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Nukes radio.dmi, adds inhands for somewhat relevant items. (#79792)
## About The Pull Request Third /icon/ cleansing splinter 1. Comments on commits say all it does pretty much.  ## Why It's Good For The Game Inhand for walkietalkie was requested in the project, gets rid of some usecases of old 'gangtool', headset splitoff requested by Fazzie. Inhands reflecting the items they are supposed to represent is nice. ## Changelog 🆑 image: Following now have unique item sprites: syndicate war declaration radio, curator and chief beacon's, chaplain beacon. image: Following now have unique inhand sprites: radio, export scanner, walkie-talkie, syndicate war declaration radio, curator and chief beacon's, chaplain beacon. /🆑
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@@ -2,7 +2,7 @@
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name = "minebot melee upgrade"
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desc = "A minebot upgrade."
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icon_state = "door_electronics"
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icon = 'icons/obj/assemblies/module.dmi'
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icon = 'icons/obj/assemblies/circuitry_n_data.dmi'
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/obj/item/mine_bot_upgrade/afterattack(mob/living/basic/mining_drone/minebot, mob/user, proximity)
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. = ..()
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@@ -39,7 +39,7 @@
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name = "minebot AI upgrade"
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desc = "Can be used to grant sentience to minebots. It's incompatible with minebot armor and melee upgrades, and will override them."
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icon_state = "door_electronics"
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icon = 'icons/obj/assemblies/module.dmi'
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icon = 'icons/obj/assemblies/circuitry_n_data.dmi'
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sentience_type = SENTIENCE_MINEBOT
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///health boost to add
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var/base_health_add = 5
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