diff --git a/.github/guides/VISUALS.md b/.github/guides/VISUALS.md index 3afdfe28e71..31c6ac96e17 100644 --- a/.github/guides/VISUALS.md +++ b/.github/guides/VISUALS.md @@ -228,8 +228,9 @@ Otherwise, any other numbers will lead to pixels being scaled by some multiple. This effect can only really result in nice clean edges if you pass in whole numbers which is why most of the constant scaling we give players are whole numbers. `zoom-mode` controls how a pixel will be up-scaled, if it needs to be. -See the ref for more details, but `normal` is gonna have the sharpest output, `distort` uses nearest neighbor, -which causes some blur, and `blur` uses bilinear sampling, which causes a LOT of blur. +See the ref for more details, but `normal` is fairly sharp, with a little blur, `distort` uses nearest neighbor, which is the sharpest option, but introduces heavier distortion some might find distracting, and `blur` uses bilinear sampling, which causes a LOT of blur. + +If you are using integer scaling, `distort` provides a perfect image, while the other two are not recommended to be used. ## Eye diff --git a/code/modules/client/preferences/pixel_size.dm b/code/modules/client/preferences/pixel_size.dm index ea375d91e43..d0e213d9d06 100644 --- a/code/modules/client/preferences/pixel_size.dm +++ b/code/modules/client/preferences/pixel_size.dm @@ -4,7 +4,7 @@ savefile_identifier = PREFERENCE_PLAYER minimum = 0 - maximum = 5 + maximum = 9 step = 0.5 diff --git a/tgui/packages/tgui/interfaces/PreferencesMenu/preferences/features/game_preferences/pixel_size.tsx b/tgui/packages/tgui/interfaces/PreferencesMenu/preferences/features/game_preferences/pixel_size.tsx index 907f16f0a5b..2ed5a692147 100644 --- a/tgui/packages/tgui/interfaces/PreferencesMenu/preferences/features/game_preferences/pixel_size.tsx +++ b/tgui/packages/tgui/interfaces/PreferencesMenu/preferences/features/game_preferences/pixel_size.tsx @@ -12,5 +12,9 @@ export const pixel_size: Feature = { 4: 'Pixel Perfect 4x', 4.5: 'Pixel Perfect 4.5x', 5: 'Pixel Perfect 5x', + 6: 'Pixel Perfect 6x', + 7: 'Pixel Perfect 7x', + 8: 'Pixel Perfect 8x', + 9: 'Pixel Perfect 9x', }), };