From f48008411c5fbfc3e7f8ebc1f3f182386c8f5906 Mon Sep 17 00:00:00 2001 From: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sun, 5 Nov 2023 04:56:03 +0100 Subject: [PATCH] [MIRROR] Mafia now starts without admin intervention [MDB IGNORE] (#24793) * Mafia now starts without admin intervention (#79348) ## About The Pull Request Mafia should now start without the need of admin intervention. I made a unit test that should always have a PDA and a ghost spawning in a game of Mafia and having it run through basic setup to confirm they both successfully sign up and the game starts. I had to change a lot of things in order to get this working, such as giving unique ckeys to mock clients, fixing harddels in Mafia, and plenty of minor fixes. This is the first time any of this code is put in CI, so a lot of uncaught errors are now showing their faces. Because loading maps mid-round runtimes due to smoothing, I have mafia their own unit test-only map that doesn't use smoothing. I also split the mafia ui code into its own file, and moved a single helper that was sitting around in mafia's file into a helpers file. I also added some comments to explain why certain things are the way they are, because I wrote some undocumented code previously and forgot a few things, leading to self-inflicted wasted time. ## Why It's Good For The Game ^ ## Changelog :cl: fix: Mafia games can now start properly. /:cl: --------- Co-authored-by: Ghom <42542238+Ghommie@ users.noreply.github.com> * Mafia now starts without admin intervention --------- Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com> Co-authored-by: Ghom <42542238+Ghommie@ users.noreply.github.com> --- _maps/map_files/Mafia/mafia_ayylmao.dmm | 21 +- _maps/map_files/Mafia/mafia_ball.dmm | 46 +- _maps/map_files/Mafia/mafia_gothic.dmm | 209 +++--- _maps/map_files/Mafia/mafia_lavaland.dmm | 46 +- _maps/map_files/Mafia/mafia_snow.dmm | 46 +- _maps/map_files/Mafia/mafia_spiderclan.dmm | 43 +- _maps/map_files/Mafia/mafia_syndie.dmm | 185 +++--- _maps/map_files/Mafia/mafia_unit_test.dmm | 598 ++++++++++++++++++ code/__HELPERS/_lists.dm | 7 + code/datums/mapgen/_MapGenerator.dm | 10 - code/datums/mocking/client.dm | 20 +- code/modules/mafia/controller.dm | 443 +++---------- code/modules/mafia/controller_ui.dm | 261 ++++++++ code/modules/mafia/map_pieces.dm | 61 +- code/modules/mafia/roles/roles.dm | 24 +- code/modules/mapping/map_template.dm | 2 + code/modules/mob/mob.dm | 4 +- .../computers/item/laptop_presets.dm | 6 + .../file_system/programs/mafia_ntos.dm | 8 +- .../procedural_mapping/mapGenerator.dm | 53 +- .../procedural_mapping/mapGeneratorModule.dm | 3 + code/modules/unit_tests/_unit_tests.dm | 1 + code/modules/unit_tests/mafia.dm | 48 ++ tgstation.dme | 2 +- 24 files changed, 1446 insertions(+), 701 deletions(-) create mode 100644 _maps/map_files/Mafia/mafia_unit_test.dmm delete mode 100644 code/datums/mapgen/_MapGenerator.dm create mode 100644 code/modules/mafia/controller_ui.dm create mode 100644 code/modules/unit_tests/mafia.dm diff --git a/_maps/map_files/Mafia/mafia_ayylmao.dmm b/_maps/map_files/Mafia/mafia_ayylmao.dmm index b9d8582f3b0..6fdc04e3d09 100644 --- a/_maps/map_files/Mafia/mafia_ayylmao.dmm +++ b/_maps/map_files/Mafia/mafia_ayylmao.dmm @@ -9,6 +9,10 @@ /obj/effect/landmark/mafia, /turf/open/floor/plating/abductor, /area/centcom/mafia) +"f" = ( +/obj/effect/spawner/structure/window/reinforced/plasma/plastitanium, +/turf/closed/indestructible/alien, +/area/centcom/mafia) "g" = ( /obj/mafia_game_board, /obj/effect/mapping_helpers/broken_floor, @@ -48,15 +52,6 @@ /obj/item/abductor/gizmo, /turf/open/floor/plating/abductor2, /area/centcom/mafia) -"p" = ( -/obj/machinery/door/poddoor/preopen{ - desc = "When it's time to sleep, the lights will go out. Remember - no one in space can hear you scream."; - id = "mafia"; - max_integrity = 99999; - name = "Station Night Shutters" - }, -/turf/closed/indestructible/fakeglass, -/area/centcom/mafia) "q" = ( /turf/open/floor/plating/abductor, /area/centcom/mafia) @@ -83,8 +78,8 @@ max_integrity = 99999; name = "Station Night Shutters" }, -/obj/structure/window/reinforced/plasma/plastitanium, -/turf/open/floor/plating/abductor2, +/obj/effect/spawner/structure/window/reinforced/plasma/plastitanium, +/turf/open/space/basic, /area/centcom/mafia) "z" = ( /obj/structure/grille/indestructible, @@ -350,7 +345,7 @@ i N o r -p +x m q x @@ -578,7 +573,7 @@ q b b r -b +f q b b diff --git a/_maps/map_files/Mafia/mafia_ball.dmm b/_maps/map_files/Mafia/mafia_ball.dmm index fb4dc490d36..e642cc78783 100644 --- a/_maps/map_files/Mafia/mafia_ball.dmm +++ b/_maps/map_files/Mafia/mafia_ball.dmm @@ -67,7 +67,8 @@ max_integrity = 99999; name = "Station Night Shutters" }, -/turf/closed/indestructible/fakeglass, +/obj/effect/spawner/structure/window/reinforced/indestructible, +/turf/open/space/basic, /area/centcom/mafia) "q" = ( /turf/open/floor/iron/dark, @@ -91,8 +92,12 @@ /obj/effect/mapping_helpers/burnt_floor, /turf/open/floor/plating, /area/centcom/mafia) +"E" = ( +/turf/template_noop, +/area/template_noop) (1,1,1) = {" +E a a a @@ -114,10 +119,10 @@ a a a a -a -a +E "} (2,1,1) = {" +E a b b @@ -138,14 +143,13 @@ b b b b -b -b a +E "} (3,1,1) = {" +E a b -b c c c @@ -164,13 +168,13 @@ c c c b -b a +E "} (4,1,1) = {" +E a b -b c g h @@ -189,12 +193,12 @@ h k c b -b a +E "} (5,1,1) = {" a -b +a b c h @@ -214,7 +218,7 @@ i h c b -b +a a "} (6,1,1) = {" @@ -544,7 +548,7 @@ a "} (19,1,1) = {" a -b +a b c h @@ -564,13 +568,13 @@ d h c b -b +a a "} (20,1,1) = {" +E a b -b c k h @@ -589,13 +593,13 @@ h v c b -b a +E "} (21,1,1) = {" +E a b -b c c c @@ -614,10 +618,11 @@ c c c b -b a +E "} (22,1,1) = {" +E a b b @@ -638,11 +643,11 @@ b b b b -b -b a +E "} (23,1,1) = {" +E a a a @@ -664,6 +669,5 @@ a a a a -a -a +E "} diff --git a/_maps/map_files/Mafia/mafia_gothic.dmm b/_maps/map_files/Mafia/mafia_gothic.dmm index 817e145d111..5dadad3d2c1 100644 --- a/_maps/map_files/Mafia/mafia_gothic.dmm +++ b/_maps/map_files/Mafia/mafia_gothic.dmm @@ -62,7 +62,8 @@ max_integrity = 99999; name = "Station Night Shutters" }, -/turf/closed/indestructible/opsglass, +/obj/effect/spawner/structure/window/reinforced/plasma/plastitanium, +/turf/open/space/basic, /area/centcom/mafia) "q" = ( /turf/open/floor/carpet/red, @@ -85,6 +86,9 @@ /obj/effect/mapping_helpers/burnt_floor, /turf/open/floor/plating, /area/centcom/mafia) +"y" = ( +/turf/template_noop, +/area/template_noop) "D" = ( /obj/effect/landmark/mafia, /turf/open/floor/iron/chapel{ @@ -131,6 +135,9 @@ dir = 8 }, /area/centcom/mafia) +"U" = ( +/turf/closed/wall/r_wall, +/area/centcom/mafia) "X" = ( /turf/open/floor/iron/chapel{ dir = 1 @@ -138,6 +145,7 @@ /area/centcom/mafia) (1,1,1) = {" +y a a a @@ -159,38 +167,37 @@ a a a a -a -a +y "} (2,1,1) = {" +y a -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b +U +U +U +U +U +U +U +U +U +U +U +U +U +U +U +U +U +U +U a +y "} (3,1,1) = {" +y a -b -b +U c c c @@ -208,14 +215,14 @@ c c c c -b -b +U a +y "} (4,1,1) = {" +y a -b -b +U c g h @@ -233,14 +240,14 @@ d h k c -b -b +U a +y "} (5,1,1) = {" a -b -b +a +U c h d @@ -258,14 +265,14 @@ d i h c -b -b +U +a a "} (6,1,1) = {" a -b -b +U +U c i b @@ -283,13 +290,13 @@ b b d c -b -b +U +U a "} (7,1,1) = {" a -b +U c c d @@ -309,12 +316,12 @@ b d c c -b +U a "} (8,1,1) = {" a -b +U c d d @@ -334,12 +341,12 @@ b d d c -b +U a "} (9,1,1) = {" a -b +U c d b @@ -359,12 +366,12 @@ b b d c -b +U a "} (10,1,1) = {" a -b +U c d b @@ -384,12 +391,12 @@ Q b d c -b +U a "} (11,1,1) = {" a -b +U c d j @@ -409,12 +416,12 @@ O j i c -b +U a "} (12,1,1) = {" a -b +U c i b @@ -434,12 +441,12 @@ b b d c -b +U a "} (13,1,1) = {" a -b +U c d j @@ -459,12 +466,12 @@ q j d c -b +U a "} (14,1,1) = {" a -b +U c d b @@ -484,12 +491,12 @@ l b i c -b +U a "} (15,1,1) = {" a -b +U c d b @@ -509,12 +516,12 @@ b b d c -b +U a "} (16,1,1) = {" a -b +U c f d @@ -534,12 +541,12 @@ b d d c -b +U a "} (17,1,1) = {" a -b +U c c d @@ -559,13 +566,13 @@ b d c c -b +U a "} (18,1,1) = {" a -b -b +U +U c d b @@ -583,14 +590,14 @@ b b d c -b -b +U +U a "} (19,1,1) = {" a -b -b +a +U c h i @@ -608,14 +615,14 @@ i d h c -b -b +U +a a "} (20,1,1) = {" +y a -b -b +U c k h @@ -633,14 +640,14 @@ d h v c -b -b +U a +y "} (21,1,1) = {" +y a -b -b +U c c c @@ -658,36 +665,37 @@ c c c c -b -b +U a +y "} (22,1,1) = {" +y a -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b -b +U +U +U +U +U +U +U +U +U +U +U +U +U +U +U +U +U +U +U a +y "} (23,1,1) = {" +y a a a @@ -709,6 +717,5 @@ a a a a -a -a +y "} diff --git a/_maps/map_files/Mafia/mafia_lavaland.dmm b/_maps/map_files/Mafia/mafia_lavaland.dmm index 96ddef90b5c..c6189750b0a 100644 --- a/_maps/map_files/Mafia/mafia_lavaland.dmm +++ b/_maps/map_files/Mafia/mafia_lavaland.dmm @@ -82,7 +82,8 @@ max_integrity = 99999; name = "Station Night Shutters" }, -/turf/closed/indestructible/fakeglass, +/obj/effect/spawner/structure/window/reinforced/indestructible, +/turf/open/space/basic, /area/centcom/mafia) "aq" = ( /turf/open/floor/fakebasalt, @@ -282,12 +283,16 @@ }, /turf/open/floor/iron/dark, /area/centcom/mafia) +"qp" = ( +/turf/template_noop, +/area/template_noop) "GL" = ( /obj/effect/turf_decal/tile/red/half/contrasted, /turf/open/floor/iron/dark, /area/centcom/mafia) (1,1,1) = {" +qp aa aa aa @@ -309,10 +314,10 @@ aa aa aa aa -aa -aa +qp "} (2,1,1) = {" +qp aa aY aY @@ -333,14 +338,13 @@ aY aY aY aY -aY -aY aa +qp "} (3,1,1) = {" +qp aa aY -aY ac ac ac @@ -359,13 +363,13 @@ ac ac ac aY -aY aa +qp "} (4,1,1) = {" +qp aa aY -aY ac ag ah @@ -384,12 +388,12 @@ ah ak ac aY -aY aa +qp "} (5,1,1) = {" aa -aY +aa aY ac ah @@ -409,7 +413,7 @@ ai ah ac aY -aY +aa aa "} (6,1,1) = {" @@ -739,7 +743,7 @@ aa "} (19,1,1) = {" aa -aY +aa aY ac ah @@ -759,13 +763,13 @@ ad ah ac aY -aY +aa aa "} (20,1,1) = {" +qp aa aY -aY ac ak ah @@ -784,13 +788,13 @@ ah av ac aY -aY aa +qp "} (21,1,1) = {" +qp aa aY -aY ac ac ac @@ -809,10 +813,11 @@ ac ac ac aY -aY aa +qp "} (22,1,1) = {" +qp aa aY aY @@ -833,11 +838,11 @@ aY aY aY aY -aY -aY aa +qp "} (23,1,1) = {" +qp aa aa aa @@ -859,6 +864,5 @@ aa aa aa aa -aa -aa +qp "} diff --git a/_maps/map_files/Mafia/mafia_snow.dmm b/_maps/map_files/Mafia/mafia_snow.dmm index b8fbc0650b4..bbc5f958d75 100644 --- a/_maps/map_files/Mafia/mafia_snow.dmm +++ b/_maps/map_files/Mafia/mafia_snow.dmm @@ -71,7 +71,8 @@ max_integrity = 99999; name = "Station Night Shutters" }, -/turf/closed/indestructible/fakeglass, +/obj/effect/spawner/structure/window/ice, +/turf/open/space/basic, /area/centcom/mafia) "q" = ( /turf/open/floor/iron/dark, @@ -176,6 +177,9 @@ "K" = ( /turf/closed/indestructible/rock/snow, /area/centcom/mafia) +"L" = ( +/turf/template_noop, +/area/template_noop) "R" = ( /obj/effect/landmark/mafia, /turf/open/floor/iron, @@ -187,7 +191,7 @@ /area/centcom/mafia) (1,1,1) = {" -a +L a a a @@ -212,6 +216,7 @@ a a "} (2,1,1) = {" +L a b b @@ -222,7 +227,6 @@ b b b b -b s K K @@ -237,9 +241,9 @@ K a "} (3,1,1) = {" +L a b -b s s s @@ -262,9 +266,9 @@ K a "} (4,1,1) = {" +L a b -b s g h @@ -288,7 +292,7 @@ a "} (5,1,1) = {" a -b +a b s h @@ -375,8 +379,8 @@ s q s t -p -p +s +s z z p @@ -427,7 +431,7 @@ p p p p -p +s p D p @@ -467,7 +471,7 @@ b s i s -b +s p s p @@ -477,10 +481,10 @@ v t p p +s p -p -p -p +s +s w w K @@ -527,7 +531,7 @@ p p p p -p +s p D p @@ -575,8 +579,8 @@ s r s t -p -p +s +s z z p @@ -638,7 +642,7 @@ a "} (19,1,1) = {" a -b +a b s h @@ -662,9 +666,9 @@ K a "} (20,1,1) = {" +L a b -b s k h @@ -687,9 +691,9 @@ K a "} (21,1,1) = {" +L a b -b s s s @@ -712,6 +716,7 @@ K a "} (22,1,1) = {" +L a b b @@ -722,7 +727,6 @@ b b b b -b s K K @@ -737,7 +741,7 @@ K a "} (23,1,1) = {" -a +L a a a diff --git a/_maps/map_files/Mafia/mafia_spiderclan.dmm b/_maps/map_files/Mafia/mafia_spiderclan.dmm index ff83f8de3ec..a00e373c1a4 100644 --- a/_maps/map_files/Mafia/mafia_spiderclan.dmm +++ b/_maps/map_files/Mafia/mafia_spiderclan.dmm @@ -94,11 +94,15 @@ /obj/structure/showcase/katana, /turf/open/misc/beach/sand, /area/centcom/mafia) +"Q" = ( +/turf/template_noop, +/area/template_noop) "S" = ( /turf/closed/wall/mineral/wood, /area/centcom/mafia) (1,1,1) = {" +Q a a a @@ -120,10 +124,10 @@ a a a a -a -a +Q "} (2,1,1) = {" +Q a S S @@ -144,14 +148,13 @@ S S S S -S -S a +Q "} (3,1,1) = {" +Q a S -S c c c @@ -170,13 +173,13 @@ c c c S -S a +Q "} (4,1,1) = {" +Q a S -S c g h @@ -195,12 +198,12 @@ h k c S -S a +Q "} (5,1,1) = {" a -S +a S c h @@ -220,7 +223,7 @@ i h c S -S +a a "} (6,1,1) = {" @@ -550,7 +553,7 @@ a "} (19,1,1) = {" a -S +a S c h @@ -570,13 +573,13 @@ d h c S -S +a a "} (20,1,1) = {" +Q a S -S c k h @@ -595,13 +598,13 @@ h v c S -S a +Q "} (21,1,1) = {" +Q a S -S c c c @@ -620,10 +623,11 @@ c c c S -S a +Q "} (22,1,1) = {" +Q a S S @@ -644,11 +648,11 @@ S S S S -S -S a +Q "} (23,1,1) = {" +Q a a a @@ -670,6 +674,5 @@ a a a a -a -a +Q "} diff --git a/_maps/map_files/Mafia/mafia_syndie.dmm b/_maps/map_files/Mafia/mafia_syndie.dmm index 12287245828..4c275e2ef32 100644 --- a/_maps/map_files/Mafia/mafia_syndie.dmm +++ b/_maps/map_files/Mafia/mafia_syndie.dmm @@ -46,7 +46,6 @@ /turf/open/floor/plating, /area/centcom/mafia) "o" = ( -/obj/effect/turf_decal/tile/red/fourcorners, /turf/open/floor/iron/dark, /area/centcom/mafia) "p" = ( @@ -56,14 +55,14 @@ max_integrity = 99999; name = "Station Night Shutters" }, -/turf/closed/indestructible/opsglass, +/obj/effect/spawner/structure/window/reinforced/plasma/plastitanium, +/turf/open/space/basic, /area/centcom/mafia) "q" = ( /obj/structure/chair/office{ dir = 1; name = "tactical swivel chair" }, -/obj/effect/turf_decal/tile/red/fourcorners, /obj/effect/landmark/mafia, /turf/open/floor/iron/dark, /area/centcom/mafia) @@ -82,14 +81,13 @@ /turf/open/floor/plating, /area/centcom/mafia) "w" = ( -/turf/closed/indestructible/syndicate, +/turf/closed/wall/r_wall, /area/centcom/mafia) "x" = ( /obj/structure/chair/office{ dir = 4; name = "tactical swivel chair" }, -/obj/effect/turf_decal/tile/red/fourcorners, /obj/effect/landmark/mafia, /turf/open/floor/iron/dark, /area/centcom/mafia) @@ -104,7 +102,6 @@ /obj/structure/chair/office{ name = "tactical swivel chair" }, -/obj/effect/turf_decal/tile/red/fourcorners, /obj/effect/landmark/mafia, /turf/open/floor/iron/dark, /area/centcom/mafia) @@ -129,7 +126,6 @@ dir = 8; name = "tactical swivel chair" }, -/obj/effect/turf_decal/tile/red/fourcorners, /obj/effect/landmark/mafia, /turf/open/floor/iron/dark, /area/centcom/mafia) @@ -146,7 +142,6 @@ desc = "A storage closet for syndicate conflict resolution operatives."; name = "red closet" }, -/obj/effect/turf_decal/tile/red/fourcorners, /obj/effect/spawner/random/clothing/syndie, /turf/open/floor/iron/dark, /area/centcom/mafia) @@ -156,8 +151,15 @@ "S" = ( /turf/open/floor/mineral/plastitanium/red, /area/centcom/mafia) +"W" = ( +/turf/closed/wall/mineral/plastitanium, +/area/centcom/mafia) +"Y" = ( +/turf/template_noop, +/area/template_noop) (1,1,1) = {" +Y a a a @@ -179,10 +181,10 @@ a a a a -a -a +Y "} (2,1,1) = {" +Y a w w @@ -203,14 +205,13 @@ w w w w -w -w a +Y "} (3,1,1) = {" +Y a w -w c c c @@ -229,13 +230,13 @@ c c c w -w a +Y "} (4,1,1) = {" +Y a w -w c g h @@ -254,32 +255,32 @@ h k c w -w a +Y "} (5,1,1) = {" a -w +a w c h d d i -w -w +W +W j -w +W j -w -w +W +W d d i h c w -w +a a "} (6,1,1) = {" @@ -288,19 +289,19 @@ w w c i -w -w +W +W j -w +W b r -w +W o G -w +W j -w -w +W +W d c w @@ -313,7 +314,7 @@ w c c d -w +W G o p @@ -325,7 +326,7 @@ o p r b -w +W d c c @@ -338,19 +339,19 @@ w c d d -w +W o o -w -w +W +W r -w +W o -w -w +W +W r r -w +W d d c @@ -362,8 +363,8 @@ a w c d -w -w +W +W p o x @@ -375,8 +376,8 @@ p B r p -w -w +W +W d c w @@ -387,10 +388,10 @@ a w c d -w +W b p -w +W p p p @@ -398,10 +399,10 @@ p p p p -w +W p G -w +W d c w @@ -437,10 +438,10 @@ a w c i -w -w +W +W p -w +W p p Q @@ -448,10 +449,10 @@ u Q p p -w +W p -w -w +W +W d c w @@ -487,10 +488,10 @@ a w c d -w +W G p -w +W p p p @@ -498,10 +499,10 @@ p p p p -w +W p b -w +W i c w @@ -512,8 +513,8 @@ a w c d -w -w +W +W p r A @@ -525,8 +526,8 @@ p C o p -w -w +W +W d c w @@ -538,19 +539,19 @@ w c f d -w +W r r -w -w +W +W o -w +W r -w -w +W +W o o -w +W d d c @@ -563,7 +564,7 @@ w c c d -w +W b r p @@ -575,7 +576,7 @@ r p o G -w +W d c c @@ -588,19 +589,19 @@ w w c d -w -w +W +W j -w +W G o -w +W r b -w +W j -w -w +W +W d c w @@ -609,33 +610,33 @@ a "} (19,1,1) = {" a -w +a w c h i d d -w -w +W +W j -w +W j -w -w +W +W d i d h c w -w +a a "} (20,1,1) = {" +Y a w -w c k h @@ -654,13 +655,13 @@ h v c w -w a +Y "} (21,1,1) = {" +Y a w -w c c c @@ -679,10 +680,11 @@ c c c w -w a +Y "} (22,1,1) = {" +Y a w w @@ -703,11 +705,11 @@ w w w w -w -w a +Y "} (23,1,1) = {" +Y a a a @@ -729,6 +731,5 @@ a a a a -a -a +Y "} diff --git a/_maps/map_files/Mafia/mafia_unit_test.dmm b/_maps/map_files/Mafia/mafia_unit_test.dmm new file mode 100644 index 00000000000..93fd1d176ee --- /dev/null +++ b/_maps/map_files/Mafia/mafia_unit_test.dmm @@ -0,0 +1,598 @@ +//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE +"c" = ( +/turf/open/floor/iron, +/area/centcom/mafia) +"i" = ( +/obj/effect/landmark/mafia, +/turf/open/floor/iron, +/area/centcom/mafia) +"E" = ( +/obj/effect/landmark/mafia/town_center, +/turf/open/floor/iron, +/area/centcom/mafia) +"G" = ( +/turf/closed/indestructible, +/area/centcom/mafia) +"W" = ( +/obj/mafia_game_board, +/turf/open/floor/iron, +/area/centcom/mafia) +"Y" = ( +/turf/template_noop, +/area/template_noop) + +(1,1,1) = {" +G +G +G +G +G +G +G +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +"} +(2,1,1) = {" +G +W +i +i +i +W +G +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +"} +(3,1,1) = {" +G +i +c +c +c +i +G +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +"} +(4,1,1) = {" +G +i +c +E +c +i +G +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +"} +(5,1,1) = {" +G +i +c +c +c +i +G +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +"} +(6,1,1) = {" +G +W +i +i +i +W +G +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +"} +(7,1,1) = {" +G +G +G +G +G +G +G +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +"} +(8,1,1) = {" +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +"} +(9,1,1) = {" +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +"} +(10,1,1) = {" +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +"} +(11,1,1) = {" +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +"} +(12,1,1) = {" +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +"} +(13,1,1) = {" +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +"} +(14,1,1) = {" +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +"} +(15,1,1) = {" +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +"} +(16,1,1) = {" +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +"} +(17,1,1) = {" +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +"} +(18,1,1) = {" +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +"} +(19,1,1) = {" +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +"} +(20,1,1) = {" +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +"} +(21,1,1) = {" +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +"} +(22,1,1) = {" +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +"} +(23,1,1) = {" +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +"} diff --git a/code/__HELPERS/_lists.dm b/code/__HELPERS/_lists.dm index 32e4135b965..4ab974dd4a8 100644 --- a/code/__HELPERS/_lists.dm +++ b/code/__HELPERS/_lists.dm @@ -898,6 +898,13 @@ UNTYPED_LIST_ADD(keys, key) return keys +///Gets the total amount of everything in the associative list. +/proc/assoc_value_sum(list/input) + var/list/keys = list() + for(var/key in input) + keys += input[key] + return keys + ///compare two lists, returns TRUE if they are the same /proc/compare_list(list/l,list/d) if(!islist(l) || !islist(d)) diff --git a/code/datums/mapgen/_MapGenerator.dm b/code/datums/mapgen/_MapGenerator.dm deleted file mode 100644 index cecc0c65d1b..00000000000 --- a/code/datums/mapgen/_MapGenerator.dm +++ /dev/null @@ -1,10 +0,0 @@ -///This type is responsible for any map generation behavior that is done in areas, override this to allow for area-specific map generation. This generation is ran by areas in initialize. -/datum/map_generator - -///This proc will be ran by areas on Initialize, and provides the areas turfs as argument to allow for generation. -/datum/map_generator/proc/generate_terrain(list/turfs, area/generate_in) - return - -/// Populate terrain with flora, fauna, features and basically everything that isn't a turf -/datum/map_generator/proc/populate_terrain(list/turfs, area/generate_in) - return diff --git a/code/datums/mocking/client.dm b/code/datums/mocking/client.dm index 8e09883ae21..72a0eddd5da 100644 --- a/code/datums/mocking/client.dm +++ b/code/datums/mocking/client.dm @@ -27,14 +27,22 @@ var/tgui_say var/typing_indicators +/datum/client_interface/New() + ..() + var/static/mock_client_uid = 0 + mock_client_uid++ + + src.key = "[key]_[mock_client_uid]" + ckey = ckey(key) + + GLOB.directory[ckey] = src + +/datum/client_interface/Destroy(force, ...) + GLOB.directory -= ckey + return ..() + /datum/client_interface/proc/IsByondMember() return FALSE -/datum/client_interface/New(key) - ..() - if(key) - src.key = key - ckey = ckey(key) - /datum/client_interface/proc/set_macros() return diff --git a/code/modules/mafia/controller.dm b/code/modules/mafia/controller.dm index 967ae9b39a3..5b68eb5ffa8 100644 --- a/code/modules/mafia/controller.dm +++ b/code/modules/mafia/controller.dm @@ -56,9 +56,6 @@ GLOBAL_LIST_INIT(mafia_role_by_alignment, setup_mafia_role_by_alignment()) ///current timer for phase var/next_phase_timer - ///used for debugging in testing (doesn't put people out of the game, some other shit i forgot, who knows just don't set this in live) honestly kinda deprecated - var/debug = FALSE - ///was our game forced to start early? var/early_start = FALSE @@ -110,6 +107,7 @@ GLOBAL_LIST_INIT(mafia_role_by_alignment, setup_mafia_role_by_alignment()) /datum/mafia_controller/Destroy(force, ...) . = ..() end_game() + player_role_lookup.Cut() QDEL_NULL(map_deleter) if(GLOB.mafia_game == src) GLOB.mafia_game = null @@ -126,10 +124,9 @@ GLOBAL_LIST_INIT(mafia_role_by_alignment, setup_mafia_role_by_alignment()) * * Puts players in each role randomly * Arguments: * * setup_list: list of all the datum setups (fancy list of roles) that would work for the game - * * ready_ghosts: list of filtered, sane players (so not playing or disconnected) for the game to put into roles - * * ready_pdas: list of PDAs wanting to play the Mafia game. + * * ready_ghosts_and_pdas: list of filtered, sane (so not playing or disconnected) ghost ckeys & PDAs for the game to put into roles. */ -/datum/mafia_controller/proc/prepare_game(setup_list, ready_ghosts, ready_pdas) +/datum/mafia_controller/proc/prepare_game(setup_list, ready_ghosts_and_pdas) var/static/list/possible_maps = subtypesof(/datum/map_template/mafia) var/turf/spawn_area = get_turf(locate(/obj/effect/landmark/mafia_game_area) in GLOB.landmarks_list) @@ -141,8 +138,11 @@ GLOBAL_LIST_INIT(mafia_role_by_alignment, setup_mafia_role_by_alignment()) var/list/bounds = current_map.load(spawn_area) if(!bounds) CRASH("Loading mafia map failed!") - map_deleter.defineRegion(spawn_area, locate(spawn_area.x + 23,spawn_area.y + 23,spawn_area.z), replace = TRUE) //so we're ready to mass delete when round ends - +#ifdef UNIT_TESTS //unit test map is smaller + map_deleter.defineRegion(spawn_area, locate(spawn_area.x + 7, spawn_area.y + 7, spawn_area.z), replace = TRUE) //so we're ready to mass delete when round ends +#else + map_deleter.defineRegion(spawn_area, locate(spawn_area.x + 23, spawn_area.y + 23, spawn_area.z), replace = TRUE) //so we're ready to mass delete when round ends +#endif if(!landmarks.len)//we grab town center when we grab landmarks, if there is none (the first game signed up for let's grab them post load) for(var/obj/effect/landmark/mafia/possible_spawn in GLOB.landmarks_list) if(istype(possible_spawn, /obj/effect/landmark/mafia/town_center)) @@ -161,23 +161,14 @@ GLOBAL_LIST_INIT(mafia_role_by_alignment, setup_mafia_role_by_alignment()) var/list/spawnpoints = landmarks.Copy() for(var/datum/mafia_role/role as anything in all_roles) role.assigned_landmark = pick_n_take(spawnpoints) - var/selected_player - if(!debug) - if(length(ready_pdas)) - selected_player = pick(ready_pdas) - else - selected_player = pick(ready_ghosts) - else - if(length(ready_pdas)) - selected_player = peek(ready_pdas) - else - selected_player = peek(ready_ghosts) - if(selected_player in ready_pdas) - role.player_pda = selected_player - ready_pdas -= selected_player - else + var/selected_player //this can be a ckey or a PDA + selected_player = pick(ready_ghosts_and_pdas) + var/client/player_client = GLOB.directory[selected_player] + if(player_client) role.player_key = selected_player - ready_ghosts -= selected_player + else + role.player_pda = selected_player + ready_ghosts_and_pdas -= selected_player ///Sends a global message to all players, or just 'team' if set. /datum/mafia_controller/proc/send_message(msg, team, log_only = FALSE) @@ -405,6 +396,7 @@ GLOBAL_LIST_INIT(mafia_role_by_alignment, setup_mafia_role_by_alignment()) /** * The end of the game is in two procs, because we want a bit of time for players to see eachothers roles. * Because of how check_victory works, the game is halted in other places by this point. + * We won't delete ourselves in a certain amount of time in unit tests, as the unit test will handle our deletion instead. * * What players do in this phase: * * See everyone's role postgame @@ -419,7 +411,9 @@ GLOBAL_LIST_INIT(mafia_role_by_alignment, setup_mafia_role_by_alignment()) roles.mafia_alert.update_text("[message]") roles.reveal_role(src) phase = MAFIA_PHASE_VICTORY_LAP +#ifndef UNIT_TESTS next_phase_timer = QDEL_IN_STOPPABLE(src, VICTORY_LAP_PERIOD_LENGTH) +#endif /** * Cleans up the game, resetting variables back to the beginning and removing the map with the generator. @@ -586,7 +580,7 @@ GLOBAL_LIST_INIT(mafia_role_by_alignment, setup_mafia_role_by_alignment()) if(phase != MAFIA_PHASE_VOTING) return - var/v = get_vote_count(player_role_lookup[source],"Day") + var/v = get_vote_count(get_role_player(source),"Day") var/mutable_appearance/MA = mutable_appearance('icons/obj/mafia.dmi',"vote_[v > 12 ? "over_12" : v]") overlay_list += MA @@ -612,310 +606,59 @@ GLOBAL_LIST_INIT(mafia_role_by_alignment, setup_mafia_role_by_alignment()) H.equipOutfit(outfit_to_distribute) H.status_flags |= GODMODE RegisterSignal(H, COMSIG_ATOM_UPDATE_OVERLAYS, PROC_REF(display_votes)) - var/datum/action/innate/mafia_panel/mafia_panel = new(null,src) - mafia_panel.Grant(H) var/obj/item/modular_computer/modpc = role.player_pda role.register_body(H) if(modpc) player_role_lookup[modpc] = role else - player_role_lookup[H] = role + player_role_lookup[role.player_key] = role var/client/player_client = GLOB.directory[role.player_key] if(player_client) role.put_player_in_body(player_client) role.greet() -/datum/mafia_controller/ui_static_data(atom/user) - var/list/data = list() - - if(usr.client?.holder) - data["admin_controls"] = TRUE //show admin buttons to start/setup/stop - data["is_observer"] = isobserver(user) - data["all_roles"] = current_setup_text - - if(phase == MAFIA_PHASE_SETUP) - return data - - var/datum/mafia_role/user_role = player_role_lookup[user] - if(user_role) - data["roleinfo"] = list( - "role" = user_role.name, - "desc" = user_role.desc, - "hud_icon" = user_role.hud_icon, - "revealed_icon" = user_role.revealed_icon, - ) - - return data - -/datum/mafia_controller/ui_data(atom/user) - var/list/data = list() - - data["phase"] = phase - if(turn) - data["turn"] = " - Day [turn]" - - if(phase == MAFIA_PHASE_SETUP) - data["lobbydata"] = list() - for(var/key in GLOB.mafia_signup + GLOB.mafia_bad_signup + GLOB.pda_mafia_signup) - var/list/lobby_member = list() - lobby_member["name"] = key - lobby_member["status"] = (key in GLOB.mafia_bad_signup) ? "Disconnected" : "Ready" - data["lobbydata"] += list(lobby_member) - return data - - data["timeleft"] = next_phase_timer ? timeleft(next_phase_timer) : 0 - - var/datum/mafia_role/user_role = player_role_lookup[user] - if(user_role) - data["user_notes"] = user_role.written_notes - data["messages"] = list() - var/list/ui_messages = list() - for(var/i = user_role.role_messages.len to 1 step -1) - ui_messages.Add(list(list( - "msg" = user_role.role_messages[i], - ))) - data["messages"] = ui_messages - - data["players"] = list() - for(var/datum/mafia_role/role as anything in all_roles) - var/list/player_info = list() - player_info["name"] = role.body.real_name - player_info["ref"] = REF(role) - player_info["alive"] = role.game_status == MAFIA_ALIVE - player_info["possible_actions"] = list() - - if(user_role) //not observer - for(var/datum/mafia_ability/action as anything in user_role.role_unique_actions) - if(action.validate_action_target(src, potential_target = role, silent = TRUE)) - player_info["possible_actions"] += list(list("name" = action, "ref" = REF(action))) - - data["players"] += list(player_info) - - return data - -/datum/mafia_controller/ui_assets(mob/user) - return list( - get_asset_datum(/datum/asset/spritesheet/mafia), - ) - -/datum/mafia_controller/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state) - . = ..() - if(.) - return - var/datum/mafia_role/user_role = player_role_lookup[usr] - var/obj/item/modular_computer/modpc = ui.src_object +///From a 'user' (Either a mob or ModPC) or TGUI UI, will try to find the Mafia role from 'player_role_lookup'. +/datum/mafia_controller/proc/get_role_player(atom/user, datum/tgui/ui) + var/obj/item/modular_computer/modpc = ui?.src_object || user if(istype(modpc)) - user_role = player_role_lookup[modpc] + return player_role_lookup[modpc] + var/mob/mob_user = user + if(!istype(mob_user)) + CRASH("[user] is not a modPC nor a mob, but we are trying to find their role.") + return player_role_lookup[mob_user.ckey] + +/** + * Signs the player up for Mafia, or removes them from the list if they are already + * signed up. + * Args: + * - ghost_client: is the client of the observer signing up. This can be null in favor of modpc. + * - modpc: is a living player signing up through a PDA. This can be null in favor of ghost_client. + */ +/datum/mafia_controller/proc/signup_mafia(mob/user, client/ghost_client, obj/item/modular_computer/modpc) + if(!SSticker.HasRoundStarted()) + to_chat(user, span_warning("Wait for the round to start.")) + return FALSE + if(isnull(modpc)) + if(GLOB.mafia_signup[ghost_client.ckey]) + GLOB.mafia_signup -= ghost_client.ckey + GLOB.mafia_early_votes -= ghost_client.ckey //Remove their early start vote as well + to_chat(user, span_notice("You unregister from Mafia.")) + else + GLOB.mafia_signup[ghost_client.ckey] = TRUE + to_chat(user, span_notice("You sign up for Mafia.")) else - modpc = null - //Admin actions - if(ui.user.client.holder) - switch(action) - if("new_game") - if(phase == MAFIA_PHASE_SETUP) - return - basic_setup() - if("nuke") - qdel(src) - if("next_phase") - if(phase == MAFIA_PHASE_SETUP) - return - var/datum/timedevent/timer = SStimer.timer_id_dict[next_phase_timer] - if(!timer.spent) - var/datum/callback/tc = timer.callBack - deltimer(next_phase_timer) - tc.InvokeAsync() - return TRUE - if("players_home") - var/list/failed = list() - for(var/datum/mafia_role/player in all_roles) - if(!player.body) - failed += player - continue - player.body.forceMove(get_turf(player.assigned_landmark)) - if(failed.len) - to_chat(usr, "List of players who no longer had a body (if you see this, the game is runtiming anyway so just hit \"New Game\" to end it)") - for(var/datum/mafia_role/fail as anything in failed) - to_chat(usr, fail.player_key || fail.player_pda) - if("debug_setup") - var/list/debug_setup = list() - var/list/rolelist_dict = list("CANCEL", "FINISH") + GLOB.mafia_roles_by_name - var/done = FALSE - - while(!done) - to_chat(usr, "You have a total player count of [assoc_value_sum(debug_setup)] in this setup.") - var/chosen_role_name = tgui_input_list(usr, "Select a role!", "Custom Setup Creation", rolelist_dict) - if(!chosen_role_name) - return - switch(chosen_role_name) - if("CANCEL") - done = TRUE - return - if("FINISH") - done = TRUE - break - else - var/found_path = rolelist_dict[chosen_role_name] - var/role_count = tgui_input_number(usr, "How many? Zero to cancel.", "Custom Setup Creation", 0, 12) - if(role_count > 0) - debug_setup[found_path] = role_count - custom_setup = debug_setup - early_start = TRUE - try_autostart()//don't worry, this fails if there's a game in progress - if("cancel_setup") - custom_setup = list() - if("start_now") - forced_setup() - - switch(action) //both living and dead - if("mf_lookup") - var/role_lookup = params["role_name"] - var/datum/mafia_role/helper - for(var/datum/mafia_role/role as anything in all_roles) - if(role_lookup == role.name) - helper = role - break - helper.show_help(usr) - - if(!user_role)//just the dead - switch(action) - if("mf_signup") - var/client/ghost_client = ui.user.client - if(!SSticker.HasRoundStarted()) - to_chat(usr, span_warning("Wait for the round to start.")) - return - if(isnull(modpc)) - if(GLOB.mafia_signup[ghost_client.ckey]) - GLOB.mafia_signup -= ghost_client.ckey - GLOB.mafia_early_votes -= ghost_client.ckey //Remove their early start vote as well - to_chat(usr, span_notice("You unregister from Mafia.")) - return TRUE - else - GLOB.mafia_signup[ghost_client.ckey] = TRUE - to_chat(usr, span_notice("You sign up for Mafia.")) - else - if(GLOB.pda_mafia_signup[modpc]) - GLOB.pda_mafia_signup -= modpc - GLOB.mafia_early_votes -= modpc //Remove their early start vote as well - to_chat(usr, span_notice("You unregister from Mafia.")) - return TRUE - else - GLOB.pda_mafia_signup[modpc] = TRUE - to_chat(usr, span_notice("You sign up for Mafia.")) - if(phase == MAFIA_PHASE_SETUP) - check_signups() - try_autostart() - return TRUE - if("vote_to_start") - var/client/ghost_client = ui.user.client - if(phase != MAFIA_PHASE_SETUP) - to_chat(usr, span_notice("You cannot vote to start while a game is underway!")) - return - if(isnull(modpc)) - if(!GLOB.mafia_signup[ghost_client.ckey]) - to_chat(usr, span_notice("You must be signed up for this game to vote!")) - return - if(GLOB.mafia_early_votes[ghost_client.ckey]) - GLOB.mafia_early_votes -= ghost_client.ckey - to_chat(usr, span_notice("You are no longer voting to start the game early.")) - else - GLOB.mafia_early_votes[ghost_client.ckey] = ghost_client - to_chat(usr, span_notice("You vote to start the game early ([length(GLOB.mafia_early_votes)] out of [max(round(length(GLOB.mafia_signup) / 2), round(MAFIA_MIN_PLAYER_COUNT / 2))]).")) - if(check_start_votes()) //See if we have enough votes to start - forced_setup() - else - if(!GLOB.pda_mafia_signup[modpc]) - to_chat(usr, span_notice("You must be signed up for this game to vote!")) - return - if(GLOB.mafia_early_votes[modpc]) - GLOB.mafia_early_votes -= modpc - to_chat(usr, span_notice("You are no longer voting to start the game early.")) - else - GLOB.mafia_early_votes[modpc] = modpc - to_chat(usr, span_notice("You vote to start the game early ([length(GLOB.mafia_early_votes)] out of [max(round(length(GLOB.mafia_signup) / 2), round(MAFIA_MIN_PLAYER_COUNT / 2))]).")) - if(check_start_votes()) //See if we have enough votes to start - forced_setup() - return TRUE - - if(user_role && user_role.game_status == MAFIA_DEAD) - return - - //User actions (just living) - switch(action) - if("change_notes") - if(user_role.game_status == MAFIA_DEAD) - return TRUE - user_role.written_notes = sanitize_text(params["new_notes"]) - user_role.send_message_to_player("notes saved", balloon_alert = TRUE) + if(GLOB.pda_mafia_signup[modpc]) + GLOB.pda_mafia_signup -= modpc + GLOB.mafia_early_votes -= modpc //Remove their early start vote as well + to_chat(user, span_notice("You unregister from Mafia.")) return TRUE - if("send_message_to_chat") - if(user_role.game_status == MAFIA_DEAD) - return TRUE - var/message_said = sanitize_text(params["message"]) - user_role.body.say(message_said, forced = "mafia chat (sent by [ui.user.client])") - return TRUE - if("send_notes_to_chat") - if(user_role.game_status == MAFIA_DEAD || !user_role.written_notes) - return TRUE - if(phase == MAFIA_PHASE_NIGHT) - return TRUE - if(!COOLDOWN_FINISHED(user_role, note_chat_sending_cooldown)) - return FALSE - COOLDOWN_START(user_role, note_chat_sending_cooldown, MAFIA_NOTE_SENDING_COOLDOWN) - user_role.body.say("[user_role.written_notes]", forced = "mafia notes sending") - return TRUE - if("perform_action") - var/datum/mafia_role/target = locate(params["target"]) in all_roles - if(!istype(target)) - return - var/datum/mafia_ability/used_action = locate(params["action_ref"]) in user_role.role_unique_actions - if(!used_action) - return - switch(phase) - if(MAFIA_PHASE_DAY, MAFIA_PHASE_VOTING) - used_action.using_ability = TRUE - used_action.perform_action_target(src, target) - if(MAFIA_PHASE_NIGHT) - used_action.set_target(src, target) - return TRUE - - if(user_role != on_trial) - switch(action) - if("vote_abstain") - if(phase != MAFIA_PHASE_JUDGEMENT || (user_role in judgement_abstain_votes)) - return - user_role.send_message_to_player("You have decided to abstain.") - judgement_innocent_votes -= user_role - judgement_guilty_votes -= user_role - judgement_abstain_votes += user_role - if("vote_innocent") - if(phase != MAFIA_PHASE_JUDGEMENT || (user_role in judgement_innocent_votes)) - return - user_role.send_message_to_player("Your vote on [on_trial.body.real_name] submitted as INNOCENT!") - judgement_abstain_votes -= user_role//no fakers, and... - judgement_guilty_votes -= user_role//no radical centrism - judgement_innocent_votes += user_role - if("vote_guilty") - if(phase != MAFIA_PHASE_JUDGEMENT || (user_role in judgement_guilty_votes)) - return - user_role.send_message_to_player("Your vote on [on_trial.body.real_name] submitted as GUILTY!") - judgement_abstain_votes -= user_role//no fakers, and... - judgement_innocent_votes -= user_role//no radical centrism - judgement_guilty_votes += user_role - -/datum/mafia_controller/ui_state(mob/user) - return GLOB.always_state - -/datum/mafia_controller/ui_interact(mob/user, datum/tgui/ui) - ui = SStgui.try_update_ui(user, src, null) - if(!ui) - ui = new(user, src, "MafiaPanel") - ui.open() - -/proc/assoc_value_sum(list/L) - . = 0 - for(var/key in L) - . += L[key] + else + GLOB.pda_mafia_signup[modpc] = TRUE + to_chat(user, span_notice("You sign up for Mafia.")) + if(phase == MAFIA_PHASE_SETUP) + check_signups() + try_autostart() + return TRUE /** * Returns a standard setup, with certain important/unique roles guaranteed. @@ -960,18 +703,16 @@ GLOBAL_LIST_INIT(mafia_role_by_alignment, setup_mafia_role_by_alignment()) /datum/mafia_controller/proc/basic_setup() var/req_players = MAFIA_MAX_PLAYER_COUNT var/list/setup = custom_setup - if(setup.len) + if(length(setup)) req_players = assoc_value_sum(setup) - var/list/filtered_pdas = GLOB.pda_mafia_signup - if(!isnull(filtered_pdas)) //pdas get priority - req_players -= length(GLOB.pda_mafia_signup) - var/list/filtered_keys = filter_players(req_players) - var/needed_players = length(filtered_keys) + length(filtered_pdas) + var/list/filtered_keys_and_pdas = filter_players(req_players) - if(!setup.len) //don't actually have one yet, so generate a max player random setup. it's good to do this here instead of above so it doesn't generate one every time a game could possibly start. - setup = generate_standard_setup(needed_players) - prepare_game(setup, filtered_keys, filtered_pdas) + //don't actually have one yet, so generate a max player random setup. + //it's good to do this here instead of above so it doesn't generate one every time a game could possibly start. + if(!length(setup)) + setup = generate_standard_setup(length(filtered_keys_and_pdas)) + prepare_game(setup, filtered_keys_and_pdas) start_game() /** @@ -982,17 +723,15 @@ GLOBAL_LIST_INIT(mafia_role_by_alignment, setup_mafia_role_by_alignment()) /datum/mafia_controller/proc/forced_setup() check_signups() //Refresh the signup list, so our numbers are accurate and we only take active players into consideration. - var/list/filtered_pdas = GLOB.pda_mafia_signup - var/list/filtered_keys = filter_players(length(GLOB.mafia_signup)) - var/req_players = length(filtered_keys) + length(filtered_pdas) - - if(!req_players) //If we have nobody signed up, we give up on starting + var/players_needed = GLOB.mafia_signup.len + GLOB.pda_mafia_signup.len + var/list/filtered_keys_and_pdas = filter_players(players_needed) + if(!length(filtered_keys_and_pdas)) //If we have nobody signed up, we give up on starting log_admin("Attempted to force a mafia game to start with nobody signed up!") return - var/list/setup = generate_standard_setup(req_players) + var/list/setup = generate_standard_setup(length(filtered_keys_and_pdas)) - prepare_game(setup, filtered_keys, filtered_pdas) + prepare_game(setup, filtered_keys_and_pdas) early_start = TRUE start_game() @@ -1006,10 +745,10 @@ GLOBAL_LIST_INIT(mafia_role_by_alignment, setup_mafia_role_by_alignment()) /datum/mafia_controller/proc/check_start_votes() check_signups() //Same as before. What a useful proc. - if(length(GLOB.mafia_signup) < MAFIA_MIN_PLAYER_COUNT) + if(length(GLOB.mafia_signup + GLOB.pda_mafia_signup) < MAFIA_MIN_PLAYER_COUNT) return FALSE //Make sure we have the minimum playercount to host a game first. - if(length(GLOB.mafia_early_votes) < round(length(GLOB.mafia_signup) / 2)) + if(length(GLOB.mafia_early_votes) < round(length(GLOB.mafia_signup + GLOB.pda_mafia_signup) / 2)) return FALSE return TRUE @@ -1023,38 +762,44 @@ GLOBAL_LIST_INIT(mafia_role_by_alignment, setup_mafia_role_by_alignment()) * This should only be run as we are in the process of starting a game. * * max_players - The maximum number of keys to put in our return list before we start telling people they're not getting in. - * filtered_keys - A list of player ckeys, to be included in the game. + * filtered_keys_and_pdas - A list of player ckeys and PDAs, to be included in the game. */ /datum/mafia_controller/proc/filter_players(max_players) //final list for all the players who will be in this game - var/list/filtered_keys = list() + var/list/filtered_keys_and_pdas = list() //cuts invalid players from signups (disconnected/not a ghost) - var/list/possible_keys = list() + var/list/possible_players = list() for(var/key in GLOB.mafia_signup) if(GLOB.directory[key]) var/client/C = GLOB.directory[key] if(isobserver(C.mob)) - possible_keys += key + possible_players += key continue GLOB.mafia_signup -= key //not valid to play when we checked so remove them from signups - //If we're not over capacity and don't need to notify anyone of their exclusion, return early. - if(length(possible_keys) < max_players) - return filtered_keys + for(var/obj/item/modular_computer/pda/pdas as anything in GLOB.pda_mafia_signup) + possible_players += pdas //if there were too many players, still start but only make filtered keys as big as it needs to be (cut excess) //also removes people who do get into final player list from the signup so they have to sign up again when game ends for(var/i in 1 to max_players) - var/chosen_key = pick_n_take(possible_keys) - filtered_keys += chosen_key - GLOB.mafia_signup -= chosen_key + if(!length(possible_players)) + break + var/chosen_key = pick_n_take(possible_players) + filtered_keys_and_pdas += chosen_key + if(chosen_key in GLOB.pda_mafia_signup) + GLOB.pda_mafia_signup -= chosen_key + else if(chosen_key in GLOB.mafia_signup) + GLOB.mafia_signup -= chosen_key //small message about not getting into this game for clarity on why they didn't get in - for(var/unpicked in possible_keys) + for(var/unpicked in possible_players) + if(!(unpicked in GLOB.mafia_signup)) + continue var/client/unpicked_client = GLOB.directory[unpicked] to_chat(unpicked_client, span_danger("Sorry, the starting mafia game has too many players and you were not picked.")) to_chat(unpicked_client, span_warning("You're still signed up, getting messages from the current round, and have another chance to join when the one starting now finishes.")) - return filtered_keys + return filtered_keys_and_pdas /** * Called when someone signs up, and sees if there are enough people in the signup list to begin. @@ -1073,6 +818,7 @@ GLOBAL_LIST_INIT(mafia_role_by_alignment, setup_mafia_role_by_alignment()) * If a disconnected player gets a non-ghost mob and reconnects, they will be first put back into mafia_signup then filtered by that. */ /datum/mafia_controller/proc/check_signups() +#ifndef UNIT_TESTS for(var/bad_key in GLOB.mafia_bad_signup) if(GLOB.directory[bad_key])//they have reconnected if we can search their key and get a client GLOB.mafia_bad_signup -= bad_key @@ -1086,6 +832,7 @@ GLOBAL_LIST_INIT(mafia_role_by_alignment, setup_mafia_role_by_alignment()) if(!isobserver(C.mob)) //they are back to playing the game, remove them from the signups GLOB.mafia_signup -= key +#endif /datum/action/innate/mafia_panel name = "Mafia Panel" @@ -1099,6 +846,10 @@ GLOBAL_LIST_INIT(mafia_role_by_alignment, setup_mafia_role_by_alignment()) . = ..() controller_panel = controller +/datum/action/innate/mafia_panel/Destroy() + . = ..