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Firelocks can't close if an holofan is placed on their turf (#58332)
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@@ -106,14 +106,18 @@
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/obj/structure/holosign/barrier/atmos/Initialize()
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. = ..()
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var/turf/local = get_turf(loc)
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ADD_TRAIT(local, TRAIT_FIREDOOR_STOP, TRAIT_GENERIC)
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air_update_turf(TRUE, TRUE)
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/obj/structure/holosign/barrier/atmos/BlockSuperconductivity() //Didn't used to do this, but it's "normal", and will help ease heat flow transitions with the players.
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return TRUE
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/obj/structure/holosign/barrier/atmos/Destroy()
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. = ..()
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var/turf/local = get_turf(loc)
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REMOVE_TRAIT(local, TRAIT_FIREDOOR_STOP, TRAIT_GENERIC)
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air_update_turf(TRUE, FALSE)
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return ..()
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/obj/structure/holosign/barrier/cyborg
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name = "Energy Field"
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