diff --git a/code/modules/events/shuttle_catastrophe.dm b/code/modules/events/shuttle_catastrophe.dm index e9587c76d8d..80f10593d83 100644 --- a/code/modules/events/shuttle_catastrophe.dm +++ b/code/modules/events/shuttle_catastrophe.dm @@ -5,7 +5,7 @@ max_occurrences = 1 /datum/round_event_control/shuttle_catastrophe/canSpawnEvent(players, gamemode) - if(SSshuttle.emergency.name == "Build your own shuttle kit") + if(istype(SSshuttle.emergency, /obj/docking_port/mobile/emergency/shuttle_build)) return FALSE //don't undo manual player engineering, it also would unload people and ghost them, there's just a lot of problems if(EMERGENCY_AT_LEAST_DOCKED) return FALSE //don't remove all players when its already on station or going to centcom