diff --git a/code/game/objects/items/melee/misc.dm b/code/game/objects/items/melee/misc.dm index f24efb7d263..cd196ed48cf 100644 --- a/code/game/objects/items/melee/misc.dm +++ b/code/game/objects/items/melee/misc.dm @@ -60,8 +60,8 @@ //very imprecise /obj/item/melee/sabre - name = "officer's sabre" - desc = "An elegant weapon, its monomolecular edge is capable of cutting through flesh and bone with ease." + name = "officer's sabre" //SKYRAT EDIT - Buffed in modular_skyrat/modules/modular_weapons/code/melee.dm + desc = "An elegant weapon, its monomolecular edge is capable of cutting through flesh and bone with ease." icon = 'icons/obj/weapons/sword.dmi' icon_state = "sabre" inhand_icon_state = "sabre" diff --git a/modular_skyrat/modules/modular_weapons/code/melee.dm b/modular_skyrat/modules/modular_weapons/code/melee.dm index e2b633a9c1e..8165a798a6f 100644 --- a/modular_skyrat/modules/modular_weapons/code/melee.dm +++ b/modular_skyrat/modules/modular_weapons/code/melee.dm @@ -1,4 +1,5 @@ -// Cargo Sabres +// Sabres, including the cargo variety + /obj/item/storage/belt/sabre/cargo name = "authentic shamshir leather sheath" desc = "A good-looking sheath that is advertised as being made of real Venusian black leather. It feels rather plastic-like to the touch, and it looks like it's made to fit a British cavalry sabre." @@ -9,6 +10,11 @@ new /obj/item/melee/sabre/cargo(src) update_appearance() +/obj/item/melee/sabre + force = 20 // Original: 15 + wound_bonus = 5 // Original: 10 + bare_wound_bonus = 20 // Original: 25 Both down slightly, to make up for the damage buff, since it'd get a bit wacky ontop of the armor pen. + /obj/item/melee/sabre/cargo name = "authentic shamshir sabre" desc = "An expertly crafted historical human sword once used by the Persians which has recently gained traction due to Venusian historal recreation sports. One small flaw, the Taj-based company who produces these has mistaken them for British cavalry sabres akin to those used by high ranking Nanotrasen officials. Atleast it cuts the same way!" @@ -18,6 +24,7 @@ block_chance = 20 armour_penetration = 25 + // This is here so that people can't buy the Sabres and craft them into powercrepes /datum/crafting_recipe/food/powercrepe blacklist = list(/obj/item/melee/sabre/cargo)