[Semi-Modular] Ghost Cafe (#3592)

* wip

* more progress

* weh

* Fixes spawners

* Adds missing objects, mass replaces in the .dmm

* WIP

* Screm

* map compile error

* Bugfixes

* ID

* no mechs

* Linter, indestructible pool, typo

* why

* Fixes issue maybe

* deletes jukebox

* Removed combat area on request

Co-authored-by: Ranged <nickvanderkroon@gmail.com>
This commit is contained in:
NotRanged
2021-02-28 14:07:31 +00:00
committed by GitHub
co-authored by Ranged
parent 7b226dd6e1
commit f44350ab5b
26 changed files with 12764 additions and 7246 deletions
@@ -308,6 +308,11 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
if(stat == DEAD)
ghostize(TRUE)
return TRUE
// SKYRAT EDIT ADDITION -- Free Ghost Cafe Ghosting
if(HAS_TRAIT(src, TRAIT_FREE_GHOST))
ghostize(TRUE) // Can return with TRUE
return TRUE
// SKYRAT EDIT ADDITION END
var/response = alert(src, "Are you -sure- you want to ghost?\n(You are alive. If you ghost whilst still alive you may not play again this round! You can't change your mind so choose wisely!!)","Are you sure you want to ghost?","Ghost","Stay in body")
if(response != "Ghost")
return FALSE//didn't want to ghost after-all