Unicode awareness Part 2 -- copytext() (#48512)

* Unicode support Part 2 -- copytext()

This is the transition of all copytext() calls to be unicode aware and also some nearby calls in the same functions. Most things are just replacing copytext() with copytext_char() as a terrible character limiter but a few others were slightly more involved.

I replaced a ton of
````
var/something = sanitize(input())
something = copytext(something, 1, MAX_MESSAGE_LEN)
````

with a single stripped_input() call. stripped_input() already calls html_encode(), trim(), and some other sanitization so there shouldn't be any major issues there.

This is still VERY rough btw; DNA is a mess, the status displays are complete ass, there's a copytext() in code\datums\shuttles.dm that I'm not sure what to do with, and I didn't touch anything in the tools folder. I haven't tested this much at all yet, I only got it to compile earlier this morning. There's also likely to be weird bugs until I get around to fixing length(), findtext(), and the rest of the string procs.

* Makes the code functional

* Assume color hex strings are always # followed by ascii.
Properly encodes and decodes the stuff in mob_helpers.dm which fixes some issues there.

* Removes ninjaspeak since it's unused
This commit is contained in:
MrPerson
2020-01-18 13:07:22 +13:00
committed by oranges
parent e7a9bf4a6d
commit f7eb2c905b
110 changed files with 501 additions and 557 deletions
+3 -5
View File
@@ -451,11 +451,9 @@ GLOBAL_PROTECT(admin_verbs_hideable)
mob.name = mob.real_name
mob.mouse_opacity = initial(mob.mouse_opacity)
else
var/new_key = ckeyEx(input("Enter your desired display name.", "Fake Key", key) as text|null)
var/new_key = ckeyEx(stripped_input(usr, "Enter your desired display name.", "Fake Key", key, 26))
if(!new_key)
return
if(length(new_key) >= 26)
new_key = copytext(new_key, 1, 26)
holder.fakekey = new_key
createStealthKey()
if(isobserver(mob))
@@ -562,9 +560,9 @@ GLOBAL_PROTECT(admin_verbs_hideable)
set desc = "Gives a spell to a mob."
var/list/spell_list = list()
var/type_length = length("/obj/effect/proc_holder/spell") + 2
var/type_length = length_char("/obj/effect/proc_holder/spell") + 2
for(var/A in GLOB.spells)
spell_list[copytext("[A]", type_length)] = A
spell_list[copytext_char("[A]", type_length)] = A
var/obj/effect/proc_holder/spell/S = input("Choose the spell to give to that guy", "ABRAKADABRA") as null|anything in sortList(spell_list)
if(!S)
return