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@@ -1,6 +1,6 @@
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//Regular (engineering) hardsuits
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//Baseline hardsuits
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/obj/item/clothing/head/helmet/space/hardsuit
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name = "engineering hardsuit helmet"
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name = "hardsuit helmet"
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desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding."
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icon_state = "hardsuit0-engineering"
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item_state = "eng_helm"
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@@ -36,7 +36,7 @@
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/obj/item/clothing/suit/space/hardsuit
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name = "engineering hardsuit"
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name = "hardsuit"
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desc = "A special suit that protects against hazardous, low pressure environments. Has radiation shielding."
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icon_state = "hardsuit-engineering"
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item_state = "eng_hardsuit"
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@@ -46,9 +46,42 @@
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var/obj/item/clothing/head/helmet/space/hardsuit/helmet
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action_button_name = "Toggle Helmet"
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var/helmettype = /obj/item/clothing/head/helmet/space/hardsuit
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var/obj/item/weapon/tank/jetpack/suit/jetpack = null
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/obj/item/clothing/suit/space/hardsuit/verb/Jetpack()
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set name = "Toggle Inbuilt Jetpack"
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set category = "Object"
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jetpack.toggle()
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/obj/item/clothing/suit/space/hardsuit/verb/Jetpack_Rockets()
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set name = "Toggle Inbuilt Jetpack Stabilization"
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set category = "Object"
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jetpack.toggle_rockets()
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//Engineering
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/obj/item/clothing/head/helmet/space/hardsuit/engine
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name = "engineering hardsuit helmet"
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desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding."
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icon_state = "hardsuit0-engineering"
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item_state = "eng_helm"
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armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75)
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item_color = "engineering"
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/obj/item/clothing/suit/space/hardsuit/engine
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name = "engineering hardsuit"
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desc = "A special suit that protects against hazardous, low pressure environments. Has radiation shielding."
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icon_state = "hardsuit-engineering"
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item_state = "eng_hardsuit"
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armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 75)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/engine
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/obj/item/clothing/suit/space/hardsuit/engine/New()
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jetpack = new /obj/item/weapon/tank/jetpack/suit(src)
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..()
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//Atmospherics
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/obj/item/clothing/head/helmet/space/hardsuit/atmos
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/obj/item/clothing/head/helmet/space/hardsuit/engine/atmos
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name = "atmospherics hardsuit helmet"
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desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has thermal shielding."
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icon_state = "hardsuit0-atmospherics"
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@@ -58,6 +91,7 @@
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heat_protection = HEAD //Uncomment to enable firesuit protection
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max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
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/obj/item/clothing/suit/space/hardsuit/engine/atmos
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/obj/item/clothing/suit/space/hardsuit/atmos
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name = "atmospherics hardsuit"
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@@ -67,11 +101,11 @@
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armor = list(melee = 10, bullet = 5, laser = 10, energy = 5, bomb = 10, bio = 100, rad = 0)
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heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS //Uncomment to enable firesuit protection
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max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/atmos
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/engine/atmos
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//Chief Engineer's hardsuit
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/obj/item/clothing/head/helmet/space/hardsuit/elite
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/obj/item/clothing/head/helmet/space/hardsuit/engine/elite
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name = "advanced hardsuit helmet"
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desc = "An advanced helmet designed for work in a hazardous, low pressure environment. Shines with a high polish."
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icon_state = "hardsuit0-white"
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@@ -82,7 +116,7 @@
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max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
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/obj/item/clothing/suit/space/hardsuit/elite
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/obj/item/clothing/suit/space/hardsuit/engine/elite
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icon_state = "hardsuit-white"
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name = "advanced hardsuit"
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desc = "An advanced suit that protects against hazardous, low pressure environments. Shines with a high polish."
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@@ -90,7 +124,7 @@
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armor = list(melee = 40, bullet = 5, laser = 10, energy = 5, bomb = 50, bio = 100, rad = 90)
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heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS //Uncomment to enable firesuit protection
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max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/elite
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/engine/elite
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//Mining hardsuit
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@@ -202,6 +236,9 @@
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..()
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flags ^= NODROP
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/obj/item/clothing/suit/space/hardsuit/syndi/New()
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jetpack = new /obj/item/weapon/tank/jetpack/suit(src)
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..()
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//The Owl Hardsuit
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/obj/item/clothing/head/helmet/space/hardsuit/syndi/owl
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