From f7652ad2af79ed535e5e95095d64338ea1d51683 Mon Sep 17 00:00:00 2001 From: Rhials Date: Sun, 11 Sep 2022 20:54:25 -0400 Subject: [PATCH] Sleeping Carp deflect works once more (#69821) * Actually passes user in can_deflect in sleeping carp, making it work again. --- code/datums/martial/sleeping_carp.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/datums/martial/sleeping_carp.dm b/code/datums/martial/sleeping_carp.dm index 04199ff82f1..716c5fce92c 100644 --- a/code/datums/martial/sleeping_carp.dm +++ b/code/datums/martial/sleeping_carp.dm @@ -130,7 +130,7 @@ /datum/martial_art/the_sleeping_carp/on_projectile_hit(mob/living/carp_user, obj/projectile/P, def_zone) . = ..() - if(!can_deflect()) + if(!can_deflect(carp_user)) return BULLET_ACT_HIT if(carp_user.throw_mode) carp_user.visible_message(span_danger("[carp_user] effortlessly swats the projectile aside! They can block bullets with their bare hands!"), span_userdanger("You deflect the projectile!"))