Fixes some AI traitorize runtimes. Fixed #4605

This commit is contained in:
Miauw
2014-11-09 14:51:26 +01:00
parent 04c5e33f1c
commit f491d9dfe1
3 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -352,7 +352,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
if("AI")
new_character = new_character.AIize()
if(new_character.mind.special_role=="traitor")
call(/datum/game_mode/proc/add_law_zero)(new_character)
ticker.mode.add_law_zero(new_character)
//Add aliens.
else
job_master.EquipRank(new_character, new_character.mind.assigned_role, 1)//Or we simply equip them.