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[MIRROR] Componentizes Food Storage (#561)
* Componentizes Food Storage (#53116) Moves the food storage behavior on (formerly) bread, cheese wheels, and cakes from /food/snacks/store/ to a component. This lets just about any food/edible thing be used for storing fun things like glass shards, which is pretty neat. Also helps work towards the food refactor. * Componentizes Food Storage Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
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@@ -214,7 +214,7 @@ Behavior that's still missing from this component that original food items had t
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eater.satiety -= junkiness
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playsound(eater.loc,'sound/items/eatfood.ogg', rand(10,50), TRUE)
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if(owner.reagents.total_volume)
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SEND_SIGNAL(parent, COMSIG_FOOD_EATEN, eater, feeder)
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SEND_SIGNAL(parent, COMSIG_FOOD_EATEN, eater, feeder, bitecount, bite_consumption)
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var/fraction = min(bite_consumption / owner.reagents.total_volume, 1)
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owner.reagents.trans_to(eater, bite_consumption, transfered_by = feeder, methods = INGEST)
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bitecount++
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@@ -0,0 +1,189 @@
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/// --Food storage component--
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/// This component lets you slide one item into large foods, such as bread, cheese wheels, or cakes.
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/// Consuming food storages with an item inside can cause unique interactions, such as eating glass shards.
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/datum/component/food_storage
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/// Reference to what we have in our food.
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var/obj/item/stored_item
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/// The amount of volume the food has on creation - Used for probabilities
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var/initial_volume = 10
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/// Minimum size items that can be inserted
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var/minimum_weight_class = WEIGHT_CLASS_SMALL
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/// What are the odds we bite into the stored item?
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var/bad_chance_of_discovery = 0
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/// What are the odds we see the stored item before we bite it?
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var/good_chance_of_discovery = 100
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/// The stored item was found out somehow.
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var/discovered = FALSE
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/datum/component/food_storage/Initialize(_minimum_weight_class = WEIGHT_CLASS_SMALL, _bad_chance = 0, _good_chance = 100)
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RegisterSignal(parent, COMSIG_PARENT_ATTACKBY, .proc/try_inserting_item)
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RegisterSignal(parent, COMSIG_ATOM_ATTACK_HAND, .proc/try_removing_item)
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RegisterSignal(parent, COMSIG_FOOD_EATEN, .proc/consume_food_storage)
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var/atom/food = parent
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initial_volume = food.reagents.total_volume
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minimum_weight_class = _minimum_weight_class
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bad_chance_of_discovery = _bad_chance
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good_chance_of_discovery = _good_chance
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/datum/component/food_storage/Destroy(force, silent)
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if(stored_item)
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stored_item.forceMove(stored_item.drop_location())
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stored_item = null
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. = ..()
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/** Begins the process of inserted an item.
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*
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* Clicking on the food storage with an item on disarm intent will begin a do_after, which if successful inserts the item.
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*
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* Arguments
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* inserted_item - the item being placed into the food
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* user - the person inserting the item
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*/
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/datum/component/food_storage/proc/try_inserting_item(datum/source, obj/item/inserted_item, mob/user, params)
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SIGNAL_HANDLER
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// No matryoshka-ing food storage
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if(istype(inserted_item, /obj/item/storage) || IS_EDIBLE(inserted_item))
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return
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if(inserted_item.w_class > minimum_weight_class)
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to_chat(user, "<span class='warning'>\The [inserted_item.name] won't fit in \the [parent].</span>")
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return
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if(!QDELETED(stored_item))
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to_chat(user, "<span class='warning'>There's something in \the [parent].</span>")
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return
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user.visible_message("<span class='notice'>[user.name] begins inserting [inserted_item.name] into \the [parent].</span>", \
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"<span class='notice'>You start to insert the [inserted_item.name] into \the [parent].</span>")
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INVOKE_ASYNC(src, .proc/insert_item, inserted_item, user)
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return COMPONENT_ITEM_NO_ATTACK
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/** Begins the process of attempting to remove the stored item.
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*
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* Clicking on food storage on grab intent will begin a do_after, which if successful removes the stored_item.
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*
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* Arguments
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* user - the person removing the item.
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*/
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/datum/component/food_storage/proc/try_removing_item(datum/source, mob/user)
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SIGNAL_HANDLER
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if(user.a_intent != INTENT_GRAB)
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return
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if(QDELETED(stored_item))
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return
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user.visible_message("<span class='notice'>[user.name] begins tearing at \the [parent].</span>", \
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"<span class='notice'>You start to rip into \the [parent].</span>")
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INVOKE_ASYNC(src, .proc/begin_remove_item, user)
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return COMPONENT_ITEM_NO_ATTACK
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/** Inserts the item into the food, after a do_after.
