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Fixes runtime with burger overlays
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@@ -117,9 +117,8 @@
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if(INGREDIENTS_STACKPLUSTOP)
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I.pixel_x = rand(-1,1)
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I.pixel_y = 2 * ingredients.len - 1
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our_overlays.Cut(ingredients.len) //???
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//force an update here just in case
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SSoverlays.processing[src] = src
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if(our_overlays)
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our_overlays.Cut(ingredients.len) //???, add overlay calls later in this proc will queue the compile if necessary
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var/image/TOP = new(icon, "[icon_state]_top")
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TOP.pixel_y = 2 * ingredients.len + 3
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add_overlay(I)
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