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Merge pull request #8101 from MrPerson/alert_alert_ur_a_faget
On screen alert system
This commit is contained in:
@@ -90,22 +90,19 @@
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// +/- 50 degrees from 310.15K is the 'safe' zone, where no damage is dealt.
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if(bodytemperature > 360.15)
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//Body temperature is too hot.
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fire_alert = max(fire_alert, 1)
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throw_alert("alien_fire")
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switch(bodytemperature)
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if(360 to 400)
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apply_damage(HEAT_DAMAGE_LEVEL_1, BURN)
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fire_alert = max(fire_alert, 2)
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if(400 to 460)
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apply_damage(HEAT_DAMAGE_LEVEL_2, BURN)
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fire_alert = max(fire_alert, 2)
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if(460 to INFINITY)
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if(on_fire)
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apply_damage(HEAT_DAMAGE_LEVEL_3, BURN)
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fire_alert = max(fire_alert, 2)
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else
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apply_damage(HEAT_DAMAGE_LEVEL_2, BURN)
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fire_alert = max(fire_alert, 2)
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return
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else
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clear_alert("alien_fire")
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/mob/living/carbon/alien/ex_act(severity, target)
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@@ -1,9 +1,6 @@
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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
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/mob/living/carbon/alien/humanoid
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oxygen_alert = 0
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toxins_alert = 0
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fire_alert = 0
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pass_flags = PASSTABLE
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@@ -16,12 +16,12 @@
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if(Toxins_pp) // Detect toxins in air
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adjustToxLoss(breath.toxins*250)
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toxins_alert = max(toxins_alert, 1)
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throw_alert("alien_tox")
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toxins_used = breath.toxins
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else
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toxins_alert = 0
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clear_alert("alien_tox")
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//Breathe in toxins and out oxygen
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breath.toxins -= toxins_used
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@@ -30,15 +30,6 @@
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//BREATH TEMPERATURE
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handle_breath_temperature(breath)
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/mob/living/carbon/alien/handle_breath_temperature(datum/gas_mixture/breath)
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if(breath.temperature > (T0C+66)) // Hot air hurts :(
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if(prob(20))
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src << "<span class='danger'>You feel a searing heat in your lungs!</span>"
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fire_alert = max(fire_alert, 1)
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else
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fire_alert = 0
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return 1
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/mob/living/carbon/alien/handle_regular_status_updates()
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..()
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@@ -106,8 +97,5 @@
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pullin.icon_state = "pull0"
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if (toxin) toxin.icon_state = "tox[toxins_alert ? 1 : 0]"
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if (oxygen) oxygen.icon_state = "oxy[oxygen_alert ? 1 : 0]"
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if (fire) fire.icon_state = "fire[fire_alert ? 1 : 0]"
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return 1
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@@ -35,7 +35,6 @@
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if (notransform)
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return
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fire_alert = 0 //Reset this here, because both breathe() and handle_environment() have a chance to set it.
