Enhances algorithm for finding an atom mount (#94076)

## About The Pull Request
Depends on #94064 for the unit test but offers a better method for
finding an atom to mount on
- Finding a mount now takes into consideration the objects pixel x & y
offsets meaning diagonal mounting is now supported. Gives great
flexibility for mappers
- If you don't want to use pixel offsets but default back to using the
objects direction that behaviour is still preserved. Useful if your
object uses directional icon states(lights & cameras for now) AND don't
use offsets
- If no direction could be specified then as the last resort it defaults
back to the objects local turf for mounting

## Changelog
🆑
fix: all mounted objects on tables, fences, windows & walls should fall
of correctly when the atom it is placed on is destroyed
fix: security telescreen now falls off when their mounted wall is
destroyed
fix: defib wall mount falls off when their mounted wall is destroyed
fix: floor lights are mounted to the ground/catwalk/tram floor they are
sitting on meaning destroying it will destroy the light
fix: wall mounted plaques now fall off when their mounted wall is
destroyed
/🆑
This commit is contained in:
SyncIt21
2025-12-12 12:23:22 -05:00
committed by nevimer
parent fc809d7687
commit f640a0e972
54 changed files with 228 additions and 139 deletions
+1 -1
View File
@@ -217,7 +217,7 @@
setDir(dir)
if(abs(offset_old) != APC_PIXEL_OFFSET)
log_mapping("APC: ([src]) at [AREACOORD(src)] with dir ([dir] | [uppertext(dir2text(dir))]) has pixel_[dir & (WEST|EAST) ? "x" : "y"] value [offset_old] - should be [dir & (SOUTH|EAST) ? "-" : ""][APC_PIXEL_OFFSET]. Use the directional/ helpers!")
find_and_hang_on_atom()
find_and_mount_on_atom()
// For apcs created during the round players need to configure them from scratch
else
opened = APC_COVER_OPENED