-Madelynn
-Madilyn
-Madison
-Madisyn
-Madyson
-Maegan
-Maggie
-Makayla
-Makenna
-Makenzie
-Malia
-Mallory
-Marcia
-Marely
-Margaret
-Maria
-Mariabella
-Mariah
-Mariana
-Marilene
-Marion
-Marisol
-Marissa
-Marje
-Marjory
-Marlee
-Marley
-Marlowe
-Marlyn
-Marshall
-Mary
-Maryann
-Maudie
-Maurene
-May
-Maya
-Mckenna
-Mckenzie
-Megan
-Meghan
-Melanie
-Melany
-Melissa
-Melody
-Meredith
-Merideth
-Merrilyn
-Meryl
-Mia
-Michaela
-Michelle
-Mikayla
-Miley
-Minnie
-Miracle
-Miranda
-Miriam
-Molly
-Monica
-Monna
-Morgan
-Muriel
-Mya
-Mylee
-Myriam
-Myrtie
-Nadia
-Nan
-Nancy
-Naomi
-Natalia
-Natalie
-Nataly
-Natasha
-Nayeli
-Nelle
-Nena
-Nerissa
-Netta
-Nettie
-Nevaeh
-Nia
-Nicole
-Nina
-Noelle
-Nonie
-Nora
-Norah
-Nova
-Nowell
-Nydia
-Nyla
-Olive
-Olivia
-Oralie
-Paige
-Paisley
-Paola
-Paris
-Patience
-Patricia
-Pauleen
-Payton
-Pene
-Penelope
-Peregrine
-Perla
-Peyton
-Pheobe
-Phoebe
-Phyliss
-Phyllida
-Phyllis
-Piper
-Porsche
-Presley
-Priscilla
-Prosper
-Prue
-Quanah
-Quiana
-Rachael
-Rachel
-Raegan
-Raelene
-Rain
-Randa
-Randal
-Reagan
-Rebecca
-Rebeckah
-Rebekah
-Reene
-Reese
-Renie
-Rexana
-Rhetta
-Rihanna
-Riley
-Ronnette
-Rosa
-Rose
-Rosemary
-Rowan
-Ruby
-Rubye
-Ruth
-Rylee
-Ryleigh
-Rylie
-Sabella
-Sabrina
-Sachie
-Sadie
-Sage
-Sally
-Samantha
-Samara
-Sandra
-Sara
-Sarah
-Sarai
-Saranna
-Sasha
-Savanna
-Savannah
-Scarlett
-Selena
-Seneca
-Serena
-Serenity
-Shana
-Shanika
-Shannah
-Shannon
-Shantae
-Sharalyn
-Sharla
-Shayla
-Shelby
-Sheri
-Sherie
-Sherill
-Sherri
-Sienna
-Sierra
-Sissy
-Skylar
-Skyler
-Sofia
-Sophia
-Sophie
-Star
-Stella
-Steph
-Stephanie
-Stephany
-Sue
-Sukie
-Summer
-Sunshine
-Susanna
-Susannah
-Suzan
-Suzy
-Sydney
-Talia
-Tamika
-Tania
-Tansy
-Taryn
-Tatiana
-Tatum
-Tatyanna
-Taylor
-Teagan
-Tessa
-Tiffany
-Tolly
-Topaz
-Tori
-Tracee
-Tracey
-Trinity
-Ulyssa
-Valary
-Valentina
-Valeria
-Valerie
-Vanessa
-Verna
-Veronica
-Victoria
-Vinnie
-Violet
-Vivian
-Viviana
-Vivyan
-Wendi
-Wendy
-Willow
-Wisdom
-Wynonna
-Wynter
-Ximena
-Yasmin
-Yolanda
-Ysabel
-Zelda
-Zoe
-Zoey
+Aaliyah
+Abby
+Abigail
+Addison
+Addyson
+Adeline
+Adriana
+Adrianna
+Aida
+Aileen
+Ainsley
+Alaina
+Alana
+Alanna
+Alayna
+Alejandra
+Alessandra
+Alexa
+Alexandra
+Alexandria
+Alexia
+Alexis
+Alexus
+Alfreda
+Alice
+Alicia
+Alina
+Alisa
+Alison
+Alissa
+Alisya
+Alivia
+Aliyah
+Allegra
+Allegria
+Allie
+Allison
+Allisson
+Allyson
+Alma
+Alondra
+Alysha
+Alyson
+Alyssa
+Alyssia
+Amanda
+Amari
+Amaryllis
+Amaya
+Amber
+Ambrosine
+Amelia
+Amira
+Amiyah
+Amy
+Amya
+Ana
+Anahi
+Anastasia
+Anaya
+Andrea
+Angel
+Angela
+Angelica
+Angelina
+Angie
+Aniya
+Aniyah
+Anjelica
+Anna
+Annabelle
+Anne
+Annie
+Annika
+Anya
+April
+Arabella
+Ariana
+Arianna
+Ariel
+Arielle
+Arleen
+Ashley
+Ashlie
+Ashlyn
+Ashlynn
+Asia
+Astor
+Athena
+Aubree
+Aubrey
+Aubrie
+Audrey
+Audrina
+Aurora
+Autumn
+Ava
+Avalona
+Averill
+Avery
+Ayla
+Bailey
+Barbara
+Baylee
+Beckah
+Becky
+Bella
+Bernice
+Bethany
+Bethney
+Betsy
+Bianca
+Bidelia
+Breanna
+Breanne
+Brenda
+Brenna
+Briana
+Brianna
+Bridget
+Brielle
+Brittani
+Brittany
+Brooke
+Brooklyn
+Brooklynn
+Brynn
+Cadence
+Caitlin
+Caitlyn
+Calanthia
+Caleigh
+Cali
+Callie
+Cameron
+Camila
+Camille
+Camryn
+Candace
+Candice
+Cara
+Carly
+Carlyle
+Carmen
+Carolina
+Caroline
+Carolyn
+Carry
+Caryl
+Casey
+Cassandra
+Cassidy
+Catherine
+Cecilia
+Cecily
+Celeste
+Charlotte
+Chelsea
+Cherette
+Cheri
+Cherry
+Cheyanne
+Cheyenne
+Chloe
+Christa
+Christiana
+Christina
+Christobelle
+Ciara
+Cindy
+Claire
+Clara
+Claribel
+Claudia
+Clover
+Cora
+Coreen
+Corrine
+Courtney
+Crystal
+Cynthia
+Daisy
+Dakota
+Dalya
+Dana
+Danica
+Daniela
+Daniella
+Danielle
+Danika
+Danna
+Daria
+Dayana
+Dayna
+Debbi
+Dee
+Deena
+Delaney
+Delilah
+Della
+Delma
+Denise
+Denys
+Desiree
+Destiny
+Diamond
+Diana
+Dina
+Dolores
+Donella
+Donna
+Dorothy
+Dortha
+Dulce
+Easter
+Ebba
+Eden
+Effie
+Elaina
+Eleanor
+Elena
+Eliana
+Elise
+Eliza
+Elizabeth
+Ella
+Elle
+Ellie
+Emely
+Emerson
+Emery
+Emilee
+Emilia
+Emily
+Emma
+Erica
+Erika
+Erin
+Ermintrude
+Esmeralda
+Esther
+Estrella
+Eugenia
+Euphemia
+Eustace
+Eva
+Evangeline
+Eveleen
+Evelina
+Evelyn
+Faith
+Fatima
+Fay
+Fernanda
+Fiona
+Floella
+Flora
+Flossie
+Fortune
+Francesca
+Gabriela
+Gabriella
+Gabrielle
+Genette
+Genevieve
+Georgene
+Georgia
+Geraldine
+Gervase
+Gianna
+Gina
+Ginger
+Giselle
+Gladwyn
+Glenna
+Gloria
+Grace
+Gracie
+Greta
+Griselda
+Guadalupe
+Gwenda
+Gwenevere
+Hadley
+Haidee
+Hailee
+Hailey
+Hal
+Haleigh
+Haley
+Hanna
+Hannah
+Harley
+Harmony
+Harper
+Hayden
+Haylee
+Hayley
+Haylie
+Hazel
+Heather
+Heaven
+Hedley
+Heidi
+Helen
+Hepsie
+Holly
+Hope
+Hortensia
+Iantha
+Ileen
+Imani
+Innocent
+Irene
+Iris
+Isabel
+Isabella
+Isabelle
+Itzel
+Ivy
+Izabella
+Jacaline
+Jacqueline
+Jacquetta
+Jacqui
+Jada
+Jade
+Jaden
+Jadyn
+Jaelyn
+Jakki
+Jalen
+Jamie
+Jane
+Janelle
+Janette
+Janie
+Janina
+Janine
+Janiya
+Janiyah
+Jaslene
+Jasmin
+Jasmine
+Jayda
+Jayden
+Jayla
+Jaylee
+Jaynie
+Jazlyn
+Jazmin
+Jazmine
+Jeanna
+Jeannie
+Jeannine
+Jenifer
+Jenna
+Jennie
+Jennifer
+Jera
+Jere
+Jeri
+Jessica
+Jillian
+Jillie
+Jimena
+Joanna
+Jocelyn
+Joetta
+Johanna
+Joi
+Joni
+Jordan
+Jordyn
+Joselyn
+Josepha
+Josephine
+Josie
+Joye
+Julia
+Juliana
+Julianna
+Julie
+Juliet
+Julissa
+July
+Kadence
+Kaelea
+Kaelyn
+Kailey
+Kailyn
+Kaitlin
+Kaitlyn
+Kaleigh
+Kamryn
+Kara
+Karen
+Karenza
+Karina
+Karla
+Karly
+Karyn
+Kassidy
+Kat
+Kate
+Katelyn
+Katelynn
+Katherine
+Kathleen
+Kathryn
+Kathy
+Katie
+Katlyn
+Kayden
+Kaydence
+Kayla
+Kaylee
+Kayleigh
+Kaylie
+Kaylin
+Keegan
+Keira
+Keith
+Kellie
+Kelly
+Kelsey
+Kendall
+Kendra
+Kennedy
+Kenzie
+Kerena
+Kerensa
+Keturah
+Khloe
+Kiana
+Kiara
+Kiera
+Kiley
+Kimberley
+Kimberly
+Kimora
+Kira
+Kristen
+Kristina
+Kyla
+Kylee
+Kyleigh
+Kylie
+Kyra
+Lacey
+Lacy
+Laila
+Lakeisha
+Lalla
+Lana
+Latanya
+Laura
+Lauren
+Laurencia
+Laurissa
+Lauryn
+Layla
+Leah
+Leeann
+Leia
+Leila
+Leilani
+Lena
+Leslie
+Lesly
+Lessie
+Leta
+Lexi
+Lexia
+Lexus
+Lia
+Lila
+Lilah
+Lilian
+Liliana
+Lillian
+Lilliana
+Lillie
+Lilly
+Lily
+Lindsay
+Lindsey
+Lindsie
+Lindy
+Lizbeth
+Lockie
+Logan
+Lola
+London
+Lori
+Lorin
+Luanne
+Lucia
+Lucian
+Lucy
+Luna
+Luvenia
+Lydia
+Lyla
+Lyndsey
+Lynn
+Lynsey
+Lynwood
+Lyric
+Mabelle
+Macey
+Macie
+Mackenzie
+Macy
+Madalyn
+Maddison
+Madeleine
+Madeline
+Madelyn
+Madelynn
+Madilyn
+Madison
+Madisyn
+Madyson
+Maegan
+Maggie
+Makayla
+Makenna
+Makenzie
+Malia
+Mallory
+Marcia
+Marely
+Margaret
+Maria
+Mariabella
+Mariah
+Mariana
+Marilene
+Marion
+Marisol
+Marissa
+Marje
+Marjory
+Marlee
+Marley
+Marlowe
+Marlyn
+Marshall
+Mary
+Maryann
+Maudie
+Maurene
+May
+Maya
+Mckenna
+Mckenzie
+Megan
+Meghan
+Melanie
+Melany
+Melissa
+Melody
+Meredith
+Merideth
+Merrilyn
+Meryl
+Mia
+Michaela
+Michelle
+Mikayla
+Miley
+Minnie
+Miracle
+Miranda
+Miriam
+Molly
+Monica
+Monna
+Morgan
+Muriel
+Mya
+Mylee
+Myriam
+Myrtie
+Nadia
+Nan
+Nancy
+Naomi
+Natalia
+Natalie
+Nataly
+Natasha
+Nayeli
+Nelle
+Nena
+Nerissa
+Netta
+Nettie
+Nevaeh
+Nia
+Nicole
+Nina
+Noelle
+Nonie
+Nora
+Norah
+Nova
+Nowell
+Nydia
+Nyla
+Olive
+Olivia
+Oralie
+Paige
+Paisley
+Paola
+Paris
+Patience
+Patricia
+Pauleen
+Payton
+Pene
+Penelope
+Peregrine
+Perla
+Peyton
+Pheobe
+Phoebe
+Phyliss
+Phyllida
+Phyllis
+Piper
+Porsche
+Presley
+Priscilla
+Prosper
+Prue
+Quanah
+Quiana
+Rachael
+Rachel
+Raegan
+Raelene
+Rain
+Randa
+Randal
+Reagan
+Rebecca
+Rebeckah
+Rebekah
+Reene
+Reese
+Renie
+Rexana
+Rhetta
+Rihanna
+Riley
+Ronnette
+Rosa
+Rose
+Rosemary
+Rowan
+Ruby
+Rubye
+Ruth
+Rylee
+Ryleigh
+Rylie
+Sabella
+Sabrina
+Sachie
+Sadie
+Sage
+Sally
+Samantha
+Samara
+Sandra
+Sara
+Sarah
+Sarai
+Saranna
+Sasha
+Savanna
+Savannah
+Scarlett
+Selena
+Seneca
+Serena
+Serenity
+Shana
+Shanika
+Shannah
+Shannon
+Shantae
+Sharalyn
+Sharla
+Shayla
+Shelby
+Sheri
+Sherie
+Sherill
+Sherri
+Sienna
+Sierra
+Sissy
+Skylar
+Skyler
+Sofia
+Sophia
+Sophie
+Star
+Stella
+Steph
+Stephanie
+Stephany
+Sue
+Sukie
+Summer
+Sunshine
+Susanna
+Susannah
+Suzan
+Suzy
+Sydney
+Talia
+Tamika
+Tania
+Tansy
+Taryn
+Tatiana
+Tatum
+Tatyanna
+Taylor
+Teagan
+Tessa
+Tiffany
+Tolly
+Topaz
+Tori
+Tracee
+Tracey
+Trinity
+Ulyssa
+Valary
+Valentina
+Valeria
+Valerie
+Vanessa
+Verna
+Veronica
+Victoria
+Vinnie
+Violet
+Vivian
+Viviana
+Vivyan
+Wendi
+Wendy
+Willow
+Wisdom
+Wynonna
+Wynter
+Ximena
+Yasmin
+Yolanda
+Ysabel
+Zelda
+Zoe
+Zoey
Zune
\ No newline at end of file
diff --git a/config/names/first_male.txt b/strings/names/first_male.txt
similarity index 86%
rename from config/names/first_male.txt
rename to strings/names/first_male.txt
index 928958d1a95..b86722dbafe 100644
--- a/config/names/first_male.txt
+++ b/strings/names/first_male.txt
@@ -1,668 +1,668 @@
-Aaden
-Aaron
-Abel
-Abraham
-Adam
-Adan
-Aden
-Adolph
-Adrian
-Aidan
-Aiden
-Alan
-Albert
-Alberto
-Alden
-Alec
-Alejandro
-Alex
-Alexander
-Alexis
-Alfred
-Alfredo
-Alger
-Ali
-Alijah
-Allen
-Alvin
-Amari
-Amir
-Amos
-Anderson
-Andre
-Andres
-Andrew
-Andy
-Angel
-Angelo
-Anthony
-Antonio
-Apple
-Archie
-Armando
-Arnie
-Art
-Arthur
-Arturo
-Asher
-Ashton
-August
-Austin
-Avery
-Axel
-Ayden
-Baldric
-Bartholomew
-Beau
-Beckett
-Benjamin
-Bennett
-Bill
-Blake
-Braden
-Bradley
-Brady
-Braeden
-Braiden
-Brandon
-Braxton
-Brayan
-Brayden
-Braydon
-Braylon
-Brendan
-Brenden
-Brennan
-Brett
-Brian
-Brick
-Brock
-Brodie
-Brody
-Bronte
-Bruce
-Bryan
-Bryant
-Bryce
-Brycen
-Bryson
-Buck
-Burt
-Butch
-Byrne
-Byron
-Cade
-Caden
-Caiden
-Caleb
-Calvin
-Camden
-Cameron
-Camron
-Camryn
-Carl
-Carlos
-Carson
-Carter
-Casey
-Cash
-Casimir
-Cassian
-Cayden
-Cesar
-Chad
-Chance
-Chandler
-Charles
-Charlie
-Charlton
-Chase
-Chip
-Chris
-Christian
-Christopher
-Clark
-Claudius
-Clayton
-Clement
-Cletus
-Cleveland
-Cliff
-Clinton
-Cody
-Cohen
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-Cole
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-Collin
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-Colton
-Conner
-Connor
-Cooper
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-Corey
-Cory
-Cristian
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-Crush
-Cruz
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-Cy
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-Dallas
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-Dane
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-Danny
-Dante
-Darcey
-Darell
-Darin
-Darius
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-David
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-Davis
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-Dayton
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-Deandre