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tinttotal = tintcheck() //here as both hud updates and status updates call it
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if(..())
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@@ -357,4 +356,4 @@
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I.loc = get_turf(src)
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visible_message("<span class='danger'>\the [I] falls out of [name]'s [L.getDisplayName()]!</span>","<span class='userdanger'>\the [I] falls out of your [L.getDisplayName()]!</span>")
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#undef HUMAN_MAX_OXYLOSS
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#undef HUMAN_MAX_OXYLOSS
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@@ -598,23 +598,15 @@
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if(icon_num)
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H.healthdoll.overlays += image('icons/mob/screen_gen.dmi',"[L.name][icon_num]")
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if(H.nutrition_icon)
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switch(H.nutrition)
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if(NUTRITION_LEVEL_FULL to INFINITY)
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H.nutrition_icon.icon_state = "nutritionFAT"
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if(NUTRITION_LEVEL_WELL_FED to NUTRITION_LEVEL_FULL)
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H.nutrition_icon.icon_state = "nutrition0"
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if(NUTRITION_LEVEL_FED to NUTRITION_LEVEL_WELL_FED)
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H.nutrition_icon.icon_state = "nutrition1"
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if(NUTRITION_LEVEL_HUNGRY to NUTRITION_LEVEL_FED)
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H.nutrition_icon.icon_state = "nutrition2"
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if(NUTRITION_LEVEL_STARVING to NUTRITION_LEVEL_HUNGRY)
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H.nutrition_icon.icon_state = "nutrition3"
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else
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H.nutrition_icon.icon_state = "nutrition4"
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if(H.pressure)
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H.pressure.icon_state = "pressure[H.pressure_alert]"
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switch(H.nutrition)
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if(NUTRITION_LEVEL_FULL to INFINITY)
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H.throw_alert("nutrition","fat")
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if(NUTRITION_LEVEL_HUNGRY to NUTRITION_LEVEL_FULL)
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H.clear_alert("nutrition")
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if(NUTRITION_LEVEL_STARVING to NUTRITION_LEVEL_HUNGRY)
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H.throw_alert("nutrition","hungry")
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else
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H.throw_alert("nutrition","starving")
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if(H.pullin)
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if(H.pulling) H.pullin.icon_state = "pull"
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@@ -622,31 +614,7 @@
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// if(rest) //Not used with new UI
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// if(resting || lying || sleeping) rest.icon_state = "rest1"
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// else rest.icon_state = "rest0"
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if(H.toxin)
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if(H.hal_screwyhud == 4 || H.toxins_alert) H.toxin.icon_state = "tox1"
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else H.toxin.icon_state = "tox0"
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if(H.oxygen)
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if(H.hal_screwyhud == 3 || H.oxygen_alert) H.oxygen.icon_state = "oxy1"
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else H.oxygen.icon_state = "oxy0"
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if(H.fire)
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if(H.fire_alert) H.fire.icon_state = "fire[H.fire_alert]" //fire_alert is either 0 if no alert, 1 for cold and 2 for heat.
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else H.fire.icon_state = "fire0"
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if(H.bodytemp)
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if(!(HEATRES in specflags))
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switch(H.bodytemperature) //310.055 optimal body temp
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if(370 to INFINITY) H.bodytemp.icon_state = "temp4"
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if(350 to 370) H.bodytemp.icon_state = "temp3"
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if(335 to 350) H.bodytemp.icon_state = "temp2"
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switch(H.bodytemperature)
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if(320 to 335) H.bodytemp.icon_state = "temp1"
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if(300 to 320) H.bodytemp.icon_state = "temp0"
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if(295 to 300) H.bodytemp.icon_state = "temp-1"
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if(!(COLDRES in specflags))
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switch(H.bodytemperature)
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if(280 to 295) H.bodytemp.icon_state = "temp-2"
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if(260 to 280) H.bodytemp.icon_state = "temp-3"
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if(-INFINITY to 260) H.bodytemp.icon_state = "temp-4"
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return 1
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@@ -1105,7 +1073,7 @@
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H.adjustOxyLoss(HUMAN_CRIT_MAX_OXYLOSS)
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H.failed_last_breath = 1
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H.oxygen_alert = max(H.oxygen_alert, 1)
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H.throw_alert("oxy")
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return 0
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@@ -1138,18 +1106,12 @@
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else
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H.adjustOxyLoss(HUMAN_MAX_OXYLOSS)
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H.failed_last_breath = 1
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H.oxygen_alert = max(H.oxygen_alert, 1)
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/*else if (O2_pp > safe_oxygen_max) // Too much oxygen (commented this out for now, I'll deal with pressure damage elsewhere I suppose)
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spawn(0) emote("cough")
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var/ratio = O2_pp/safe_oxygen_max
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oxyloss += 5*ratio
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oxygen_used = breath.oxygen*ratio/6
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oxygen_alert = max(oxygen_alert, 1)*/
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H.throw_alert("oxy")
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else // We're in safe limits
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H.failed_last_breath = 0
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H.adjustOxyLoss(-5)
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oxygen_used = breath.oxygen/6
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H.oxygen_alert = 0
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H.clear_alert("oxy")
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breath.oxygen -= oxygen_used
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breath.carbon_dioxide += oxygen_used
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@@ -1174,9 +1136,9 @@
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//adjustToxLoss(Clamp(ratio, MIN_PLASMA_DAMAGE, MAX_PLASMA_DAMAGE)) //Limit amount of damage toxin exposure can do per second
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if(H.reagents)
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H.reagents.add_reagent("plasma", Clamp(ratio, MIN_PLASMA_DAMAGE, MAX_PLASMA_DAMAGE))
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H.toxins_alert = max(H.toxins_alert, 1)
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H.throw_alert("tox_in_air")
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else
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H.toxins_alert = 0
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H.clear_alert("tox_in_air")
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if(breath.trace_gases.len && !(NOBREATH in specflags)) // If there's some other shit in the air lets deal with it here.
