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sets hardset_dna to clear exotic blood on race changes
sets every instance of race changes to use hardset_dna instead of directly replacing the datum (needs more testing to be sure I didn't break shit) removes the invisible man race (aka the generic) and shadowlings from the new green slime mutation toxin while I'm in the area
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@@ -1798,7 +1798,7 @@
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message_admins("\blue [key_name_admin(usr)] turned all humans into [result]")
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var/newtype = species_list[result]
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for(var/mob/living/carbon/human/H in mob_list)
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H.dna.species = new newtype()
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hardset_dna(H, null, null, null, null, newtype)
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H.regenerate_icons()
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if("corgi")
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feedback_inc("admin_secrets_fun_used",1)
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