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Interaction/Attack Hand Refactor (#36405)
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@@ -31,4 +31,4 @@ SUBSYSTEM_DEF(npcpool)
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if(SA.stat != DEAD)
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SA.handle_automated_speech()
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if (MC_TICK_CHECK)
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return
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return
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@@ -171,7 +171,7 @@ SUBSYSTEM_DEF(persistence)
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/datum/controller/subsystem/persistence/proc/SetUpTrophies(list/trophy_items)
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for(var/A in GLOB.trophy_cases)
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var/obj/structure/displaycase/trophy/T = A
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if (T.showpiece)
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if (T.showpiece)
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continue
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T.added_roundstart = TRUE
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@@ -275,7 +275,7 @@ SUBSYSTEM_DEF(persistence)
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/datum/controller/subsystem/persistence/proc/CollectAntagReputation()
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var/ANTAG_REP_MAXIMUM = CONFIG_GET(number/antag_rep_maximum)
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for(var/p_ckey in antag_rep_change)
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// var/start = antag_rep[p_ckey]
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antag_rep[p_ckey] = max(0, min(antag_rep[p_ckey]+antag_rep_change[p_ckey], ANTAG_REP_MAXIMUM))
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