() + controller_panel = null + /datum/action/innate/mafia_panel/Activate() controller_panel.ui_interact(owner) diff --git a/code/modules/mafia/controller_ui.dm b/code/modules/mafia/controller_ui.dm new file mode 100644 index 00000000000..9caa25d9f74 --- /dev/null +++ b/code/modules/mafia/controller_ui.dm @@ -0,0 +1,261 @@ +// 'user' can be a modPC, hence why it's pathed to the atom +/datum/mafia_controller/ui_static_data(atom/user) + var/list/data = list() + + if(usr.client?.holder) + data["admin_controls"] = TRUE //show admin buttons to start/setup/stop + data["is_observer"] = isobserver(user) + data["all_roles"] = current_setup_text + + if(phase == MAFIA_PHASE_SETUP) + return data + + var/datum/mafia_role/user_role = get_role_player(user) + if(user_role) + data["roleinfo"] = list( + "role" = user_role.name, + "desc" = user_role.desc, + "hud_icon" = user_role.hud_icon, + "revealed_icon" = user_role.revealed_icon, + ) + + return data + +// 'user' can be a modPC, hence why it's pathed to the atom +/datum/mafia_controller/ui_data(atom/user) + var/list/data = list() + + data["phase"] = phase + if(turn) + data["turn"] = " - Day [turn]" + + if(phase == MAFIA_PHASE_SETUP) + data["lobbydata"] = list() + for(var/key in GLOB.mafia_signup + GLOB.mafia_bad_signup + GLOB.pda_mafia_signup) + var/list/lobby_member = list() + lobby_member["name"] = key + lobby_member["status"] = (key in GLOB.mafia_bad_signup) ? "Disconnected" : "Ready" + data["lobbydata"] += list(lobby_member) + return data + + data["timeleft"] = next_phase_timer ? timeleft(next_phase_timer) : 0 + + var/datum/mafia_role/user_role = get_role_player(user) + if(user_role) + data["user_notes"] = user_role.written_notes + var/list/ui_messages = list() + for(var/i = user_role.role_messages.len to 1 step -1) + ui_messages.Add(list(list( + "msg" = user_role.role_messages[i], + ))) + data["messages"] = ui_messages + + data["players"] = list() + for(var/datum/mafia_role/role as anything in all_roles) + var/list/player_info = list() + player_info["name"] = role.body.real_name + player_info["ref"] = REF(role) + player_info["alive"] = role.game_status == MAFIA_ALIVE + player_info["possible_actions"] = list() + + if(user_role) //not observer + for(var/datum/mafia_ability/action as anything in user_role.role_unique_actions) + if(action.validate_action_target(src, potential_target = role, silent = TRUE)) + player_info["possible_actions"] += list(list("name" = action, "ref" = REF(action))) + + data["players"] += list(player_info) + + return data + +/datum/mafia_controller/ui_assets(mob/user) + return list( + get_asset_datum(/datum/asset/spritesheet/mafia), + ) + +/datum/mafia_controller/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state) + . = ..() + if(.) + return + var/datum/mafia_role/user_role = get_role_player(usr, ui) + var/obj/item/modular_computer/modpc = ui.src_object + if(!istype(modpc)) + modpc = null + //Admin actions + if(ui.user.client.holder) + switch(action) + if("new_game") + if(phase == MAFIA_PHASE_SETUP) + return + basic_setup() + if("nuke") + qdel(src) + if("next_phase") + if(phase == MAFIA_PHASE_SETUP) + return + var/datum/timedevent/timer = SStimer.timer_id_dict[next_phase_timer] + if(!timer.spent) + var/datum/callback/tc = timer.callBack + deltimer(next_phase_timer) + tc.InvokeAsync() + return TRUE + if("players_home") + var/list/failed = list() + for(var/datum/mafia_role/player in all_roles) + if(!player.body) + failed += player + continue + player.body.forceMove(get_turf(player.assigned_landmark)) + if(failed.len) + to_chat(usr, "List of players who no longer had a body (if you see this, the game is runtiming anyway so just hit \"New Game\" to end it)") + for(var/datum/mafia_role/fail as anything in failed) + to_chat(usr, fail.player_key || fail.player_pda) + if("debug_setup") + var/list/debug_setup = list() + var/list/rolelist_dict = list("CANCEL", "FINISH") + GLOB.mafia_roles_by_name + var/done = FALSE + + while(!done) + to_chat(usr, "You have a total player count of [assoc_value_sum(debug_setup)] in this setup.") + var/chosen_role_name = tgui_input_list(usr, "Select a role!", "Custom Setup Creation", rolelist_dict) + if(!chosen_role_name) + return + switch(chosen_role_name) + if("CANCEL") + done = TRUE + return + if("FINISH") + done = TRUE + break + else + var/found_path = rolelist_dict[chosen_role_name] + var/role_count = tgui_input_number(usr, "How many? Zero to cancel.", "Custom Setup Creation", 0, 12) + if(role_count > 0) + debug_setup[found_path] = role_count + custom_setup = debug_setup + early_start = TRUE + try_autostart()//don't worry, this fails if there's a game in progress + if("cancel_setup") + custom_setup = list() + if("start_now") + forced_setup() + + switch(action) //both living and dead + if("mf_lookup") + var/role_lookup = params["role_name"] + var/datum/mafia_role/helper + for(var/datum/mafia_role/role as anything in all_roles) + if(role_lookup == role.name) + helper = role + break + helper.show_help(usr) + + if(!user_role)//just the dead + switch(action) + if("mf_signup") + if(signup_mafia(usr, ui.user.client, modpc)) + return TRUE + if("vote_to_start") + var/client/ghost_client = ui.user.client + if(phase != MAFIA_PHASE_SETUP) + to_chat(usr, span_notice("You cannot vote to start while a game is underway!")) + return + if(isnull(modpc)) + if(!GLOB.mafia_signup[ghost_client.ckey]) + to_chat(usr, span_notice("You must be signed up for this game to vote!")) + return + if(GLOB.mafia_early_votes[ghost_client.ckey]) + GLOB.mafia_early_votes -= ghost_client.ckey + to_chat(usr, span_notice("You are no longer voting to start the game early.")) + else + GLOB.mafia_early_votes[ghost_client.ckey] = ghost_client + to_chat(usr, span_notice("You vote to start the game early ([length(GLOB.mafia_early_votes)] out of [max(round(length(GLOB.mafia_signup + GLOB.pda_mafia_signup) / 2), round(MAFIA_MIN_PLAYER_COUNT / 2))]).")) + if(check_start_votes()) //See if we have enough votes to start + forced_setup() + else + if(!GLOB.pda_mafia_signup[modpc]) + to_chat(usr, span_notice("You must be signed up for this game to vote!")) + return + if(GLOB.mafia_early_votes[modpc]) + GLOB.mafia_early_votes -= modpc + to_chat(usr, span_notice("You are no longer voting to start the game early.")) + else + GLOB.mafia_early_votes[modpc] = modpc + to_chat(usr, span_notice("You vote to start the game early ([length(GLOB.mafia_early_votes)] out of [max(round(length(GLOB.mafia_signup + GLOB.pda_mafia_signup) / 2), round(MAFIA_MIN_PLAYER_COUNT / 2))]).")) + if(check_start_votes()) //See if we have enough votes to start + forced_setup() + return TRUE + + if(user_role && user_role.game_status == MAFIA_DEAD) + return + + //User actions (just living) + switch(action) + if("change_notes") + if(user_role.game_status == MAFIA_DEAD) + return TRUE + user_role.written_notes = sanitize_text(params["new_notes"]) + user_role.send_message_to_player("notes saved", balloon_alert = TRUE) + return TRUE + if("send_message_to_chat") + if(user_role.game_status == MAFIA_DEAD) + return TRUE + var/message_said = sanitize_text(params["message"]) + user_role.body.say(message_said, forced = "mafia chat (sent by [ui.user.client])") + return TRUE + if("send_notes_to_chat") + if(user_role.game_status == MAFIA_DEAD || !user_role.written_notes) + return TRUE + if(phase == MAFIA_PHASE_NIGHT) + return TRUE + if(!COOLDOWN_FINISHED(user_role, note_chat_sending_cooldown)) + return FALSE + COOLDOWN_START(user_role, note_chat_sending_cooldown, MAFIA_NOTE_SENDING_COOLDOWN) + user_role.body.say("[user_role.written_notes]", forced = "mafia notes sending") + return TRUE + if("perform_action") + var/datum/mafia_role/target = locate(params["target"]) in all_roles + if(!istype(target)) + return + var/datum/mafia_ability/used_action = locate(params["action_ref"]) in user_role.role_unique_actions + if(!used_action) + return + switch(phase) + if(MAFIA_PHASE_DAY, MAFIA_PHASE_VOTING) + used_action.using_ability = TRUE + used_action.perform_action_target(src, target) + if(MAFIA_PHASE_NIGHT) + used_action.set_target(src, target) + return TRUE + + if(user_role != on_trial) + switch(action) + if("vote_abstain") + if(phase != MAFIA_PHASE_JUDGEMENT || (user_role in judgement_abstain_votes)) + return + user_role.send_message_to_player("You have decided to abstain.") + judgement_innocent_votes -= user_role + judgement_guilty_votes -= user_role + judgement_abstain_votes += user_role + if("vote_innocent") + if(phase != MAFIA_PHASE_JUDGEMENT || (user_role in judgement_innocent_votes)) + return + user_role.send_message_to_player("Your vote on [on_trial.body.real_name] submitted as INNOCENT!") + judgement_abstain_votes -= user_role//no fakers, and... + judgement_guilty_votes -= user_role//no radical centrism + judgement_innocent_votes += user_role + if("vote_guilty") + if(phase != MAFIA_PHASE_JUDGEMENT || (user_role in judgement_guilty_votes)) + return + user_role.send_message_to_player("Your vote on [on_trial.body.real_name] submitted as GUILTY!") + judgement_abstain_votes -= user_role//no fakers, and... + judgement_innocent_votes -= user_role//no radical centrism + judgement_guilty_votes += user_role + +/datum/mafia_controller/ui_state(mob/user) + return GLOB.always_state + +/datum/mafia_controller/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, null) + if(!ui) + ui = new(user, src, "MafiaPanel") + ui.open() diff --git a/code/modules/mafia/map_pieces.dm b/code/modules/mafia/map_pieces.dm index 0d27d6cd1b5..f3a6baced78 100644 --- a/code/modules/mafia/map_pieces.dm +++ b/code/modules/mafia/map_pieces.dm @@ -28,48 +28,65 @@ /datum/map_template/mafia should_place_on_top = FALSE + ///The map suffix to put onto the mappath. + var/map_suffix ///A brief background tidbit var/description = "" ///What costume will this map force players to start with? var/custom_outfit +/datum/map_template/mafia/New(path = null, rename = null, cache = FALSE) + path = "_maps/map_files/Mafia/" + map_suffix + return ..