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-Donovan
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-Drew
-Driscoll
-Duke
-Duncan
-Dustin
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-Easton
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-Edgar
-Eduardo
-Edward
-Edwin
-Eli
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-Elijah
-Eliot
-Eliott
-Elliot
-Elliott
-Elric
-Elwood
-Emanuel
-Emerson
-Emiliano
-Emilio
-Emmanuel
-Enrique
-Eric
-Erick
-Erik
-Ernesto
-Esteban
-Ethan
-Evan
-Everett
-Ezekiel
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-Fabian
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-Fenton
-Fernando
-Finn
-Fitz
-Flick
-Flint
-Flip
-Francis
-Francisco
-Frank
-Frankie
-Franklin
-Fridge
-Fulton
-Gabriel
-Gael
-Gage
-Gannon
-Garret
-Garrett
-Gary
-Gavin
-George
-Gerardo
-Giovanni
-Goddard
-Godwin
-Goodwin
-Gordon
-Grady
-Graeme
-Graham
-Grandpa
-Grant
-Gratian
-Grayson
-Gregory
-Grendel
-Greyson
-Griffin
-Guillermo
-Gunner
-Gustavo
-Han
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-Harry
-Hartley
-Harvey
-Hayden
-Hector
-Henderson
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-Holden
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-Ian
-Irvine
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-Isaiah
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-Ismael
-Israel
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-Ivan
-Izaiah
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-Jackson
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-Jacoby
-Jaden
-Jadon
-Jaiden
-Jaime
-Jake
-Jakob
-Jalen
-Jamar
-Jamari
-Jamarion
-James
-Jameson
-Jamie
-Jamison
-Janel
-Jared
-Jason
-Jasper
-Javier
-Javon
-Jaxon
-Jaxson
-Jay
-Jayce
-Jayden
-Jaydon
-Jaye
-Jaylen
-Jayne
-Jayson
-Jean-Luc
-Jeb
-Jed
-Jeffrey
-Jemmy
-Jeremiah
-Jeremy
-Jermaine
-Jerrie
-Jerry
-Jesse
-Jesus
-Jim
-Jimmy
-Joachim
-Joaquin
-Joe
-Joel
-Joey
-Johan
-John
-Johnathan
-Johnny
-Jonah
-Jonas
-Jonathan
-Jonathon
-Jordan
-Jorge
-Jose
-Joseph
-Josh
-Joshua
-Josiah
-Josue
-Juan
-Judah
-Jude
-Julian
-Julio
-Julius
-Justice
-Justin
-Kade
-Kaden
-Kai
-Kaiden
-Kale
-Kaleb
-Kameron
-Kane
-Karson
-Kayden
-Keagan
-Keaton
-Keegan
-Keith
-Kellen
-Kelvin
-Kennard
-Kenneth
-Kevin
-Keziah
-Khalil
-Kingston
-Kobe
-Kolton
-Kristopher
-Kyle
-Kyler
-Lance
-Landen
-Lando
-Landon
-Landyn
-Lane
-Lanny
-Larry
-Launce
-Lawrence
-Leland
-Lennox
-Lenny
-Leo
-Leonard
-Leonardo
-Leonel
-Leroy
-Levi
-Liam
-Lief
-Lincoln
-Linden
-Linton
-Logan
-Lorde
-Lorenzo
-Loreto
-Lou
-Louis
-Luca
-Lucas
-Luis
-Lukas
-Luke
-Maddox
-Malachi
-Malcolm
-Malik
-Manley
-Manuel
-Marc
-Marco
-Marcos
-Marcus
-Mario
-Marion
-Mark
-Marshall
-Martin
-Marvin
-Mason
-Mateo
-Mathew
-Matthew
-Maurice
-Mauricio
-Max
-Maximilian
-Maximus
-Maxwell
-Maynard
-Mekhi
-Melvin
-Melvyn
-Micah
-Michael
-Micheal
-Miguel
-Mike
-Miles
-Milo
-Milton
-Mitchell
-Moises
-Montague
-Monte
-Monty
-Morgan
-Moses
-Myles
-Nasir
-Nat
-Nathan
-Nathaniel
-Nehemiah
-Nelson
-Nicholas
-Nick
-Nickolas
-Nicolas
-Nikolas
-Noah
-Noel
-Nolan
-Oliver
-Omar
-Opie
-Orlando
-Osbert
-Osborn
-Osborne
-Oscar
-Osmund
-Oswald
-Owen
-Pablo
-Paget
-Parker
-Patrick
-Patton
-Paul
-Paxton
-Payton
-Pedro
-Percival
-Persh
-Peter
-Peyton
-Philip
-Phillip
-Phoenix
-Porter
-Preston
-Quentin
-Quinn
-Quinton
-Rafael
-Ramon
-Randy
-Rastus
-Raul
-Raymond
-Rayner
-Reece
-Reed
-Reese
-Reid
-Reuben
-Reynard
-Ricardo
-Richard
-Ricky
-Riley
-River
-Robert
-Roberto
-Rocco
-Rodger
-Rodrigo
-Roger
-Roman
-Romayne
-Romeo
-Ronald
-Roscoe
-Roswell
-Rowan
-Roy
-Royce
-Rube
-Ruben
-Russell
-Rusty
-Ryan
-Ryder
-Ryker
-Rylan
-Sal
-Salvador
-Sam
-Samuel
-Santiago
-Saul
-Sawyer
-Scott
-Scotty
-Sean
-Sebastian
-Sergio
-Seth
-Seymour
-Shane
-Shaun
-Shawn
-Shiloh
-Silas
-Simon
-Skyler
-Sloan
-Smoke
-Solomon
-Sorrel
-Spencer
-Spike
-Stephen
-Steven
-Sybil
-Syd
-Talon
-Tamsin
-Tanner
-Tate
-Taylor
-Tel
-Terrell
-Terry
-Theodore
-Thomas
-Tim
-Timothy
-Titus
-Todd
-Tony
-Travis
-Trent
-Trenton
-Trevor
-Trey
-Trip
-Tristan
-Tristen
-Triston
-Troy
-Tucker
-Ty
-Tye
-Tyler
-Tyson
-Uland
-Ulric
-Uriel
-Vaughn
-Victor
-Vince
-Vincent
-Vinny
-Walker
-Walter
-Ward
-Warner
-Wayne
-Wesley
-Weston
-Whitaker
-William
-Willy
-Woodrow
-Wyatt
-Xander
-Xavier
-Yahir
-Zachariah
-Zachary
-Zack
-Zackary
-Zander
-Zane
-Zayden
-Zeke
+Aaden
+Aaron
+Abel
+Abraham
+Adam
+Adan
+Aden
+Adolph
+Adrian
+Aidan
+Aiden
+Alan
+Albert
+Alberto
+Alden
+Alec
+Alejandro
+Alex
+Alexander
+Alexis
+Alfred
+Alfredo
+Alger
+Ali
+Alijah
+Allen
+Alvin
+Amari
+Amir
+Amos
+Anderson
+Andre
+Andres
+Andrew
+Andy
+Angel
+Angelo
+Anthony
+Antonio
+Apple
+Archie
+Armando
+Arnie
+Art
+Arthur
+Arturo
+Asher
+Ashton
+August
+Austin
+Avery
+Axel
+Ayden
+Baldric
+Bartholomew
+Beau
+Beckett
+Benjamin
+Bennett
+Bill
+Blake
+Braden
+Bradley
+Brady
+Braeden
+Braiden
+Brandon
+Braxton
+Brayan
+Brayden
+Braydon
+Braylon
+Brendan
+Brenden
+Brennan
+Brett
+Brian
+Brick
+Brock
+Brodie
+Brody
+Bronte
+Bruce
+Bryan
+Bryant
+Bryce
+Brycen
+Bryson
+Buck
+Burt
+Butch
+Byrne
+Byron
+Cade
+Caden
+Caiden
+Caleb
+Calvin
+Camden
+Cameron
+Camron
+Camryn
+Carl
+Carlos
+Carson
+Carter
+Casey
+Cash
+Casimir
+Cassian
+Cayden
+Cesar
+Chad
+Chance
+Chandler
+Charles
+Charlie
+Charlton
+Chase
+Chip
+Chris
+Christian
+Christopher
+Clark
+Claudius
+Clayton
+Clement
+Cletus
+Cleveland
+Cliff
+Clinton
+Cody
+Cohen
+Colby
+Cole
+Colin
+Collin
+Colten
+Colton
+Conner
+Connor
+Cooper
+Corbin
+Corey
+Cory
+Cristian
+Cristopher
+Crush
+Cruz
+Curtis
+Cy
+Dakota
+Dallas
+Dalton
+Damian
+Damien
+Damon
+Dane
+Daniel
+Danny
+Dante
+Darcey
+Darell
+Darin
+Darius
+Darren
+David
+Davion
+Davis
+Dawson
+Dayton
+Dean
+Deandre
+Deangelo
+Declan
+Denholm
+Dennis
+Derek
+Derrick
+Desmond
+Devin
+Devon
+Diego
+Dillon
+Dirk
+Dominic
+Dominick
+Donald
+Donny
+Donovan
+Douglas
+Drake
+Drew
+Driscoll
+Duke
+Duncan
+Dustin
+Dylan
+Easton
+Eddie
+Edgar
+Eduardo
+Edward
+Edwin
+Eli
+Elias
+Elijah
+Eliot
+Eliott
+Elliot
+Elliott
+Elric
+Elwood
+Emanuel
+Emerson
+Emiliano
+Emilio
+Emmanuel
+Enrique
+Eric
+Erick
+Erik
+Ernesto
+Esteban
+Ethan
+Evan
+Everett
+Ezekiel
+Ezra
+Fabian
+Felix
+Fenton
+Fernando
+Finn
+Fitz
+Flick
+Flint
+Flip
+Francis
+Francisco
+Frank
+Frankie
+Franklin
+Fridge
+Fulton
+Gabriel
+Gael
+Gage
+Gannon
+Garret
+Garrett
+Gary
+Gavin
+George
+Gerardo
+Giovanni
+Goddard
+Godwin
+Goodwin
+Gordon
+Grady
+Graeme
+Graham
+Grandpa
+Grant
+Gratian
+Grayson
+Gregory
+Grendel
+Greyson
+Griffin
+Guillermo
+Gunner
+Gustavo
+Han
+Harrison
+Harry
+Hartley
+Harvey
+Hayden
+Hector
+Henderson
+Henry
+Holden
+Homer
+Horatio
+Hudson
+Huffie
+Hugo
+Hungry
+Hunter
+Ian
+Irvine
+Isaac
+Isaiah
+Isaias
+Isiah
+Ismael
+Israel
+Issac
+Ivan
+Izaiah
+Jace
+Jack
+Jackson
+Jacob
+Jacoby
+Jaden
+Jadon
+Jaiden
+Jaime
+Jake
+Jakob
+Jalen
+Jamar
+Jamari
+Jamarion
+James
+Jameson
+Jamie
+Jamison
+Janel
+Jared
+Jason
+Jasper
+Javier
+Javon
+Jaxon
+Jaxson
+Jay
+Jayce
+Jayden
+Jaydon
+Jaye
+Jaylen
+Jayne
+Jayson
+Jean-Luc
+Jeb
+Jed
+Jeffrey
+Jemmy
+Jeremiah
+Jeremy
+Jermaine
+Jerrie
+Jerry
+Jesse
+Jesus
+Jim
+Jimmy
+Joachim
+Joaquin
+Joe
+Joel
+Joey
+Johan
+John
+Johnathan
+Johnny
+Jonah
+Jonas
+Jonathan
+Jonathon
+Jordan
+Jorge
+Jose
+Joseph
+Josh
+Joshua
+Josiah
+Josue
+Juan
+Judah
+Jude
+Julian
+Julio
+Julius
+Justice
+Justin
+Kade
+Kaden
+Kai
+Kaiden
+Kale
+Kaleb
+Kameron
+Kane
+Karson
+Kayden
+Keagan
+Keaton
+Keegan
+Keith
+Kellen
+Kelvin
+Kennard
+Kenneth
+Kevin
+Keziah
+Khalil
+Kingston
+Kobe
+Kolton
+Kristopher
+Kyle
+Kyler
+Lance
+Landen
+Lando
+Landon
+Landyn
+Lane
+Lanny
+Larry
+Launce
+Lawrence
+Leland
+Lennox
+Lenny
+Leo
+Leonard
+Leonardo
+Leonel
+Leroy
+Levi
+Liam
+Lief
+Lincoln
+Linden
+Linton
+Logan
+Lorde
+Lorenzo
+Loreto
+Lou
+Louis
+Luca
+Lucas
+Luis
+Lukas
+Luke
+Maddox
+Malachi
+Malcolm
+Malik
+Manley
+Manuel
+Marc
+Marco
+Marcos
+Marcus
+Mario
+Marion
+Mark
+Marshall
+Martin
+Marvin
+Mason
+Mateo
+Mathew
+Matthew
+Maurice
+Mauricio
+Max
+Maximilian
+Maximus
+Maxwell
+Maynard
+Mekhi
+Melvin
+Melvyn
+Micah
+Michael
+Micheal
+Miguel
+Mike
+Miles
+Milo
+Milton
+Mitchell
+Moises
+Montague
+Monte
+Monty
+Morgan
+Moses
+Myles
+Nasir
+Nat
+Nathan
+Nathaniel
+Nehemiah
+Nelson
+Nicholas
+Nick
+Nickolas
+Nicolas
+Nikolas
+Noah
+Noel
+Nolan
+Oliver
+Omar
+Opie
+Orlando
+Osbert
+Osborn
+Osborne
+Oscar
+Osmund
+Oswald
+Owen
+Pablo
+Paget
+Parker
+Patrick
+Patton
+Paul
+Paxton
+Payton
+Pedro
+Percival
+Persh
+Peter
+Peyton
+Philip
+Phillip
+Phoenix
+Porter
+Preston
+Quentin
+Quinn
+Quinton
+Rafael
+Ramon
+Randy
+Rastus
+Raul
+Raymond
+Rayner
+Reece
+Reed
+Reese
+Reid
+Reuben
+Reynard
+Ricardo
+Richard
+Ricky
+Riley
+River
+Robert
+Roberto
+Rocco
+Rodger
+Rodrigo
+Roger
+Roman
+Romayne
+Romeo
+Ronald
+Roscoe
+Roswell
+Rowan
+Roy
+Royce
+Rube
+Ruben
+Russell
+Rusty
+Ryan
+Ryder
+Ryker
+Rylan
+Sal
+Salvador
+Sam
+Samuel
+Santiago
+Saul
+Sawyer
+Scott
+Scotty
+Sean
+Sebastian
+Sergio
+Seth
+Seymour
+Shane
+Shaun
+Shawn
+Shiloh
+Silas
+Simon
+Skyler
+Sloan
+Smoke
+Solomon
+Sorrel
+Spencer
+Spike
+Stephen
+Steven
+Sybil
+Syd
+Talon
+Tamsin
+Tanner
+Tate
+Taylor
+Tel
+Terrell
+Terry
+Theodore
+Thomas
+Tim
+Timothy
+Titus
+Todd
+Tony
+Travis
+Trent
+Trenton
+Trevor
+Trey
+Trip
+Tristan
+Tristen
+Triston
+Troy
+Tucker
+Ty
+Tye
+Tyler
+Tyson
+Uland
+Ulric
+Uriel
+Vaughn
+Victor
+Vince
+Vincent
+Vinny
+Walker
+Walter
+Ward
+Warner
+Wayne
+Wesley
+Weston
+Whitaker
+William
+Willy
+Woodrow
+Wyatt
+Xander
+Xavier
+Yahir
+Zachariah
+Zachary
+Zack
+Zackary
+Zander
+Zane
+Zayden
+Zeke
Zion
\ No newline at end of file
diff --git a/config/names/golem.txt b/strings/names/golem.txt
similarity index 89%
rename from config/names/golem.txt
rename to strings/names/golem.txt
index 7cfcefa899d..a26da78b045 100644
--- a/config/names/golem.txt
+++ b/strings/names/golem.txt
@@ -1,157 +1,157 @@
-Ablation
-Alabaster
-Alunite
-Andesite
-Anyhdrite
-Basalt
-Basin
-Bauxite
-Bedrock
-Bismuth
-Bismuthinite
-Bituminous Coal
-Borax
-Boulder
-Brimstone
-Brittle
-Calcite
-Cassiterite
-Cenozoic
-Chalk
-Chasm
-Cheridite
-Chert
-Chromite
-Cinnabar
-Claystone
-Coast
-Cobaltite
-Column
-Conglomerate
-Core
-Crevasse
-Crust
-Cryolite
-Crystal
-Dacite
-Diorite
-Dolomite
-Dolostone
-Dragonforce
-Earthflow
-Epoch
-Eutrophication
-Fault
-Flint
-Foliation
-Foreshock
-Fossil
-Gabbro
-Galena
-Garnierite
-Geode
-Geoge
-Gneiss
-Granite
-Graphite
-Gravel
-Groove
-Grotto
-Gypsum
-Hematite
-Hornblende
-Humus
-Igneous
-Ilmenite
-Iron
-Island
-Jasper
-Jet
-Kaolinite
-Kettle
-Kimberlite
-Komatiite
-Landslide
-Levee
-Lignite
-Limestone
