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sets hardset_dna to clear exotic blood on race changes
sets every instance of race changes to use hardset_dna instead of directly replacing the datum (needs more testing to be sure I didn't break shit) removes the invisible man race (aka the generic) and shadowlings from the new green slime mutation toxin while I'm in the area
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@@ -136,7 +136,7 @@
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if(!newrace || !H.dna)
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return
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H.dna.species = new newrace
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hardset_dna(H, null, null, null, null, newrace)
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if(H.dna.species.use_skintones)
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var/new_s_tone = input(user, "What are we again?", "Race change") as null|anything in skin_tones
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