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Adds a new Lavaland Ruin, the Elephant Graveyard (#47325)
* Initial Commit, Features the Map, Map specific files, changes to a metric ton of icons, etc. * Fixes merge conflict, actually adds the map * Spelling is hard Part 1 * Alright, steps are bad. Got it. * Clean slate, please pretend to compile * dme issue * Fixes it for lavaland elites PR * Removes the last dirty step_x, removes duplicate file, makes treavor happy * Fixes some newline issues. * Fixes some types, spawns skeletons in select graves since mob_spawns kept shoving them outside. * Makes bone statues and shovel actually craftable, cleans up some comments. * Properly defines muddy paper, updates map, fixes a few more typos. * Prevents some future turf atmos issues, finally touched up the two skull sprites. * Refactors strong mineral drops, cleans up some duplicate code, prevents washing hands with OIL * I swear officer, i'm a native english speaker, fixes remains dropping correctly, un-nests my Ifs further. * Oil well now covers target in oil when interacting with it. * Refactors sink deconstruction a bit, oil wells can't be constructed with a wrench. * Cleans up some atmos, and adds a return * Adds subtype of remains for use in graves, move their spawn to src, not loc * Moves around remains spawn, gets rid of untouched var
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@@ -131,3 +131,17 @@
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force = 5
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throwforce = 7
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w_class = WEIGHT_CLASS_SMALL
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/obj/item/shovel/serrated
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name = "serrated bone shovel"
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desc = "A wicked tool that cleaves through dirt just as easily as it does flesh. The design was styled after ancient lavaland tribal designs."
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icon_state = "shovel_bone"
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item_state = "shovel_bone"
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lefthand_file = 'icons/mob/inhands/equipment/mining_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/mining_righthand.dmi'
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force = 15
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throwforce = 12
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w_class = WEIGHT_CLASS_NORMAL
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toolspeed = 0.7
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attack_verb = list("slashed", "impaled", "stabbed", "sliced")
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sharpness = IS_SHARP
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