-Limonite
-Luster
-Madidite
-Magnetite
-Magnitude
-Malachite
-Mantle
-Marble
-Marcasite
-Melange
-Meme
-Mica
-Microcline
-Migmatite
-Mineral
-Mountain
-Mudstone
-Obsidian
-Olivine
-Ore
-Orpiment
-Orthoclase
-Outwash
-Oxbow Lake
-Oynx
-Pahoehoe
-Pebble
-Pegmatite
-Periclase
-Petrified Wood
-Phyllite
-Pitchblende
-Plate
-Pothole
-Puddingstone
-Pyrite
-Pyrolusite
-Quake
-Quarry
-Quartz
-Quartzite
-Realgar
-Reservoir
-Rhyolite
-Rock
-Rock Salt
-Rockfall
-Rutile
-Saltpeter
-Sand
-Sandstone
-Satinspar
-Schist
-Sediment
-Seismic
-Selenite
-Serpentine
-Shale
-Shore
-Siltstone
-Slag
-Slate
-Sphalerite
-Stack
-Stalactite
-Stalagmite
-Stibnite
-Stone
-Stress
-Subduction
-Sylvite
-Talc
-Tetrahedrite
-Tidal
-Trench
-Valley
-Volcano
-Xenolith
-Yardang
-Zone
+Ablation
+Alabaster
+Alunite
+Andesite
+Anyhdrite
+Basalt
+Basin
+Bauxite
+Bedrock
+Bismuth
+Bismuthinite
+Bituminous Coal
+Borax
+Boulder
+Brimstone
+Brittle
+Calcite
+Cassiterite
+Cenozoic
+Chalk
+Chasm
+Cheridite
+Chert
+Chromite
+Cinnabar
+Claystone
+Coast
+Cobaltite
+Column
+Conglomerate
+Core
+Crevasse
+Crust
+Cryolite
+Crystal
+Dacite
+Diorite
+Dolomite
+Dolostone
+Dragonforce
+Earthflow
+Epoch
+Eutrophication
+Fault
+Flint
+Foliation
+Foreshock
+Fossil
+Gabbro
+Galena
+Garnierite
+Geode
+Geoge
+Gneiss
+Granite
+Graphite
+Gravel
+Groove
+Grotto
+Gypsum
+Hematite
+Hornblende
+Humus
+Igneous
+Ilmenite
+Iron
+Island
+Jasper
+Jet
+Kaolinite
+Kettle
+Kimberlite
+Komatiite
+Landslide
+Levee
+Lignite
+Limestone
+Limonite
+Luster
+Madidite
+Magnetite
+Magnitude
+Malachite
+Mantle
+Marble
+Marcasite
+Melange
+Meme
+Mica
+Microcline
+Migmatite
+Mineral
+Mountain
+Mudstone
+Obsidian
+Olivine
+Ore
+Orpiment
+Orthoclase
+Outwash
+Oxbow Lake
+Oynx
+Pahoehoe
+Pebble
+Pegmatite
+Periclase
+Petrified Wood
+Phyllite
+Pitchblende
+Plate
+Pothole
+Puddingstone
+Pyrite
+Pyrolusite
+Quake
+Quarry
+Quartz
+Quartzite
+Realgar
+Reservoir
+Rhyolite
+Rock
+Rock Salt
+Rockfall
+Rutile
+Saltpeter
+Sand
+Sandstone
+Satinspar
+Schist
+Sediment
+Seismic
+Selenite
+Serpentine
+Shale
+Shore
+Siltstone
+Slag
+Slate
+Sphalerite
+Stack
+Stalactite
+Stalagmite
+Stibnite
+Stone
+Stress
+Subduction
+Sylvite
+Talc
+Tetrahedrite
+Tidal
+Trench
+Valley
+Volcano
+Xenolith
+Yardang
+Zone
diff --git a/config/names/last.txt b/strings/names/last.txt
similarity index 88%
rename from config/names/last.txt
rename to strings/names/last.txt
index 6796c7519e8..b9769055e3a 100644
--- a/config/names/last.txt
+++ b/strings/names/last.txt
@@ -1,570 +1,570 @@
-Ackerley
-Adams
-Addison
-Agg
-Aggley
-Ahmed
-Albright
-Alekseev
-Ali
-Alice
-Allen
-Alliman
-Altmann
-Anderson
-Andreev
-Ann
-Archibald
-Armstrong
-Ashbaugh
-Atkinson
-Atweeke
-Aultman
-Auman
-Baer
-Bailey
-Baker
-Barnes
-Barrett
-Bash
-Bashline
-Basinger
-Baskett
-Basmanoff
-Batten
-Baum
-Baxter
-Beach
-Beail
-Beck
-Beedell
-Begum
-Bell
-Benford
-Bennett
-Berkheimer
-Best
-Bickerson
-Bicknell
-Biery
-Black
-Blackburn
-Blaine
-Blessig
-Bloise
-Bluetenberger
-Blyant
-Bode
-Bould
-Bousum
-Bowchiew
-Boyer
-Brandenburg
-Bratton
-Braun
-Briggs
-Brindle
-Briner
-Brinigh
-Brooks
-Brown
-Bullard
-Bunten
-Burkett
-Burns
-Burris
-Butterfill
-Buttersworth
-Buzzard
-Byers
-Bynum
-Caldwell
-Callison
-Camp
-Campbell
-Carmichael
-Carr
-Carter
-Catherina
-Catleay
-Cavalet
-Chapman
-Chauvin
-Cherry
-Christman
-Christopher
-Clark
-Clarke
-Clewett
-Coates
-Coldsmith
-Collins
-Compton
-Conrad
-Cook
-Cooper
-Costello
-Cowart
-Cowper
-Cox
-Cressman
-Curry
-Cypret
-David
-Davies
-Davis
-Dawkins
-Day
-Dean
-Demuth
-Dennis
-Dickinson
-Digson
-Dimeling
-Donkin
-Draudy
-Driggers
-Dryfus
-Dugmore
-Duncan
-Durstine
-Earl
-Easter
-Echard
-Eckhardstein
-Edwards
-Eggbert
-Ehret
-Elderson
-Eliza
-Elliott
-Ellis
-Enderly
-Endsley
-Evans
-Ewing
-Faqua
-Faust
-Fea
-Feufer
-Fiddler
-Field
-Fields
-Finlay
-Fischer
-Fiscina
-Fisher
-Fitzgerald
-Fleming
-Flickinger
-Focell
-Foster
-Franks
-Fraser
-Fryer
-Fuchs
-Fulton
-Gadow
-Gardner
-Garland
-Garneys
-Garratt
-Garrison
-Gettemy
-Gibson
-Glover
-Goebbles
-Goodman
-Graham
-Gray
-Green
-Greenawalt
-Greene
-Greenwood
-Gregory
-Griffiths
-Gronko
-Guess
-Hall
-Hanford
-Hardie
-Harding
-Hardy
-Harris
-Harrison
-Harrold
-Harrow
-Harshman
-Hastings
-Hawker
-Hawking
-Hawkins
-Hayhurst
-Haynes
-Heckendora
-Hegarty
-Henry
-Hice
-Highlands
-Hill
-Hincken
-Hirleman
-Hoenshell
-Holdeman
-Holmes
-Hook
-Hooker
-Hoopengarner
-Hoover
-Houser
-Houston
-Howard
-Howe
-Huey
-Hughes
-Hujsak
-Hunt
-Hunter
-Hussain
-Hutton
-Hynes
-Ironmonger
-Isaman
-Isemann
-Ivanov
-Jackson
-James
-Jardine
-Jenkins
-Jenner
-Jerome
-Jesse
-Jewell
-Joghs
-Johnson
-Jones
-Jowers
-Joyce
-Judge
-Jyllian
-Kadel
-Kanaga
-Kaur
-Keener
-Kelley
-Kellogg
-Kelly
-Kemble
-Kemerer
-Keppel
-Kepplinger
-Khan
-Kiefer
-Kifer
-Kimple
-King
-Kirkson
-Knapenberger
-Knapp
-Koepple
-Koster
-Kuster
-Kuznetsov
-Laborde
-Lacon
-Lafortune
-Langston
-Larson
-Lauffer
-Laurenzi
-Leach
-Lee
-Leech
-Leichter
-Leslie
-Lester
-Levett
-Lewis
-Lineman
-Linton
-Llora
-Lloyd
-Logue
-Lombardi
-Lord
-Losey
-Lowe
-Lowstetter
-Lucy
-Ludwig
-Maclagan
-Magor
-Marcotte
-Margaret
-Marriman
-Marshall
-Martins
-Mary
-Mason
-Mathews
-Matthews
-Mcclymonds
-Mccullough
-Mccune
-McDonald
-McDonohugh
-Mcfall
-Mcintosh
-Mckendrick
-Mcloskey
-Mcmullen
-McShain
-Mens
-Merryman
-Metzer
-Meyers
-Mikhaylov
-Mildred
-Miller
-Millhouse
-Mills
-Milne
-Mingle
-Minnie
-Mitchell
-Moberly
-Moon
-Moore
-Morgan
-Morris
-Mortland
-Mosser
-Mueller
-Muggins
-Mull
-Muller
-Murphy
-Murray
-Nash
-Neely
-Nehling
-Newbern
-Newton
-Nicholas
-Nickolson
-Northey
-Noton
-Olphert
-Oneal
-Oppenheimer
-Osteen
-Osterweis
-Osterwise
-Otis
-Overstreet
-Owen
-Owens
-Palmer
-Parker
-Parkinson
-Patel
-Patterson
-Paulson
-Pavlov
-Paynter
-Pearsall
-Pennington
-Perkins
-Pershing
-Peters
-Petrov
-Pfeifer
-Philips
-Phillips
-Picard
-Pinney
-Poehl
-Poley
-Polson
-Potter
-Powell
-Power
-Powers
-Pratt
-Prechtl
-Prescott
-Prevatt
-Price
-Priebe
-Pritchard
-Pycroft
-Quinn
-Quirin
-Rader
-Rahl
-Ramos
-Randolph
-Ratcliff
-Rathen
-Rathens
-Raub
-Ray
-Reade
-Reichard
-Reid
-Reighner
-Rhinehart
-Richards
-Richardson
-Richter
-Rifler
-Riggle
-Riker
-Ringer
-Roadman
-Roberts
-Robertson
-Robinson
-Roby
-Rockwell
-Rogers
-Rohtin
-Rose
-Rosensteel
-Rowley
-Russell
-Ryals
-Sagan
-Sanders
-Sandford
-Sandys
-Sauter
-Saylor
-Schaeffer
-Scherer
-Schmidt
-Schofield
-Schrader
-Scott
-Sealis
-Seelig
-Seidner
-Semenov
-Shafer
-Shaffer
-Shaner
-Shaw
-Sheets
-Shick
-Shirey
-Sholl
-Shupe
-Sidower
-Siegrist
-Simmons
-Simpson
-Singh
-Skywalker
-Sloan
-Smail
-Smirnov
-Smith
-Snyder
-Sommer
-Spock
-Stafford
-Stahl
-Stainforth
-Stall
-Stamos
-Stange
-Staymates
-Steele
-Stephenson
-Stern
-Stewart
-Stocker
-Stone
-Stough
-Straub
-Stroble
-Stroh
-Styles
-Sullivan
-Sulyard
-Summy
-Sutton
-Swabey
-Swarner
-Sybilla
-Taggart
-Tanner
-Taylor
-Teagarden
-Tedrow
-Tennant
-Thomas
-Thomlinson
-Thompson
-Thomson
-Thorley
-Tilton
-Tireman
-Todd
-Treeby
-Trovato
-Turner
-Ulery
-Ullman
-Unk
-Vader
-Vanleer
-Vasilyev
-Waldron
-Walker
-Wallick
-Ward
-Wardle
-Warren
-Watson
-Webb
-Weeter
-Weinstein
-Weisgarber
-Wells
-Welty
-Wentzel
-Werner
-Werry
-Wheeler
-Whirlow
-White
-Whiteman
-Whittier
-Wible
-Wile
-Wilkerson
-Wilkinson
-Willey
-Williams
-Williamson
-Wilo
-Wilson
-Winton
-Wise
-Wolfe
-Wolff
-Wood
-Woodward
-Woodworth
-Woolery
-Woollard
-Wright
-Yeskey
-Young
-Zadovsky
-Zalack
-Zaun
-Zeal
-Zimmer
+Ackerley
+Adams
+Addison
+Agg
+Aggley
+Ahmed
+Albright
+Alekseev
+Ali
+Alice
+Allen
+Alliman
+Altmann
+Anderson
+Andreev
+Ann
+Archibald
+Armstrong
+Ashbaugh
+Atkinson
+Atweeke
+Aultman
+Auman
+Baer
+Bailey
+Baker
+Barnes
+Barrett
+Bash
+Bashline
+Basinger
+Baskett
+Basmanoff
+Batten
+Baum
+Baxter
+Beach
+Beail
+Beck
+Beedell
+Begum
+Bell
+Benford
+Bennett
+Berkheimer
+Best
+Bickerson
+Bicknell
+Biery
+Black
+Blackburn
+Blaine
+Blessig
+Bloise
+Bluetenberger
+Blyant
+Bode
+Bould
+Bousum
+Bowchiew
+Boyer
+Brandenburg
+Bratton
+Braun
+Briggs
+Brindle
+Briner
+Brinigh
+Brooks
+Brown
+Bullard
+Bunten
+Burkett
+Burns
+Burris
+Butterfill
+Buttersworth
+Buzzard
+Byers
+Bynum
+Caldwell
+Callison
+Camp
+Campbell
+Carmichael
+Carr
+Carter
+Catherina
+Catleay
+Cavalet
+Chapman
+Chauvin
+Cherry
+Christman
+Christopher
+Clark
+Clarke
+Clewett
+Coates
+Coldsmith
+Collins
+Compton
+Conrad
+Cook
+Cooper
+Costello
+Cowart
+Cowper
+Cox
+Cressman
+Curry
+Cypret
+David
+Davies
+Davis
+Dawkins
+Day
+Dean
+Demuth
+Dennis
+Dickinson
+Digson
+Dimeling
+Donkin
+Draudy
+Driggers
+Dryfus
+Dugmore
+Duncan
+Durstine
+Earl
+Easter
+Echard
+Eckhardstein
+Edwards
+Eggbert
+Ehret
+Elderson
+Eliza
+Elliott
+Ellis
+Enderly
+Endsley
+Evans
+Ewing
+Faqua
+Faust
+Fea
+Feufer
+Fiddler
+Field
+Fields
+Finlay
+Fischer
+Fiscina
+Fisher
+Fitzgerald
+Fleming
+Flickinger
+Focell
+Foster
+Franks
+Fraser
+Fryer
+Fuchs
+Fulton
+Gadow
+Gardner
+Garland
+Garneys
+Garratt
+Garrison
+Gettemy
+Gibson
+Glover
+Goebbles
+Goodman
+Graham
+Gray
+Green
+Greenawalt
+Greene
+Greenwood
+Gregory
+Griffiths
+Gronko
+Guess
+Hall
+Hanford
+Hardie
+Harding
+Hardy
+Harris
+Harrison
+Harrold
+Harrow
+Harshman
+Hastings
+Hawker
+Hawking
+Hawkins
+Hayhurst
+Haynes
+Heckendora
+Hegarty
+Henry
+Hice
+Highlands
+Hill
+Hincken
+Hirleman
+Hoenshell
+Holdeman
+Holmes
+Hook
+Hooker
+Hoopengarner
+Hoover
+Houser
+Houston
+Howard
+Howe
+Huey
+Hughes
+Hujsak
+Hunt
+Hunter
+Hussain
+Hutton
+Hynes
+Ironmonger
+Isaman
+Isemann
+Ivanov
+Jackson
+James
+Jardine
+Jenkins
+Jenner
+Jerome
+Jesse
+Jewell
+Joghs
+Johnson
+Jones
+Jowers
+Joyce
+Judge
+Jyllian
+Kadel
+Kanaga
+Kaur
+Keener
+Kelley
+Kellogg
+Kelly
+Kemble
+Kemerer
+Keppel
+Kepplinger
+Khan
+Kiefer
+Kifer
+Kimple
+King
+Kirkson
+Knapenberger
+Knapp
+Koepple
+Koster
+Kuster
+Kuznetsov
+Laborde
+Lacon
+Lafortune
+Langston
+Larson
+Lauffer
+Laurenzi
+Leach
+Lee
+Leech
+Leichter
+Leslie
+Lester
+Levett
+Lewis
+Lineman
+Linton
+Llora
+Lloyd
+Logue
+Lombardi
+Lord
+Losey
+Lowe
+Lowstetter
+Lucy
+Ludwig
+Maclagan
+Magor
+Marcotte
+Margaret
+Marriman
+Marshall
+Martins
+Mary
+Mason
+Mathews
+Matthews
+Mcclymonds
+Mccullough
+Mccune
+McDonald
+McDonohugh
+Mcfall
+Mcintosh
+Mckendrick
+Mcloskey
+Mcmullen
+McShain
+Mens
+Merryman
+Metzer
+Meyers
+Mikhaylov
+Mildred
+Miller
+Millhouse
+Mills
+Milne
+Mingle
+Minnie
+Mitchell
+Moberly
+Moon
+Moore
+Morgan
+Morris
+Mortland
+Mosser
+Mueller
+Muggins
+Mull
+Muller
+Murphy
+Murray
+Nash
+Neely
+Nehling
+Newbern
+Newton
+Nicholas
+Nickolson
+Northey
+Noton
+Olphert
+Oneal
+Oppenheimer
+Osteen
+Osterweis
+Osterwise
+Otis
+Overstreet
+Owen
+Owens
+Palmer
+Parker
+Parkinson
+Patel
+Patterson