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for(var/datum/gas/sleeping_agent/SA in breath.trace_gases)
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@@ -1195,39 +1157,24 @@
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/datum/species/proc/handle_breath_temperature(datum/gas_mixture/breath, var/mob/living/carbon/human/H) // called by human/life, handles temperatures
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if( (abs(310.15 - breath.temperature) > 50) && !(mutations_list[COLDRES] in H.dna.mutations) && !(COLDRES in specflags)) // Hot air hurts :(
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if(breath.temperature < 260.15)
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if(prob(20))
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H << "<span class='danger'>You feel your face freezing and an icicle forming in your lungs!</span>"
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else if(breath.temperature > 360.15 && !(HEATRES in specflags))
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if(prob(20))
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H << "<span class='danger'>You feel your face burning and a searing heat in your lungs!</span>"
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if(!(mutations_list[COLDRES] in H.dna.mutations)) // COLD DAMAGE
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switch(breath.temperature)
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if(-INFINITY to 120)
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H.apply_damage(COLD_GAS_DAMAGE_LEVEL_3, BURN, "head")
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H.fire_alert = max(H.fire_alert, 1)
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if(120 to 200)
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H.apply_damage(COLD_GAS_DAMAGE_LEVEL_2, BURN, "head")
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H.fire_alert = max(H.fire_alert, 1)
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if(200 to 260)
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H.apply_damage(COLD_GAS_DAMAGE_LEVEL_1, BURN, "head")
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H.fire_alert = max(H.fire_alert, 1)
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if(!(HEATRES in specflags)) // HEAT DAMAGE
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switch(breath.temperature)
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if(360 to 400)
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H.apply_damage(HEAT_GAS_DAMAGE_LEVEL_1, BURN, "head")
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H.fire_alert = max(H.fire_alert, 2)
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if(400 to 1000)
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H.apply_damage(HEAT_GAS_DAMAGE_LEVEL_2, BURN, "head")
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H.fire_alert = max(H.fire_alert, 2)
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if(1000 to INFINITY)
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H.apply_damage(HEAT_GAS_DAMAGE_LEVEL_3, BURN, "head")
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H.fire_alert = max(H.fire_alert, 2)
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return
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/datum/species/proc/handle_environment(datum/gas_mixture/environment, var/mob/living/carbon/human/H)
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if(!environment)
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return
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@@ -1255,35 +1202,37 @@
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// +/- 50 degrees from 310.15K is the 'safe' zone, where no damage is dealt.
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if(H.bodytemperature > BODYTEMP_HEAT_DAMAGE_LIMIT && !(HEATRES in specflags))
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//Body temperature is too hot.
