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refactors poles and trees into basic mobs (#74812)
## About The Pull Request refactors poles and trees into basic mobs. If trees now see you holding a chainsaw, hatchet, or some wood they will get angry and knock you out for longer. Poles will run around giving some of their charge to APCs they find along the way. i did them both in this PR coz poles were a subtype of trees. ## Why It's Good For The Game refactor ## Changelog 🆑 refactor: refactors trees into basic mobs refactor: refactors poles into basic mobs add: If trees now see you holding a chainsaw, hatchet, or some wood they will get angry and knock you out for longer add: Poles will run around giving some of their charge to APCs they find along the way fix: cells charged by the pole will now have their icon correctly updated to reflect their charge /🆑 --------- Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
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@@ -276,8 +276,6 @@
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/mob/living/simple_animal/hostile/smspider,
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/mob/living/simple_animal/hostile/smspider/overcharged,
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/mob/living/simple_animal/hostile/space_dragon,
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/mob/living/simple_animal/hostile/tree,
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/mob/living/simple_animal/hostile/tree/festivus,
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/mob/living/simple_animal/hostile/vatbeast,
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/mob/living/simple_animal/hostile/venus_human_trap,
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/mob/living/simple_animal/hostile/wizard,
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