+Paulson
+Pavlov
+Paynter
+Pearsall
+Pennington
+Perkins
+Pershing
+Peters
+Petrov
+Pfeifer
+Philips
+Phillips
+Picard
+Pinney
+Poehl
+Poley
+Polson
+Potter
+Powell
+Power
+Powers
+Pratt
+Prechtl
+Prescott
+Prevatt
+Price
+Priebe
+Pritchard
+Pycroft
+Quinn
+Quirin
+Rader
+Rahl
+Ramos
+Randolph
+Ratcliff
+Rathen
+Rathens
+Raub
+Ray
+Reade
+Reichard
+Reid
+Reighner
+Rhinehart
+Richards
+Richardson
+Richter
+Rifler
+Riggle
+Riker
+Ringer
+Roadman
+Roberts
+Robertson
+Robinson
+Roby
+Rockwell
+Rogers
+Rohtin
+Rose
+Rosensteel
+Rowley
+Russell
+Ryals
+Sagan
+Sanders
+Sandford
+Sandys
+Sauter
+Saylor
+Schaeffer
+Scherer
+Schmidt
+Schofield
+Schrader
+Scott
+Sealis
+Seelig
+Seidner
+Semenov
+Shafer
+Shaffer
+Shaner
+Shaw
+Sheets
+Shick
+Shirey
+Sholl
+Shupe
+Sidower
+Siegrist
+Simmons
+Simpson
+Singh
+Skywalker
+Sloan
+Smail
+Smirnov
+Smith
+Snyder
+Sommer
+Spock
+Stafford
+Stahl
+Stainforth
+Stall
+Stamos
+Stange
+Staymates
+Steele
+Stephenson
+Stern
+Stewart
+Stocker
+Stone
+Stough
+Straub
+Stroble
+Stroh
+Styles
+Sullivan
+Sulyard
+Summy
+Sutton
+Swabey
+Swarner
+Sybilla
+Taggart
+Tanner
+Taylor
+Teagarden
+Tedrow
+Tennant
+Thomas
+Thomlinson
+Thompson
+Thomson
+Thorley
+Tilton
+Tireman
+Todd
+Treeby
+Trovato
+Turner
+Ulery
+Ullman
+Unk
+Vader
+Vanleer
+Vasilyev
+Waldron
+Walker
+Wallick
+Ward
+Wardle
+Warren
+Watson
+Webb
+Weeter
+Weinstein
+Weisgarber
+Wells
+Welty
+Wentzel
+Werner
+Werry
+Wheeler
+Whirlow
+White
+Whiteman
+Whittier
+Wible
+Wile
+Wilkerson
+Wilkinson
+Willey
+Williams
+Williamson
+Wilo
+Wilson
+Winton
+Wise
+Wolfe
+Wolff
+Wood
+Woodward
+Woodworth
+Woolery
+Woollard
+Wright
+Yeskey
+Young
+Zadovsky
+Zalack
+Zaun
+Zeal
+Zimmer
Zoucks
\ No newline at end of file
diff --git a/config/names/lizard_female.txt b/strings/names/lizard_female.txt
similarity index 84%
rename from config/names/lizard_female.txt
rename to strings/names/lizard_female.txt
index 078ee7bcff4..cf588df9b19 100644
--- a/config/names/lizard_female.txt
+++ b/strings/names/lizard_female.txt
@@ -1,163 +1,163 @@
-Adzi
-Ah
-Ahaht
-Ajim
-Akeenus
-Akish
-Akishan
-Aleeto
-Am
-Amussa
-An
-Anozz
-Asheemar
-Asska
-Awas
-Azala
-Azbai
-Azeez
-Azum
-Banalz
-Bar
-Baseenar
-Beek
-Beekatan
-Beekus
-Beela
-Beelei
-Beem
-Beewos
-Bejeen
-Ber
-Betzi
-Bishalus
-Bokeeus
-Bur
-Bura
-Chalaree
-Chana
-Chanil
-Chee
-Cheesh
-Chimatei
-Chirurgeon
-Cholasistu
-Chuna
-Churasu
-Crath
-Dar
-Deeja
-Deesei
-Deesh
-Deetsan
-Deetwos
-Dooka
-Druja
-Eepa
-Ei
-Eix
-El
-Ereel
-Eutei
-Gai
-Gih
-Gilm
-Gish
-Go
-Hal
-Hul
-Ja
-Jaseen
-Jasuda
-Jeed
-Jeen
-Kajul
-Kal
-Kasa
-Keel
-Keerava
-Kiurz
-Kud
-La
-Lee
-Lei
-Lifts
-Liurz
-Lurasha
-Ma
-Mach
-Marz
-Meedish
-Meeh
-Meema
-Meen
-Meena
-Meenus
-Meerana
-Meesei
-Meeus
-Mei
-Milah
-Mim
-Mota
-Mudeska
-Muz
-Na
-Nakuma
-Nam
-Nassa
-Natoo
-Neesha
-Neetizei
-Neetra
-Neeus
-Niima
-Numeen
-Nuralg
-Nush
-Ocheeva
-Okur
-Olank
-On
-Onasha
-Osheeka
-Pasha
-Ra
-Rana
-Raniur
-Ree
-Reesa
-Rei
-Sa
-Saak
-Sanax
-Seeba
-Seed
-Seen
-Shah
-Shahvee
-Shaleez
-Shatalg
-Sheer
-Shei
-Sigerthe
-Skaleel
-Sudie
-Tail
-Tar
-Tasha
-Tei
-Telixith
-Tumma
-Veek
-Wan
-Wazei
-Weedum
-Weewish
-Witseidutsei
-Wuja
-Wujeeta
-Wusha
-Xil
-Zish
+Adzi
+Ah
+Ahaht
+Ajim
+Akeenus
+Akish
+Akishan
+Aleeto
+Am
+Amussa
+An
+Anozz
+Asheemar
+Asska
+Awas
+Azala
+Azbai
+Azeez
+Azum
+Banalz
+Bar
+Baseenar
+Beek
+Beekatan
+Beekus
+Beela
+Beelei
+Beem
+Beewos
+Bejeen
+Ber
+Betzi
+Bishalus
+Bokeeus
+Bur
+Bura
+Chalaree
+Chana
+Chanil
+Chee
+Cheesh
+Chimatei
+Chirurgeon
+Cholasistu
+Chuna
+Churasu
+Crath
+Dar
+Deeja
+Deesei
+Deesh
+Deetsan
+Deetwos
+Dooka
+Druja
+Eepa
+Ei
+Eix
+El
+Ereel
+Eutei
+Gai
+Gih
+Gilm
+Gish
+Go
+Hal
+Hul
+Ja
+Jaseen
+Jasuda
+Jeed
+Jeen
+Kajul
+Kal
+Kasa
+Keel
+Keerava
+Kiurz
+Kud
+La
+Lee
+Lei
+Lifts
+Liurz
+Lurasha
+Ma
+Mach
+Marz
+Meedish
+Meeh
+Meema
+Meen
+Meena
+Meenus
+Meerana
+Meesei
+Meeus
+Mei
+Milah
+Mim
+Mota
+Mudeska
+Muz
+Na
+Nakuma
+Nam
+Nassa
+Natoo
+Neesha
+Neetizei
+Neetra
+Neeus
+Niima
+Numeen
+Nuralg
+Nush
+Ocheeva
+Okur
+Olank
+On
+Onasha
+Osheeka
+Pasha
+Ra
+Rana
+Raniur
+Ree
+Reesa
+Rei
+Sa
+Saak
+Sanax
+Seeba
+Seed
+Seen
+Shah
+Shahvee
+Shaleez
+Shatalg
+Sheer
+Shei
+Sigerthe
+Skaleel
+Sudie
+Tail
+Tar
+Tasha
+Tei
+Telixith
+Tumma
+Veek
+Wan
+Wazei
+Weedum
+Weewish
+Witseidutsei
+Wuja
+Wujeeta
+Wusha
+Xil
+Zish
Zollassa
\ No newline at end of file
diff --git a/config/names/lizard_male.txt b/strings/names/lizard_male.txt
similarity index 85%
rename from config/names/lizard_male.txt
rename to strings/names/lizard_male.txt
index f14f1705ba4..437d124b50e 100644
--- a/config/names/lizard_male.txt
+++ b/strings/names/lizard_male.txt
@@ -1,328 +1,328 @@
-Abijoo
-Ah
-Ajum
-Am
-Amusei
-An
-Anoo
-Aojee
-Asum
-Az
-Azeel
-Azinar
-Azjai
-Baar
-Banka
-Bar
-Barnaxi
-Batar
-Batuus
-Beem
-Beshnus
-Betu
-Bex
-Bijot
-Bimee
-Binyaar
-Bosekus
-Brand
-Bun
-Bunach
-Bunish
-Busheeus
-Buujhan
-Chakuk
-Chalish
-Chalureel
-Chath
-Chee
-Cheedal
-Chilwir
-Chitakus
-Chiwish
-Chulz
-Chuna
-Da
-Dakee
-Dan
-Dar
-Darasken
-DarJee
-Debameel
-Deed
-Deegeeta
-Deeh
-Deekonus
-Deekum
-Deekus
-Deerkaza
-Deetum
-Demeepa
-Depasa
-Derkeethus
-Deroh
-Dezanu
-Dreet
-Drumarz
-Dum
-Dunaxith
-Effe
-Ei
-Eidu
-Eius
-Eiuus
-Eix
-Eleedal
-Er
-Esqoo
-Etaku
-Gah
-Gajul
-Gam
-Geeh
-Geel
-Geem
-Geh
-Gei
-Gih
-Gin
-Goh
-Gulum
-Haj
-Han
-Haran
-Hareeya
-Hathei
-Heedul
-Heem
-Hei
-Heir
-Hixeeh
-Huleeya
-Huzei
-Ilas
-Im
-Inee
-Itan
-J'Ram
-Ja
-Jah
-Jaraleet
-Jaree
-Jas
-Jasaiin
-Jaseen
-Jat
-Jee
-Jeela
-Jeelius
-Jeelus
-Jeen
-Jeer
-Jeetum
-Jei
-Jilux
-Jin
-Jon
-Jul
-Julan
-Junal
-Jush
-Juunei
-Kai
-Kajin
-Kamax
-Kas
-Keema
-Keer
-Keerasa
-Kepanuu
-Kia
-Kiameed
-Kilaya
-Kiurz
-Kur
-Kuz
-La
-Lah
-Lai
-Lan
-Lara
-Leem
-Lei
-Loh
-Lotash
-Luh
-Lurz
-Luteema
-Maahi
-Madesi
-Maheelius
-Mahei
-Maht
-Malz
-Marz
-Mathei
-Maxath
-Meej
-Meejapa
-Meensuda
-Meer
-Mema
-Mere
-Metaku
-Miharil
-Milos
-Miun
-Mobareed
-Mohimeem
-Mopakuz
-Motuu
-Mujeen
-Muranatepa
-Mush
-Muz
-Na
-Napetui
-Nazuux
-Nebutil
-Neeti
-Neetinei
-Neetrenaza
-Neetzara
-Neeus
-Nema
-Neposh
-Netapatuu
-Nexith
-Nodeeus
-Nomu
-Nosaleeth
-Nowajeem
-Noyei
-Nulaz
-Nur
-Obaxith
-Okan
-Okaw
-Okeeh
-Oleed
-Oleen
-Olik
-Olink
-Onuja
-Onurai
-Opatieel
-Otumeel
-Owai
-Pachat
-Pacheeva
-Pad
-Paduxi
-Pajeen
-Parash
-Peeradeeh
-Pejureel
-Petaxai
-Pideelus
-Pimaxi
-Pojeel
-Ra
-Radithax
-Raj
-Rareel
-Rasha
-Redieeus
-Ree
-Reeh
-Reemukeeus
-Reenum
-Reesa
-Reet
-Reezal
-Resari
-Riker
-Ru
-Rupah
-Sakeepa
-Sakeeus
-Sakka
-Saliith
-Sar
-Schiavas
-Seek
-Seewul
-Sei
-Sejaijilax
-Shakiis
-Shehs
-Shei
-Silm
-Skee
-Skeetul
-Sureeus
-Ta
-Taeed
-Tah
-Taleel
-Talen
-Tan
-Tanaka
-Tanan
-Tee
-Teeba
-Teegla
-Teeka
-Teekeeus
-Teemeeta
-Teeus
-Tehat
-Tei
-Teinaava
-Teineeja
-Terezeeus
-Tikaasi
-Tim
-Topeeth
-Topith
-Tsleeixth
-Tul
-Tulm
-Tun
-Ukatsei
-Ukawei
-Ula
-Ulawa
-Ullis
-Usha
-Usheeja
-Utadeek
-Utamukeeus
-Utatul
-Uxith
-Vara
-Veekas
-Veenaza
-Veezara
-Vistha
-Vudeelal
-Wanan
-Wanum
-Wayiteh
-Weebam
-Weeltul
-Weer
-Wih
-Wud
-Wuleen
-Wulm
-Wumeek
-Xal
-Xemo
-Yinz
-Yinz'r
-Zaw
-Ze
-Zeen
-Zeeus
+Abijoo
+Ah
+Ajum
+Am
+Amusei
+An
+Anoo
+Aojee
+Asum
+Az
+Azeel
+Azinar
+Azjai
+Baar
+Banka
+Bar
+Barnaxi
+Batar
+Batuus
+Beem
+Beshnus
+Betu
+Bex
+Bijot
+Bimee
+Binyaar
+Bosekus
+Brand
+Bun
+Bunach
+Bunish
+Busheeus
+Buujhan
+Chakuk
+Chalish
+Chalureel
+Chath
+Chee
+Cheedal
+Chilwir
+Chitakus
+Chiwish
+Chulz
+Chuna
+Da
+Dakee
+Dan
+Dar
+Darasken
+DarJee
+Debameel
+Deed
+Deegeeta
+Deeh
+Deekonus
+Deekum
+Deekus
+Deerkaza
+Deetum
+Demeepa
+Depasa
+Derkeethus
+Deroh
+Dezanu
+Dreet
+Drumarz
+Dum
+Dunaxith
+Effe
+Ei
+Eidu
+Eius
+Eiuus
+Eix
+Eleedal
+Er
+Esqoo
+Etaku
+Gah
+Gajul
+Gam
+Geeh
+Geel
+Geem
+Geh
+Gei
+Gih
+Gin
+Goh
+Gulum
+Haj
+Han
+Haran
+Hareeya
+Hathei
+Heedul
+Heem
+Hei
+Heir
+Hixeeh
+Huleeya
+Huzei
+Ilas
+Im
+Inee
+Itan
+J'Ram
+Ja
+Jah
+Jaraleet
+Jaree
+Jas
+Jasaiin
+Jaseen
+Jat
+Jee
+Jeela
+Jeelius
+Jeelus
+Jeen
+Jeer
+Jeetum
+Jei
+Jilux
+Jin
+Jon
+Jul
+Julan
+Junal
+Jush
+Juunei
+Kai
+Kajin
+Kamax
+Kas
+Keema
+Keer
+Keerasa
+Kepanuu
+Kia
+Kiameed
+Kilaya
+Kiurz
+Kur
+Kuz
+La
+Lah
+Lai
+Lan
+Lara
+Leem
+Lei
+Loh
+Lotash
+Luh
+Lurz
+Luteema
+Maahi
+Madesi
+Maheelius
+Mahei
+Maht
+Malz
+Marz
+Mathei
+Maxath
+Meej
+Meejapa
+Meensuda
+Meer
+Mema
+Mere
+Metaku
+Miharil
+Milos
+Miun
+Mobareed
+Mohimeem
+Mopakuz
+Motuu
+Mujeen
+Muranatepa
+Mush
+Muz
+Na
+Napetui
+Nazuux
+Nebutil
+Neeti
+Neetinei
+Neetrenaza
+Neetzara
+Neeus
+Nema
+Neposh
+Netapatuu
+Nexith
+Nodeeus
+Nomu
+Nosaleeth
+Nowajeem
+Noyei
+Nulaz
+Nur
+Obaxith
+Okan
+Okaw
+Okeeh
+Oleed
+Oleen
+Olik
+Olink
+Onuja
+Onurai
+Opatieel
+Otumeel
+Owai
+Pachat
+Pacheeva
+Pad
+Paduxi
+Pajeen
+Parash
+Peeradeeh
+Pejureel
+Petaxai
+Pideelus
+Pimaxi
+Pojeel
+Ra
+Radithax
+Raj
+Rareel
+Rasha
+Redieeus
+Ree
+Reeh
+Reemukeeus
+Reenum
+Reesa
+Reet
+Reezal
+Resari
+Riker
+Ru
+Rupah
+Sakeepa
+Sakeeus
+Sakka
+Saliith
+Sar
+Schiavas
+Seek
+Seewul
+Sei
+Sejaijilax
+Shakiis
+Shehs
+Shei
+Silm
+Skee
+Skeetul
+Sureeus
+Ta
+Taeed
+Tah
+Taleel
+Talen
+Tan
+Tanaka
+Tanan
+Tee
+Teeba
+Teegla
+Teeka
+Teekeeus
+Teemeeta
+Teeus
+Tehat
+Tei
+Teinaava
+Teineeja
+Terezeeus
+Tikaasi
+Tim
+Topeeth
+Topith
+Tsleeixth
+Tul
+Tulm
+Tun
+Ukatsei
+Ukawei
+Ula
+Ulawa
+Ullis
+Usha
+Usheeja
+Utadeek
+Utamukeeus
+Utatul
+Uxith
+Vara
+Veekas
+Veenaza
+Veezara
+Vistha
+Vudeelal
+Wanan
+Wanum
+Wayiteh
+Weebam
+Weeltul
+Weer
+Wih
+Wud
+Wuleen
+Wulm
+Wumeek
+Xal
+Xemo
+Yinz
+Yinz'r
+Zaw
+Ze
+Zeen
+Zeeus
Zish
\ No newline at end of file
diff --git a/config/names/mime.txt b/strings/names/mime.txt
similarity index 87%
rename from config/names/mime.txt
rename to strings/names/mime.txt
index 520d3affce9..cc65af67fd8 100644
--- a/config/names/mime.txt
+++ b/strings/names/mime.txt
@@ -1,24 +1,24 @@
-Invisible Man
-Lemon Mime
-Marcel
-Marcel Mime
-Mime
-Mr Beret
-Mr Mime
-Mr Mute
-Mute
-Omerta
-Oui Oui
-Pantomime
-Quiet
-Quiet Riot
-Silence
-Silencio
-Silent Knight
-Silent Majority
-Silent Night
-Silent Sorrow
-Transparency
-Unspeakable
-Untouchable
+Invisible Man
+Lemon Mime
+Marcel
+Marcel Mime
+Mime
+Mr Beret
+Mr Mime
+Mr Mute
+Mute
+Omerta
+Oui Oui
+Pantomime
+Quiet
+Quiet Riot
+Silence
+Silencio
+Silent Knight
+Silent Majority
+Silent Night
+Silent Sorrow
+Transparency
+Unspeakable
+Untouchable
Wall Runner
\ No newline at end of file
diff --git a/config/names/ninjaname.txt b/strings/names/ninjaname.txt
similarity index 86%
rename from config/names/ninjaname.txt
rename to strings/names/ninjaname.txt
index eb470493fa4..fa0d0f10941 100644
--- a/config/names/ninjaname.txt
+++ b/strings/names/ninjaname.txt
@@ -1,44 +1,44 @@
-Aria
-Baki
