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Predictably Random Z-levels and the SPACECUBE
The layout of the accessible z levels in relation to each other are now lain out in a massive preshuffled SPACECUBE. Every Z-level is no more than two screens from every other Z-level, and can be moved through in a predictable order* with a little ingenuity *Except z.6 See pull for the full details
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@@ -73,6 +73,7 @@ var/global/pipe_processing_killed = 0
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world.tick_lag = config.Ticklag
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setup_objects()
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setup_map_transistions()
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setupgenetics()
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setupfactions()
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