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H.fire_alert = max(H.fire_alert, 1)
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switch(H.bodytemperature)
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if(360 to 400)
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H.throw_alert("temp","hot",1)
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H.apply_damage(HEAT_DAMAGE_LEVEL_1*heatmod, BURN)
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H.fire_alert = max(H.fire_alert, 2)
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if(400 to 460)
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H.throw_alert("temp","hot",2)
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H.apply_damage(HEAT_DAMAGE_LEVEL_2*heatmod, BURN)
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H.fire_alert = max(H.fire_alert, 2)
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if(460 to INFINITY)
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H.throw_alert("temp","hot",3)
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if(H.on_fire)
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H.apply_damage(HEAT_DAMAGE_LEVEL_3*heatmod, BURN)
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H.fire_alert = max(H.fire_alert, 2)
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else
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H.apply_damage(HEAT_DAMAGE_LEVEL_2*heatmod, BURN)
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H.fire_alert = max(H.fire_alert, 2)
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else if(H.bodytemperature < BODYTEMP_COLD_DAMAGE_LIMIT && !(mutations_list[COLDRES] in H.dna.mutations))
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H.fire_alert = max(H.fire_alert, 1)
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if(!istype(H.loc, /obj/machinery/atmospherics/unary/cryo_cell))
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switch(H.bodytemperature)
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if(200 to 260)
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H.throw_alert("temp","cold",1)
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H.apply_damage(COLD_DAMAGE_LEVEL_1*coldmod, BURN)
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H.fire_alert = max(H.fire_alert, 1)
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if(120 to 200)
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H.throw_alert("temp","cold",2)
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H.apply_damage(COLD_DAMAGE_LEVEL_2*coldmod, BURN)
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H.fire_alert = max(H.fire_alert, 1)
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if(-INFINITY to 120)
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H.throw_alert("temp","cold",3)
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H.apply_damage(COLD_DAMAGE_LEVEL_3*coldmod, BURN)
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H.fire_alert = max(H.fire_alert, 1)
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else
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H.clear_alert("temp")
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else
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H.clear_alert("temp")
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// Account for massive pressure differences. Done by Polymorph
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// Made it possible to actually have something that can protect against high pressure... Done by Errorage. Polymorph now has an axe sticking from his head for his previous hardcoded nonsense!
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@@ -1294,23 +1243,21 @@
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if(HAZARD_HIGH_PRESSURE to INFINITY)
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if(!(HEATRES in specflags))
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H.adjustBruteLoss( min( ( (adjusted_pressure / HAZARD_HIGH_PRESSURE) -1 )*PRESSURE_DAMAGE_COEFFICIENT , MAX_HIGH_PRESSURE_DAMAGE) )
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H.pressure_alert = 2
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H.throw_alert("pressure","highpressure",2)
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else
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H.pressure_alert = 1
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H.clear_alert("pressure")
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if(WARNING_HIGH_PRESSURE to HAZARD_HIGH_PRESSURE)
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H.pressure_alert = 1
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H.throw_alert("pressure","highpressure",1)
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if(WARNING_LOW_PRESSURE to WARNING_HIGH_PRESSURE)
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H.pressure_alert = 0
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H.clear_alert("pressure")
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if(HAZARD_LOW_PRESSURE to WARNING_LOW_PRESSURE)
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H.pressure_alert = -1
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H.throw_alert("pressure","lowpressure",1)
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else
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if(H.dna.check_mutation(COLDRES) || (COLDRES in specflags))
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H.pressure_alert = -1
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H.clear_alert("pressure")
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else
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H.adjustBruteLoss( LOW_PRESSURE_DAMAGE )
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H.pressure_alert = -2
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return
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H.throw_alert("pressure","lowpressure",2)
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//////////
