[Semi-modular] (The big) Akula species revamp (#20131)

* initial i think

* stuff

* test

* fix

* close to publishing

* k

* raise akula tail 1 px

* beginning of clothing

* akula species trait initial

* reviews and CI

* head.dm runtime

* some reviews

* oops

* oops 2x

* review

* job equipping

* clothing flavor

* forgot the .dme

* runtime test

* foundation to more clothing

* errors

* almost ready now

* forgot

* new loadout species restriction

* null runtime

* runtime test

* sprite error

* atleast fill this in

* screenshot test

* lots of descriptions

* i forgot to add job clothing values

* get_species_lore

* prepare_human_for_preview fix

will need new screenshot test probably

* screenshot test fix

https://github.com/Skyrat-SS13/Skyrat-tg/issues/20284

* loreupdate

* write it better

* forgor 💀

* dixel fix

* sprite fix

* job outfit armor changes

* reviews

* extra

* desc formatting

* linter

* reviews part 1

* forgot

* reviews part 2

* reviews part 3

* reviews part 4

* forgot

* fixes

* fix for aquatic digilegs

* small

* fire/water balancing like yin and yang

* modularity thing

* aquatic rename

* A fix and change

* moves sphere 1px and loadout thing

* hair bugfiex

* Te Velu Akko

* head internals

* more patches

* akula eyenudge
This commit is contained in:
theOOZ
2023-06-27 18:19:38 +01:00
committed by GitHub
parent ddba2fd5a9
commit f8afe4d8c6
56 changed files with 1119 additions and 88 deletions
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