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sets hardset_dna to clear exotic blood on race changes
sets every instance of race changes to use hardset_dna instead of directly replacing the datum (needs more testing to be sure I didn't break shit) removes the invisible man race (aka the generic) and shadowlings from the new green slime mutation toxin while I'm in the area
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@@ -863,9 +863,9 @@ datum/preferences
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if(character.dna)
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character.dna.real_name = character.real_name
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if(pref_species != /datum/species/human && config.mutant_races)
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character.dna.species = new pref_species.type()
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hardset_dna(character, null, null, null, null, pref_species.type)
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else
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character.dna.species = new /datum/species/human()
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hardset_dna(character, null, null, null, null, /datum/species/human)
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character.dna.mutant_color = mutant_color
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character.update_mutcolor()
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