diff --git a/code/game/objects/effects/effect_system/effects_foam.dm b/code/game/objects/effects/effect_system/effects_foam.dm index a73669de4b0..5cb1af53890 100644 --- a/code/game/objects/effects/effect_system/effects_foam.dm +++ b/code/game/objects/effects/effect_system/effects_foam.dm @@ -1,6 +1,6 @@ // Foam // Similar to smoke, but slower and mobs absorb its reagent through their exposed skin. -#define ALUMINIUM_FOAM 1 +#define ALUMINUM_FOAM 1 #define IRON_FOAM 2 #define RESIN_FOAM 3 @@ -71,7 +71,7 @@ /obj/effect/particle_effect/foam/metal name = "aluminium foam" - metal = ALUMINIUM_FOAM + metal = ALUMINUM_FOAM icon_state = "mfoam" /obj/effect/particle_effect/foam/metal/MakeSlippery() @@ -109,7 +109,7 @@ /obj/effect/particle_effect/foam/proc/kill_foam() STOP_PROCESSING(SSfastprocess, src) switch(metal) - if(ALUMINIUM_FOAM) + if(ALUMINUM_FOAM) new /obj/structure/foamedmetal(get_turf(src)) if(IRON_FOAM) new /obj/structure/foamedmetal/iron(get_turf(src)) @@ -345,6 +345,6 @@ return TRUE . = ..() -#undef ALUMINIUM_FOAM +#undef ALUMINUM_FOAM #undef IRON_FOAM #undef RESIN_FOAM