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*
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* Arguments
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* inserted_item - The item being inserted.
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* user - the person inserting the item.
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*/
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/datum/component/food_storage/proc/insert_item(obj/item/inserted_item, mob/user)
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if(do_after(user, 1.5 SECONDS, target = parent))
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var/atom/food = parent
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to_chat(user, "<span class='notice'>You slip [inserted_item.name] inside \the [parent].</span>")
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inserted_item.forceMove(food)
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user.log_message("[key_name(user)] inserted [inserted_item] into [parent] at [AREACOORD(user)]", LOG_ATTACK)
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food.add_fingerprint(user)
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inserted_item.add_fingerprint(user)
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stored_item = inserted_item
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/** Removes the item from the food, after a do_after.
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*
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* Arguments
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* user - person removing the item.
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*/
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/datum/component/food_storage/proc/begin_remove_item(mob/user)
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if(do_after(user, 10 SECONDS, target = parent))
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remove_item(user)
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/**
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* Removes the stored item, putting it in user's hands or on the ground, then updates the reference.
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*/
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/datum/component/food_storage/proc/remove_item(mob/user)
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if(user.put_in_hands(stored_item))
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user.visible_message("<span class='warning'>[user.name] slowly pulls [stored_item.name] out of \the [parent].</span>", \
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"<span class='warning'>You slowly pull [stored_item.name] out of \the [parent].</span>")
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else
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stored_item.visible_message("<span class='warning'>[stored_item.name] falls out of \the [parent].</span>")
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update_stored_item()
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/** Checks for stored items when the food is eaten.
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*
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* If the food is eaten while an item is stored in it, calculates the odds that the item will be found.
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* Then, if the item is found before being bitten, the item is removed.
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* If the item is found by biting into it, calls on_accidental_consumption on the stored item.
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* Afterwards, removes the item from the food if it was discovered.
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*
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* Arguments
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* target - person doing the eating (can be the same as user)
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* user - person causing the eating to happen
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* bitecount - how many times the current food has been bitten
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* bitesize - how large bties are for this food
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*/
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/datum/component/food_storage/proc/consume_food_storage(datum/source, mob/living/target, mob/living/user, bitecount, bitesize)
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SIGNAL_HANDLER
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if(QDELETED(stored_item)) //if the stored item was deleted/null...
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if(!update_stored_item()) //check if there's a replacement item
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return
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/// Chance of biting the held item = amount of bites / (intitial reagents / reagents per bite) * 100
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bad_chance_of_discovery = (bitecount / (initial_volume / bitesize))*100
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/// Chance of finding the held item = bad chance - 50
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good_chance_of_discovery = bad_chance_of_discovery - 50
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if(prob(good_chance_of_discovery)) //finding the item, without biting it
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discovered = TRUE
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to_chat(target, "<span class='warning'>It feels like there's something in \the [parent]...!</span>")
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else if(prob(bad_chance_of_discovery)) //finding the item, BY biting it
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user.log_message("[key_name(user)] just fed [key_name(target)] a/an [stored_item] which was hidden in [parent] at [AREACOORD(target)]", LOG_ATTACK)
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discovered = stored_item.on_accidental_consumption(target, user, parent)
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update_stored_item() //make sure if the item was changed, the reference changes as well
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if(!QDELETED(stored_item) && discovered)
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INVOKE_ASYNC(src, .proc/remove_item, user)
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/** Updates the reference of the stored item.
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*
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* Checks the food's contents for if an alternate item was placed into the food.
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* If there is an alternate item, updates the reference to the new item.
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* If there isn't, updates the reference to null.
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*
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* Returns FALSE if the ref is nulled, or TRUE is another item replaced it.
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*/
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/datum/component/food_storage/proc/update_stored_item()
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var/atom/food = parent
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if(!food?.contents.len) //if there's no items in the food or food is deleted somehow
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stored_item = null
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return FALSE
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for(var/obj/item/i in food.contents) //search the food's contents for a replacement item
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if(istype(i, /obj/item/reagent_containers/food/snacks))
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continue
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if(QDELETED(i))
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continue
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stored_item = i //we found something to replace it
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return TRUE
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//if there's nothing else in the food, or we found nothing valid
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stored_item = null
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return FALSE
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