() + +//we only have one map in unit tests for consistency. +#ifdef UNIT_TESTS +/datum/map_template/mafia/unit_test + name = "Mafia Unit Test" + description = "A map designed specifically for Unit Testing to ensure the game runs properly." + map_suffix = "mafia_unit_test.dmm" + +#else + /datum/map_template/mafia/summerball name = "Summerball 2020" description = "The original, the OG. The 2020 Summer ball was where mafia came from, with this map." - mappath = "_maps/map_files/Mafia/mafia_ball.dmm" - -/datum/map_template/mafia/syndicate - name = "Syndicate Megastation" - description = "Yes, it's a very confusing day at the Megastation. Will the syndicate conflict resolution operatives succeed?" - mappath = "_maps/map_files/Mafia/mafia_syndie.dmm" - custom_outfit = /datum/outfit/mafia/syndie - -/datum/map_template/mafia/lavaland - name = "Lavaland Excursion" - description = "The station has no idea what's going down on lavaland right now, we got changelings... traitors, and worst of all... lawyers roleblocking you every night." - mappath = "_maps/map_files/Mafia/mafia_lavaland.dmm" - custom_outfit = /datum/outfit/mafia/lavaland + map_suffix = "mafia_ball.dmm" /datum/map_template/mafia/ufo name = "Alien Mothership" description = "The haunted ghost UFO tour has gone south and now it's up to our fine townies and scare seekers to kill the actual real alien changelings..." - mappath = "_maps/map_files/Mafia/mafia_ayylmao.dmm" + map_suffix = "mafia_ayylmao.dmm" custom_outfit = /datum/outfit/mafia/abductee /datum/map_template/mafia/spider_clan name = "Spider Clan Kidnapping" description = "New and improved spider clan kidnappings are a lot less boring and have a lot more lynching. Damn westaboos!" - mappath = "_maps/map_files/Mafia/mafia_spiderclan.dmm" + map_suffix = "mafia_spiderclan.dmm" custom_outfit = /datum/outfit/mafia/ninja -/datum/map_template/mafia/snowy - name = "Snowdin" - description = "Based off of the icy moon map of the same name, the guy who reworked it did a good enough job to recieve a derivative piece of work based on it. Cool!" - mappath = "_maps/map_files/Mafia/mafia_snow.dmm" - custom_outfit = /datum/outfit/mafia/snowy - /datum/map_template/mafia/gothic name = "Vampire's Castle" description = "Vampires and changelings clash to find out who's the superior bloodsucking monster in this creepy castle map." - mappath = "_maps/map_files/Mafia/mafia_gothic.dmm" + map_suffix = "mafia_gothic.dmm" custom_outfit = /datum/outfit/mafia/gothic + +/datum/map_template/mafia/syndicate + name = "Syndicate Megastation" + description = "Yes, it's a very confusing day at the Megastation. Will the syndicate conflict resolution operatives succeed?" + map_suffix = "mafia_syndie.dmm" + custom_outfit = /datum/outfit/mafia/syndie + +/datum/map_template/mafia/snowy + name = "Snowdin" + description = "Based off of the icy moon map of the same name, the guy who reworked it did a good enough job to recieve a derivative piece of work based on it. Cool!" + map_suffix = "mafia_snow.dmm" + custom_outfit = /datum/outfit/mafia/snowy + +/datum/map_template/mafia/lavaland + name = "Lavaland Excursion" + description = "The station has no idea what's going down on lavaland right now, we got changelings... traitors, and worst of all... lawyers roleblocking you every night." + map_suffix = "mafia_lavaland.dmm" + custom_outfit = /datum/outfit/mafia/lavaland + +#endif diff --git a/code/modules/mafia/roles/roles.dm b/code/modules/mafia/roles/roles.dm index efe0d25c5b9..f301a8ac02a 100644 --- a/code/modules/mafia/roles/roles.dm +++ b/code/modules/mafia/roles/roles.dm @@ -27,6 +27,9 @@ var/mob/living/carbon/human/body var/obj/effect/landmark/mafia/assigned_landmark + ///The Mafia innate action panel that allows players to view the game's state. + var/datum/action/innate/mafia_panel/mafia_panel + ///how many votes submitted when you vote. used in voting and deciding victory. var/vote_power = 1 ///what they get equipped with when they are revealed @@ -49,6 +52,7 @@ /datum/mafia_role/New(datum/mafia_controller/game) . = ..() + mafia_panel = new(null, game) for(var/datum/mafia_ability/abilities as anything in role_unique_actions + /datum/mafia_ability/voting) role_unique_actions += new abilities(game, src) role_unique_actions -= abilities @@ -56,14 +60,21 @@ /datum/mafia_role/Destroy(force, ...) UnregisterSignal(body, COMSIG_MOB_SAY) QDEL_NULL(mafia_alert) - QDEL_NULL(body) + QDEL_NULL(mafia_panel) QDEL_LIST(role_unique_actions) - role_messages = null + //we null these instead of qdel because Mafia controller's mapdeleter deletes it all. + assigned_landmark = null + body = null + role_messages.Cut() return ..() /datum/mafia_role/proc/register_body(mob/living/carbon/human/new_body) + if(body) + UnregisterSignal(new_body, COMSIG_MOB_SAY) + mafia_panel.Remove(body) body = new_body RegisterSignal(new_body, COMSIG_MOB_SAY, PROC_REF(handle_speech)) + mafia_panel.Grant(new_body) /** * send_message_to_player @@ -118,14 +129,15 @@ * * Does not count as visiting, see visit proc. */ -/datum/mafia_role/proc/kill(datum/mafia_controller/game, datum/mafia_role/attacker, lynch=FALSE) +/datum/mafia_role/proc/kill(datum/mafia_controller/game, datum/mafia_role/attacker, lynch = FALSE) + if(game_status == MAFIA_DEAD) + return FALSE if(attacker && (attacker.role_flags & ROLE_ROLEBLOCKED)) return FALSE if(SEND_SIGNAL(src, COMSIG_MAFIA_ON_KILL, game, attacker, lynch) & MAFIA_PREVENT_KILL) return FALSE - if(game_status != MAFIA_DEAD) - game_status = MAFIA_DEAD - body.death() + game_status = MAFIA_DEAD + body.death() if(lynch) reveal_role(game, verbose = TRUE) game.living_roles -= src diff --git a/code/modules/mapping/map_template.dm b/code/modules/mapping/map_template.dm index 7917da4d542..47dca7b438e 100644 --- a/code/modules/mapping/map_template.dm +++ b/code/modules/mapping/map_template.dm @@ -29,6 +29,8 @@ var/list/ceiling_baseturfs = list() /datum/map_template/New(path = null, rename = null, cache = FALSE) + SHOULD_CALL_PARENT(TRUE) + . = ..() if(path) mappath = path if(mappath) diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index e5ddcf1f0ae..ec8f0f629f1 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -28,7 +28,7 @@ if(client) stack_trace("Mob with client has been deleted.") else if(ckey) - stack_trace("Mob without client but with associated ckey has been deleted.") + stack_trace("Mob without client but with associated ckey, [ckey], has been deleted.") remove_from_mob_list() remove_from_dead_mob_list() @@ -46,7 +46,7 @@ qdel(hud_used) QDEL_LIST(client_colours) - ghostize() //False, since we're deleting it currently + ghostize(can_reenter_corpse = FALSE) //False, since we're deleting it currently if(mind?.current == src) //Let's just be safe yeah? This will occasionally be cleared, but not always. Can't do it with ghostize without changing behavior mind.set_current(null) diff --git a/code/modules/modular_computers/computers/item/laptop_presets.dm b/code/modules/modular_computers/computers/item/laptop_presets.dm index 1eebf9f2387..4239a33dfd7 100644 --- a/code/modules/modular_computers/computers/item/laptop_presets.dm +++ b/code/modules/modular_computers/computers/item/laptop_presets.dm @@ -3,3 +3,9 @@ starting_programs = list( /datum/computer_file/program/chatclient, ) + +//Used for Mafia testing purposes. +/obj/item/modular_computer/laptop/preset/mafia + starting_programs = list( + /datum/computer_file/program/mafia, + ) diff --git a/code/modules/modular_computers/file_system/programs/mafia_ntos.dm b/code/modules/modular_computers/file_system/programs/mafia_ntos.dm index 7bd5b81a240..bbcdd39d32c 100644 --- a/code/modules/modular_computers/file_system/programs/mafia_ntos.dm +++ b/code/modules/modular_computers/file_system/programs/mafia_ntos.dm @@ -16,11 +16,11 @@ /datum/computer_file/program/mafia/Destroy(force) var/datum/mafia_controller/game = GLOB.mafia_game if(!game) - return + return ..() UnregisterSignal(game, COMSIG_MAFIA_GAME_END) - var/datum/mafia_role/pda_role = game.player_role_lookup[computer] + var/datum/mafia_role/pda_role = game.get_role_player(computer) if(!pda_role) - return + return ..() game.send_message(span_notice("[pda_role.body] has deleted the game from their PDA, and therefore has left the game.")) pda_role.kill(game) return ..