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Adds multiple drinks to the shotglass list so they can be mixed within.
Re-adds bottle of booze that got removed in a merge conflict a while back.
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@@ -200,12 +200,18 @@
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else
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icon_state = "water_cup_e"
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//Shot glasses!//
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// This lets us add shots in here instead of lumping them in with drinks because >logic //
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// The format for shots is the exact same as iconstates for the drinking glass, except you use a shot glass instead. //
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// If it's a new drink, remember to add it to Chemistry-Reagents.dm and Chemistry-Recipes.dm as well. //
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// You can still mix the ported drinks in a regular glass, but the sprites make more sense as shots. Might fully port them over later. //
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/obj/item/weapon/reagent_containers/food/drinks/shotglass
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name = "shot glass"
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desc = "A shot glass - the universal symbol for bad decisions."
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icon_state = "shotglass"
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amount_per_transfer_from_this = 5
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volume = 5
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amount_per_transfer_from_this = 10
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volume = 15
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/obj/item/weapon/reagent_containers/food/drinks/shotglass/on_reagent_change()
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if (reagents.reagent_list.len > 0)
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@@ -226,6 +232,14 @@
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icon_state = "shotglassbrown"
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name = "shot of rum"
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desc = "A shot of rum, you dirty pirate."
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if("b52")
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icon_state = "b52glass"
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name = "B-52"
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desc = "Kahlua, Irish Cream, and cognac. You will get bombed."
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if("toxinsspecial")
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icon_state = "toxinsspecialglass"
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name = "Toxins Special"
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desc = "Whoah, this thing is on FIRE"
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else
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icon_state = "shotglassbrown"
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name = "shot of booze"
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@@ -162,6 +162,7 @@
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icon_state = "tequilasunriseglass"
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name = "tequila Sunrise"
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desc = "Oh great, now you feel nostalgic about sunrises back on Terra..."
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// Toxins Special is also in drinks.dm because shot glasses, mirror any changes there. //
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if("toxinsspecial")
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icon_state = "toxinsspecialglass"
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name = "Toxins Special"
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@@ -186,6 +187,7 @@
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icon_state = "cubalibreglass"
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name = "Cuba Libre"
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desc = "A classic mix of rum and cola."
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// B-52 is also in drinks.dm because shot glasses, mirror any changes there. //
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if("b52")
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icon_state = "b52glass"
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name = "B-52"
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