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Fixes some AI traitorize runtimes. Fixed #4605
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@@ -352,7 +352,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
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if("AI")
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new_character = new_character.AIize()
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if(new_character.mind.special_role=="traitor")
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call(/datum/game_mode/proc/add_law_zero)(new_character)
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ticker.mode.add_law_zero(new_character)
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//Add aliens.
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else
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job_master.EquipRank(new_character, new_character.mind.assigned_role, 1)//Or we simply equip them.
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