-Blood
-Bro
-Cyrax
-Daemon
-Death
-Donatello
-Eater
-Ermac
-Fox
-Goemon
-Hanzo
-Hayabusa
-Hazuki
-Hero
-Hien
-Hiro
-Hiryu
-Iga
-Koga
-Leonardo
-McAwesome
-McNinja
-Michaelangelo
-Midnight
-Null
-Ogre
-Phantom
-Raiden
-Rain
-Raphael
-Ryu
-Saibot
-Samurai
-Sarutobi
-Scorpion
-Seven
-Shadow
-Shredder
-Smoke
-Splinter
-Throat
+Aria
+Baki
+Blood
+Bro
+Cyrax
+Daemon
+Death
+Donatello
+Eater
+Ermac
+Fox
+Goemon
+Hanzo
+Hayabusa
+Hazuki
+Hero
+Hien
+Hiro
+Hiryu
+Iga
+Koga
+Leonardo
+McAwesome
+McNinja
+Michaelangelo
+Midnight
+Null
+Ogre
+Phantom
+Raiden
+Rain
+Raphael
+Ryu
+Saibot
+Samurai
+Sarutobi
+Scorpion
+Seven
+Shadow
+Shredder
+Smoke
+Splinter
+Throat
Zero
\ No newline at end of file
diff --git a/config/names/ninjatitle.txt b/strings/names/ninjatitle.txt
similarity index 86%
rename from config/names/ninjatitle.txt
rename to strings/names/ninjatitle.txt
index f9776f56fed..41c5b338ba6 100644
--- a/config/names/ninjatitle.txt
+++ b/strings/names/ninjatitle.txt
@@ -1,46 +1,46 @@
-Agile
-Assassin
-Awesome
-Black
-Crimson
-Cruel
-Deep
-Dr
-Dragon
-Ender
-Grandmaster
-Grappler
-Gray
-Hunter
-Initiate
-Killer
-Liquid
-Master
-Merciful
-Merciless
-Nickel
-Night
-Nightshade
-Ninja
-Noob
-Orphaner
-Quick
-Remorseless
-Rogue
-Sensei
-Shinobi
-Silencing
-Silent
-Silver
-Singing
-Slayer
-Snake
-Solid
-Solidus
-Stalker
-Steel
-Strider
-Striker
-Swift
-Ulimate
+Agile
+Assassin
+Awesome
+Black
+Crimson
+Cruel
+Deep
+Dr
+Dragon
+Ender
+Grandmaster
+Grappler
+Gray
+Hunter
+Initiate
+Killer
+Liquid
+Master
+Merciful
+Merciless
+Nickel
+Night
+Nightshade
+Ninja
+Noob
+Orphaner
+Quick
+Remorseless
+Rogue
+Sensei
+Shinobi
+Silencing
+Silent
+Silver
+Singing
+Slayer
+Snake
+Solid
+Solidus
+Stalker
+Steel
+Strider
+Striker
+Swift
+Ulimate
Widower
\ No newline at end of file
diff --git a/config/names/plasmaman.txt b/strings/names/plasmaman.txt
similarity index 89%
rename from config/names/plasmaman.txt
rename to strings/names/plasmaman.txt
index 045d2c5a0c1..fa9f0637730 100644
--- a/config/names/plasmaman.txt
+++ b/strings/names/plasmaman.txt
@@ -1,118 +1,118 @@
-Actinium
-Aluminium
-Americium
-Antimony
-Argon
-Arsenic
-Astatine
-Barium
-Berkelium
-Beryllium
-Bismuth
-Bohrium
-Boron
-Bromine
-Cadmium
-Caesium
-Calcium
-Californium
-Carbon
-Cerium
-Chlorine
-Chromium
-Cobalt
-Copernicium
-Copper
-Curium
-Darmstadtium
-Dubnium
-Dysprosium
-Einsteinium
-Erbium
-Europium
-Fermium
-Flerovium
-Fluorine
-Francium
-Gadolinium
-Gallium
-Germanium
-Gold
-Hafnium
-Hassium
-Helium
-Holmium
-Hydrogen
-Indium
-Iodine
-Iridium
-Iron
-Krypton
-Lanthanum
-Lawrencium
-Lead
-Lithium
-Livermorium
-Lutetium
-Magnesium
-Manganese
-Meitnerium
-Mendelevium
-Mercury
-Molybdenum
-Neodymium
-Neon
-Neptunium
-Nickel
-Niobium
-Nitrogen
-Nobelium
-Osmium
-Oxygen
-Palladium
-Phosphorus
-Platinum
-Plutonium
-Polonium
-Potassium
-Praseodymium
-Promethium
-Protactinium
-Radium
-Radon
-Rhenium
-Rhodium
-Roentgenium
-Rubidium
-Ruthenium
-Rutherfordium
-Samarium
-Scandium
-Seaborgium
-Selenium
-Silicon
-Silver
-Sodium
-Strontium
-Sulfur
-Tantalum
-Technetium
-Tellurium
-Terbium
-Thallium
-Thorium
-Thulium
-Tin
-Titanium
-Tungsten
-Ununoctium
-Ununpentium
-Ununseptium
-Ununtrium
-Uranium
-Vanadium
-Xenon
-Ytterbium
-Yttrium
-Zinc
+Actinium
+Aluminium
+Americium
+Antimony
+Argon
+Arsenic
+Astatine
+Barium
+Berkelium
+Beryllium
+Bismuth
+Bohrium
+Boron
+Bromine
+Cadmium
+Caesium
+Calcium
+Californium
+Carbon
+Cerium
+Chlorine
+Chromium
+Cobalt
+Copernicium
+Copper
+Curium
+Darmstadtium
+Dubnium
+Dysprosium
+Einsteinium
+Erbium
+Europium
+Fermium
+Flerovium
+Fluorine
+Francium
+Gadolinium
+Gallium
+Germanium
+Gold
+Hafnium
+Hassium
+Helium
+Holmium
+Hydrogen
+Indium
+Iodine
+Iridium
+Iron
+Krypton
+Lanthanum
+Lawrencium
+Lead
+Lithium
+Livermorium
+Lutetium
+Magnesium
+Manganese
+Meitnerium
+Mendelevium
+Mercury
+Molybdenum
+Neodymium
+Neon
+Neptunium
+Nickel
+Niobium
+Nitrogen
+Nobelium
+Osmium
+Oxygen
+Palladium
+Phosphorus
+Platinum
+Plutonium
+Polonium
+Potassium
+Praseodymium
+Promethium
+Protactinium
+Radium
+Radon
+Rhenium
+Rhodium
+Roentgenium
+Rubidium
+Ruthenium
+Rutherfordium
+Samarium
+Scandium
+Seaborgium
+Selenium
+Silicon
+Silver
+Sodium
+Strontium
+Sulfur
+Tantalum
+Technetium
+Tellurium
+Terbium
+Thallium
+Thorium
+Thulium
+Tin
+Titanium
+Tungsten
+Ununoctium
+Ununpentium
+Ununseptium
+Ununtrium
+Uranium
+Vanadium
+Xenon
+Ytterbium
+Yttrium
+Zinc
Zirconium
\ No newline at end of file
diff --git a/strings/names/posibrain.txt b/strings/names/posibrain.txt
new file mode 100644
index 00000000000..119632bd815
--- /dev/null
+++ b/strings/names/posibrain.txt
@@ -0,0 +1,47 @@
+PBU
+HIU
+SINA
+ARMA
+OSI
+HBL
+MSO
+RR
+CHRI
+CDB
+HG
+XSI
+ORNG
+GUN
+KOR
+MET
+FRE
+XIS
+SLI
+PKP
+HOG
+RZH
+GOOF
+MRPR
+JJR
+FIRC
+INC
+PHL
+BGB
+ANTR
+MIW
+WJ
+JRD
+CHOC
+ANCL
+JLLO
+JNLG
+KOS
+TKRG
+XAL
+STLP
+CBOS
+DUNC
+FXMC
+DRSD
+COI
+CYBR
\ No newline at end of file
diff --git a/config/names/verbs.txt b/strings/names/verbs.txt
similarity index 86%
rename from config/names/verbs.txt
rename to strings/names/verbs.txt
index fc90f89e400..17bc127fd57 100644
--- a/config/names/verbs.txt
+++ b/strings/names/verbs.txt
@@ -1,632 +1,632 @@
-accept
-add
-admire
-admit
-advise
-afford
-agree
-alert
-allow
-amuse
-analyse
-announce
-annoy
-answer
-apologise
-appear
-applaud
-appreciate
-approve
-argue
-arrange
-arrest
-arrive
-ask
-attach
-attack
-attempt
-attend
-attract
-avoid
-back
-bake
-balance
-ban
-bang
-bare
-bat
-bathe
-battle
-beam
-beg
-behave
-belong
-bleach
-bless
-blind
-blink
-blot
-blush
-boast
-boil
-bolt
-bomb
-book
-bore
-borrow
-bounce
-bow
-box
-brake
-branch
-breathe
-bruise
-brush
-bubble
-bump
-burn
-bury
-buzz
-calculate
-call
-camp
-care
-carry
-carve
-cause
-challenge
-change
-charge
-chase
-cheat
-check
-cheer
-chew
-choke
-chop
-claim
-clap
-clean
-clear
-clip
-close
-coach
-coil
-collect
-colour
-comb
-command
-communicate
-compare
-compete
-complain
-complete
-concentrate
-concern
-confess
-confuse
-connect
-consider
-consist
-contain
-continue
-copy
-correct
-cough
-count
-cover
-crack
-crash
-crawl
-cross
-crush
-cry
-cure
-curl
-curve
-cycle
-dam
-damage
-dance
-dare
-decay
-deceive
-decide
-decorate
-delay
-delight
-deliver
-depend
-describe
-desert
-deserve
-destroy
-detect
-develop
-disagree
-disappear
-disapprove
-disarm
-discover
-dislike
-divide
-double
-doubt
-drag
-drain
-dream
-dress
-drip
-drop
-drown
-drum
-dry
-dust
-earn
-educate
-embarrass
-employ
-empty
-encourage
-end
-enjoy
-enter
-entertain
-escape
-examine
-excite
-excuse
-exercise
-exist
-expand
-expect
-explain
-explode
-extend
-face
-fade
-fail
-fancy
-fasten
-fax
-fear
-fence
-fetch
-file
-fill
-film
-fire
-fit
-fix
-flap
-flash
-float
-flood
-flow
-flower
-fold
-follow
-fool
-force
-form
-found
-frame
-frighten
-fry
-gather
-gaze
-glow
-glue
-grab
-grate
-grease
-greet
-grin
-grip
-groan
-guarantee
-guard
-guess
-guide
-hammer
-hand
-handle
-hang
-happen
-harass
-harm
-hate
-haunt
-head
-heal
-heap
-heat
-help
-hook
-hop
-hope
-hover
-hug
-hum
-hunt
-hurry
-identify
-ignore
-imagine
-impress
-improve
-include
-increase
-influence
-inform
-inject
-injure
-instruct
-intend
-interest
-interfere
-interrupt
-introduce
-invent
-invite
-irritate
-itch
-jail
-jam
-jog
-join
-joke
-judge
-juggle
-jump
-kick
-kill
-kiss
-kneel
-knit
-knock
-knot
-label
-land
-last
-laugh
-launch
-learn
-level
-license
-lick
-lie
-lighten
-like
-list
-listen
-live
-load
-lock
-long
-look
-love
-man
-manage
-march
-mark
-marry
-match
-mate
-matter
-measure
-meddle
-melt
-memorise
-mend
-messup
-milk
-mine
-miss
-mix
-moan
-moor
-mourn
-move
-muddle
-mug
-multiply
-murder
-nail
-name
-need
-nest
-nod
-note
-notice
-number
-obey
-object
-observe
-obtain
-occur
-offend
-offer
-open
-order
-overflow
-owe
-own
-pack
-paddle
-paint
-park
-part
-pass
-paste
-pat
-pause
-peck
-pedal
-peel
-peep
-perform
-permit
-phone
-pick
-pinch
-pine
-place
-plan
-plant
-play
-please
-plug
-point
-poke
-polish
-pop
-possess
-post
-pour
-practise
-pray
-preach
-precede
-prefer
-prepare
-present
-preserve
-press
-pretend
-prevent
-prick
-print
-produce
-program
-promise
-protect
-provide
-pull
-pump
-punch
-puncture
-punish
-push
-question
-queue
-race
-radiate
-rain
-raise
-reach
-realise
-receive
-recognise
-record
-reduce
-reflect
-refuse
-regret
-reign
-reject
-rejoice
-relax
-release
-rely
-remain
-remember
-remind
-remove
-repair
-repeat
-replace
-reply
-report
-reproduce
-request
-rescue
-retire
-return
-rhyme
-rinse
-risk
-rob
-rock
-roll
-rot
-rub
-ruin
-rule
-rush
-sack
-sail
-satisfy
-save
-saw
-scare
-scatter
-scold
-scorch
-scrape
-scratch
-scream
-screw
-scribble
-scrub
-seal
-search
-separate
-serve
-settle
-shade
-share
-shave
-shelter
-shiver
-shock
-shop
-shrug
-sigh
-sign
-signal
-sin
-sip
-ski
-skip
-slap
-slip
-slow
-smash
-smell
-smile
-smoke
-snatch
-sneeze
-sniff
-snore
-snow
-soak
-soothe
-sound
-spare
-spark
-sparkle
-spell
-spill
-spoil
-spot
-spray
-sprout
-squash
-squeak
-squeal
-squeeze
-stain
-stamp
-stare
-start
-stay
-steer
-step
-stir
-stitch
-stop
-store
-strap
-strengthen
-stretch
-strip
-stroke
-stuff
-subtract
-succeed
-suck
-suffer
-suggest
-suit
-supply
-support
-suppose
-surprise
-surround
-suspect
-suspend
-switch
-talk
-tame
-tap
-taste
-tease
-telephone
-tempt
-terrify
-test
-thank
-thaw
-tick
-tickle
-tie
-time
-tip
-tire
-touch
-tour
-tow
-trace
-trade
-train
-transport
-trap
-travel
-treat
-tremble
-trick
-trip
-trot
-trouble
-trust
-try
-tug
-tumble
-turn
-twist
-type
-undress
-unfasten
-unite
-unlock
-unpack
-untidy
-use
-vanish
-visit
-wail
-wait
-walk
-wander
-want
-warm
-warn
-wash
-waste
-watch
-water
-wave
-weigh
-welcome
-whine
-whip
-whirl
-whisper
-whistle
-wink
-wipe
-wish
-wobble
-wonder
-work
-worry
-wrap
-wreck
-wrestle
-wriggle
-yawn
-yell
-zip
+accept
+add
+admire
+admit
+advise
+afford
+agree
+alert
+allow
+amuse
+analyse
+announce
+annoy
+answer
+apologise
+appear
+applaud
+appreciate
+approve
+argue
+arrange
+arrest
+arrive
+ask
+attach
+attack
+attempt
+attend
+attract
+avoid
+back
+bake
+balance
+ban
+bang
+bare
+bat
+bathe
+battle
+beam
+beg
+behave
+belong
+bleach
+bless
+blind
+blink
+blot
+blush
+boast
+boil
+bolt
+bomb
+book
+bore
+borrow
+bounce
+bow
+box
+brake
+branch
+breathe
+bruise
+brush
+bubble
+bump
+burn
+bury
+buzz
+calculate
+call
+camp
+care
+carry
+carve
+cause
+challenge
+change
+charge
+chase
+cheat
+check
+cheer
+chew
+choke
+chop
+claim
+clap
+clean
+clear
+clip
+close
+coach
+coil
+collect
+colour
+comb
+command
