Moves death + suicide logging to the attack log (#45779)

This PR moves player death+suicide logging from the game log to the attack log.
@nfreader @bobbahbrown You might have to adjust your log services if this gets merged.
Why It's Good For The Game

Attacks and succumbing are already being logged in the attack log - moving deaths+suicides to the attack log makes it easier for admins to establish death timelines.
Changelog

cl Denton
admin: Player deaths+suicides are now logged in the attack log and no longer in the game log.
/cl
This commit is contained in:
81Denton
2019-08-09 11:27:04 +12:00
committed by oranges
parent 89a9a31cf3
commit f5b0184d93
2 changed files with 3 additions and 3 deletions
+2 -2
View File
@@ -231,10 +231,10 @@
death(FALSE)
/mob/living/proc/suicide_log()
log_game("[key_name(src)] committed suicide at [AREACOORD(src)] as [src.type].")
log_message("[key_name(src)] committed suicide at [AREACOORD(src)] as [src.type].", LOG_ATTACK)
/mob/living/carbon/human/suicide_log()
log_game("[key_name(src)] (job: [src.job ? "[src.job]" : "None"]) committed suicide at [AREACOORD(src)].")
log_message("[key_name(src)] (job: [src.job ? "[src.job]" : "None"]) committed suicide at [AREACOORD(src)].", LOG_ATTACK)
/mob/living/proc/canSuicide()
switch(stat)