diff --git a/code/__DEFINES/achievements.dm b/code/__DEFINES/achievements.dm
index 9da8ea2440a..acac49dcef8 100644
--- a/code/__DEFINES/achievements.dm
+++ b/code/__DEFINES/achievements.dm
@@ -32,6 +32,7 @@
#define MEDAL_VOID_ASCENSION "Void"
#define MEDAL_TOOLBOX_SOUL "Toolsoul"
#define MEDAL_CHEM_TUT "Beginner Chemist"
+#define MEDAL_HOT_DAMN "Hot Damn!"
//Skill medal hub IDs
#define MEDAL_LEGENDARY_MINER "Legendary Miner"
diff --git a/code/_onclick/item_attack.dm b/code/_onclick/item_attack.dm
index 4c77a25e21d..b5d5c55dc06 100644
--- a/code/_onclick/item_attack.dm
+++ b/code/_onclick/item_attack.dm
@@ -125,7 +125,7 @@
return SECONDARY_ATTACK_CALL_NORMAL
/obj/attackby(obj/item/I, mob/living/user, params)
- return ..() || ((obj_flags & CAN_BE_HIT) && I.attack_obj(src, user))
+ return ..() || ((obj_flags & CAN_BE_HIT) && I.attack_obj(src, user, params))
/mob/living/attackby(obj/item/I, mob/living/user, params)
if(..())
@@ -202,7 +202,7 @@
return SECONDARY_ATTACK_CALL_NORMAL
/// The equivalent of the standard version of [/obj/item/proc/attack] but for object targets.
-/obj/item/proc/attack_obj(obj/O, mob/living/user)
+/obj/item/proc/attack_obj(obj/O, mob/living/user, params)
if(SEND_SIGNAL(src, COMSIG_ITEM_ATTACK_OBJ, O, user) & COMPONENT_CANCEL_ATTACK_CHAIN)
return
if(item_flags & NOBLUDGEON)
diff --git a/code/datums/achievements/misc_achievements.dm b/code/datums/achievements/misc_achievements.dm
index 0da38df8f30..26e779129aa 100644
--- a/code/datums/achievements/misc_achievements.dm
+++ b/code/datums/achievements/misc_achievements.dm
@@ -159,3 +159,9 @@
desc = "Passed the chemistry tutorial with perfect purity!"
database_id = MEDAL_CHEM_TUT
icon = "chem_tut"
+
+/datum/award/achievement/misc/hot_damn
+ name = "Hot Damn!"
+ desc = "Sometimes you need to make some noise to make a point."
+ database_id = MEDAL_HOT_DAMN
+ icon = "hotdamn"
diff --git a/code/game/objects/items/extinguisher.dm b/code/game/objects/items/extinguisher.dm
index 399d4661134..38913e32234 100644
--- a/code/game/objects/items/extinguisher.dm
+++ b/code/game/objects/items/extinguisher.dm
@@ -117,7 +117,7 @@
else
return ..()
-/obj/item/extinguisher/attack_obj(obj/O, mob/living/user)
+/obj/item/extinguisher/attack_obj(obj/O, mob/living/user, params)
if(AttemptRefill(O, user))
refilling = TRUE
return FALSE
diff --git a/code/game/objects/items/hand_items.dm b/code/game/objects/items/hand_items.dm
index 313be3d7b4d..c113b79d3c1 100644
--- a/code/game/objects/items/hand_items.dm
+++ b/code/game/objects/items/hand_items.dm
@@ -113,6 +113,8 @@
attack_verb_continuous = list("slaps")
attack_verb_simple = list("slap")
hitsound = 'sound/effects/snap.ogg'
+ /// How many smaller table smacks we can do before we're out
+ var/table_smacks_left = 3
/obj/item/slapper/attack(mob/M, mob/living/carbon/human/user)
if(ishuman(M))
@@ -126,6 +128,35 @@
"You hear a slap.")
return
+/obj/item/slapper/attack_obj(obj/O, mob/living/user, params)
+ if(!istype(O, /obj/structure/table))
+ return ..()
+
+ var/obj/structure/table/the_table = O
+ var/is_right_clicking = LAZYACCESS(params2list(params), RIGHT_CLICK)
+
+ if(is_right_clicking && table_smacks_left == initial(table_smacks_left)) // so you can't do 2 weak slaps followed by a big slam
+ transform = transform.Scale(5) // BIG slap
+ if(HAS_TRAIT(user, TRAIT_HULK))
+ transform = transform.Scale(2)
+ color = COLOR_GREEN
+ user.do_attack_animation(the_table)
+ if(ishuman(user))
+ var/mob/living/carbon/human/human_user = user
+ if(istype(human_user.shoes, /obj/item/clothing/shoes/cowboy))
+ human_user.say(pick("Hot damn!", "Hoo-wee!", "Got-dang!"), spans = list(SPAN_YELL), forced=TRUE)
+ human_user.client?.give_award(/datum/award/achievement/misc/hot_damn, human_user)
+ playsound(get_turf(the_table), 'sound/effects/tableslam.ogg', 110, TRUE)
+ user.visible_message("[user] slams [user.p_their()] fist down on [the_table]!", "You slam your fist down on [the_table]!")
