Predictably Random Z-levels and the SPACECUBE

The layout of the accessible z levels in relation to each other are now lain out in a massive preshuffled SPACECUBE. Every Z-level is no more than two screens from every other Z-level, and can be moved through in a predictable order* with a little ingenuity

*Except z.6

See pull for the full details
This commit is contained in:
Incoming
2014-09-23 16:10:13 -04:00
parent 1d9cdb07e3
commit f317c0b09d
3 changed files with 90 additions and 29 deletions
+1
View File
@@ -73,6 +73,7 @@ var/global/pipe_processing_killed = 0
world.tick_lag = config.Ticklag
setup_objects()
setup_map_transistions()
setupgenetics()
setupfactions()