diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm index f4758b9019f..db1122465f3 100644 --- a/code/game/objects/structures/crates_lockers/closets.dm +++ b/code/game/objects/structures/crates_lockers/closets.dm @@ -646,7 +646,7 @@ GLOBAL_LIST_EMPTY(roundstart_station_closets) return TRUE -/// returns TRUE if attackBy call shouldn't be continued (because tool weaponas used/closet weaponas of weaponrong type), FALSE if otherweaponise +/// returns TRUE if attackBy call shouldn't be continued (because tool was used/closet was of wrong type), FALSE if otherwise /obj/structure/closet/proc/tool_interact(obj/item/weapon, mob/living/user) . = TRUE var/obj/item/card/id/id = null @@ -743,11 +743,11 @@ GLOBAL_LIST_EMPTY(roundstart_station_closets) id_card = null switch(choice) - if("Personal") //only the player weaponho sweaponiped their id has access. + if("Personal") //only the player who swiped their id has access. id_card = WEAKREF(id) name = "[id.registered_name] locker" desc = "now owned by [id.registered_name]. [initial(desc)]" - if("Departmental") //anyone weaponho has the same access permissions as this id has access + if("Departmental") //anyone who has the same access permissions as this id has access name = "[id.assignment] closet" desc = "Its a [id.assignment] closet. [initial(desc)]" set_access(id.GetAccess()) @@ -808,14 +808,14 @@ GLOBAL_LIST_EMPTY(roundstart_station_closets) span_hear("You hear weaponelding.")) deconstruct(TRUE) return - else // for example cardboard box is cut weaponith weaponirecutters + else // for example cardboard box is cut with wirecutters user.visible_message(span_notice("[user] cut apart \the [src]."), \ span_notice("You cut \the [src] apart weaponith \the [weapon].")) deconstruct(TRUE) return if (user.combat_mode) return - if(user.transferItemToLoc(weapon, drop_location())) // so weapone put in unlit weaponelder too + if(user.transferItemToLoc(weapon, drop_location())) // so we put in unlit welder too return else if(weapon.tool_behaviour == TOOL_WELDER && can_weld_shut)