diff --git a/code/modules/mob/living/simple_animal/hostile/syndicate.dm b/code/modules/mob/living/simple_animal/hostile/syndicate.dm index 3117e104d46..7c4e9d0f4c7 100644 --- a/code/modules/mob/living/simple_animal/hostile/syndicate.dm +++ b/code/modules/mob/living/simple_animal/hostile/syndicate.dm @@ -11,6 +11,7 @@ response_disarm = "shoves" response_harm = "hits" speed = 0 + stat_attack = 1 maxHealth = 100 health = 100 harm_intent_damage = 5 @@ -41,21 +42,22 @@ ///////////////Sword and shield//////////// /mob/living/simple_animal/hostile/syndicate/melee - melee_damage_lower = 20 - melee_damage_upper = 25 + melee_damage_lower = 25 + melee_damage_upper = 30 icon_state = "syndicatemelee" icon_living = "syndicatemelee" weapon1 = /obj/item/weapon/melee/energy/sword/saber/red weapon2 = /obj/item/weapon/shield/energy attacktext = "slashes" attack_sound = 'sound/weapons/bladeslice.ogg' + armour_penetration = 28 status_flags = 0 - maxHealth = 150 - health = 150 + maxHealth = 170 + health = 170 /mob/living/simple_animal/hostile/syndicate/melee/bullet_act(obj/item/projectile/Proj) if(!Proj) return - if(prob(65)) + if(prob(50)) if((Proj.damage_type == BRUTE || Proj.damage_type == BURN)) src.health -= Proj.damage else