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[MIRROR] Most materials can be used to build most things [MDB IGNORE] (#13202)
* Most materials can be used to build most things * Fixes the merge conflict * Makes it so our vis_overlay1 is initialized first. It's awful but it works * Properly fixes the CI issues with the plasma airlocks Co-authored-by: Y0SH1M4S73R <legoboyo@earthlink.net> Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
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co-authored by
Y0SH1M4S73R
GoldenAlpharex
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2a266ef15b
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f4c2b35c06
@@ -26,6 +26,7 @@ SUBSYSTEM_DEF(materials)
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new /datum/stack_recipe("Toilet", /obj/structure/toilet/greyscale, one_per_turf = TRUE, on_floor = TRUE, applies_mats = TRUE),
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new /datum/stack_recipe("Sink Frame", /obj/structure/sinkframe, one_per_turf = TRUE, on_floor = TRUE, applies_mats = TRUE),
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new /datum/stack_recipe("Material floor tile", /obj/item/stack/tile/material, 1, 4, 20, applies_mats = TRUE),
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new /datum/stack_recipe("Material airlock assembly", /obj/structure/door_assembly/door_assembly_material, 4, time = 50, one_per_turf = TRUE, on_floor = TRUE, applies_mats = TRUE),
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)
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///List of stackcrafting recipes for materials using rigid recipes
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var/list/rigid_stack_recipes = list(
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