[MIRROR] Stops shields getting broken by pillows and disablers. [MDB IGNORE] (#21588)

* Stops shields getting broken by pillows and disablers. (#75759)

## About The Pull Request
See the title. Doing so by adding a new arg for damage type to
`check_shields()` and `hit_reaction()`. The other way would had involved
a couple istype checks for item or projectile damage type, but this is a
longer term solution and can tackle more than just that.

## Why It's Good For The Game
Fixes #74876.

## Changelog

🆑
fix: Stops shields getting broken by pillows and disablers.
/🆑

* Stops shields getting broken by pillows and disablers.

---------

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
This commit is contained in:
SkyratBot
2023-06-02 21:36:53 -07:00
committed by GitHub
co-authored by Ghom
parent b06a939c30
commit f7d35bc80d
32 changed files with 73 additions and 62 deletions
@@ -384,7 +384,7 @@ MAPPING_DIRECTIONAL_HELPERS(/obj/structure/chair/stool/bar, 0)
/obj/item/chair/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
/obj/item/chair/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK, damage_type = BRUTE)
if(attack_type == UNARMED_ATTACK && prob(hit_reaction_chance))
owner.visible_message(span_danger("[owner] fends off [attack_text] with [src]!"))
return TRUE