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// FIRE //
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@@ -151,7 +151,7 @@
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return
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adjustOxyLoss(1)
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failed_last_breath = 1
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oxygen_alert = max(oxygen_alert, 1)
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throw_alert("oxy")
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return 0
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@@ -181,13 +181,13 @@
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else
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adjustOxyLoss(3)
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failed_last_breath = 1
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oxygen_alert = max(oxygen_alert, 1)
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throw_alert("oxy")
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else //Enough oxygen
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failed_last_breath = 0
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adjustOxyLoss(-5)
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oxygen_used = breath.oxygen/6
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oxygen_alert = 0
|
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clear_alert("oxy")
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|
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breath.oxygen -= oxygen_used
|
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breath.carbon_dioxide += oxygen_used
|
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@@ -212,9 +212,9 @@
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var/ratio = (breath.toxins/safe_tox_max) * 10
|
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if(reagents)
|
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reagents.add_reagent("plasma", Clamp(ratio, MIN_PLASMA_DAMAGE, MAX_PLASMA_DAMAGE))
|
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toxins_alert = max(toxins_alert, 1)
|
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throw_alert("tox_in_air")
|
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else
|
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toxins_alert = 0
|
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clear_alert("tox_in_air")
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//TRACE GASES
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if(breath.trace_gases.len)
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@@ -235,16 +235,6 @@
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|
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//Fourth and final link in a breath chain
|
||||
/mob/living/carbon/proc/handle_breath_temperature(datum/gas_mixture/breath)
|
||||
if(breath.temperature > (T0C+66)) // Hot air hurts :(
|
||||
if(prob(20))
|
||||
src << "<span class='danger'>You feel a searing heat in your lungs!</span>"
|
||||
fire_alert = max(fire_alert, 2)
|
||||
else
|
||||
fire_alert = 0
|
||||
if(breath.temperature < (T0C-20))
|
||||
if(prob(20))
|
||||
src << "<span class='danger'>You feel your face freezing and an icicle forming in your lungs!</span>"
|
||||
return
|
||||
|
||||
|
||||
/mob/living/carbon/proc/get_breath_from_internal(volume_needed)
|
||||
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||||
@@ -71,16 +71,16 @@
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||||
switch(adjusted_pressure)
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if(HAZARD_HIGH_PRESSURE to INFINITY)
|
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adjustBruteLoss( min( ( (adjusted_pressure / HAZARD_HIGH_PRESSURE) -1 )*PRESSURE_DAMAGE_COEFFICIENT , MAX_HIGH_PRESSURE_DAMAGE) )
|
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pressure_alert = 2
|
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throw_alert("pressure","highpressure",2)
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if(WARNING_HIGH_PRESSURE to HAZARD_HIGH_PRESSURE)
|
||||
pressure_alert = 1
|
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throw_alert("pressure","highpressure",1)
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if(WARNING_LOW_PRESSURE to WARNING_HIGH_PRESSURE)
|
||||
pressure_alert = 0
|
||||
clear_alert("pressure")
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||||
if(HAZARD_LOW_PRESSURE to WARNING_LOW_PRESSURE)
|
||||
pressure_alert = -1
|
||||
throw_alert("pressure","lowpressure",1)
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||||
else
|
||||
adjustBruteLoss( LOW_PRESSURE_DAMAGE )
|
||||
pressure_alert = -2
|
||||
throw_alert("pressure","lowpressure",2)
|
||||
|
||||
return
|
||||
|
||||
@@ -97,8 +97,7 @@
|
||||
|
||||
handle_hud_icons_health()
|
||||
|
||||
if(pressure)
|
||||
pressure.icon_state = "pressure[pressure_alert]"
|
||||
|
||||
|
||||
if(pullin)
|
||||
if(pulling)
|
||||
@@ -106,30 +105,7 @@
|
||||
else
|
||||
pullin.icon_state = "pull0"
|
||||
|
||||
if (toxin) toxin.icon_state = "tox[toxins_alert ? 1 : 0]"
|
||||
if (oxygen) oxygen.icon_state = "oxy[oxygen_alert ? 1 : 0]"
|
||||
if (fire) fire.icon_state = "fire[fire_alert ? 2 : 0]"
|
||||
|
||||
if(bodytemp)
|
||||
switch(bodytemperature) //310.055 optimal body temp
|
||||
if(345 to INFINITY)
|
||||
bodytemp.icon_state = "temp4"
|
||||
if(335 to 345)
|
||||
bodytemp.icon_state = "temp3"
|
||||
if(327 to 335)
|
||||
bodytemp.icon_state = "temp2"
|
||||
if(316 to 327)
|
||||
bodytemp.icon_state = "temp1"
|
||||
if(300 to 316)
|
||||
bodytemp.icon_state = "temp0"
|
||||
if(295 to 300)
|
||||
bodytemp.icon_state = "temp-1"
|
||||
if(280 to 295)
|
||||
bodytemp.icon_state = "temp-2"
|
||||
if(260 to 280)
|
||||
bodytemp.icon_state = "temp-3"
|
||||
else
|
||||
bodytemp.icon_state = "temp-4"
|
||||
//blame the person who coded them. Temporary fix added.
