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Unicode awareness Part 2 -- copytext() (#48512)
* Unicode support Part 2 -- copytext() This is the transition of all copytext() calls to be unicode aware and also some nearby calls in the same functions. Most things are just replacing copytext() with copytext_char() as a terrible character limiter but a few others were slightly more involved. I replaced a ton of ```` var/something = sanitize(input()) something = copytext(something, 1, MAX_MESSAGE_LEN) ```` with a single stripped_input() call. stripped_input() already calls html_encode(), trim(), and some other sanitization so there shouldn't be any major issues there. This is still VERY rough btw; DNA is a mess, the status displays are complete ass, there's a copytext() in code\datums\shuttles.dm that I'm not sure what to do with, and I didn't touch anything in the tools folder. I haven't tested this much at all yet, I only got it to compile earlier this morning. There's also likely to be weird bugs until I get around to fixing length(), findtext(), and the rest of the string procs. * Makes the code functional * Assume color hex strings are always # followed by ascii. Properly encodes and decodes the stuff in mob_helpers.dm which fixes some issues there. * Removes ninjaspeak since it's unused
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@@ -438,7 +438,7 @@ GLOBAL_LIST_EMPTY(external_rsc_urls)
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winset(src, "[child]", "[entries[child]]")
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if (!ispath(child, /datum/verbs/menu))
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var/procpath/verbpath = child
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if (copytext(verbpath.name,1,2) != "@")
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if (verbpath.name[1] != "@")
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new child(src)
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for (var/thing in prefs.menuoptions)
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@@ -141,7 +141,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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/datum/preferences/proc/load_path(ckey,filename="preferences.sav")
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if(!ckey)
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return
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path = "data/player_saves/[copytext(ckey,1,2)]/[ckey]/[filename]"
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path = "data/player_saves/[ckey[1]]/[ckey]/[filename]"
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/datum/preferences/proc/load_preferences()
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if(!path)
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@@ -416,7 +416,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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jumpsuit_style = sanitize_inlist(jumpsuit_style, GLOB.jumpsuitlist, initial(jumpsuit_style))
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uplink_spawn_loc = sanitize_inlist(uplink_spawn_loc, GLOB.uplink_spawn_loc_list, initial(uplink_spawn_loc))
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features["mcolor"] = sanitize_hexcolor(features["mcolor"], 3, 0)
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features["ethcolor"] = copytext(features["ethcolor"],1,7)
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features["ethcolor"] = copytext_char(features["ethcolor"], 1, 7)
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features["tail_lizard"] = sanitize_inlist(features["tail_lizard"], GLOB.tails_list_lizard)
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features["tail_human"] = sanitize_inlist(features["tail_human"], GLOB.tails_list_human, "None")
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features["snout"] = sanitize_inlist(features["snout"], GLOB.snouts_list)
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@@ -28,7 +28,7 @@ GLOBAL_VAR_INIT(normal_ooc_colour, "#002eb8")
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if(QDELETED(src))
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return
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msg = copytext(sanitize(msg), 1, MAX_MESSAGE_LEN)
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msg = copytext_char(sanitize(msg), 1, MAX_MESSAGE_LEN)
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var/raw_msg = msg
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if(!msg)
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@@ -36,7 +36,7 @@ GLOBAL_VAR_INIT(normal_ooc_colour, "#002eb8")
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msg = emoji_parse(msg)
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if((copytext(msg, 1, 2) in list(".",";",":","#")) || (findtext(lowertext(copytext(msg, 1, 5)), "say")))
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if((msg[1] in list(".",";",":","#")) || findtext_char(msg, "say", 1, 5))
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if(alert("Your message \"[raw_msg]\" looks like it was meant for in game communication, say it in OOC?", "Meant for OOC?", "No", "Yes") != "Yes")
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return
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