diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner.dm index 5d7db2d53db..b3dc904d35a 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner.dm +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner.dm @@ -68,6 +68,7 @@ Difficulty: Medium /mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/Initialize(mapload) . = ..() miner_saw = new(src) + ADD_TRAIT(src, TRAIT_NO_FLOATING_ANIM, INNATE_TRAIT) /datum/action/innate/megafauna_attack/dash name = "Dash To Target" diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/bubblegum.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/bubblegum.dm index 54693c4e708..13366eb88b7 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/bubblegum.dm +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/bubblegum.dm @@ -77,6 +77,10 @@ Difficulty: Hard small_sprite_type = /datum/action/small_sprite/megafauna/bubblegum faction = list("mining", "boss", "hell") +/mob/living/simple_animal/hostile/megafauna/bubblegum/Initialize(mapload) + . = ..() + ADD_TRAIT(src, TRAIT_NO_FLOATING_ANIM, INNATE_TRAIT) + /datum/action/innate/megafauna_attack/triple_charge name = "Triple Charge" icon_icon = 'icons/mob/actions/actions_items.dmi' diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/clockwork_knight.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/clockwork_knight.dm index daefcdfe338..14d3df22c9e 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/clockwork_knight.dm +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/clockwork_knight.dm @@ -40,6 +40,10 @@ I'd rather there be something than the clockwork ruin be entirely empty though s footstep_type = FOOTSTEP_MOB_HEAVY attack_action_types = list() +/mob/living/simple_animal/hostile/megafauna/clockwork_defender/Initialize(mapload) + . = ..() + ADD_TRAIT(src, TRAIT_NO_FLOATING_ANIM, INNATE_TRAIT) + /mob/living/simple_animal/hostile/megafauna/clockwork_defender/OpenFire() return diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm index cd04e65e387..11ab84a2743 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm @@ -59,7 +59,7 @@ /mob/living/simple_animal/hostile/megafauna/colossus/Initialize(mapload) . = ..() - ADD_TRAIT(src, TRAIT_NO_FLOATING_ANIM, ROUNDSTART_TRAIT) //we don't want this guy to float, messes up his animations. + ADD_TRAIT(src, TRAIT_NO_FLOATING_ANIM, INNATE_TRAIT) //we don't want this guy to float, messes up his animations. /datum/action/innate/megafauna_attack/spiral_attack name = "Spiral Shots" diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner.dm index b543dd54e15..7021c7c4a22 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner.dm +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner.dm @@ -58,6 +58,7 @@ Difficulty: Extremely Hard prism_to_set.set_prism_light(LIGHT_COLOR_BLUE, 5) AddElement(/datum/element/knockback, 7, FALSE, TRUE) AddElement(/datum/element/lifesteal, 50) + ADD_TRAIT(src, TRAIT_NO_FLOATING_ANIM, INNATE_TRAIT) /datum/action/innate/megafauna_attack/frost_orbs name = "Fire Frost Orbs" diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/wendigo.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/wendigo.dm index d927d69c66f..29848183f61 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/wendigo.dm +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/wendigo.dm @@ -69,6 +69,10 @@ Difficulty: Hard /// Stores the last scream time so it doesn't spam it COOLDOWN_DECLARE(scream_cooldown) +/mob/living/simple_animal/hostile/megafauna/wendigo/Initialize(mapload) + . = ..() + ADD_TRAIT(src, TRAIT_NO_FLOATING_ANIM, INNATE_TRAIT) + /datum/action/innate/megafauna_attack/heavy_stomp name = "Heavy Stomp" icon_icon = 'icons/mob/actions/actions_items.dmi'