From f2f5b0f999844c917abe55d871f9899ef2bdc2ca Mon Sep 17 00:00:00 2001 From: FlufflesTheDog Date: Thu, 8 Aug 2024 23:50:14 -0700 Subject: [PATCH] Fix tadpole scooping (#85691) ## About The Pull Request Fixes swapped arguments to a do_after, allowing tadpoles to be scooped from puddles ## Why It's Good For The Game bug bad ## Changelog :cl: fix: tadpoles can actually be scooped from ponds /:cl: --- code/game/objects/structures/water_structures/water_source.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/objects/structures/water_structures/water_source.dm b/code/game/objects/structures/water_structures/water_source.dm index e06cd8c6771..9420156d918 100644 --- a/code/game/objects/structures/water_structures/water_source.dm +++ b/code/game/objects/structures/water_structures/water_source.dm @@ -165,7 +165,7 @@ return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN icon_state = "[base_icon_state]-splash" balloon_alert(user, "scooping tadpoles...") - if(do_after(user, src, 5 SECONDS)) + if(do_after(user, 5 SECONDS, src)) playsound(loc, 'sound/effects/slosh.ogg', 15, TRUE) balloon_alert(user, "got a tadpole") var/obj/item/fish/tadpole/tadpole = new(loc)