+communicate
+compare
+compete
+complain
+complete
+concentrate
+concern
+confess
+confuse
+connect
+consider
+consist
+contain
+continue
+copy
+correct
+cough
+count
+cover
+crack
+crash
+crawl
+cross
+crush
+cry
+cure
+curl
+curve
+cycle
+dam
+damage
+dance
+dare
+decay
+deceive
+decide
+decorate
+delay
+delight
+deliver
+depend
+describe
+desert
+deserve
+destroy
+detect
+develop
+disagree
+disappear
+disapprove
+disarm
+discover
+dislike
+divide
+double
+doubt
+drag
+drain
+dream
+dress
+drip
+drop
+drown
+drum
+dry
+dust
+earn
+educate
+embarrass
+employ
+empty
+encourage
+end
+enjoy
+enter
+entertain
+escape
+examine
+excite
+excuse
+exercise
+exist
+expand
+expect
+explain
+explode
+extend
+face
+fade
+fail
+fancy
+fasten
+fax
+fear
+fence
+fetch
+file
+fill
+film
+fire
+fit
+fix
+flap
+flash
+float
+flood
+flow
+flower
+fold
+follow
+fool
+force
+form
+found
+frame
+frighten
+fry
+gather
+gaze
+glow
+glue
+grab
+grate
+grease
+greet
+grin
+grip
+groan
+guarantee
+guard
+guess
+guide
+hammer
+hand
+handle
+hang
+happen
+harass
+harm
+hate
+haunt
+head
+heal
+heap
+heat
+help
+hook
+hop
+hope
+hover
+hug
+hum
+hunt
+hurry
+identify
+ignore
+imagine
+impress
+improve
+include
+increase
+influence
+inform
+inject
+injure
+instruct
+intend
+interest
+interfere
+interrupt
+introduce
+invent
+invite
+irritate
+itch
+jail
+jam
+jog
+join
+joke
+judge
+juggle
+jump
+kick
+kill
+kiss
+kneel
+knit
+knock
+knot
+label
+land
+last
+laugh
+launch
+learn
+level
+license
+lick
+lie
+lighten
+like
+list
+listen
+live
+load
+lock
+long
+look
+love
+man
+manage
+march
+mark
+marry
+match
+mate
+matter
+measure
+meddle
+melt
+memorise
+mend
+messup
+milk
+mine
+miss
+mix
+moan
+moor
+mourn
+move
+muddle
+mug
+multiply
+murder
+nail
+name
+need
+nest
+nod
+note
+notice
+number
+obey
+object
+observe
+obtain
+occur
+offend
+offer
+open
+order
+overflow
+owe
+own
+pack
+paddle
+paint
+park
+part
+pass
+paste
+pat
+pause
+peck
+pedal
+peel
+peep
+perform
+permit
+phone
+pick
+pinch
+pine
+place
+plan
+plant
+play
+please
+plug
+point
+poke
+polish
+pop
+possess
+post
+pour
+practise
+pray
+preach
+precede
+prefer
+prepare
+present
+preserve
+press
+pretend
+prevent
+prick
+print
+produce
+program
+promise
+protect
+provide
+pull
+pump
+punch
+puncture
+punish
+push
+question
+queue
+race
+radiate
+rain
+raise
+reach
+realise
+receive
+recognise
+record
+reduce
+reflect
+refuse
+regret
+reign
+reject
+rejoice
+relax
+release
+rely
+remain
+remember
+remind
+remove
+repair
+repeat
+replace
+reply
+report
+reproduce
+request
+rescue
+retire
+return
+rhyme
+rinse
+risk
+rob
+rock
+roll
+rot
+rub
+ruin
+rule
+rush
+sack
+sail
+satisfy
+save
+saw
+scare
+scatter
+scold
+scorch
+scrape
+scratch
+scream
+screw
+scribble
+scrub
+seal
+search
+separate
+serve
+settle
+shade
+share
+shave
+shelter
+shiver
+shock
+shop
+shrug
+sigh
+sign
+signal
+sin
+sip
+ski
+skip
+slap
+slip
+slow
+smash
+smell
+smile
+smoke
+snatch
+sneeze
+sniff
+snore
+snow
+soak
+soothe
+sound
+spare
+spark
+sparkle
+spell
+spill
+spoil
+spot
+spray
+sprout
+squash
+squeak
+squeal
+squeeze
+stain
+stamp
+stare
+start
+stay
+steer
+step
+stir
+stitch
+stop
+store
+strap
+strengthen
+stretch
+strip
+stroke
+stuff
+subtract
+succeed
+suck
+suffer
+suggest
+suit
+supply
+support
+suppose
+surprise
+surround
+suspect
+suspend
+switch
+talk
+tame
+tap
+taste
+tease
+telephone
+tempt
+terrify
+test
+thank
+thaw
+tick
+tickle
+tie
+time
+tip
+tire
+touch
+tour
+tow
+trace
+trade
+train
+transport
+trap
+travel
+treat
+tremble
+trick
+trip
+trot
+trouble
+trust
+try
+tug
+tumble
+turn
+twist
+type
+undress
+unfasten
+unite
+unlock
+unpack
+untidy
+use
+vanish
+visit
+wail
+wait
+walk
+wander
+want
+warm
+warn
+wash
+waste
+watch
+water
+wave
+weigh
+welcome
+whine
+whip
+whirl
+whisper
+whistle
+wink
+wipe
+wish
+wobble
+wonder
+work
+worry
+wrap
+wreck
+wrestle
+wriggle
+yawn
+yell
+zip
zoom
\ No newline at end of file
diff --git a/config/names/wizardfirst.txt b/strings/names/wizardfirst.txt
similarity index 87%
rename from config/names/wizardfirst.txt
rename to strings/names/wizardfirst.txt
index 9dcab3f005a..8c9e1e35fed 100644
--- a/config/names/wizardfirst.txt
+++ b/strings/names/wizardfirst.txt
@@ -1,36 +1,36 @@
-Alatar
-Archchancellor
-Boccob
-Circe
-Dumbledor
-Elminister
-Gandalf
-Grimm
-Gulstaff
-Houdini
-Jim
-Kaschei
-Khelben
-Kreol
-Lina
-Merlin
-Mogan
-Mordenkainen
-Morgan
-Mystryl
-Nihilus
-Palando
-Prospero
-Radagast
-Raistlin
-Rasputin
-Saruman
-Tenser
-Terefi
-Tzeentch
-Urza
-Vaarsuvius
-Vecna
-Yoda
-Zagyg
+Alatar
+Archchancellor
+Boccob
+Circe
+Dumbledor
+Elminister
+Gandalf
+Grimm
+Gulstaff
+Houdini
+Jim
+Kaschei
+Khelben
+Kreol
+Lina
+Merlin
+Mogan
+Mordenkainen
+Morgan
+Mystryl
+Nihilus
+Palando
+Prospero
+Radagast
+Raistlin
+Rasputin
+Saruman
+Tenser
+Terefi
+Tzeentch
+Urza
+Vaarsuvius
+Vecna
+Yoda
+Zagyg
Zul
\ No newline at end of file
diff --git a/config/names/wizardsecond.txt b/strings/names/wizardsecond.txt
similarity index 90%
rename from config/names/wizardsecond.txt
rename to strings/names/wizardsecond.txt
index 9193ef1e97d..4233ad54307 100644
--- a/config/names/wizardsecond.txt
+++ b/strings/names/wizardsecond.txt
@@ -1,39 +1,39 @@
-Dark
-Darkmagic
-Darko
-Gray
-Honko
-Inverse
-le Fay
-of Void
-Shado
-Smith
-the All Knowing
-the Amazing
-the Bandit Killer
-the Benevolent
-the Blue
-the Brown
-the Conquerer
-the Deathless
-the Destroyer
-the Dragon Spooker
-the Emperor
-the Gray
-the Great
-the Magician
-the Powerful
-the Raven
-the Red
-the Remorseful
-the Seething
-the Sorcelator
-the Spiral King
-the Unending
-the Unstoppable
-the Weeping
-the White
-the Wise
-Unseen
-Weatherwax
+Dark
+Darkmagic
+Darko
+Gray
+Honko
+Inverse
+le Fay
+of Void
+Shado
+Smith
+the All Knowing
+the Amazing
+the Bandit Killer
+the Benevolent
+the Blue
+the Brown
+the Conquerer
+the Deathless
+the Destroyer
+the Dragon Spooker
+the Emperor
+the Gray
+the Great
+the Magician
+the Powerful
+the Raven
+the Red
+the Remorseful
+the Seething
+the Sorcelator
+the Spiral King
+the Unending
+the Unstoppable
+the Weeping
+the White
+the Wise
+Unseen
+Weatherwax
Yagg
\ No newline at end of file
diff --git a/tgstation.dme b/tgstation.dme
index f75cf9c01ce..11f25b99116 100644
--- a/tgstation.dme
+++ b/tgstation.dme
@@ -23,6 +23,7 @@
#include "code\__DATASTRUCTURES\priority_queue.dm"
#include "code\__DATASTRUCTURES\stacks.dm"
#include "code\__DEFINES\admin.dm"
+#include "code\__DEFINES\antagonists.dm"
#include "code\__DEFINES\atmospherics.dm"
#include "code\__DEFINES\atom_hud.dm"
#include "code\__DEFINES\callbacks.dm"
@@ -132,6 +133,7 @@
#include "code\_onclick\hud\blob_overmind.dm"
#include "code\_onclick\hud\blobbernauthud.dm"
#include "code\_onclick\hud\clockwork_marauder.dm"
+#include "code\_onclick\hud\constructs.dm"
#include "code\_onclick\hud\devil.dm"
#include "code\_onclick\hud\drones.dm"
#include "code\_onclick\hud\fullscreen.dm"
@@ -422,7 +424,6 @@
#include "code\game\gamemodes\clock_cult\clock_structures\geis_binding.dm"
#include "code\game\gamemodes\clock_cult\clock_structures\interdiction_lens.dm"
#include "code\game\gamemodes\clock_cult\clock_structures\mania_motor.dm"
-#include "code\game\gamemodes\clock_cult\clock_structures\mending_motor.dm"
#include "code\game\gamemodes\clock_cult\clock_structures\ocular_warden.dm"
#include "code\game\gamemodes\clock_cult\clock_structures\ratvar_the_clockwork_justicar.dm"
#include "code\game\gamemodes\clock_cult\clock_structures\taunting_trail.dm"
@@ -1940,6 +1941,7 @@
#include "code\modules\research\designs\mechfabricator_designs.dm"
#include "code\modules\research\designs\medical_designs.dm"
#include "code\modules\research\designs\power_designs.dm"
+#include "code\modules\research\designs\smelting_designs.dm"
#include "code\modules\research\designs\stock_parts_designs.dm"
#include "code\modules\research\designs\telecomms_designs.dm"
#include "code\modules\research\designs\weapon_designs.dm"
diff --git a/tools/DMTreeToGlobalsList/DMTreeToGlobalsList.csproj b/tools/DMTreeToGlobalsList/DMTreeToGlobalsList.csproj
deleted file mode 100644
index db4350daa48..00000000000
--- a/tools/DMTreeToGlobalsList/DMTreeToGlobalsList.csproj
+++ /dev/null
@@ -1,59 +0,0 @@
-
-
-
-
- Debug
- AnyCPU
- {9799169C-0C95-4873-B6B5-211E007A15F4}
- Exe
- Properties
- DMTreeToGlobalsList
- DMTreeToGlobalsList
- v4.5.2
- 512
- true
-
-
- AnyCPU
- true
- full
- false
- bin\Debug\
- DEBUG;TRACE
- prompt
- 4
-
-
- AnyCPU
- pdbonly
- true
- bin\Release\
- TRACE
- prompt
- 4
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/tools/DMTreeToGlobalsList/Program.cs b/tools/DMTreeToGlobalsList/Program.cs
deleted file mode 100644
index 44258824d46..00000000000
--- a/tools/DMTreeToGlobalsList/Program.cs
+++ /dev/null
@@ -1,65 +0,0 @@
-using System;
-using System.IO;
-using System.Xml;
-
-namespace DMTreeToGlobalsList
-{
- class Program
- {
- static void Main(string[] args)
- {
- if (args.Length < 1 || !File.Exists(args[0]))
- {
- Console.WriteLine("Usage: DMTreeToGlobalsList.exe [Prefix] [Postfix]");
- return;
- }
-
- var XMLPath = args[0];
- string Prefix = "", Postfix = "";
- if (args.Length > 1)
- {
- Prefix = args[1];
- if (args.Length > 2)
- Postfix = args[2];
- }
-
- XmlDocument Doc;
- using (var FS = new FileStream(XMLPath, FileMode.Open, FileAccess.Read))
- {
- try
- {
- while (FS.ReadByte() != '<') ;
- }
- catch
- {
- Console.WriteLine("Failed to find start point of XML in output");
- return;
- }
- FS.Seek(-1, SeekOrigin.Current);
-
- Doc = new XmlDocument();
- try
- {
- Doc.Load(FS);
- }
- catch
- {
- Console.WriteLine("Failed to load the XML document");
- return;
- }
- }
- try
- {
- var DMNode = Doc.ChildNodes[1];
- foreach (XmlNode Child in DMNode.ChildNodes)
- if (Child.Name == "var")
- Console.WriteLine(Prefix + Child.FirstChild.Value.Trim() + Postfix);
- }
- catch
- {
- Console.WriteLine("Failed parsing the XML");
- return;
- }
- }
- }
-}
diff --git a/tools/PR_announcer_bot/LICENSE.txt b/tools/PR_announcer_bot/LICENSE.txt
deleted file mode 100644
index 20d40b6bcec..00000000000
--- a/tools/PR_announcer_bot/LICENSE.txt
+++ /dev/null
@@ -1,674 +0,0 @@
- GNU GENERAL PUBLIC LICENSE
- Version 3, 29 June 2007
-
- Copyright (C) 2007 Free Software Foundation, Inc.
- Everyone is permitted to copy and distribute verbatim copies
- of this license document, but changing it is not allowed.
-
- Preamble
-
- The GNU General Public License is a free, copyleft license for
-software and other kinds of works.
-