+ qdel(src)
+ else
+ user.do_attack_animation(the_table)
+ playsound(get_turf(the_table), 'sound/effects/tableslam.ogg', 40, TRUE)
+ user.visible_message("[user] slaps [user.p_their()] hand on [the_table].", "You slap your hand on [the_table].", vision_distance=COMBAT_MESSAGE_RANGE)
+ table_smacks_left--
+ if(table_smacks_left <= 0)
+ qdel(src)
+
/obj/item/noogie
name = "noogie"
desc = "Get someone in an aggressive grab then use this on them to ruin their day."
diff --git a/code/game/objects/items/inducer.dm b/code/game/objects/items/inducer.dm
index 91e23bffc54..f4f64f591ff 100644
--- a/code/game/objects/items/inducer.dm
+++ b/code/game/objects/items/inducer.dm
@@ -33,7 +33,7 @@
if(cell && !(. & EMP_PROTECT_CONTENTS))
cell.emp_act(severity)
-/obj/item/inducer/attack_obj(obj/O, mob/living/carbon/user)
+/obj/item/inducer/attack_obj(obj/O, mob/living/carbon/user, params)
if(user.combat_mode)
return ..()
diff --git a/code/game/objects/structures/lavaland/geyser.dm b/code/game/objects/structures/lavaland/geyser.dm
index f2403da649b..fb1c6aa1d0e 100644
--- a/code/game/objects/structures/lavaland/geyser.dm
+++ b/code/game/objects/structures/lavaland/geyser.dm
@@ -79,7 +79,7 @@
var/list/layers = list("First Layer" = FIRST_DUCT_LAYER, "Second Layer" = SECOND_DUCT_LAYER, "Default Layer" = DUCT_LAYER_DEFAULT,
"Fourth Layer" = FOURTH_DUCT_LAYER, "Fifth Layer" = FIFTH_DUCT_LAYER)
-/obj/item/plunger/attack_obj(obj/O, mob/living/user)
+/obj/item/plunger/attack_obj(obj/O, mob/living/user, params)
if(layer_mode)
SEND_SIGNAL(O, COMSIG_MOVABLE_CHANGE_DUCT_LAYER, O, target_layer)
return ..()
diff --git a/code/game/objects/structures/manned_turret.dm b/code/game/objects/structures/manned_turret.dm
index 303b6ca9ee2..ccac75806c7 100644
--- a/code/game/objects/structures/manned_turret.dm
+++ b/code/game/objects/structures/manned_turret.dm
@@ -198,7 +198,7 @@
/obj/item/gun_control/CanItemAutoclick()
return TRUE
-/obj/item/gun_control/attack_obj(obj/O, mob/living/user)
+/obj/item/gun_control/attack_obj(obj/O, mob/living/user, params)
user.changeNext_move(CLICK_CD_MELEE)
O.attacked_by(src, user)
diff --git a/code/modules/cargo/coupon.dm b/code/modules/cargo/coupon.dm
index ac77a994a03..78476cb01e0 100644
--- a/code/modules/cargo/coupon.dm
+++ b/code/modules/cargo/coupon.dm
@@ -30,7 +30,7 @@
discount_pct_off = text2num(discount_pct_off)
name = "coupon - [round(discount_pct_off * 100)]% off [initial(discounted_pack.name)]"
-/obj/item/coupon/attack_obj(obj/O, mob/living/user)
+/obj/item/coupon/attack_obj(obj/O, mob/living/user, params)
if(!istype(O, /obj/machinery/computer/cargo))
return ..()
if(discount_pct_off == COUPON_OMEN)
diff --git a/code/modules/mob/living/carbon/alien/special/facehugger.dm b/code/modules/mob/living/carbon/alien/special/facehugger.dm
index 412ee81f2e6..3e6bcfd701d 100644
--- a/code/modules/mob/living/carbon/alien/special/facehugger.dm
+++ b/code/modules/mob/living/carbon/alien/special/facehugger.dm
@@ -65,7 +65,7 @@
Die()
/obj/item/clothing/mask/facehugger/attackby(obj/item/O, mob/user, params)
- return O.attack_obj(src, user)
+ return O.attack_obj(src, user, params)
//ATTACK HAND IGNORING PARENT RETURN VALUE
/obj/item/clothing/mask/facehugger/attack_hand(mob/user, list/modifiers)
diff --git a/code/modules/mob/living/carbon/emote.dm b/code/modules/mob/living/carbon/emote.dm
index e5d3a5b6e4f..04a7ac827f5 100644
--- a/code/modules/mob/living/carbon/emote.dm
+++ b/code/modules/mob/living/carbon/emote.dm
@@ -117,6 +117,7 @@
key = "slap"
key_third_person = "slaps"
hands_use_check = TRUE
+ cooldown = 3 SECONDS // to prevent endless table slamming
/datum/emote/living/carbon/slap/run_emote(mob/user, params, type_override, intentional)
. = ..()
diff --git a/code/modules/power/lighting.dm b/code/modules/power/lighting.dm
index a9696cea489..6ba7e2db63b 100644
--- a/code/modules/power/lighting.dm
+++ b/code/modules/power/lighting.dm
@@ -995,7 +995,7 @@
..()
shatter()
-/obj/item/light/attack_obj(obj/O, mob/living/user)
+/obj/item/light/attack_obj(obj/O, mob/living/user, params)
..()
shatter()
diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm
index ffdbe8e4b7b..24efe69b527 100644
--- a/code/modules/projectiles/gun.dm
+++ b/code/modules/projectiles/gun.dm
@@ -394,7 +394,7 @@
return ..()
return
-/obj/item/gun/attack_obj(obj/O, mob/living/user)
+/obj/item/gun/attack_obj(obj/O, mob/living/user, params)
if(user.combat_mode)
if(bayonet)
O.attackby(bayonet, user)
diff --git a/icons/UI_Icons/Achievements/Misc/hotdamn.png b/icons/UI_Icons/Achievements/Misc/hotdamn.png
new file mode 100644
index 00000000000..5c278772f6f
Binary files /dev/null and b/icons/UI_Icons/Achievements/Misc/hotdamn.png differ