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fixes a goof where if a blob round was continous but not using midround_antag the shuttle would get caught in a loop of repeatedly stranding and unstranding itself. emergencyNoEscape was being fixed in the mulligan code, and I forgot to generalize it out when it stopped being an assured thing that a continuous round was also a mulligan round. The other two potentially effected modes (Malf and Wizard) already had this check generalized.
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@@ -9,6 +9,7 @@
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return 1
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if(!blob_cores.len) // blob is dead
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if(config.continuous["blob"])
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SSshuttle.emergencyNoEscape = 0
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if(SSshuttle.emergency.mode == SHUTTLE_STRANDED)
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SSshuttle.emergency.mode = SHUTTLE_DOCKED
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SSshuttle.emergency.timer = world.time
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