- The licenses for most software and other practical works are designed
-to take away your freedom to share and change the works. By contrast,
-the GNU General Public License is intended to guarantee your freedom to
-share and change all versions of a program--to make sure it remains free
-software for all its users. We, the Free Software Foundation, use the
-GNU General Public License for most of our software; it applies also to
-any other work released this way by its authors. You can apply it to
-your programs, too.
-
- When we speak of free software, we are referring to freedom, not
-price. Our General Public Licenses are designed to make sure that you
-have the freedom to distribute copies of free software (and charge for
-them if you wish), that you receive source code or can get it if you
-want it, that you can change the software or use pieces of it in new
-free programs, and that you know you can do these things.
-
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-Also add information on how to contact you by electronic and paper mail.
-
- If the program does terminal interaction, make it output a short
-notice like this when it starts in an interactive mode:
-
- Copyright (C)
- This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
- This is free software, and you are welcome to redistribute it
- under certain conditions; type `show c' for details.
-
-The hypothetical commands `show w' and `show c' should show the appropriate
-parts of the General Public License. Of course, your program's commands
-might be different; for a GUI interface, you would use an "about box".
-
- You should also get your employer (if you work as a programmer) or school,
-if any, to sign a "copyright disclaimer" for the program, if necessary.
-For more information on this, and how to apply and follow the GNU GPL, see
-.
-
- The GNU General Public License does not permit incorporating your program
-into proprietary programs. If your program is a subroutine library, you
-may consider it more useful to permit linking proprietary applications with
-the library. If this is what you want to do, use the GNU Lesser General
-Public License instead of this License. But first, please read
-.
\ No newline at end of file
diff --git a/tools/PR_announcer_bot/Meebey.SmartIrc4net.dll b/tools/PR_announcer_bot/Meebey.SmartIrc4net.dll
deleted file mode 100644
index 851c94700f7..00000000000
Binary files a/tools/PR_announcer_bot/Meebey.SmartIrc4net.dll and /dev/null differ
diff --git a/tools/PR_announcer_bot/README.txt b/tools/PR_announcer_bot/README.txt
deleted file mode 100644
index 5d4b02de6ee..00000000000
--- a/tools/PR_announcer_bot/README.txt
+++ /dev/null
@@ -1,13 +0,0 @@
-GitHub pull request announcer bot for IRC
-Made by VistaPOWA for the tgstation 13 code project.
-This software is licensed under GPL3.
-Prequisites: Meebey's SmartIrc4Net library (incl, under GPL)
- StarkSoft Proxy library (incl, under GPL)
-Usage: Edit the config.txt file to match the settings
-of your server's. Start the executable. Set up a Github hook
-if you hadn't before to send IRC notifications to the
-channel of your choosing. Leave it running.
-IT IS PREFERABLE IF YOU RAN THIS LOCALLY. YOUR SERVER'S
-APICOMMS KEY WILL BE SENT PLAINTEXT! ENSURE THAT THE API
-KEY IS NOT PUBLICALLY AVAILABLE! IF LEAKED, CHANGE IT.
-Support available @ Rizon's #coderbus, ask for VistaPOWA.
diff --git a/tools/PR_announcer_bot/StarkSoftProxy.dll b/tools/PR_announcer_bot/StarkSoftProxy.dll
deleted file mode 100644
index a5210bed38a..00000000000
Binary files a/tools/PR_announcer_bot/StarkSoftProxy.dll and /dev/null differ
diff --git a/tools/PR_announcer_bot/config.txt b/tools/PR_announcer_bot/config.txt
deleted file mode 100644
index f5cc606b2b3..00000000000
--- a/tools/PR_announcer_bot/config.txt
+++ /dev/null
@@ -1,8 +0,0 @@
-serverip = 127.0.0.1 //SS13 server IP
-serverport = 7812 //SS13 server port
-commskey = this_is_a_test_key //API key of the server
-GitHub_bot_name = testbot_github //It'll get the data from this bot
-IRC_bot_name = testbot_BYOND //This'll be our name
-IRC_server = irc.rizon.net:6670 //format - server:port
-IRC_channel = #ircchannel
-Nickserv_auth = _NONE_ //leave _NONE_ if your bot does not require nickserv authentication
\ No newline at end of file
diff --git a/tools/PR_announcer_bot/config_for_tg.txt b/tools/PR_announcer_bot/config_for_tg.txt
deleted file mode 100644
index 4bf44fb2adc..00000000000
--- a/tools/PR_announcer_bot/config_for_tg.txt
+++ /dev/null
@@ -1,8 +0,0 @@
-serverip = 127.0.0.1 //SS13 server IP
-serverport = 1337 //SS13 server port
-commskey = fill_your_own_in //API key of the server
-GitHub_bot_name = TheGhostOfWhibyl1 //It'll get the data from this bot
-IRC_bot_name = PR_Listener_Bot //This'll be our name
-IRC_server = irc.rizon.net:6670 //format - server:port
-IRC_channel = #coderbus
-Nickserv_auth = _NONE_ //leave _NONE_ if your bot does not require nickserv authentication
\ No newline at end of file
diff --git a/tools/PR_announcer_bot/output.txt b/tools/PR_announcer_bot/output.txt
deleted file mode 100644
index 07db6152b6d..00000000000
--- a/tools/PR_announcer_bot/output.txt
+++ /dev/null
@@ -1 +0,0 @@
-0131022900006397110110111117110991016191451161034511511697116105111110933286105115116978079876532111112101110101100321121171081083211410111311710111511632651001001153211511110910132981111141033210210197116117114101115329710811511132102105120101115321151111091013211511611710210246323551485248583210997115116101114464646106117115116951111101019510911111410195116101115116951001111101169510710510810895109101413210411611611211558474710310511610411798469911110947116103115116971161051111104745116103451151169711610511111047112117108108475148524832381071011216111610410511595105115959795116101115116951071011210
diff --git a/tools/PR_announcer_bot/sendkeys_ss13.exe b/tools/PR_announcer_bot/sendkeys_ss13.exe
deleted file mode 100644
index 5985be093a8..00000000000
Binary files a/tools/PR_announcer_bot/sendkeys_ss13.exe and /dev/null differ
diff --git a/tools/PR_announcer_bot/sendkeys_ss13.sln b/tools/PR_announcer_bot/sendkeys_ss13.sln
deleted file mode 100644
index 0786a395f6a..00000000000
--- a/tools/PR_announcer_bot/sendkeys_ss13.sln
+++ /dev/null
@@ -1,22 +0,0 @@
-
-Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio 2013
-VisualStudioVersion = 12.0.21005.1
-MinimumVisualStudioVersion = 10.0.40219.1
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "sendkeys_ss13", "sendkeys_ss13\sendkeys_ss13.csproj", "{5D939FCB-F326-4B9B-8CEC-B2538126392E}"
-EndProject
-Global
- GlobalSection(SolutionConfigurationPlatforms) = preSolution
- Debug|Any CPU = Debug|Any CPU
- Release|Any CPU = Release|Any CPU
- EndGlobalSection
- GlobalSection(ProjectConfigurationPlatforms) = postSolution
- {5D939FCB-F326-4B9B-8CEC-B2538126392E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
- {5D939FCB-F326-4B9B-8CEC-B2538126392E}.Debug|Any CPU.Build.0 = Debug|Any CPU
- {5D939FCB-F326-4B9B-8CEC-B2538126392E}.Release|Any CPU.ActiveCfg = Release|Any CPU
- {5D939FCB-F326-4B9B-8CEC-B2538126392E}.Release|Any CPU.Build.0 = Release|Any CPU
- EndGlobalSection
- GlobalSection(SolutionProperties) = preSolution
- HideSolutionNode = FALSE
- EndGlobalSection
-EndGlobal
diff --git a/tools/PR_announcer_bot/sendkeys_ss13/App.config b/tools/PR_announcer_bot/sendkeys_ss13/App.config
deleted file mode 100644
index 72a71af99a7..00000000000
--- a/tools/PR_announcer_bot/sendkeys_ss13/App.config
+++ /dev/null
@@ -1,6 +0,0 @@
-
-
-
-
-
-
diff --git a/tools/PR_announcer_bot/sendkeys_ss13/Meebey.SmartIrc4net.dll b/tools/PR_announcer_bot/sendkeys_ss13/Meebey.SmartIrc4net.dll
deleted file mode 100644
index 851c94700f7..00000000000
Binary files a/tools/PR_announcer_bot/sendkeys_ss13/Meebey.SmartIrc4net.dll and /dev/null differ
diff --git a/tools/PR_announcer_bot/sendkeys_ss13/Program.cs b/tools/PR_announcer_bot/sendkeys_ss13/Program.cs
deleted file mode 100644
index ebb05c7f153..00000000000
--- a/tools/PR_announcer_bot/sendkeys_ss13/Program.cs
+++ /dev/null
@@ -1,390 +0,0 @@
-//////////////////////////////////////////////////////////////////
-/////GitHub pull request announcer bot for IRC////////////////////
-/////Made by VistaPOWA for the /tg/station 13 code project.///////
-/////This software is licensed under GPL3.////////////////////////
-/////Prequisites: Meebey's SmartIrc4Net library (incl, under GPL)/
-///// StarkSoft Proxy library (incl, under GPL)///////
-/////Usage: Edit the config.txt file to match the settings////////
-/////of your server's. Start the executable. Set up a Github hook/
-/////if you hadn't before to send IRC notifications to the////////
-/////channel of your choosing. Leave it running.//////////////////
-/////IT IS PREFERABLE IF YOU RAN THIS LOCALLY. YOUR SERVER'S//////
-/////API/COMMS KEY WILL BE SENT PLAINTEXT! ENSURE THAT THE API////
-/////KEY IS NOT PUBLICALLY AVAILABLE! IF LEAKED, CHANGE IT.///////
-/////Support available @ Rizon's #coderbus, ask for VistaPOWA.////
-//////////////////////////////////////////////////////////////////
-
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using System.Text.RegularExpressions;
-using Meebey.SmartIrc4net;
-using System.Net;
-using System.Net.Sockets;
-using System.IO;
-
-namespace sendkeys_ss13
-{
- public class Program
- {
- //default values
- public static string serverIP = "127.0.0.1";
- public static int serverPort = 11111;
- public static string commskey = "this_is_a_test_key";
- public static string Github_bot_name = "testbot_github";
- public static string IRC_bot_name = "testbot";
- public static string IRC_server = "test.net";
- public static int IRC_port = 11111;
- public static string IRC_channel = "#channel";
- public static string NickServAuth = null;
-
- public static string[] merge_archive;
- public static bool mergeflag = false;
- public static string mergedPR = "";
- public static string lastPR = "";
-
- public static IrcClient irc = new IrcClient();
-
- public static int IRCReconnectAttempt = 0;
- public static void Main(string[]args)
- {
- ReadConf();
- irc.OnChannelMessage += new IrcEventHandler(OnChannelMessage);
- irc.SupportNonRfc = true;
- try
- {
- irc.Connect(IRC_server, IRC_port);
- IRCReconnectAttempt = 0;
- }
- catch (Exception)
- {
- IRCReconnectAttempt++;
- if (IRCReconnectAttempt <= 5)
- {
- Console.WriteLine("IRC server is unavaible at the moment. Reconnect attempt {0}...", IRCReconnectAttempt);
- System.Threading.Thread.Sleep(5000); //Reconnecting after 5 seconds.
