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[23:27:53] \<%Remie\> you know how it makes inflammable things burn [23:28:02] \<%Remie\> (and that's buggy as fug but w/e) [23:28:10] \<%Remie\> what about resetting it after the fire_act() call? [23:28:21] \<%Remie\> that way inflammable things become inflammable again if they escape the lava
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@@ -209,7 +209,12 @@
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. = 1
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if(O.burn_state == FIRE_PROOF)
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O.burn_state = FLAMMABLE //Even fireproof things burn up in lava
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O.fire_act()
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O.fire_act()
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if (O)
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O.burn_state = FIRE_PROOF
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else
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O.fire_act()
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else if (istype(thing, /mob/living))
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. = 1
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