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Unicode awareness Part 2 -- copytext() (#48512)
* Unicode support Part 2 -- copytext() This is the transition of all copytext() calls to be unicode aware and also some nearby calls in the same functions. Most things are just replacing copytext() with copytext_char() as a terrible character limiter but a few others were slightly more involved. I replaced a ton of ```` var/something = sanitize(input()) something = copytext(something, 1, MAX_MESSAGE_LEN) ```` with a single stripped_input() call. stripped_input() already calls html_encode(), trim(), and some other sanitization so there shouldn't be any major issues there. This is still VERY rough btw; DNA is a mess, the status displays are complete ass, there's a copytext() in code\datums\shuttles.dm that I'm not sure what to do with, and I didn't touch anything in the tools folder. I haven't tested this much at all yet, I only got it to compile earlier this morning. There's also likely to be weird bugs until I get around to fixing length(), findtext(), and the rest of the string procs. * Makes the code functional * Assume color hex strings are always # followed by ascii. Properly encodes and decodes the stuff in mob_helpers.dm which fixes some issues there. * Removes ninjaspeak since it's unused
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@@ -451,11 +451,9 @@ GLOBAL_PROTECT(admin_verbs_hideable)
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mob.name = mob.real_name
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mob.mouse_opacity = initial(mob.mouse_opacity)
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else
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var/new_key = ckeyEx(input("Enter your desired display name.", "Fake Key", key) as text|null)
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var/new_key = ckeyEx(stripped_input(usr, "Enter your desired display name.", "Fake Key", key, 26))
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if(!new_key)
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return
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if(length(new_key) >= 26)
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new_key = copytext(new_key, 1, 26)
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holder.fakekey = new_key
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createStealthKey()
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if(isobserver(mob))
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@@ -562,9 +560,9 @@ GLOBAL_PROTECT(admin_verbs_hideable)
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set desc = "Gives a spell to a mob."
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var/list/spell_list = list()
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var/type_length = length("/obj/effect/proc_holder/spell") + 2
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var/type_length = length_char("/obj/effect/proc_holder/spell") + 2
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for(var/A in GLOB.spells)
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spell_list[copytext("[A]", type_length)] = A
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spell_list[copytext_char("[A]", type_length)] = A
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var/obj/effect/proc_holder/spell/S = input("Choose the spell to give to that guy", "ABRAKADABRA") as null|anything in sortList(spell_list)
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if(!S)
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return
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