- Main(args);
- }
- else
- {
- Console.WriteLine("IRC server unreachable. Please check your configuration file.");
- Console.ReadLine();
- return;
- }
- }
- Console.WriteLine("Connected to IRC");
- try
- {
- irc.Login(IRC_bot_name, IRC_bot_name);
- }
- catch (Exception)
- {
- irc.Login(IRC_bot_name + "_1", IRC_bot_name + "_1");
- Console.WriteLine("Bot name is already taken, trying alternate...");
- }
- if (NickServAuth != null)
- irc.SendMessage(SendType.Message, "NickServ", "identify " + NickServAuth);
- Console.WriteLine("Logged in");
- irc.RfcJoin(IRC_channel);
- Console.WriteLine("Joining {0}", IRC_channel);
- irc.Listen();
- }
-
- public static void ReadConf()
- {
- if (File.Exists("config.txt"))
- {
- StreamReader reader = new StreamReader("config.txt");
- string[] line = ReadLine_exception(reader);
- if (line[2] != null)
- {
- Match match1 = Regex.Match(line[2], @"^(\d{1,3}.?){4}$"); //rudimentary IP validation
- if (match1.Success)
- {
- serverIP = line[2];
- Console.WriteLine("Read IP: " + serverIP);
- }
- else
- {
- Console.WriteLine("IP cannot be validated.");
- }
- }
- line = ReadLine_exception(reader);
- if (line[2] != null)
- {
- Match match2 = Regex.Match(line[2], @"^\d{1,5}$"); //rudimentary port validation
- if (match2.Success && (Convert.ToInt32(line[2]) < 65535))
- {
- serverPort = Convert.ToInt32(line[2]);
- Console.WriteLine("Read port: " + serverPort);
- }
- else
- {
- Console.WriteLine("Port cannot be validated.");
- }
- }
- line = ReadLine_exception(reader);
- if (line[2] != null)
- {
- commskey = line[2];
- Console.WriteLine("Commskey read.");
- }
- else
- {
- Console.WriteLine("No Commskey!");
- }
- line = ReadLine_exception(reader);
- if (line[2] != null)
- {
- Github_bot_name = line[2];
- Console.WriteLine("Read Github bot name: " + Github_bot_name);
- }
- else
- {
- Console.WriteLine("No botname found.");
- }
- line = ReadLine_exception(reader);
- if (line[2] != null)
- {
- IRC_bot_name = line[2];
- Console.WriteLine("Read IRC bot name: " + IRC_bot_name);
- }
- else
- {
- Console.WriteLine("No botname found.");
- }
- line = ReadLine_exception(reader);
- if (line[2] != null)
- {
- Match match3 = Regex.Match(line[2], @"^(.+)\:(\d{1,5})$"); //rudimentary port validation
- if (match3.Success)
- {
- IRC_server = Convert.ToString(match3.Groups[1]);
- Int32.TryParse(Convert.ToString(match3.Groups[2]), out IRC_port);
- Console.WriteLine("Read IRC server: " + IRC_server + ":" + Convert.ToString(IRC_port));
- }
- else
- {
- Console.WriteLine("Server:port invalid.");
- }
- }
- line = ReadLine_exception(reader);
- if (line[2] != null)
- {
- IRC_channel = line[2];
- Console.WriteLine("Read channel: " + IRC_channel);
- }
- else
- {
- Console.WriteLine("No channel found.");
- }
- line = ReadLine_exception(reader);
- if (line[2] != null && line[2] != "_NONE_")
- {
- NickServAuth = line[2];
- Console.WriteLine("Read Nickserv auth");
- }
- else
- {
- Console.WriteLine("No NickServ auth chosen.");
- }
- reader.Close();
- }
- else
- {
- Console.WriteLine("Config file doesn't exist, using defaults");
- return;
- }
- }
-
- private static string[] ReadLine_exception(StreamReader reader)
- {
- string[] readline = null;
- try
- {
- readline = reader.ReadLine().Split(' ');
- }
- catch (Exception)
- {
- readline[3] = "Error, couldn't read all lines of config file! Are you sure the config file has the right format?";
- return readline;
- }
- return readline;
- }
-
- public static void OnChannelMessage(object sender, IrcEventArgs e)
- {
- if (e.Data.Nick == Github_bot_name)
- {
- string[] msg = e.Data.Message.Split(' ');
- for (int i = 0; i < msg.Length; i++)
- {
- msg[i] = Regex.Replace(msg[i], @"[\x02\x1F\x0F\x16]|\x03(\d\d?(,\d\d?)?)?", String.Empty); //Sanitizing color codes
- msg[i] = Regex.Replace(msg[i], @"[\\\&\=\;\<\>]", " "); //Filtering out some iffy characters
- }
- FormMessage(msg);
- }
- }
- private static void FormMessage(string[] msg, bool ShortenedURL = false)
- {
- using (StreamWriter output = new StreamWriter("output.txt"))
- {
- if (msg.Length >= 4)
- {
- if (msg[3] == "Merge" && msg[1] != "meant:") //Someone is merging something
- {
- mergedPR = msg[6];
- if (merge_archive != null)
- {
- string currentPR = merge_archive[5].Substring(0, merge_archive[5].Length - 1); //PR no. without : at the end
- if (currentPR == mergedPR && currentPR != lastPR) //Check if the last closed message's PR number is the same PR number as the merge one.
- {
- mergeflag = true;
- msg = merge_archive;
- msg[2] = "merged";
- lastPR = mergedPR;
- mergedPR = null;
- merge_archive = null;
- }
- }
- }
- if (msg[2] == "closed" && msg[1] != "meant:")
- {
- merge_archive = msg;
- if (mergedPR != null)
- {
- string currentPR = msg[5].Substring(0, msg[5].Length - 1);
- if (currentPR == mergedPR && currentPR != lastPR) //Check if the current closed message's PR number
- {
- mergeflag = true;
- msg[2] = "merged";
- lastPR = mergedPR;
- mergedPR = null;
- merge_archive = null;
- }
- }
- }
- if ((msg[2] == "opened" || mergeflag) && msg[1] != "meant:") //Either we open a new PR or a PR was closed in the last message. Also protection from Whibyl's correction thingy!
- {
- mergeflag = false;
- string URL = msg[msg.Length - 1];
- if (!ShortenedURL)
- URL = ShortenURL(URL);
- msg[5] = "" + msg[5] + "";
- msg[0] = ""; //Repo name
- msg[msg.Length - 1] = ""; //The URL itself
- msg[msg.Length - 2] = ""; //Branch info
- byte[] PACKETS = CreatePacket(msg);
- PACKETS[1] = 0x83;
- int len = 0;
- for (int i = 1; i < msg.Length - 1; i++)
- {
- len += msg[i].Length + 1; //The length of the word and the space following it.
- Console.Write(msg[i] + " ");
- }
- len -= 1; //Compensating for the lack of space at the end.
- len += 14 + commskey.Length + 6; //Argument names + Commskey length + 6 null bytes
- PACKETS[3] = (byte)len;
- StringBuilder test = new StringBuilder();
- for (int i = 0; i < PACKETS.Length; i++)
- {
- test.Append(Convert.ToString(PACKETS[i]));
- }
- output.WriteLine(Convert.ToString(test));
- SendPacket(output, PACKETS);
- }
- }
- }
- }
-
- public static int ServerReconnectAttempt = 0;
- private static void SendPacket(StreamWriter output, byte[] PACKETS)
- {
- Socket server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
- IPEndPoint ip = new IPEndPoint(IPAddress.Parse(serverIP), serverPort);
- try
- {
- server.Connect(ip);
- server.Send(PACKETS);
- Console.WriteLine("- sent ;)");
- ServerReconnectAttempt = 0;
- output.Close();
- Console.WriteLine();
- }
- catch (Exception)
- {
- ServerReconnectAttempt++;
- if(ServerReconnectAttempt <= 5)
- {
- Console.WriteLine("Server is not available at the moment. Reconnect attempt {0}...", ServerReconnectAttempt);
- System.Threading.Thread.Sleep(15000); //Reconnecting after 15 seconds.
- SendPacket(output, PACKETS);
- }
- else
- {
- output.Close();
- Console.WriteLine("Server appears to be down for good. Press ENTER when you have restarted the server to continue.");
- Console.ReadLine();
- ServerReconnectAttempt = 0;
- SendPacket(output, PACKETS);
- }
- }
- }
-
- public static int GitReconnectAttempt = 0;
- private static string ShortenURL(string URL) //derived from GitIoSharp by dimapasko
- {
- WebRequest request = WebRequest.Create("http://git.io");
- request.ContentType = "application/x-www-form-urlencoded";
- request.Method = "POST";
- byte[] packet = Encoding.ASCII.GetBytes("url=" + URL);
- request.ContentLength = packet.Length;
- try
- {
- using (Stream stream = request.GetRequestStream())
- {
- stream.Write(packet, 0, packet.Length);
- GitReconnectAttempt = 0;
- }
- }
- catch (Exception)
- {
- GitReconnectAttempt++;
- if (GitReconnectAttempt <= 3)
- {
- Console.WriteLine("Git.IO is not available at the moment. Reconnect attempt {0}...", GitReconnectAttempt);
- System.Threading.Thread.Sleep(3000); //Attempt to reconnect after 3 seconds.
- ShortenURL(URL);
- }
- else
- {
- Console.WriteLine("Git.IO is down. Returning long URL.");
- GitReconnectAttempt = 0; //Reset counter
- return URL;
- }
- }
-
- HttpWebResponse response = (HttpWebResponse)request.GetResponse();
- return Convert.ToString(new Uri(response.Headers[HttpResponseHeader.Location]));
- }
-
- private static byte[] CreatePacket(string[] msg)
- {
- StringBuilder packet = new StringBuilder();
- packet.Append((char)'\x00', 8); //packet[1] is 0x83, packet[3] contain length
- packet.Append("?announce=");
- for (int i = 1; i < msg.Length - 1; i++)
- {
- if(i == msg.Length - 2)
- packet.Append(msg[i]);
- else
- packet.Append(msg[i] + " ");
- }
- packet.Append("&key=");
- packet.Append(commskey);
- packet.Append((char)'\x00');
- return Encoding.ASCII.GetBytes(packet.ToString());
- }
- }
-}
diff --git a/tools/PR_announcer_bot/sendkeys_ss13/Properties/AssemblyInfo.cs b/tools/PR_announcer_bot/sendkeys_ss13/Properties/AssemblyInfo.cs
deleted file mode 100644
index 669b610fc09..00000000000
--- a/tools/PR_announcer_bot/sendkeys_ss13/Properties/AssemblyInfo.cs
+++ /dev/null
@@ -1,36 +0,0 @@
-using System.Reflection;
-using System.Runtime.CompilerServices;
-using System.Runtime.InteropServices;
-
-// General Information about an assembly is controlled through the following
-// set of attributes. Change these attribute values to modify the information
-// associated with an assembly.
-[assembly: AssemblyTitle("sendkeys_ss13")]
-[assembly: AssemblyDescription("")]
-[assembly: AssemblyConfiguration("")]
-[assembly: AssemblyCompany("")]
-[assembly: AssemblyProduct("sendkeys_ss13")]
-[assembly: AssemblyCopyright("Copyright © 2014")]
-[assembly: AssemblyTrademark("")]
-[assembly: AssemblyCulture("")]
-
-// Setting ComVisible to false makes the types in this assembly not visible
-// to COM components. If you need to access a type in this assembly from
-// COM, set the ComVisible attribute to true on that type.
-[assembly: ComVisible(false)]
-
-// The following GUID is for the ID of the typelib if this project is exposed to COM
-[assembly: Guid("197641d3-a97a-4255-b833-d6481ca4ef54")]
-
-// Version information for an assembly consists of the following four values:
-//
-// Major Version
-// Minor Version
-// Build Number
-// Revision
-//
-// You can specify all the values or you can default the Build and Revision Numbers
-// by using the '*' as shown below:
-// [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("1.0.0.0")]
-[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/tools/PR_announcer_bot/sendkeys_ss13/StarkSoftProxy.dll b/tools/PR_announcer_bot/sendkeys_ss13/StarkSoftProxy.dll
deleted file mode 100644
index a5210bed38a..00000000000
Binary files a/tools/PR_announcer_bot/sendkeys_ss13/StarkSoftProxy.dll and /dev/null differ
diff --git a/tools/PR_announcer_bot/sendkeys_ss13/sendkeys_ss13.csproj b/tools/PR_announcer_bot/sendkeys_ss13/sendkeys_ss13.csproj
deleted file mode 100644
index 07e25db3b15..00000000000
--- a/tools/PR_announcer_bot/sendkeys_ss13/sendkeys_ss13.csproj
+++ /dev/null
@@ -1,69 +0,0 @@
-
-
-
-
- Debug
- AnyCPU
- {5D939FCB-F326-4B9B-8CEC-B2538126392E}
- Exe
- Properties
- sendkeys_ss13
- sendkeys_ss13
- v4.0
- 512
-
-
-
- AnyCPU
- true
- full
- false
- bin\Debug\
- DEBUG;TRACE
- prompt
- 4
-
-
- AnyCPU
- pdbonly
- true
- bin\Release\
- TRACE
- prompt
- 4
-
-
-
- .\Meebey.SmartIrc4net.dll
-
-
- .\StarkSoftProxy.dll
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/tools/linux_build.py b/tools/linux_build.py
index bf23b2c531e..99fb652b940 100755
--- a/tools/linux_build.py
+++ b/tools/linux_build.py
@@ -47,7 +47,7 @@ def stage3(profile_mode=False):
try:
while p.returncode is None:
stdout = p.stdout.readline()
- if "Initializations complete." in stdout:
+ if "Initializations complete" in stdout:
play("sound/misc/server-ready.ogg")
time_taken = time.time() - start_time
print("{} seconds taken to fully start".format(time_taken))