() @@ -60,7 +60,7 @@ SIGNAL_HANDLER RegisterSignal(game, COMSIG_MAFIA_GAME_END, PROC_REF(on_game_end)) ui_header = "mafia.gif" - if(game.player_role_lookup[computer]) + if(game.get_role_player(computer)) alert_pending = TRUE computer.alert_call(src, "Mafia game started!") diff --git a/code/modules/procedural_mapping/mapGenerator.dm b/code/modules/procedural_mapping/mapGenerator.dm index 4a79ad4c305..8408e1d97b7 100644 --- a/code/modules/procedural_mapping/mapGenerator.dm +++ b/code/modules/procedural_mapping/mapGenerator.dm @@ -1,10 +1,12 @@ +///This type is responsible for any map generation behavior that is done in areas, override this to allow for +///area-specific map generation. This generation is ran by areas in initialize. /datum/map_generator - //Map information - var/list/map = list() + ///Map information, such as the start and end turfs of the map generation. + var/list/turf/map = list() - //mapGeneratorModule information - var/list/modules = list() + ///The map generator modules that we will generate and sync to. + var/list/datum/map_generator_module/modules = list() var/buildmode_name = "Undocumented" @@ -14,6 +16,18 @@ buildmode_name = copytext_char("[type]", 20) // / d a t u m / m a p g e n e r a t o r / = 20 characters. initialiseModules() +/datum/map_generator/Destroy(force, ...) + . = ..() + QDEL_LIST(modules) + +///This proc will be ran by areas on Initialize, and provides the areas turfs as argument to allow for generation. +/datum/map_generator/proc/generate_terrain(list/turfs, area/generate_in) + return + +/// Populate terrain with flora, fauna, features and basically everything that isn't a turf. +/datum/map_generator/proc/populate_terrain(list/turfs, area/generate_in) + return + //Defines the region the map represents, sets map //Returns the map /datum/map_generator/proc/defineRegion(turf/Start, turf/End, replace = 0) @@ -22,7 +36,7 @@ if(replace) undefineRegion() - map |= block(Start,End) + map |= block(Start, End) return map @@ -56,7 +70,7 @@ theRadius = max(radius/max((2*abs(sphereMagic-i)),1),1) - map |= circle_range(locate(centerX,centerY,i),theRadius) + map |= circle_range(locate(centerX, centerY, i),theRadius) return map @@ -87,7 +101,7 @@ syncModules() if(!modules || !modules.len) return - for(var/datum/map_generator_module/mod in modules) + for(var/datum/map_generator_module/mod as anything in modules) INVOKE_ASYNC(mod, TYPE_PROC_REF(/datum/map_generator_module, generate)) @@ -98,7 +112,7 @@ syncModules() if(!modules || !modules.len) return - for(var/datum/map_generator_module/mod in modules) + for(var/datum/map_generator_module/mod as anything in modules) INVOKE_ASYNC(mod, TYPE_PROC_REF(/datum/map_generator_module, place), T) @@ -113,7 +127,7 @@ //Sync mapGeneratorModule(s) to mapGenerator /datum/map_generator/proc/syncModules() - for(var/datum/map_generator_module/mod in modules) + for(var/datum/map_generator_module/mod as anything in modules) mod.sync(src) @@ -127,12 +141,12 @@ set category = "Debug" var/datum/map_generator/nature/N = new() - var/startInput = input(usr,"Start turf of Map, (X;Y;Z)", "Map Gen Settings", "1;1;1") as text|null + var/startInput = input(usr, "Start turf of Map, (X;Y;Z)", "Map Gen Settings", "1;1;1") as text|null if (isnull(startInput)) return - var/endInput = input(usr,"End turf of Map (X;Y;Z)", "Map Gen Settings", "[world.maxx];[world.maxy];[mob ? mob.z : 1]") as text|null + var/endInput = input(usr, "End turf of Map (X;Y;Z)", "Map Gen Settings", "[world.maxx];[world.maxy];[mob ? mob.z : 1]") as text|null if (isnull(endInput)) return @@ -158,9 +172,18 @@ to_chat(src, "End Coords: [endCoords[1]] - [endCoords[2]] - [endCoords[3]]") return - var/list/clusters = list("None"=CLUSTER_CHECK_NONE,"All"=CLUSTER_CHECK_ALL,"Sames"=CLUSTER_CHECK_SAMES,"Differents"=CLUSTER_CHECK_DIFFERENTS, \ - "Same turfs"=CLUSTER_CHECK_SAME_TURFS, "Same atoms"=CLUSTER_CHECK_SAME_ATOMS, "Different turfs"=CLUSTER_CHECK_DIFFERENT_TURFS, \ - "Different atoms"=CLUSTER_CHECK_DIFFERENT_ATOMS, "All turfs"=CLUSTER_CHECK_ALL_TURFS,"All atoms"=CLUSTER_CHECK_ALL_ATOMS) + var/static/list/clusters = list( + "None" = CLUSTER_CHECK_NONE, + "All" = CLUSTER_CHECK_ALL, + "Sames" = CLUSTER_CHECK_SAMES, + "Differents" = CLUSTER_CHECK_DIFFERENTS, + "Same turfs" = CLUSTER_CHECK_SAME_TURFS, + "Same atoms" = CLUSTER_CHECK_SAME_ATOMS, + "Different turfs" = CLUSTER_CHECK_DIFFERENT_TURFS, + "Different atoms" = CLUSTER_CHECK_DIFFERENT_ATOMS, + "All turfs" = CLUSTER_CHECK_ALL_TURFS, + "All atoms" = CLUSTER_CHECK_ALL_ATOMS, + ) var/moduleClusters = input("Cluster Flags (Cancel to leave unchanged from defaults)","Map Gen Settings") as null|anything in clusters //null for default @@ -175,7 +198,7 @@ theCluster = CLUSTER_CHECK_NONE if(theCluster) - for(var/datum/map_generator_module/M in N.modules) + for(var/datum/map_generator_module/M as anything in N.modules) M.clusterCheckFlags = theCluster diff --git a/code/modules/procedural_mapping/mapGeneratorModule.dm b/code/modules/procedural_mapping/mapGeneratorModule.dm index d5742fdb85a..aa3f0f0e93c 100644 --- a/code/modules/procedural_mapping/mapGeneratorModule.dm +++ b/code/modules/procedural_mapping/mapGeneratorModule.dm @@ -8,6 +8,9 @@ var/clusterCheckFlags = CLUSTER_CHECK_SAME_ATOMS var/allowAtomsOnSpace = FALSE +/datum/map_generator_module/Destroy(force, ...) + mother = null + return ..() //Syncs the module up with its mother /datum/map_generator_module/proc/sync(datum/map_generator/mum) diff --git a/code/modules/unit_tests/_unit_tests.dm b/code/modules/unit_tests/_unit_tests.dm index 914f902baf2..db33db6572a 100644 --- a/code/modules/unit_tests/_unit_tests.dm +++ b/code/modules/unit_tests/_unit_tests.dm @@ -168,6 +168,7 @@ #include "load_map_security.dm" #include "lungs.dm" #include "machine_disassembly.dm" +#include "mafia.dm" #include "map_landmarks.dm" #include "mapload_space_verification.dm" #include "mapping.dm" diff --git a/code/modules/unit_tests/mafia.dm b/code/modules/unit_tests/mafia.dm new file mode 100644 index 00000000000..85fa5084293 --- /dev/null +++ b/code/modules/unit_tests/mafia.dm @@ -0,0 +1,48 @@ +///Checks if a Mafia game with a Modular Computer and a Ghost will run with 'basic_setup', which is the default +///way the game is ran, without admin-intervention. +///The game should immediately end in a Town Victory due to lack of evils, but we can verify that both the PDA and the ghost +///successfully managed to get into the round. +/datum/unit_test/mafia + ///Boolean on whether the Mafia game started or not. Will Fail if it hasn't. + var/mafia_game_started = FALSE + +/datum/unit_test/mafia/Run() + RegisterSignal(SSdcs, COMSIG_MAFIA_GAME_START, PROC_REF(on_mafia_start)) + var/datum/mafia_controller/controller = GLOB.mafia_game || new() + + TEST_ASSERT(controller, "No Mafia game was found, nor was it able to be created properly.") + + //spawn human and give them a laptop. + var/mob/living/carbon/human/consistent/living_player = allocate(/mob/living/carbon/human/consistent) + var/obj/item/modular_computer/laptop/preset/mafia/modpc_player = allocate(/obj/item/modular_computer/laptop/preset/mafia) + living_player.put_in_active_hand(modpc_player, TRUE) + + //make the laptop run Mafia app. + var/datum/computer_file/program/mafia/mafia_program = locate() in modpc_player.stored_files + TEST_ASSERT(mafia_program, "Mafia program was unable to be found on [modpc_player].") + modpc_player.active_program = mafia_program + + //Spawn a ghost and make them eligible to use the Mafia UI (just to be safe). + var/mob/dead/observer/ghost_player = allocate(/mob/dead/observer) + var/datum/client_interface/mock_client = new() + ghost_player.mock_client = mock_client + mock_client.mob = ghost_player + ADD_TRAIT(ghost_player, TRAIT_PRESERVE_UI_WITHOUT_CLIENT, TRAIT_SOURCE_UNIT_TESTS) + + //First make the human sign up for Mafia, then the ghost, then we'll auto-start it. + controller.signup_mafia(living_player, modpc = modpc_player) + controller.signup_mafia(ghost_player, ghost_client = mock_client) + + controller.basic_setup() + + TEST_ASSERT(mafia_game_started, "Mafia game did not start despite basic_setup being called.") + TEST_ASSERT_NOTNULL(controller.player_role_lookup[modpc_player], "The Modular Computer was unable to join a game of Mafia.") + TEST_ASSERT_NOTNULL(controller.player_role_lookup[mock_client.ckey], "The Mock client wasn't put into a game of Mafia.") + + mock_client.mob = null + + qdel(controller) + +/datum/unit_test/mafia/proc/on_mafia_start(datum/controller/subsystem/processing/dcs/source, datum/mafia_controller/game) + SIGNAL_HANDLER + mafia_game_started = TRUE diff --git a/tgstation.dme b/tgstation.dme index f1784fcb4f9..24f2dd0e0e7 100644 --- a/tgstation.dme +++ b/tgstation.dme @@ -1575,7 +1575,6 @@ #include "code\datums\looping_sounds\music.dm" #include "code\datums\looping_sounds\vents.dm" #include "code\datums\looping_sounds\weather.dm" -#include "code\datums\mapgen\_MapGenerator.dm" #include "code\datums\mapgen\CaveGenerator.dm" #include "code\datums\mapgen\JungleGenerator.dm" #include "code\datums\mapgen\biomes\_biome.dm" @@ -4282,6 +4281,7 @@ #include "code\modules\logging\categories\log_category_uplink.dm" #include "code\modules\mafia\_defines.dm" #include "code\modules\mafia\controller.dm" +#include "code\modules\mafia\controller_ui.dm" #include "code\modules\mafia\map_pieces.dm" #include "code\modules\mafia\outfits.dm" #include "code\modules\mafia\abilities\abilities.dm"