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Cleans up some extra args in Destroy() (#80642)
## About The Pull Request After https://github.com/tgstation/tgstation/pull/80628, these shouldn't be needed anymore right? ## Why It's Good For The Game Cleans up some vestigial code ## Changelog EDIT: Not player-facing.
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@@ -30,7 +30,7 @@
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/// If false, we will only check to see if a limb has ALL our biostates, instead of just any.
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var/check_any_biostates
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/datum/scar/Destroy(force, ...)
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/datum/scar/Destroy(force)
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if(limb)
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LAZYREMOVE(limb.scars, src)
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if(victim)
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