diff --git a/code/datums/components/on_hit_effect.dm b/code/datums/components/on_hit_effect.dm index 62bc2ae219e..062c335a7ee 100644 --- a/code/datums/components/on_hit_effect.dm +++ b/code/datums/components/on_hit_effect.dm @@ -59,18 +59,18 @@ return on_hit_callback.Invoke(attacker, attacker, target, attacker.zone_selected) -/datum/component/on_hit_effect/proc/on_projectile_hit(datum/fired_from, atom/movable/firer, atom/target, angle, obj/item/bodypart/hit_limb) +/datum/component/on_hit_effect/proc/on_projectile_hit(datum/fired_from, atom/movable/firer, atom/target, angle, body_zone) SIGNAL_HANDLER if(extra_check_callback) if(!extra_check_callback.Invoke(firer, target)) return - on_hit_callback.Invoke(fired_from, firer, target, hit_limb.body_zone) + on_hit_callback.Invoke(fired_from, firer, target, body_zone) -/datum/component/on_hit_effect/proc/on_projectile_self_hit(datum/source, mob/firer, atom/target, angle, obj/item/bodypart/hit_limb) +/datum/component/on_hit_effect/proc/on_projectile_self_hit(datum/source, mob/firer, atom/target, angle, body_zone) SIGNAL_HANDLER if(extra_check_callback) if(!extra_check_callback.Invoke(firer, target)) return - on_hit_callback.Invoke(source, firer, target, hit_limb.body_zone) + on_hit_callback.Invoke(source, firer, target, body_zone) diff --git a/code/datums/elements/envenomable_casing.dm b/code/datums/elements/envenomable_casing.dm index 3446b6dd63e..8cf77a2f2cc 100644 --- a/code/datums/elements/envenomable_casing.dm +++ b/code/datums/elements/envenomable_casing.dm @@ -44,7 +44,7 @@ venom_container.reagents.remove_reagent(venom_applied.type, amount_applied) ///stops further poison application UnregisterSignal(casing, COMSIG_ITEM_AFTERATTACK) - RegisterSignal(target, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine_after_dip), override = TRUE) + RegisterSignal(casing, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine_after_dip), override = TRUE) ///signal called on parent being examined while not coated /datum/element/envenomable_casing/proc/on_examine_before_dip(obj/item/ammo_casing/casing, mob/user, list/examine_list) diff --git a/code/modules/projectiles/guns/ballistic/bows/bow_arrows.dm b/code/modules/projectiles/guns/ballistic/bows/bow_arrows.dm index 731c8034ea8..7b52baff4dc 100644 --- a/code/modules/projectiles/guns/ballistic/bows/bow_arrows.dm +++ b/code/modules/projectiles/guns/ballistic/bows/bow_arrows.dm @@ -4,6 +4,7 @@ desc = "Stabby Stabman!" icon = 'icons/obj/weapons/guns/bows/arrows.dmi' icon_state = "arrow" + base_icon_state = "arrow" inhand_icon_state = "arrow" projectile_type = /obj/projectile/bullet/arrow flags_1 = NONE @@ -18,17 +19,11 @@ AddElement(/datum/element/envenomable_casing) AddElement(/datum/element/caseless, reusable) -///base arrow projectile -/obj/projectile/bullet/arrow - name = "arrow" - desc = "Ow! Get it out of me!" - icon = 'icons/obj/weapons/guns/bows/arrows.dmi' - icon_state = "arrow_projectile" - damage = 50 - speed = 1 - range = 25 +/obj/item/ammo_casing/arrow/update_icon_state() + . = ..() + icon_state = "[base_icon_state]" -///*sigh* NON-REUSABLE base arrow projectile. In the future: let's componentize the reusable subtype, jesus +///base arrow projectile /obj/projectile/bullet/arrow name = "arrow" desc = "Ow! Get it out of me!"