diff --git a/code/__HELPERS/icons.dm b/code/__HELPERS/icons.dm index 9cfff1dac29..eeee92400a3 100644 --- a/code/__HELPERS/icons.dm +++ b/code/__HELPERS/icons.dm @@ -1124,7 +1124,7 @@ GLOBAL_LIST_INIT(freon_color_matrix, list("#2E5E69", "#60A2A8", "#A1AFB1", rgb(0 fdel("tmp/dummySave.sav") //if you get the idea to try and make this more optimized, make sure to still call unlock on the savefile after every write to unlock it. /proc/icon2html(thing, target, icon_state, dir = SOUTH, frame = 1, moving = FALSE, sourceonly = FALSE) - if (!thing) + /*if (!thing) - SKYRAT EDIT REMOVAL BEGIN - ICON2HTML return var/key @@ -1185,7 +1185,8 @@ GLOBAL_LIST_INIT(freon_color_matrix, list("#2E5E69", "#60A2A8", "#A1AFB1", rgb(0 SSassets.transport.send_assets(thing2, key) if(sourceonly) return SSassets.transport.get_asset_url(key) - return "" + return ""*/ //- SKYRAT EDIT REMOVAL END + return "" /proc/icon2base64html(thing) if (!thing) @@ -1222,14 +1223,15 @@ GLOBAL_LIST_INIT(freon_color_matrix, list("#2E5E69", "#60A2A8", "#A1AFB1", rgb(0 //Costlier version of icon2html() that uses getFlatIcon() to account for overlays, underlays, etc. Use with extreme moderation, ESPECIALLY on mobs. /proc/costly_icon2html(thing, target, sourceonly = FALSE) - if (!thing) + /*if (!thing) SKYRAT EDIT REMOVAL BEGIN - ICON2HTML return if (isicon(thing)) return icon2html(thing, target) var/icon/I = getFlatIcon(thing) - return icon2html(I, target, sourceonly = sourceonly) + return icon2html(I, target, sourceonly = sourceonly)*/ //SKYRAT EDIT REMOVAL END + return "" GLOBAL_LIST_EMPTY(transformation_animation_objects)