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[MIRROR] cleanup the corpse file, cleanup stationstuck component, adds stationstuck to the reanimated skeleton (and zombie, why not) (#403)
* cleanup the corpse file, cleanup stationstuck component, adds stationstuck to the reanimated skeleton (and zombie, why not) (#52940) all living spawners in corpse.dm are now in ghost_role_spawners. I hate having to search two different files to HOPEFULLY find which ghost role I need to edit. Added a disclaimer about giving guidance or at least stationstuck component to stuff so this doesn't happen again Cleaned up stationstuck. Man, I know I made this, but damn I did kind of a shit job * cleanup the corpse file, cleanup stationstuck component, adds stationstuck to the reanimated skeleton (and zombie, why not) Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
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@@ -724,3 +724,174 @@
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belt = /obj/item/storage/belt/military/assault
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id = /obj/item/card/id/syndicate_command/captain_id
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backpack_contents = list(/obj/item/documents/syndicate/red, /obj/item/paper/fluff/ruins/forgottenship/password, /obj/item/gun/ballistic/automatic/pistol/aps)
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/obj/effect/mob_spawn/human/beach/alive
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death = FALSE
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roundstart = FALSE
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random = TRUE
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mob_name = "Beach Bum"
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name = "beach bum sleeper"
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icon = 'icons/obj/machines/sleeper.dmi'
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icon_state = "sleeper"
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short_desc = "You're, like, totally a dudebro, bruh."
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flavour_text = "Ch'yea. You came here, like, on spring break, hopin' to pick up some bangin' hot chicks, y'knaw?"
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assignedrole = "Beach Bum"
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/obj/effect/mob_spawn/human/beach/alive/lifeguard
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short_desc = "You're a spunky lifeguard!"
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flavour_text = "It's up to you to make sure nobody drowns or gets eaten by sharks and stuff."
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mob_gender = "female"
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name = "lifeguard sleeper"
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id_job = "Lifeguard"
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uniform = /obj/item/clothing/under/shorts/red
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/datum/outfit/beachbum
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name = "Beach Bum"
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glasses = /obj/item/clothing/glasses/sunglasses
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r_pocket = /obj/item/storage/wallet/random
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l_pocket = /obj/item/reagent_containers/food/snacks/pizzaslice/dank;
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uniform = /obj/item/clothing/under/pants/youngfolksjeans
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id = /obj/item/card/id
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/datum/outfit/beachbum/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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. = ..()
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if(visualsOnly)
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return
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H.dna.add_mutation(STONER)
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/obj/effect/mob_spawn/human/bartender/alive
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death = FALSE
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roundstart = FALSE
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random = TRUE
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name = "bartender sleeper"
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icon = 'icons/obj/machines/sleeper.dmi'
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icon_state = "sleeper"
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short_desc = "You are a space bartender!"
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flavour_text = "Time to mix drinks and change lives. Smoking space drugs makes it easier to understand your patrons' odd dialect."
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assignedrole = "Space Bartender"
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id_job = "Bartender"
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/datum/outfit/spacebartender
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name = "Space Bartender"
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uniform = /obj/item/clothing/under/rank/civilian/bartender
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back = /obj/item/storage/backpack
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shoes = /obj/item/clothing/shoes/sneakers/black
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suit = /obj/item/clothing/suit/armor/vest
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glasses = /obj/item/clothing/glasses/sunglasses/reagent
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id = /obj/item/card/id
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/datum/outfit/spacebartender/post_equip(mob/living/carbon/human/H, visualsOnly)
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. = ..()
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var/obj/item/card/id/id_card = H.wear_id
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if(H.age < AGE_MINOR)
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id_card.registered_age = AGE_MINOR
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to_chat(H, "<span class='notice'>You're not technically old enough to access or serve alcohol, but your ID has been discreetly modified to display your age as [AGE_MINOR]. Try to keep that a secret!</span>")
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/obj/effect/mob_spawn/human/skeleton/alive
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death = FALSE
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roundstart = FALSE
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icon = 'icons/effects/blood.dmi'
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icon_state = "remains"
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short_desc = "By unknown powers, your skeletal remains have been reanimated!"
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flavour_text = "Walk this mortal plane and terrorize all living adventurers who dare cross your path."
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assignedrole = "Skeleton"
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/obj/effect/mob_spawn/human/skeleton/alive/special(mob/living/new_spawn)
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to_chat(new_spawn, "<b>You have this horrible lurching feeling deep down that your binding to this world will fail if you abandon this zone... Were you reanimated to protect something?</b>")
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new_spawn.AddComponent(/datum/component/stationstuck, PUNISHMENT_MURDER, "You experience a feeling like a stressed twine being pulled until it snaps. Then, merciful nothing.")
