diff --git a/code/__HELPERS/icons.dm b/code/__HELPERS/icons.dm
index 9cfff1dac29..eeee92400a3 100644
--- a/code/__HELPERS/icons.dm
+++ b/code/__HELPERS/icons.dm
@@ -1124,7 +1124,7 @@ GLOBAL_LIST_INIT(freon_color_matrix, list("#2E5E69", "#60A2A8", "#A1AFB1", rgb(0
fdel("tmp/dummySave.sav") //if you get the idea to try and make this more optimized, make sure to still call unlock on the savefile after every write to unlock it.
/proc/icon2html(thing, target, icon_state, dir = SOUTH, frame = 1, moving = FALSE, sourceonly = FALSE)
- if (!thing)
+ /*if (!thing) - SKYRAT EDIT REMOVAL BEGIN - ICON2HTML
return
var/key
@@ -1185,7 +1185,8 @@ GLOBAL_LIST_INIT(freon_color_matrix, list("#2E5E69", "#60A2A8", "#A1AFB1", rgb(0
SSassets.transport.send_assets(thing2, key)
if(sourceonly)
return SSassets.transport.get_asset_url(key)
- return "
"
+ return "
"*/ //- SKYRAT EDIT REMOVAL END
+ return ""
/proc/icon2base64html(thing)
if (!thing)
@@ -1222,14 +1223,15 @@ GLOBAL_LIST_INIT(freon_color_matrix, list("#2E5E69", "#60A2A8", "#A1AFB1", rgb(0
//Costlier version of icon2html() that uses getFlatIcon() to account for overlays, underlays, etc. Use with extreme moderation, ESPECIALLY on mobs.
/proc/costly_icon2html(thing, target, sourceonly = FALSE)
- if (!thing)
+ /*if (!thing) SKYRAT EDIT REMOVAL BEGIN - ICON2HTML
return
if (isicon(thing))
return icon2html(thing, target)
var/icon/I = getFlatIcon(thing)
- return icon2html(I, target, sourceonly = sourceonly)
+ return icon2html(I, target, sourceonly = sourceonly)*/ //SKYRAT EDIT REMOVAL END
+ return ""
GLOBAL_LIST_EMPTY(transformation_animation_objects)