From f4949f6cdcb3b4190efe9fb15ecb2ceca3f5a28e Mon Sep 17 00:00:00 2001 From: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Tue, 18 Jul 2023 22:44:50 +0200 Subject: [PATCH] [MIRROR] Adds a more descriptive explanation for the Vorpal Scyhe/Sinister Shard [MDB IGNORE] (#22551) * Adds a more descriptive explanation for the Vorpal Scyhe/Sinister Shard (#76915) ## About The Pull Request This should help explain exactly what you're taking when you choose this null rod type. ## Why It's Good For The Game Someone asked me to fix this. ## Changelog :cl: spellcheck: More elaborate explanation for what exactly the sinister shard does when you look at the explanation in the null rod selection UI. /:cl: --------- Co-authored-by: tattle <66640614+dragomagol@ users.noreply.github.com> * Adds a more descriptive explanation for the Vorpal Scyhe/Sinister Shard --------- Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com> Co-authored-by: tattle <66640614+dragomagol@ users.noreply.github.com> Co-authored-by: Bloop --- code/modules/jobs/job_types/chaplain/chaplain_nullrod.dm | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/code/modules/jobs/job_types/chaplain/chaplain_nullrod.dm b/code/modules/jobs/job_types/chaplain/chaplain_nullrod.dm index 0bb5b40bdc3..a214eb48e0c 100644 --- a/code/modules/jobs/job_types/chaplain/chaplain_nullrod.dm +++ b/code/modules/jobs/job_types/chaplain/chaplain_nullrod.dm @@ -41,7 +41,11 @@ rods[nullrod_type] = initial(nullrod_type.menu_description) //special non-nullrod subtyped shit rods[/obj/item/gun/ballistic/bow/divine/with_quiver] = "A divine bow and 10 quivered holy arrows." - rods[/obj/item/organ/internal/cyberimp/arm/shard/scythe] = "A bargain with something sinister." + rods[/obj/item/organ/internal/cyberimp/arm/shard/scythe] = "A shard that implants itself into your arm, \ + allowing you to conjure forth a vorpal scythe. \ + Allows you to behead targets for empowered strikes. \ + Harms you if you dismiss the scythe without first causing harm to a creature. \ + The shard also causes you to become Morbid, shifting your interests towards the macabre." AddComponent(/datum/component/subtype_picker, rods, CALLBACK(src, PROC_REF(on_holy_weapon_picked))) /obj/item/nullrod/proc/on_holy_weapon_picked(obj/item/nullrod/holy_weapon_type)