Reworks lavaland tendrils into minibosses (#96186)

This commit is contained in:
SmArtKar
2026-06-02 21:00:15 +10:00
committed by GitHub
parent fc99fa3af6
commit f3283799e7
34 changed files with 729 additions and 197 deletions
@@ -3,10 +3,12 @@
var/target_key = BB_BASIC_MOB_CURRENT_TARGET
/// Targeting strategy key to use
var/strategy_key = BB_TARGETING_STRATEGY
/// Behavior to use to find targets
var/target_behavior = /datum/ai_behavior/find_potential_targets
/datum/ai_planning_subtree/simple_find_target/SelectBehaviors(datum/ai_controller/controller, seconds_per_tick)
. = ..()
controller.queue_behavior(/datum/ai_behavior/find_potential_targets, target_key, strategy_key, BB_BASIC_MOB_CURRENT_TARGET_HIDING_LOCATION)
controller.queue_behavior(target_behavior, target_key, strategy_key, BB_BASIC_MOB_CURRENT_TARGET_HIDING_LOCATION)
// Prevents finding a target if a human is nearby
/datum/ai_planning_subtree/simple_find_target/not_while_observed
@@ -21,9 +23,8 @@
target_key = BB_BASIC_MOB_FLEE_TARGET
/datum/ai_planning_subtree/simple_find_target/increased_range
/datum/ai_planning_subtree/simple_find_target/increased_range/SelectBehaviors(datum/ai_controller/controller, seconds_per_tick)
controller.queue_behavior(/datum/ai_behavior/find_potential_targets/bigger_range, target_key, strategy_key, BB_BASIC_MOB_CURRENT_TARGET_HIDING_LOCATION)
target_behavior = /datum/ai_behavior/find_potential_targets/bigger_range
/datum/ai_planning_subtree/simple_find_target/hunt
strategy_key = BB_HUNT_TARGETING_STRATEGY
@@ -9,9 +9,11 @@
var/hiding_place_key = BB_BASIC_MOB_CURRENT_TARGET_HIDING_LOCATION
/// do we check for faction?
var/check_faction = FALSE
/// Behavior to use to select our target
var/target_behavior = /datum/ai_behavior/target_from_retaliate_list
/datum/ai_planning_subtree/target_retaliate/SelectBehaviors(datum/ai_controller/controller, seconds_per_tick)
controller.queue_behavior(/datum/ai_behavior/target_from_retaliate_list, BB_BASIC_MOB_RETALIATE_LIST, target_key, targeting_strategy_key, hiding_place_key, check_faction)
controller.queue_behavior(target_behavior, BB_BASIC_MOB_RETALIATE_LIST, target_key, targeting_strategy_key, hiding_place_key, check_faction)
/datum/ai_planning_subtree/target_retaliate/check_faction
check_faction = TRUE