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
@@ -190,45 +190,28 @@
|
||||
src.mind.special_role = "traitor"
|
||||
ticker.mode.traitors += src.mind
|
||||
|
||||
if (src.cells)
|
||||
if (src.cell)
|
||||
var/cellcharge = src.cell.charge/src.cell.maxcharge
|
||||
switch(cellcharge)
|
||||
if(0.75 to INFINITY)
|
||||
src.cells.icon_state = "charge4"
|
||||
if(0.5 to 0.75)
|
||||
src.cells.icon_state = "charge3"
|
||||
if(0.25 to 0.5)
|
||||
src.cells.icon_state = "charge2"
|
||||
if(0 to 0.25)
|
||||
src.cells.icon_state = "charge1"
|
||||
else
|
||||
src.cells.icon_state = "charge0"
|
||||
if (src.cell)
|
||||
var/cellcharge = src.cell.charge/src.cell.maxcharge
|
||||
switch(cellcharge)
|
||||
if(0.75 to INFINITY)
|
||||
clear_alert("charge")
|
||||
if(0.5 to 0.75)
|
||||
throw_alert("charge","lowcell",1)
|
||||
if(0.25 to 0.5)
|
||||
throw_alert("charge","lowcell",2)
|
||||
if(0.01 to 0.25)
|
||||
throw_alert("charge","lowcell",3)
|
||||
else
|
||||
throw_alert("charge","emptycell")
|
||||
else
|
||||
throw_alert("charge","nocell")
|
||||
|
||||
|
||||
if(pullin)
|
||||
if(pulling)
|
||||
pullin.icon_state = "pull"
|
||||
else
|
||||
src.cells.icon_state = "charge-empty"
|
||||
|
||||
if(bodytemp)
|
||||
switch(bodytemperature) //310.055 optimal body temp
|
||||
if(335 to INFINITY)
|
||||
bodytemp.icon_state = "temp2"
|
||||
if(320 to 335)
|
||||
bodytemp.icon_state = "temp1"
|
||||
if(300 to 320)
|
||||
bodytemp.icon_state = "temp0"
|
||||
if(260 to 300)
|
||||
bodytemp.icon_state = "temp-1"
|
||||
else
|
||||
bodytemp.icon_state = "temp-2"
|
||||
|
||||
if(pullin)
|
||||
if(pulling)
|
||||
pullin.icon_state = "pull"
|
||||
else
|
||||
pullin.icon_state = "pull0"
|
||||
|
||||
//Oxygen and fire does nothing yet!!
|
||||
// if (src.oxygen) src.oxygen.icon_state = "oxy[src.oxygen_alert ? 1 : 0]"
|
||||
// if (src.fire) src.fire.icon_state = "fire[src.fire_alert ? 1 : 0]"
|
||||
pullin.icon_state = "pull0"
|
||||
|
||||
client.screen.Remove(global_hud.blurry,global_hud.druggy,global_hud.vimpaired)
|
||||
|
||||
|
||||
@@ -11,7 +11,6 @@
|
||||
|
||||
//Hud stuff
|
||||
|
||||
var/obj/screen/cells = null
|
||||
var/obj/screen/inv1 = null
|
||||
var/obj/screen/inv2 = null
|
||||
var/obj/screen/inv3 = null
|
||||
|
||||
@@ -13,15 +13,10 @@
|
||||
var/obj/screen/hands = null
|
||||
var/obj/screen/pullin = null
|
||||
var/obj/screen/internals = null
|
||||
var/obj/screen/oxygen = null
|
||||
var/obj/screen/i_select = null
|
||||
var/obj/screen/m_select = null
|
||||
var/obj/screen/toxin = null
|
||||
var/obj/screen/fire = null
|
||||
var/obj/screen/bodytemp = null
|
||||
var/obj/screen/healths = null
|
||||
var/obj/screen/throw_icon = null
|
||||
var/obj/screen/nutrition_icon = null
|
||||
var/obj/screen/pressure = null
|
||||
var/obj/screen/damageoverlay = null
|
||||
/*A bunch of this stuff really needs to go under their own defines instead of being globally attached to mob.
|
||||
|
||||
Reference in New Issue
Block a user