Cleans up some extra args in Destroy() (#80642)

## About The Pull Request

After https://github.com/tgstation/tgstation/pull/80628, these shouldn't
be needed anymore right?

## Why It's Good For The Game

Cleans up some vestigial code

## Changelog
EDIT: Not player-facing.
This commit is contained in:
Bloop
2023-12-29 21:54:07 -05:00
committed by GitHub
parent c2ddf15ef5
commit f34174414d
60 changed files with 63 additions and 63 deletions
+1 -1
View File
@@ -24,7 +24,7 @@
RegisterSignal(game, action_priority, PROC_REF(perform_action_target))
RegisterSignal(game, COMSIG_MAFIA_NIGHT_END, PROC_REF(clean_action_refs))
/datum/mafia_ability/Destroy(force, ...)
/datum/mafia_ability/Destroy(force)
host_role = null
target_role = null
return ..()
+1 -1
View File
@@ -104,7 +104,7 @@ GLOBAL_LIST_INIT(mafia_role_by_alignment, setup_mafia_role_by_alignment())
GLOB.mafia_game = src
map_deleter = new
/datum/mafia_controller/Destroy(force, ...)
/datum/mafia_controller/Destroy(force)
. = ..()
end_game()
player_role_lookup.Cut()
+1 -1
View File
@@ -57,7 +57,7 @@
role_unique_actions += new abilities(game, src)
role_unique_actions -= abilities
/datum/mafia_role/Destroy(force, ...)
/datum/mafia_role/Destroy(force)
UnregisterSignal(body, COMSIG_MOB_SAY)
QDEL_NULL(mafia_alert)
QDEL_NULL(mafia_panel)