[MIRROR] Zombies can be decapped again, un-nerfs esword/armblade/etc wounding power, improvised cauterization tweaks (#676)

* Zombies can be decapped again, un-nerfs esword/armblade/etc wounding power, improvised cauterization tweaks (#53349)

#53117 introduced a few minor bugs with the health system, in this case, zombies being un-decappable due to an oversight in the head/chest dismember requiring full death rather than either full crit or death. As zombies (or anything with TRAIT_NODEATH) can only reach hard crit and not death, this meant they couldn't be decapped/disemboweled. This fixes that. It also fixes krokodil addict zombies being unwoundable due to not having flesh or bone traits.

Next up, I originally set really high negative wound bonuses for high damage weapons like eswords and armblades since they already had high damage and dismember power by themselves. Now that dismembering is tied to wounding power (and I have a better sense of balance values), these harsh nerfs are no longer needed or wanted, and you can actually dismember people worth a damn with an esword again. I also punched up the wounding power of a few other weapons like saws and scalpels to less awful (but still not optimal) against armor.

Attacks currently have an 80% chance to hit the limb you're aiming at, which can make destroying a limb a complete pain even if the target is already down and out. As such, attacks against prone targets now have a 90% chance to hit the targeted limb, cutting the miss rate in half.

Lastly, trying to cauterize bleeding wounds with improvised tools (anything hot that isn't a cautery) is now slightly less efficient than a real cautery and requires an aggro grab on the patient to apply. No more trying to cauterize the person you just attacked with an esword because you were on help intent!

* Zombies can be decapped again, un-nerfs esword/armblade/etc wounding power, improvised cauterization tweaks

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
This commit is contained in:
SkyratBot
2020-09-07 04:12:52 +02:00
committed by GitHub
co-authored by Ryll Ryll
parent 6c96213fd1
commit f56e32ab97
18 changed files with 80 additions and 68 deletions
@@ -73,7 +73,10 @@
if(user == src)
affecting = get_bodypart(check_zone(user.zone_selected)) //we're self-mutilating! yay!
else
affecting = get_bodypart(ran_zone(user.zone_selected))
var/zone_hit_chance = 80
if(!(mobility_flags & MOBILITY_STAND)) // half as likely to hit a different zone if they're on the ground
zone_hit_chance += 10
affecting = get_bodypart(ran_zone(user.zone_selected, zone_hit_chance))
if(!affecting) //missing limb? we select the first bodypart (you can never have zero, because of chest)
affecting = bodyparts[1]
SEND_SIGNAL(I, COMSIG_ITEM_ATTACK_ZONE, src, user, affecting)
@@ -173,7 +173,10 @@
if(user == src)
affecting = get_bodypart(check_zone(user.zone_selected)) //stabbing yourself always hits the right target
else
affecting = get_bodypart(ran_zone(user.zone_selected))
var/zone_hit_chance = 80
if(!(mobility_flags & MOBILITY_STAND)) // half as likely to hit a different zone if they're on the ground
zone_hit_chance += 10
affecting = get_bodypart(ran_zone(user.zone_selected, zone_hit_chance))
var/target_area = parse_zone(check_zone(user.zone_selected)) //our intended target
SEND_SIGNAL(I, COMSIG_ITEM_ATTACK_ZONE, src, user, affecting)
@@ -173,7 +173,7 @@
item_flags = ABSTRACT | DROPDEL
w_class = WEIGHT_CLASS_HUGE
sharpness = SHARP_EDGED
wound_bonus = -60
wound_bonus = -30
bare_wound_bonus = 20
/obj/item/light_eater/Initialize()
@@ -99,5 +99,7 @@
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/zombie
mutanttongue = /obj/item/organ/tongue/zombie
changesource_flags = MIRROR_BADMIN | WABBAJACK | ERT_SPAWN
species_traits = list(HAS_FLESH, HAS_BONE)
inherent_traits = list(TRAIT_EASYLIMBWOUND)
#undef REGENERATION_DELAY