From f65e7a68724e2b58ec2a62b698b6b93e6d7f2ded Mon Sep 17 00:00:00 2001
From: SmArtKar <44720187+SmArtKar@users.noreply.github.com>
Date: Fri, 6 Mar 2026 17:55:16 +0100
Subject: [PATCH] Fixes "ING IN", this time for real (#95318)
## About The Pull Request
Proper fix because domi doesn't have time rn
Closes #95226
## Changelog
:cl:
fix: Fixed rogue "ING IN" on lobby screen
/:cl:
---
code/_onclick/hud/new_player.dm | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/code/_onclick/hud/new_player.dm b/code/_onclick/hud/new_player.dm
index 5aec398b64b..0b247aaa7da 100644
--- a/code/_onclick/hud/new_player.dm
+++ b/code/_onclick/hud/new_player.dm
@@ -779,7 +779,7 @@
var/round_started = SSticker.HasRoundStarted()
if(!MC_RUNNING())
- maptext = MAPTEXT("[(round_started ? null : "[time_remaining_str()]
")]Loading...")
+ maptext = MAPTEXT("[(round_started ? null : "Starting in [time_remaining_str()]
")]Loading...")
return
if(SSticker.IsPostgame())
maptext = MAPTEXT("Game ended,
\
@@ -795,7 +795,7 @@
else
if(hud.mymob.client?.holder)
- new_maptext = "[time_remaining_str()]
\
+ new_maptext = "Starting in [time_remaining_str()]
\
[LAZYLEN(GLOB.clients)] player\s
\
[SSticker.totalPlayersReady] players ready
\
[SSticker.total_admins_ready] / [length(GLOB.admins)] admins ready"
@@ -814,7 +814,7 @@
else
time_remaining = "SOON"
- return "Starting in [time_remaining]"
+ return time_remaining
#undef OVERLAY_X_DIFF
#undef OVERLAY_Y_DIFF