[MIRROR] Most materials can be used to build most things [MDB IGNORE] (#13202)

* Most materials can be used to build most things

* Fixes the merge conflict

* Makes it so our vis_overlay1 is initialized first. It's awful but it works

* Properly fixes the CI issues with the plasma airlocks

Co-authored-by: Y0SH1M4S73R <legoboyo@earthlink.net>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
This commit is contained in:
SkyratBot
2022-05-03 19:11:07 +01:00
committed by GitHub
co-authored by Y0SH1M4S73R GoldenAlpharex
parent 2a266ef15b
commit f4c2b35c06
24 changed files with 641 additions and 126 deletions
+1
View File
@@ -26,6 +26,7 @@ SUBSYSTEM_DEF(materials)
new /datum/stack_recipe("Toilet", /obj/structure/toilet/greyscale, one_per_turf = TRUE, on_floor = TRUE, applies_mats = TRUE),
new /datum/stack_recipe("Sink Frame", /obj/structure/sinkframe, one_per_turf = TRUE, on_floor = TRUE, applies_mats = TRUE),
new /datum/stack_recipe("Material floor tile", /obj/item/stack/tile/material, 1, 4, 20, applies_mats = TRUE),
new /datum/stack_recipe("Material airlock assembly", /obj/structure/door_assembly/door_assembly_material, 4, time = 50, one_per_turf = TRUE, on_floor = TRUE, applies_mats = TRUE),
)
///List of stackcrafting recipes for materials using rigid recipes
var/list/rigid_stack_recipes = list(