Enhances algorithm for finding an atom mount (#94076)

## About The Pull Request
Depends on #94064 for the unit test but offers a better method for
finding an atom to mount on
- Finding a mount now takes into consideration the objects pixel x & y
offsets meaning diagonal mounting is now supported. Gives great
flexibility for mappers
- If you don't want to use pixel offsets but default back to using the
objects direction that behaviour is still preserved. Useful if your
object uses directional icon states(lights & cameras for now) AND don't
use offsets
- If no direction could be specified then as the last resort it defaults
back to the objects local turf for mounting

## Changelog
🆑
fix: all mounted objects on tables, fences, windows & walls should fall
of correctly when the atom it is placed on is destroyed
fix: security telescreen now falls off when their mounted wall is
destroyed
fix: defib wall mount falls off when their mounted wall is destroyed
fix: floor lights are mounted to the ground/catwalk/tram floor they are
sitting on meaning destroying it will destroy the light
fix: wall mounted plaques now fall off when their mounted wall is
destroyed
/🆑
This commit is contained in:
SyncIt21
2025-12-01 05:20:16 +05:30
committed by nevimer
parent fc809d7687
commit f640a0e972
54 changed files with 228 additions and 139 deletions
@@ -170,6 +170,9 @@
)
AddElement(/datum/element/connect_loc, loc_connections)
/obj/machinery/button/door/invisible_tripwire/find_and_mount_on_atom(mark_for_late_init, late_init)
return //these exist independently on an turf
/obj/machinery/button/door/invisible_tripwire/post_machine_initialize()
. = ..()
if(!suicide_pact || isnull(SSqueuelinks.queues[suicide_pact_id]))