diff --git a/code/controllers/subsystem/lighting.dm b/code/controllers/subsystem/lighting.dm index 1ad3a8ab158..6c5721531d3 100644 --- a/code/controllers/subsystem/lighting.dm +++ b/code/controllers/subsystem/lighting.dm @@ -85,12 +85,4 @@ SUBSYSTEM_DEF(lighting) /datum/controller/subsystem/lighting/Recover() initialized = SSlighting.initialized - ..() - - -/datum/controller/subsystem/lighting/proc/initialize_lighting_objects(list/turfs) - for(var/turf/T in turfs) - if(!IS_DYNAMIC_LIGHTING(T)) - continue - new/atom/movable/lighting_object(T) - CHECK_TICK \ No newline at end of file + ..() \ No newline at end of file diff --git a/code/modules/mapping/map_template.dm b/code/modules/mapping/map_template.dm index 0cfdf322c4d..2cc5a74b6ba 100644 --- a/code/modules/mapping/map_template.dm +++ b/code/modules/mapping/map_template.dm @@ -59,7 +59,6 @@ repopulate_sorted_areas() - SSlighting.initialize_lighting_objects(block(locate(bounds[MAP_MINX], bounds[MAP_MINY], bounds[MAP_MINZ]),locate(bounds[MAP_MAXX], bounds[MAP_MAXY], bounds[MAP_MAXZ]))) //initialize things that are normally initialized after map load initTemplateBounds(bounds) smooth_zlevel(world.maxz)