From f65e7a68724e2b58ec2a62b698b6b93e6d7f2ded Mon Sep 17 00:00:00 2001 From: SmArtKar <44720187+SmArtKar@users.noreply.github.com> Date: Fri, 6 Mar 2026 17:55:16 +0100 Subject: [PATCH] Fixes "ING IN", this time for real (#95318) ## About The Pull Request Proper fix because domi doesn't have time rn Closes #95226 ## Changelog :cl: fix: Fixed rogue "ING IN" on lobby screen /:cl: --- code/_onclick/hud/new_player.dm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/code/_onclick/hud/new_player.dm b/code/_onclick/hud/new_player.dm index 5aec398b64b..0b247aaa7da 100644 --- a/code/_onclick/hud/new_player.dm +++ b/code/_onclick/hud/new_player.dm @@ -779,7 +779,7 @@ var/round_started = SSticker.HasRoundStarted() if(!MC_RUNNING()) - maptext = MAPTEXT("[(round_started ? null : "[time_remaining_str()]
")]Loading...
") + maptext = MAPTEXT("[(round_started ? null : "Starting in [time_remaining_str()]
")]Loading...
") return if(SSticker.IsPostgame()) maptext = MAPTEXT("Game ended,
\ @@ -795,7 +795,7 @@ else if(hud.mymob.client?.holder) - new_maptext = "[time_remaining_str()]
\ + new_maptext = "Starting in [time_remaining_str()]
\ [LAZYLEN(GLOB.clients)] player\s
\ [SSticker.totalPlayersReady] players ready
\ [SSticker.total_admins_ready] / [length(GLOB.admins)] admins ready
" @@ -814,7 +814,7 @@ else time_remaining = "SOON" - return "Starting in [time_remaining]" + return time_remaining #undef OVERLAY_X_DIFF #undef OVERLAY_Y_DIFF