diff --git a/code/game/objects/structures/grille.dm b/code/game/objects/structures/grille.dm index 6f92b8c0657..9012e44136a 100644 --- a/code/game/objects/structures/grille.dm +++ b/code/game/objects/structures/grille.dm @@ -271,9 +271,9 @@ if(dist <= 3) closest_mob = A if(closest_mob) - var/shock_damage = C.powernet.avail * 0.08 + var/shock_damage = C.powernet.avail * 0.0002//setting shock damage for later. equals 1/5000 the power in the grid src.Beam(closest_mob, icon_state="lightning[rand(1,12)]", icon='icons/effects/effects.dmi', time=5) - closest_mob.electrocute_act(shock_damage, src, 1, tesla_shock = 1)//ZAP for 1/5000 of the amount of power, which is from 15-25 with 200000W + closest_mob.electrocute_act(shock_damage, src, 1)//ZAP, damage should be about 40 with 200000W playsound(src.loc, 'sound/magic/LightningShock.ogg', 100, 1, extrarange = 5) take_damage(tforce)