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[Effigy Port] Converts Bloopers/Vocal Barks to a config sided thing (#5288)
## About The Pull Request Does as the title suggests, I also put the files into proper folders while I was in there per where they would be on base /tg/ based on where they were in the Effigy PRs. This is a port of all three of these PRs: https://github.com/effigy-se/effigy/pulls?q=is%3Apr+is%3Amerged+blooper ## Why It's Good For The Game This lets us change vocal barks easier, as well as letting us have more control over how easily and quickly we can remove and add specific ones if necessary. ## Proof Of Testing It compiled and ran without any runtimes. I would still highly recommend test merging this for a few weeks to get everything transferred over. ## Changelog 🆑 xPokee, LT3, TealSeer refactor: Refactored vocal bloopers to be a config based subsystem. config: Added all the previous vocal bloopers to the new config, as well as some new ones, look for them! /🆑 --------- Co-authored-by: gavla <96078776+shayoki@users.noreply.github.com>
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@@ -22,12 +22,6 @@
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// Snowflake for Ethereals
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human.updatehealth()
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human.updateappearance(mutcolor_update = TRUE)
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// BUBBER EDIT ADDITION BEGIN - Bloopers
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human.set_blooper(pick(GLOB.blooper_list))
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human.blooper_pitch = BLOOPER_PITCH_RAND(human.gender)
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human.blooper_pitch_range = BLOOPER_VARIANCE_RAND
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human.blooper_speed = rand(BLOOPER_DEFAULT_MINSPEED, BLOOPER_DEFAULT_MAXSPEED)
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// BUBBER EDIT ADDITION END - Bloopers
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/**
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* Randomizes a human, but produces someone who looks exceedingly average (by most standards).
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