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/obj/effect/mob_spawn/human/zombie/alive
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death = FALSE
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roundstart = FALSE
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icon = 'icons/effects/blood.dmi'
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icon_state = "remains"
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short_desc = "By unknown powers, your rotting remains have been resurrected!"
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flavour_text = "Walk this mortal plane and terrorize all living adventurers who dare cross your path."
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/obj/effect/mob_spawn/human/zombie/alive/special(mob/living/new_spawn)
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to_chat(new_spawn, "<b>You have this horrible lurching feeling deep down that your binding to this world will fail if you abandon this zone... Were you reanimated to protect something?</b>")
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new_spawn.AddComponent(/datum/component/stationstuck, PUNISHMENT_MURDER, "You experience a feeling like a stressed twine being pulled until it snaps. Then, merciful nothing.")
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//terribly basic spawns below, please read the disclaimer. unless you're an admin. these are perfect for events as they have no intro text.
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//if you're going to use these in a map of some kind, add GUIDANCE or stationstuck component to them on spawn. see ash walkers and skeletons for an example of each. they're simply not very fleshed out.
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//if this is in your map, the player will have no idea what to do so will just go to the station and kill people until a policy headache arises
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//For ghost bar.
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/obj/effect/mob_spawn/human/alive/space_bar_patron
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name = "Bar cryogenics"
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mob_name = "Bar patron"
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random = TRUE
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permanent = TRUE
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uses = -1
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outfit = /datum/outfit/spacebartender
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assignedrole = "Space Bar Patron"
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/obj/effect/mob_spawn/human/alive/space_bar_patron/attack_hand(mob/user)
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var/despawn = alert("Return to cryosleep? (Warning, Your mob will be deleted!)", null, "Yes", "No")
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if(despawn == "No" || !loc || !Adjacent(user))
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return
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user.visible_message("<span class='notice'>[user.name] climbs back into cryosleep...</span>")
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qdel(user)
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/datum/outfit/cryobartender
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name = "Cryogenic Bartender"
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uniform = /obj/item/clothing/under/rank/civilian/bartender
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back = /obj/item/storage/backpack
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shoes = /obj/item/clothing/shoes/sneakers/black
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suit = /obj/item/clothing/suit/armor/vest
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glasses = /obj/item/clothing/glasses/sunglasses/reagent
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/obj/effect/mob_spawn/human/nanotrasensoldier/alive
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death = FALSE
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roundstart = FALSE
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mob_name = "Private Security Officer"
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name = "sleeper"
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icon = 'icons/obj/machines/sleeper.dmi'
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icon_state = "sleeper"
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faction = "nanotrasenprivate"
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short_desc = "You are a Nanotrasen Private Security Officer!"
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/obj/effect/mob_spawn/human/commander/alive
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death = FALSE
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roundstart = FALSE
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mob_name = "\improper Nanotrasen Commander"
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name = "sleeper"
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icon = 'icons/obj/machines/sleeper.dmi'
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icon_state = "sleeper"
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short_desc = "You are a Nanotrasen Commander!"
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/obj/effect/mob_spawn/human/doctor/alive
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death = FALSE
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roundstart = FALSE
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random = TRUE
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name = "sleeper"
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icon = 'icons/obj/machines/sleeper.dmi'
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icon_state = "sleeper"
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short_desc = "You are a space doctor!"
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assignedrole = "Space Doctor"
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/obj/effect/mob_spawn/human/doctor/alive/equip(mob/living/carbon/human/doctor)
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. = ..()
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// Remove radio and PDA so they wouldn't annoy station crew.
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var/list/del_types = list(/obj/item/pda, /obj/item/radio/headset)
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for(var/del_type in del_types)
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var/obj/item/unwanted_item = locate(del_type) in doctor
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qdel(unwanted_item)
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/obj/effect/mob_spawn/mouse
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name = "sleeper"
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mob_type = /mob/living/simple_animal/mouse
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death = FALSE
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roundstart = FALSE
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icon = 'icons/obj/machines/sleeper.dmi'
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icon_state = "sleeper"
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/obj/effect/mob_spawn/cow
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name = "sleeper"
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mob_type = /mob/living/simple_animal/cow
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death = FALSE
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roundstart = FALSE
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mob_gender = FEMALE
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icon = 'icons/obj/machines/sleeper.dmi'
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icon_state = "sleeper"
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